And... Here they are:
Spoiler, click to toggle visibilty
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Gender.Male"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Gender.Female"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Gender.Neither"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Baby"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Child"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Teenager"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Young_Adult"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Middle_Aged"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Old"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Ancient"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Age.Timeless"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Human"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Robot"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Animal"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Monster"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Ghost"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Mech"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Myth_Creature"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Alien"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.God"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Type.Object"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Red"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Green"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Blue"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Yellow"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Purple"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Orange"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Black"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.White"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.Grey"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Color.No_Blood"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Armor.None"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Armor.Metal"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Armor.Stone"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Armor.Wood"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Armor.Flame"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Armor.Ice"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Armor.Force"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Shield.None"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Shield.Metal"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Shield.Stone"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Shield.Wood"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Shield.Flame"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Shield.Ice"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Shield.Force"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Weapon.Unarmed"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Weapon.Bladed"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Weapon.Piercing"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Weapon.Blunt"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Weapon.Magic"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Weapon.Projectile_Guns"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Attractiveness.God_Awful"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Attractiveness.Ugly"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Attractiveness.Average"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Attractiveness.Hot"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Attractiveness.Cute_Sexy"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Coolness.Really_Dorky"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Coolness.A_Little_Dorky"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Coolness.Normal"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Coolness.Cool"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Coolness.VeryCool"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Morality.Evil"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Morality.Mean"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Morality.Neutral"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Morality.Good_Natured"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Morality.Absolutely_Moral"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Intelligence.No_Cognition"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Intelligence.Stupid"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Intelligence.Average"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Intelligence.Smart"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Intelligence.Genius"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Intelligence.Winane"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.AI.Is_a_Joke"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.AI.Easy"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.AI.Average"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.AI.Difficult"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.AI.Boss"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.AI.Uber_Cheap"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Height.Tiny"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Height.Midget"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Height.Short"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Height.Average"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Height.Tall"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Height.Towering"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Physical_Build.Ghastly_Thin"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Physical_Build.Slender"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Physical_Build.Average"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Physical_Build.Buff"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Physical_Build.Massive"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Physical_Build.Chubby"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Physical_Build.Fat"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Aikido"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Boxing"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Capoeira"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.ChoyLiFut"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.DimMak"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.GojukaiKarate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.GojuRyuKarate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Hapkido"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Hsing"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Iaido"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.JeetKuneDo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Judo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Jujutsu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.JuJitsu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Kali"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Karate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Kendo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.KenpoKarate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Kickboxing"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.KravMaga"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.KungFu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Kyokushinkai"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.MuayThai"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Ninjutsu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.PentjakSilat"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.PaKua"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Sambo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Savate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.ShitoRyuKarate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.ShorinRyu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.ShorinjiKempo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.ShotokanKarate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Shukokai"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Sumo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Taekwondo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.TaiChiChuan"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.TangSooDo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.UechiRyu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.WadoRyuKarate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.WingChunKungFu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Yoseikan"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Ansatsukan"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Wrestling"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.DrunkenBoxing"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.AnkokuKarate"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Koppo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.KOBUJUTSU"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.SelfTaught"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.WUSHU"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Unknownfightingstyle"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.KITANTAN-RYUU"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.DAINANRYU-AIKIJUUJUTSU"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.KenkaSappou"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Hizoku"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.ValeTudo"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Saikyo-ryuu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Fighting_Style.Bushin-ryuu"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Type.A"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Type.B"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Type.O"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Type.+"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Blood_Type.-"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.White"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.African"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Chinese"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.AmericanIndian"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Japanese"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Filipino"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Indian"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Korean"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Hawaiian"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Vietnamese"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Guamanian"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Samoan"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Race.Latino"
[State -2, Messatsu]
type = mapset
trigger1 = RoundState = 0
value = 0
map = "Messatsu.Country.countrycode.org"