YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
mkfreak89 is Offline
Contact mkfreak89:

mkfreak89

User

Messages by mkfreak89

    

Re: darker stages

 December 28, 2018, 01:57:07 am View in topic context
avatar  Posted by mkfreak89  in darker stages (Started by mkfreak89 December 26, 2018, 01:37:57 am
 Board: M.U.G.E.N Configuration Help

for my lost forest stage i use

trans = addalpha
alpha = 85,175

and all you'd have to do is fiddle around with those alpha values to achieve the exact results you want

thank you for the tip, thats actually what i was looking for, something which you can configure with numbers not just with transparent background, i will try it out
    

Re: darker stages

 December 27, 2018, 01:55:53 am View in topic context
avatar  Posted by mkfreak89  in darker stages (Started by mkfreak89 December 26, 2018, 01:37:57 am
 Board: M.U.G.E.N Configuration Help

Thank alot it seems to work, what whould you suggest for trans= ?    sub or add ? or are there more options available ?
    

darker stages

 December 26, 2018, 01:37:57 am View in topic context
avatar  Posted by mkfreak89  in darker stages (Started by mkfreak89 December 26, 2018, 01:37:57 am
 Board: M.U.G.E.N Configuration Help

like it says on top of this topic, i would like to know how i can turn a stage darker so that even the chars in it look darker.I have seen it on several stages but i cant figure it out for now, can anybody help . does anybody know what i have to change in the DEF file of a stage.

     Posted: December 26, 2018, 02:27:37 am
come on nobody ????
    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 December 10, 2018, 11:47:36 pm View in topic context
avatar  Posted by mkfreak89  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Motaro is preety cool, but as the most users said hes very unlikely to be included in the game, i however would like to see Havik back he would be perfect for MK 11.
    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 December 10, 2018, 03:45:21 am View in topic context
avatar  Posted by mkfreak89  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

It is obviously that they cant make a trailer without scorpion in it , LOL , i really hope not to see cassie and her team , cause they were pretty lame characters in general and in design too.
    

Re: Krillin Z2

 April 07, 2018, 01:19:00 am View in topic context
avatar  Posted by mkfreak89  in Krillin Z2 official wip- download now available. (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev

hes forward walking animation looks a bit weird , beside of this he looks cool
    

Re: help with an mkp char

 February 18, 2018, 02:34:39 pm View in topic context
avatar  Posted by mkfreak89  in help with an mkp char (Started by mkfreak89 February 18, 2018, 02:01:48 pm
 Board: M.U.G.E.N Configuration Help

i cant tell you how much gratefull i am ,it works now thank you very much
    

Re: help with an mkp char

 February 18, 2018, 02:25:02 pm View in topic context
avatar  Posted by mkfreak89  in help with an mkp char (Started by mkfreak89 February 18, 2018, 02:01:48 pm
 Board: M.U.G.E.N Configuration Help

ok this is what stands till {statedef 1762]

[State 1000, 7]
type = Changestate
trigger1 = pos y >= root,var(57)-8
value = 1671

[Statedef 1671]     ;burst itself
type    = S
movetype= A
physics = N
juggle  = 2
velset = 0,0
anim = 10169
sprpriority = 4
ctrl = 0

[State 10000, open]
type = PlaySnd
trigger1 = time = 0 && prevstateno = 1670
value = 40,76
volumescale = 200

[State 10000, open]
type = PlaySnd
trigger1 = time = 0 && prevstateno = 1670
value = 40,77
volumescale = 60

[State 1000, 7]
type = envshake
trigger1 = time = 0
time = 24
ampl = 6
freq = 60

[State 10000, open]
type = Posadd
trigger1 = time = 0
x = 25

[State 10000, open]
type = Posset
trigger1 = time = 0
y = root,var(57)

[State 0, Explod]
type = Explod
trigger1 = animelem = 2
anim = 10170
pos = 0,0
scale = 1-0.2*(random%3),0.8
facing = 1
bindtime = 1
sprpriority = 4
ownpal = 1

[State 0, Explod]
type = Explod
trigger1 = animelem = 2
anim = 10170
pos = -0.5,0
scale = 1-0.2*(random%3),0.8
facing = -1
bindtime = 1
sprpriority = 4
ownpal = 1

[State 0, Explod]
type = Explod
trigger1 = time = 4
anim = 10172
pos = 0,4
scale = 0.4,0.1
facing = 1-2*(random%2)
bindtime = 1
sprpriority = -2
random = 8,2
ownpal = 1

[State 0, Explod]
type = Explod
trigger1 = time < 14 && time%3 = 0
anim = 10171
pos = 0,4
scale = 0.5,0.1
facing = 1-2*(random%2)
vfacing = 1-2*(random%2)
bindtime = 1
sprpriority = -2
random = 20,8
ownpal = 1

[State 0, Explod]
type = Explod
trigger1 = time < 12
anim = f19
pos = 0,-20
postype = p1  ;p2,front,back,left,right
facing = 1-2*(random%2)
vfacing = 1-2*(random%2)
bindtime = 1
vel = 0.3*(random%7-random%7),-5-random%7
accel = 0,0.3
random = 10,40
sprpriority = 3-2*(random%2)
ownpal = 1
trans = addalpha
alpha = 120,240

[State 0, Explod]
type = Explod
trigger1 = gametime%4 = 0 && time = [12,90]
anim = f19
pos = 0,-4
postype = p1  ;p2,front,back,left,right
facing = 1-2*(random%2)
vfacing = 1-2*(random%2)
scale = 0.3,1
bindtime = 1
vel = 0,-2
accel = 0,0.02
random = 50,6
sprpriority = 3-2*(random%2)
ownpal = 1
trans = addalpha
alpha = 60,240

[State 10000, open]
type = helper
trigger1 = time = [6,16]
stateno = 1672
size.yscale = 1;/const(size.yscale)

[State 10000, open]
type = assertspecial
trigger1 = enemy,numexplod(1991) > 0
flag = unguardable

[State 800, 1]
type = HitDef
Trigger1 = !movecontact
trigger1 = p2dist x > -30 || p2stateno != [120,159]
damage = 260,60
pausetime = 0,2
attr = S, SP          ;Attributes: Standing, Normal Throw
hitflag = MAFD          ;Affect only ground people who are not being hit
guardflag = HL
priority = 7, hit    ;
hitsound = 5,100
guardsound = 5,140
sparkno = -1          ;No spark
p2facing = 1       ;Force p2 to face KFM
p2stateno = 1674
guard.dist = 50        ;This prevents p2 from going into a guard state if close
ground.hittime = 30
ground.slidetime = 12
ground.velocity = 3.5,-8
air.velocity = 3.5,-8
yaccel = 0.375
fall = 1
kill       = (root,Var(9) = 0)
fall.kill  = (root,Var(9) = 0)
guard.kill = (root,Var(9) = 0)
hitonce = 1

[State 1000, 7]
type = targetvelset
trigger1 = moveguarded
x = -4
ignorehitpause = 1

[State 1000, 7]
type = statetypeset
trigger1 = movecontact = 24
trigger2 = !movecontact && time > 4
movetype = I

[State 1000, 7]
type = destroyself
triggerall = time > 180
trigger1 = enemy,ctrl = 1
trigger2 = !movecontact && time > 180
trigger3 = roundstate != 2
trigger4 = p2stateno = [0,180]
    

help with an mkp char

 February 18, 2018, 02:01:48 pm View in topic context
avatar  Posted by mkfreak89  in help with an mkp char (Started by mkfreak89 February 18, 2018, 02:01:48 pm
 Board: M.U.G.E.N Configuration Help

im trying tu put shang tsung from mkp season 2.9 in my mkx screenpack but it doesnt seem to work when ever i select him or play against it crashes, all the other chars from mkp 2.9 seems to work except of shang tsung here is the error message which i get

error message:
error parsing[State 0, Explod]
error in [Statedef 1671]
error in sp.st
error loading chars/shang_tsung/shang_tsung.def
error while precaching
error parsing[State 0, Explod]
error in [Statedef 1671]
error in sp.st
error in [Statedef 1671]
error in sp.st
error loading chars/shang_tsung/shang_tsung.def
error loading p1

library error message: Expected int value and read float.



please does anyone have an solution for this, cause im trying to make an mk mugen game but im having some issues, since im not a great coder
    

Re: Zarbon Sprite Sheet (DBZ)

 December 27, 2017, 01:45:00 pm View in topic context
avatar  Posted by mkfreak89  in Zarbon Sprite Sheet (DBZ) (Started by z_ane_666 December 26, 2017, 08:23:09 pm
 Board: Resource Releases

wow good job, hopefully someone can code a good char with these sprites
    

Re: Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition

 April 26, 2017, 11:32:10 pm View in topic context
avatar  Posted by mkfreak89  in Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition (Started by XGargoyle October 30, 2016, 12:40:39 pm
 Board: Hyper DBZ

    

Re: Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition

 April 26, 2017, 11:27:50 pm View in topic context
avatar  Posted by mkfreak89  in Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition (Started by XGargoyle October 30, 2016, 12:40:39 pm
 Board: Hyper DBZ

    

Re: New Dragonball Super Series

 April 03, 2017, 03:55:32 am View in topic context
avatar  Posted by mkfreak89  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

since when is krillin so strong, and what about piccolo? is he going to be now weaker then krillin? db super is big BS seriously.
    

Re: MK Armageddon screenpack

 March 04, 2017, 08:03:31 pm View in topic context
avatar  Posted by mkfreak89  in MK Armageddon screenpack (Started by mkfreak89 March 04, 2017, 07:46:55 pm
 Board: Your Releases, 1.0+

chars and stages, but the chars are the older mkp chars before borg117 updated.
    

MK Armageddon screenpack

 March 04, 2017, 07:46:55 pm View in topic context
avatar  Posted by mkfreak89  in MK Armageddon screenpack (Started by mkfreak89 March 04, 2017, 07:46:55 pm
 Board: Your Releases, 1.0+

    

Re: Street Fighter V

 December 19, 2015, 02:25:53 pm View in topic context
avatar  Posted by mkfreak89  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

i like that they changed some characters looks like ken, which is kinda cool cause they were getting boring with the same look over all these years.
    

Re: Mortal Kombat X (Last update on 02.26.15)

 December 04, 2015, 07:14:51 pm View in topic context
avatar  Posted by mkfreak89  in Mortal Kombat X / XL (Started by "Bad News" Hoffmann June 01, 2014, 08:19:49 pm
 Board: Fighting Games

im not very happy about these movie characters, what do they have in common with mortal kombat except of their brutality ? nothing, or would anyone like too see mortal kombat characters appearing in Alien or texas chainsaw massacre, i dont think so, they could have choosen fujin or frost or reiko, baraka,sindel,rain, havik and so much others, but instead we have now more garbage.
    

Re: Mortal Kombat X (Last update on 02.26.15)

 December 01, 2015, 05:11:34 am View in topic context
avatar  Posted by mkfreak89  in Mortal Kombat X / XL (Started by "Bad News" Hoffmann June 01, 2014, 08:19:49 pm
 Board: Fighting Games

i would like to see havik, but he probably wont make it in this game, maybe the next one, who knows ???
    

help with inserting PNG files

 November 29, 2015, 05:14:09 am View in topic context
avatar  Posted by mkfreak89  in help with inserting PNG files (Started by mkfreak89 November 29, 2015, 05:14:09 am
 Board: M.U.G.E.N Configuration Help

hi , im having some issues using ff3 ultimate, since i have always used the classic version which always seems to be easier at least for me, im trying to insert PNG files in PCX format for a screenpack but whenever it try it out, the screen turns black, or the mugen gets broken, please if anyone could show me how to do it, than try explain step by step if possible, thanks.
    

Re: New Dragonball Super Series

 October 22, 2015, 11:45:26 pm View in topic context
avatar  Posted by mkfreak89  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

i would like to see piccolo fighting again, but i know that this isnt going to happen,sad.