
Board: Found Releases 1.0+
Have you though on making more details on the body?
Nice ones.
The high kick lacks of "Snap" or elasticity effect IMO. Easy to fix.
You got to emulate FFR? That's awesome news. Even more autenthic moves into the mix, that's cool.
Same here, I would go for the 2nd, for a throw escape.
About the midnight bliss sprite.
The sprite is good!
Again, the only real problem I see is how the muscle/body definition is made through shading. (does it makes sense?)
Fixing the shading in skin area would make this sprite more "polished"
Also, I noticed you usually draw very big calves to your characters.
This is obvious here. And I noticed it first in your Abel's sprites. (and others)
Usually, capcom gives slightly less thick calves compared to thighs, particularly for female characters. (just like in real life)
I'm glad to see this project is still updated in a great direction.
Oh yeah that's true xd, I need to tone down the Calves for now on, and also I need to practice more the shading, I did that with the Skull Cross gang, using Street Fighter Alpha as a reference.
Also, Felo_Llop fixed the Midnight Bliss sprite and he gave me permission to add it in his spritesheet.
Good team works!
Also, I usually points what can be better, but sure you did incredible progress in a bunch of weeks !
Same here, I would go for the 2nd, for a throw escape.
About the midnight bliss sprite.
The sprite is good!
Again, the only real problem I see is how the muscle/body definition is made through shading. (does it makes sense?)
Fixing the shading in skin area would make this sprite more "polished"
Also, I noticed you usually draw very big calves to your characters.
This is obvious here. And I noticed it first in your Abel's sprites. (and others)
Usually, capcom gives slightly less thick calves compared to thighs, particularly for female characters. (just like in real life)
I'm glad to see this project is still updated in a great direction.
Sorry for the lack of updates, I've been busy with work and other stuff, but I shaded some sprites from time to time, I just want to have something interesting to share.
for example a random sprite for his Midnight Bliss, inspired by Mary/Eliza from Final Fight 2
Nice! Looks Pretty Good!
Take your time! This project is going quite well!
((BTW, what program are you using? Fighter Factory?))
I've been working on this game very very silently, THE ROSTER IS COMPLETE AND DONE!
I just have to work with all the AIs/finish the SFV Ken spriteset and then everything will be good!
[youtube]https://www.youtube.com/watch?v=lL1ZmtY65LQ[/youtube]
I wish I can do that, but that's what I had, and I can't make one myself because when I add a new sprites from another char, even if it has the same colors, it just get screw up with the palettes. until I found out a way to fix it I'll have to keep it that way.Just using the same colors isn't enough. They also have to be correctly indexed.
Birdie doesn't seem to include a template palette, but maybe this can help at least a bit.
Seems like a good start so far, but a lot of the frame data & hitboxes on the moves feels off, & the supers do way too much damage.
(I also prefer the charge motion Street Fighter Alpha had for Bull Head as opposed to the QCF motion Street Fighter V does, but that's just me, personally.)
PS: Have a chance for you put the original badaboom fonts in text of Supers?
Unlike your preview screenshots, the effect for his lv3 super doesn't have transparency for me for some reason.
I recommand to edit his feet position during bull horn (anti air move)
would look more natural (right now, looks like he's standing in mid air)
A move list would be useful ^^