* Long boring rant about 1.0's superiority and how easy it is to upgrade. *
-Attack and GetHit CLSN could be improved in general.
-Blue CLSN on his gethit animations seems really skimpy, Leo can easily break out of juggles because of this. Sometimes he completely switches sides when being air juggled which is frustrating when I've finally caught him in one of his rare openings.
-Recovery time for some his moves could be increased, it seems almost nonexistent right now.
-Some required gethit sprites could be better aligned. Sometimes Leo's sprite alignment can jump around a bit in his hit states and it can be pretty jarring.
+ Love the voice and effects
+ Nice move progression.
+ Aggressive AI, but beatable :D
+ I like what you've done with the Super BG transitions, really smooth
+ Cool ice effects on his attacks although his Endless Ice Screw special slows my PC down, maybe remove an explod here or there,or have a single explod binded for a longer duration. This might just be my personal issue though.
+ Really cool take on the character, looking forward to the rest of the gang.
Jebus Cripes, he's powerful. MvC style combos, parry, dodge, and power charge (whistles) okay.
- Forward and Back dash evade attacks
- Can combo all 6 basics (LP, LK, MP, MK, HP, HK)
- Rotto Ice Cutter, Ice Impaler, Super Rotto Cutter, and Super Ice Cutter do no chip damage
- Versatile Raid and Apprentice's Revenge should not have the same command
- Holding Forward (or backward) and HK near an opponent does...nothing
- Being able to combo into Apprentice's Revenge is too much as it's already over-powered as is (834 damage?!?)
- Catching an air-borne opponent with Apprentice's Revenge gives the opponent enough of a window to block the rest of the super
- damage for lvl1 supers and lvl2 supers are too similar
- Having the last hit of Super Ice Impaler auto aim and un-blockable is a bit much
- I made the dashes like that so that can avoid things like how Vega does. (They do this same thing in from the original TMNT tournament fighters and i liked so i put it in like that. ) I could change it, but i dunno mostly likely I will.....I suppose. It just seems redundant to have a roll and a dash that act the same way. I also brought this up due being able to cancel forward dash into an attack. I can forward dash to dodge an attack from an opponent and while they are recovering, cancel into my own attack (it's almost like an odd version of parry which you also already have). If that's intentional, then it is what it is
- There is nothing wrong wit his chaining at all. I have tested it and everything is fine. Everything in that department is as it should be.It just seemed a little loose, but if that's how you want it.
- Versatile Raid and Apprentice's Revenge share the same command because if you life is low instead doing Versatile Raid, you will do Apprentice's Revenge because its a kind of Desperation hyper. That is why they share the same button lay out but its certain conditions that have to be met in order for you to do that. (Life being low and must have a level 3 power bar)Then can you please specify in the readme, as when my life is low enough, doing QCB LP+LK/MP+MK doesn't do anything not Versatile Raid nor Apprentice's Revenge
- Sorry I disagree, Lvl 1 and Lvl 2 supers damage is fine to me and are not similar.
- I made the dashes like that so that can avoid things like how Vega does. (They do this same thing in from the original TMNT tournament fighters and i liked so i put it in like that. ) I could change it, but i dunno mostly likely I will.....I suppose. It just seems redundant to have a roll and a dash that act the same way. I also brought this up due being able to cancel forward dash into an attack. I can forward dash to dodge an attack from an opponent and while they are recovering, cancel into my own attack (it's almost like an odd version of parry which you also already have). If that's intentional, then it is what it is
- There is nothing wrong wit his chaining at all. I have tested it and everything is fine. Everything in that department is as it should be.It just seemed a little loose, but if that's how you want it.
- Versatile Raid and Apprentice's Revenge share the same command because if you life is low instead doing Versatile Raid, you will do Apprentice's Revenge because its a kind of Desperation hyper. That is why they share the same button lay out but its certain conditions that have to be met in order for you to do that. (Life being low and must have a level 3 power bar)Then can you please specify in the readme, as when my life is low enough, doing QCB LP+LK/MP+MK doesn't do anything not Versatile Raid nor Apprentice's Revenge
- Sorry I disagree, Lvl 1 and Lvl 2 supers damage is fine to me and are not similar.
- Superpause screen is missing a noFG assertspecial.
- Most supers give back power to Leonardo.
- The Warning screen during Apprentice's Revenge could be made bigger Y-wise by extending the green part, because as it is now, we can see the BG during the envshake at the bottom of the screen.
Will try to give more feedback later, something more gameplay oriented. :P
Fantastic! can't wait to test Ralph as well. :suttrox:i 2nd this ;D
I only tried him out for a bit, and I really like what you have done here! I hope you do the other turtles as well! I will post if I find a problem, after I play with him for a bit more.
R@CE your Leonardo is pretty badass, I can't wait for the rest of the fab four to be released
nice i like what you did with leonardo, master spinter would be awsome like this too
Hey R@ce, just to let you know, i enjoy playing with Leo a lot, you did a great job man, can't wait to test the rest of the turtles, keep it up! :suttrox:
"Ultra Combooooooooooooooooooooooooooooo!!!!!!!!!"
i just had to get that out of my system..........nice character
good chizz my dude (http://www.cute-factor.com/images/smilies/onion/d5f02ecd.gif)
EDIT: his monkey flip grab with HK is missin', & tha f/b + HK when close issue also causes him to "stutter" his standing & crouching anim sometimes when goin' for a sweep if you hit df + HK.Noside said:Fantastic! can't wait to test Ralph as well. :suttrox:i 2nd this ;D
Did you ever upload the update? I wouldn't know just wondering.
Hey R@CE what's up man, was just wondering if you're going to release another jewel soon. :dio: