YesNoOk

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Re: JustDefend System Module for Ikemen/0.99/Nightly

 April 15, 2024, 04:24:14 am View in topic context
#61
 Posted by Dudelaser1  in JustDefend System Module for Ikemen/0.99/Nightly (Started by BurningSoul April 09, 2024, 09:30:19 pm
 Board: IKEMEN Releases

nice
    

Re: [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024)

 April 15, 2024, 03:58:50 am View in topic context
#62
 Posted by Vinnie  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

    

Re: .sff not saving/ corrupting

 April 15, 2024, 01:54:33 am View in topic context
#63
 Posted by Colonel Sanders  in  .sff not saving/ corrupting (Started by Mid117 April 15, 2024, 01:21:00 am
 Board: M.U.G.E.N Development Help

ffs might be broken, use ff3.
    

Re: MUGEN Video thread

 April 15, 2024, 01:36:32 am View in topic context
#64
 Posted by k6666orochi  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

.sff not saving/ corrupting

 April 15, 2024, 01:21:00 am View in topic context
#65
 Posted by Mid117  in  .sff not saving/ corrupting (Started by Mid117 April 15, 2024, 01:21:00 am
 Board: M.U.G.E.N Development Help

i'm making a life bar and
when i tried to add big images on the .sff file and saving it
it doesn't save and end up making a corrupt file instead
i tried adding 1 of them first but it's still make that file
i tried add a different smaller image file and it saved
it worked before but not anymore
is there anyway to fix this?

Using fighter factory studio 3.7.5.2024
image size is 1280x720
    

Re: New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024

 April 15, 2024, 12:10:23 am View in topic context
#66
 Posted by OldGamer  in New Ikemen go Theme made by OldGamer UPDATE FOR 3-18-2024 (Started by OldGamer September 27, 2023, 05:40:30 am
 Board: IKEMEN Releases

Why not give it some simple yet slick black and white bars ?

Something like this I hope gets bundled with the nightly build.
I planed on it but I have been lazy about it. I want to focus on tagging the system.def more with easy explanations for beginners when they open the system.def

    

Re: Sailor Mercury Sprites

 April 15, 2024, 12:09:41 am View in topic context
#67
 Posted by rgveda99  in Sailor Mercury Sprites (Started by rgveda99 November 30, 2022, 01:01:10 am
 Board: Sailor Stars Beyond

First frame for Sailor Mercury's jumping punch.





    

Re: Street Fighter 6 WIP by Mr. I and Violin Ken

 April 15, 2024, 12:08:58 am View in topic context
#68
 Posted by PeXXeR  in Street Fighter 6 WIP by Mr. I and Violin Ken (Started by Violin Ken September 14, 2023, 10:19:19 pm
 Board: Projects

Much respect, I can imagine how tedious it is to go through all the animations unless its automated in someway.

While I have never played SF6, Ryu looks good and moves smooth, its always a treat to see how you guys tackle the dynamic camera movements.

I remember when I saw the 3D EX chars in Mugen and how good they moved I was blown away.

Awesome stuff.
    

Re: Emerie's MUGEN Content

 April 15, 2024, 12:07:30 am View in topic context
#69
avatar  Posted by metamutant  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 am
 Board: Edits & Add-ons

How about  kick finisher called the blind boot or catapult kicks? Blind fury? And I have an idea for implementation of radar sense
    

Re: My Spriteworks

 April 14, 2024, 11:45:05 pm View in topic context
#70
 Posted by WlanmaniaX  in My Spriteworks (Started by WlanmaniaX January 11, 2016, 05:45:29 pm
 Board: Graphics

Updated standing animations for Jenny, aside for her colour separation pallete to the right side.

    

Re: Street Fighter 6 WIP by Mr. I and Violin Ken

 April 14, 2024, 11:22:35 pm View in topic context
#71
 Posted by Violin Ken  in Street Fighter 6 WIP by Mr. I and Violin Ken (Started by Violin Ken September 14, 2023, 10:19:19 pm
 Board: Projects

Shin Shoryuken is done.

    

Re: Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added)

 April 14, 2024, 09:46:29 pm View in topic context
#72
 Posted by Emerie The G.O.A.T  in Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added) (Started by KarmaCharmeleon April 09, 2024, 05:13:02 pm
 Board: Your Releases, 1.0+

Great!! :D
    

Re: Emerie's MUGEN Content

 April 14, 2024, 09:16:07 pm View in topic context
#73
 Posted by Emerie The G.O.A.T  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 am
 Board: Edits & Add-ons

Level 3 Finisher : Devil's Onslaught

Punch Finisher : Baton Justice

Kick Finisher : Wrath of Satan

    

Easy / Normal Combo Mode

 April 14, 2024, 07:59:54 pm View in topic context
#74
avatar  Posted by Vivz  in Easy / Normal Combo Mode (Started by Vivz April 14, 2024, 07:59:54 pm
 Board: M.U.G.E.N Development Help

Hello Mugenerz  :bjugoi:

Here i'am again after a little break with my mugen and some new idea to implement in it !

I have some friends they are not very familiar with the combo/quart of circle stuff ...
So i made some autocombos for them with each fighters of my game for more fun !

I succed with that but here is the problem :
I would like to select at the beginning of each match between the AUTO or NORMAL combo mode.

I tried to study the codes from the DDR chars (Popeye, Marvin the Martian ... )
but i don't understand them at all.

Is there someone who could help me with that ?

Thanks !

    

Re: Ikemen Go Character Updates

 April 14, 2024, 07:18:42 pm View in topic context
#75
 Posted by PeXXeR  in Ikemen Go Character Updates (Started by PotS June 12, 2022, 12:44:04 pm
 Board: IKEMEN Releases

In the spirit of when you got me to test your Ikemen chars for the first time, this update should be called "PeXXeR reminded me to update my chars" :P
    

Re: Super Ikemen Screen Pack Release

 April 14, 2024, 06:54:58 pm View in topic context
#76
 Posted by OldGamer  in Super Ikemen Screen Pack Release (Started by OldGamer April 14, 2024, 04:25:55 pm
 Board: IKEMEN Releases

    

Re: Emerie's MUGEN Content

 April 14, 2024, 06:01:57 pm View in topic context
#77
 Posted by Ness  in Emerie's MUGEN Content (Started by Emerie The G.O.A.T September 28, 2020, 06:00:24 am
 Board: Edits & Add-ons

Justice Baton
    

Re: Super Ikemen Screen Pack Release

 April 14, 2024, 04:57:17 pm View in topic context
#78
avatar  Posted by Dude01  in Super Ikemen Screen Pack Release (Started by OldGamer April 14, 2024, 04:25:55 pm
 Board: IKEMEN Releases

the screen pack is pre-installed just drag and drop your characters and stages and use vselect and Stage list creator to copy and pastes.

Wait Vselect in Ikemen??? (hm cuz before i tried vselect in ikemen it kinda doesn't work hmm i may be wrong)
    

Super Ikemen Screen Pack Release

 April 14, 2024, 04:25:55 pm View in topic context
#79
 Posted by OldGamer  in Super Ikemen Screen Pack Release (Started by OldGamer April 14, 2024, 04:25:55 pm
 Board: IKEMEN Releases

The video say it all

the screen pack is made for 640x480
the screen pack come with High score
the screen pack come with replay mode
the screen pack come with a Pause menu with sounds
the screen pack come with 40+custom made snes games with arranged sounds
the screen pack come with its own lifebars
the screen pack is pre-installed just drag and drop your characters and stages and use vselect and Stage list creator to copy and pastes.
Download located here
https://drive.google.com/file/d/1bfPwE80OXJ6Ry3g2GTXcV7tuEAUt43vB/view?usp=sharing
    

Re: Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added)

 April 14, 2024, 02:30:12 pm View in topic context
#80
 Posted by YugaCurry  in Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added) (Started by KarmaCharmeleon April 09, 2024, 05:13:02 pm
 Board: Your Releases, 1.0+

Thank you. Much appreciated.