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IKEMEN Error (Read 1977 times)

Started by JJJ12MP3, January 17, 2023, 09:06:36 AM
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IKEMEN Error
#1  January 17, 2023, 09:06:36 AM
    • Australia
Hello,

Recently I have been getting this error every time I open up Ikemen,

external/script/main.lua.2155: attempt to compare string with number

stack traceback:
external/script/main.lua.2155: in main chunk [G]

Any ideas?



     Posted: January 17, 2023, 10:02:17 PM
Hello,

Recently I have been getting this error every time I open up Ikemen,

external/script/main.lua.2155: attempt to compare string with number

stack traceback:
external/script/main.lua.2155: in main chunk [G]

Any ideas?



UPDATE: Unsolved but I probably has to do with my select.def. Ill upload my characters and stages.

Code:
;-STREET FIGHTER
;KOLIN
slot = {
Kolin, stages/necrostage_1.1.def, music=sound/KOLIN.mp3, order = 2, ai=8, previous=d, next = w

}
;SETH
slot = {
Seth, stages/SFIV_SecretLaboratoryWIDE1.1.def, music=sound/SETH.mp3, ai=8, order = 4, previous=d, next=w
Seth (SFV), stages/SFIV_SecretLaboratoryWIDE1.1.def, music=sound/SETHV.mp3, ai=8, order = 4, previous=d, next=w
}
;JURI
slot = {
Juri, stages/Underground_Headquarters1.1.def, music=sound/JURI.mp3, ai=6, order = 2, previous=d, next=w

}
;URIEN
slot = {
Urien, stages/urienstage.def, ai=8, order = 4, previous=d, next=w

}
;DUDLEY
slot = {
Dudley/Dudley-Mugen11.def, stages/sf3sidudley.def, ai=6, order = 1, previous=d, next=w

}
;IBUKI
slot = {
Ibuki, stages/Ibuki_Storm_16_9.def, ai=5, order = 1, previous=d, next=w

}
;ALEX
slot = {
Alex, stages/sf3_alex2.def, ai=6, order = 1, previous=d, next=w

}
;SAKURA
slot = {
Sakura, stages/omegasakura_16_9.def, ai=7, order = 1, previous=d, next=w
Sakura (KAZ), stages/omegasakura_16_9.def, ai=7, order = 1, previous=d, next=w
}
;NASH
slot = {
Nash/normalnash.def, stages/alpha2charlie_16_9.def, ai=6, order = 1, previous=d, next=w

}
;AKUMA
slot = {
Akuma, stages/DESTROYED_TEMPLE_16_9.def, ai=8, order = 4, previous=d, next=w
Akuma (COTA), stages/Ultimate_SF2_Suzaku_Castle.def, music=sound/AKUMACOTA.mp3 ai=8, order = 4, previous=d, next=w
Shin Akuma, stages/sf3-3-shinakuma.def, music=sound/SF3AKUMA.mp3, ai=8, order = 6, boss = 1, previous=d, next=w, select=/s+a
}
;CAMMY
slot = {
Cammy, stages/MikonosIsland_Zoom.def, music=sound/CAMMY.mp3, ai=5, order = 1, previous = d, next = w

}
;M. BISON
M. Bison, stages/ShadalooVTOL_Zoom.def, ai=8, order = 4, previous=d, next=w
;SAGAT
slot = {
Sagat, stages/Ultimate_SFA3_Sagat_Thailand.def, ai=8, order = 2, previous=d, next=w,
Sagat (SUPREME), stages/Ultimate_SFA3_Sagat_Thailand.def, music=sound/SUPREMESAGAT.mp3, ai=8, order = 6, boss = 1, previous=d, next=w, select=/s+a
}
;GUILE
slot = {
Guile, stages/base2014_16_9.def, ai=4, order = 1, previous=d, next=w

}
;CHUN-LI
slot = {
Chun-Li, stages/sfa2_beijing_TWS.def, ai=3, order = 1,  previous=d, next=w
Chun-Li (KAZ), stages/Chun_Li2019_1.1.def, ai=5, order = 3, previous=d, next=w
}
;KEN
slot = {
Ken, stages/sf3si-ken_TWS.def, ai=3, order = 1, previous=d, next=w
Ken (KAZ), stages/SF3Ken_16_9.def, order = 3, previous=d, next=w, select=/s+a
Violent Ken, stages/SF2_EvilKen.def, order = 4, previous=d, next=w
R253, stages/demension.def, music=sound/BOSS1.mp3, order=6, previous=d, next=w
}
;RYU
slot = {
Ryu/normalryu.def, stages/Ryu_Stage_sf33_Day_16_9.def, music=sound/RYU.mp3, ai=3, order = 1, previous=d, next=w
Ryu (MVCI), stages/GoukenTempleAlt_Zoom.def, music = sound/MVCIRYU.mp3, order = 3, ai=7, previous=d, next=w, select=/s+a
Evil Ryu, stages/Burning_Osaka_CVS2.def, music=sound/EVILRYU.mp3, order=6, ai=8, boss=1, previous=d, next=w
Evil Ryu (REU), stages/SuzakujoCountrysideOrange_Zoom.def, music=sound/REUEVILRYU.mp3, order = 3, ai=8, previous=d, next=w
}
;-KING OF FIGHTERS
;KYO
slot = {
Kyo, stages/osaka-cloudy2014.def, music=sound/KYO.mp3, ai=5, order = 1, previous = d, next=w
Kyo (CVS), stages/osaka-cloudy2014.def, music=sound/KYO.mp3, ai=5, order = 3, previous = d, next=w

}
;BENIMARU
slot = {
Benimaru, stages/osaka-cloudy2014.def, ai=5, order = 1, previous = d, next=w

}
;IORI
slot = {
Iori, stages/dated2015.def, ai=10, order = 2, previous=d, next=w
Iori (POTS), stages/dated2015.def, music=sound/IORI.mp3, ai=8, order = 3, previous=d, next=w, select=/s+a

}
;K'
slot = {
K', stages/Underground-Sewer.def, music=sound/K.mp3, ai=6, order = 1, previous=d, next=w
K' (MVC), stages/Onslaught.def, music=sound/K.mp3, ai=8, order = 3, previous=d, next=w
}
;KULA
slot = {
Kula, stages/KOF2000-Kula.def, ai=5, order = 1, previous=d, next=w

}
;TERRY
slot = {
Terry, stages/TrainMix.def, ai=5, order = 1, previous=d, next=w
Terry (Vyn), stages/Train2019.def, ai=6, order = 3, previous=d, next=w
}
;JOE
slot = {
Joe, stages/joeRB2.def, music=sound/JOE.mp3, ai=5, order = 1, previoud=d, next=w
Joe (Unknown), stages/ayutaya2014.def, ai=6, order = 4, previous=d, next=w
}
;MAI
slot = {
Mai, stages/Cry_Me_A_River1.1.def, music=sound/MAI.mp3, ai=6, order = 1, previous = d, next = w
Mai (CVS), stages/Women_Stage.def, music=sound/MAI.mp3, ai=6, order = 2, previous = d, next = w

}
;KIM
slot = {
Kim, stages/KOF96-KimStageVP_1.1.def, ai=5, order = 1, previous=d, next=w
Chae Lim, stages/KOF2000_Korea_Street_1.1.def, ai=2, order = 1, previous=d, next=w

}
;RYO
slot = {
Ryo, stages/RyoStageVP1.1.def, ai=5, order = 1, previous=d, next=w

}
Yuri, stages/YuriStageVP1.1.def, ai=7, order = 1
;CHRIS
slot = {
Chris/chris_AI.def, stages/flames16.def, music=sound/MADFANTASY.mp3 ai=7, order = 2, previous=d, next=w
Mizuchi, stages/MIZUCHI.def, ai=8, order=6, boss=1, single=1, previous=d, next=w
}
Shermie, stages/KOF97_Divine_Lightning.def, ai=5, order = 2
Geese, stages/GeeseTower_Zoom.def, ai=7, order = 4
Krauser, stages/Mittelbirge_Zoom.def, ai=8, order = 4
Mr. Big, stages/street-night2014.def, music=sound/MRBIG.mp3, ai=7, order = 4
;RUGAL
slot = {
Rugal, stages/skynoah2014.def, ai=8, order = 4, previous=d, next=w
Asura, stages/trophys_1.1.def, music=sound/ASURA.mp3, ai=7, order=6, boss=1, previous=d, next=w
}
;-ARCANA HEART
;HEART
slot = {
Heart, stages/Frontofschool.def, music=sound/HEART.mp3, ai=5, order = 1, previous=d, next = w

}
;-SKULLGIRLS
slot = {
Filia, stages/Meridian.def, music=sound/FILIA.mp3, ai=5, order = 1, previous = d, next = w
Squigly/squigly-320x240.def, stages/New_Meridian_Rooftop - Assault.def, music=sound/SQUIGLY.mp3, ai=5, order=3, previous = d, next=w
}
;-DONG DONG NEVER DIE
slot = {
Dong Dong, stages/DDND_Sky_Battle.def, ai=4, order = 1, previous=d, next=w
Violent Dong Dong, stages/Violent_Dongdong.def, ai=8, order = 4, previous=d, next=w
}
;-CLAYFIGHTER
;FROSTY
slot = {
Bad Mr. Frosty, stages/FortFrosty.def, ai=5, order = 2, previous=d, next=w
Bad Mr. Frosty/iceAI.def, stages/FortFrosty.def, ai=5, order = 2, previous=d, next=w, exclude = 1
Ice, stages/FortFrosty.def, ai=5, order = 3, previous=d, next=w, select=/s+a
Ice, stages/FortFrosty.def, ai=5, order = 3, previous=d, next=w, select=/s+a, exclude = 1
}
;-AKATSUKI BLITZKAMPF
Blitztank, stages/AB_Factory.def, ai=8, order = 4, boss = 1
;-UNDER NIGHT IN-BIRTH
Merkava, stages/Blazblue_Halloween.def, music=sound/MERKAVA.mp3, ai=6, order = 2
;-GUILTY GEAR
slot = {
Sol, stages/GGXRD-Neo_New_York1.1.def, music=sound/SOL.mp3, ai=5, order = 1, previous=d, next=w
Sol (OHMSBY), stages/GGXRD-Neo_New_York1.1.def, music=sound/SOL.mp3, ai=5, order = 3, previous=d, next=w
}
;-BLAZBLUE
slot = {
Terumi, stages/BBCP-OldGate1.1.def, ai=8, order = 2, previous=d, next=w

}
slot = {
Ragna, stages/Blazblue_Kagutsuchi_PM.def, ai=5, order = 2

}
;-CAPCOM FIGHTING JAM
;INGRID
slot = {
Ingrid, stages/cfj_japan.def, music=sound/INGRID.mp3, ai=6, order = 2, previous = d, next = w

}
;-FIGHTING EX LAYER
;SKULLOMANIA
slot = {
Skullomania, stages/SFEX2_ACrime2.def, ai=5, order = 1

}
;-RED EARTH
slot = {
Leo, stages/GreediaRuin.def, ai=5, order = 1

}
;-DARKSTALKERS
Hsien-Ko, stages/VanityParadiseVS2_Zoom.def, ai=4, order = 1
Morrigan, stages/TVC_Aensland_Castle_16_9.def, ai=5, order = 1
;-TEKKEN
;HEIHACHI
slot = {
Heihachi, stages/Mishima Dojo.def, ai=7, order = 2, previous=d, next=w
Heihachi (TK), stages/Tekken_HeihachiStage1.1.def, ai=8, order = 4, previous=d, next=w
}
;KAZUYA
slot = {
Kazuya, stages/Tekken2PS1-Kazuya.def, music=sound/KAZUYA.mp3, ai=8, order = 2, previous=d, next=w

}
;JIN
slot = {
Jin, stages/Tekken_JinStageVer21.1.def, ai=7, order= 1, previous=d, next=w

}
;-MORTAL KOMBAT
;SCORPION
slot = {
Scorpion, stages/MK3_The_Temple.def, ai=5, order = 1, previous=d, next=w 
Scorpion (MVC2)/MvC2_Scorpion Classic.def, stages/KhansColliseum.def, music=sound/SCORPIONMVC.mp3, ai=6, order=3, previous=d, next=w
Scorpion (MVC2), stages/KhansColliseum.def, music=sound/SCORPIONMVC.mp3, ai=6, order=3, previous=d, next=w
}
;SUB-ZERO
slot = {
Sub-Zero, stages/MK2_The-Pit.def, ai=5, order = 1, previous=d, next=w
Sub-Zero (MVC2), stages/MK1_Warriors-Shrine.def, music=sound/SUBZEROMVC.mp3 ai=4, order = 3, previous=d, next=w
}
;RAIDEN
slot = {
Raiden, stages/MK/MKpit/mk1_the-pit-1.def, ai=6, order = 1, previous=d, next=w

}
;-KILLER INSTINCT
;FULGORE
slot = {
Fulgore, stages/factory.def, music=sound/FULGORE.mp3, ai=6, order=2, previous=d, next=w

}
;SABREWULF
slot = {
Sabrewulf, stages/KI1Wulf.def, ai=6, order=3, previous=d, next=w

}
;-SAMURAI SHODOWN
Haohmaru, stages/ganryu2014.def, ai=6, order = 1
Nakoruru, stages/SS1-Nakoruru Stage.def, ai=6, order = 1
;-WORLD HEROES
Shura, stages/ThailandWH2-dm.def, ai=5, order = 1
Neo Geegus, stages/WH1/GEEGUS DEATH MATCH.def, ai=6, order = 4
;-POWER INSTINCT
;REIJI
slot = {
Reiji, stages/Reiji.def, ai = 5, order = 1, previous=d, next=w
Reiji/reijiPI1-m1_GKAI.def, stages/Reiji.def, ai = 5, order = 1, previous=d, next=w, exclude = 1
Evil Reiji/evil2.def, stages/Reiji.def, ai=8, order = 6, boss = 1, previous=d, next=w, select=/s+a
}
;-KAKUGE YARO
Nanashi, stages/HilltopNight_Zoom.def, music=sound/NANASHI.mp3, ai=5, order= 1
;-VARIABLE GEO
;YUKA
Yuka, stages/CAFE_DISS.def, music=sound/YUKA.mp3, ai=8, order = 1
;-SHADOW FIGHTER
Slam Dunk/slamdunk10.def, stages/Basketball_1.1.def, ai=6, order = 1
;-MELTY BLOOD
;ARCUEID
slot = {
Arcueid, stages/XX'MORNING'XX.def, ai=8, order = 1, previous=d, next=w
Red Arcueid, stages/MBAA-No_Control_Red.def, music=sound/REDARCUEID.mp3, ai=8, order = 4, previous=d, next=w
}
;HISUI
slot = {
Hisui, stages/ClassicHomeHugeLibary.def, music=sound/HISUI.mp3, ai=6, order = 1, previous=d, next=w

}
;-BURIKI ONE
Gai, stages/Final2019_1.1.def, music=sound/GAI.mp3, ai=5, order = 1
;SURVIVAL ARTS
slot = {
Dantel/dantel_11, stages/DantelStage.def, ai=8, order = 6, boss = 1, previous=d, next=w

}
randomselect
randomselect
;-CASTLEVANIA
;ALUCARD
slot = {
Alucard, stages/DraculeRoom.def, ai=5, order = 2, previous=d, next=w

}
;STRIDER
slot = {
Strider, stages/mvc-neostpetersburg.def, ai=6, order = 1, previous=d, next=w
Strider (MG), stages/mvc-neostpetersburg.def, ai=6, order = 3 , previous=d, next=w
}
;DEVIL MAY CRY
slot = {
Dante/dante_m-ism.def, stages/TemenNiGruDMC3.def, ai=6, order = 1
}
;-FINAL FIGHT
;GUY
slot = {
Guy, stages/madgearKM2812.def, music=sound/GUY.mp3, ai=6, order = 1, previous = d, next = w

}
;CODY
slot = {
Cody, stages/ff5b2014.def, ai=7, order = 1, previous=d, next=w

}
;-MEGAMAN
;ZERO
Zero, stages/CENTRAL_HIGHWAY.def, music=sound/ZERO.mp3, ai=7, order = 1
;MEGAMAN (CHARACTER)
slot = {
Megaman, stages/CENTRAL_HIGHWAY.def, music=sound/MEGAMAN.mp3, ai=7, order = 1, previous = d, next = w
}
;-XENOBLADE
slot = {
Pyra, stages/XX'BATTLE'FIELD'XX.def, music=sound/PYRA.mp3, ai=7, order = 2, previous=d, next=w, select=/s+a
Metal Face, stages/XX'BATTLE'FIELD'XX.def, music=sound/METALFACE.mp3, ai=8, order = 6, boss = 1, single = 1, rounds = 1, previous=d, next=w
}
;-STARFOX
slot = {
Falco/AI-Falco_Lombardi.def, stages/XX'LYLAT'XX.def, music=sound/FALCO.mp3, ai=7, order = 2, previous=d, next=w
Fox, stages/XX'LYLAT'XX.def, music=sound/FOX.mp3, ai=8, order = 3, previous=d, next=w
}
;-METROID
slot = {
Samus, stages/XM'BRAIN'MX.def, music=sound/SAMUS.mp3, ai=7, order = 1, previous=d, next=w, select=/s+a
Ridley, stages/XX'NORFAIR'XX.def, music=sound/RIDLEY.mp3, ai = 7, order = 6, boss = 1, single = 1, previous=d, next=w
}
;-POKEMON
slot = {
Charizard, stages/XX'PK'GYM'XX.def, ai=5, order = 1, previous=d, next=w
Charizard (MVC2), stages/XX'PK'GYM'XX.def, ai=5, order = 3, previous=d, next=w
}
;-KIRBY
slot = {
Kirby, stages/The_Great_Cave_Offensive_BIG.def, music=sound/KIRBY.mp3, ai=4, order = 1, previous=d, next=w
Meta Knight, stages/SSBB_Halberd-Sky1.1.def, music=sound/METAKNIGHT.mp3, ai=6, order = 3, previous=d, next=w
King Dedede, stages/KSS_DeeDeeDeeRevenge1.1.def, music=sound/DEDEDE.mp3, ai=4, order = 4, previous=d, next=w
Marx, stages/Marx_Stage.def, ai=8, order=6, single=1, boss=1, previous=d, next=w
}
;-SUPER MARIO
;BOWSER
slot = {
Bowser/BowserAI.def, stages/BowsersCastle.def, music=sound/BOWSERSWRAITH.mp3, ai=6, order = 2, previous=d, next=w,
Bowser (OHMSBY), stages/B64S.def, includestage = 0, music=sound/BOWSERSANGER.mp3, ai=7, order = 6, single = 1, boss = 1, previous=d, next=w, select=/s+a
}
;LUIGI
slot = {
Luigi, stages/SMW-Ghosthouse.def, music=sound/LUIGI.mp3, order = 1, previous=d, next=w
Luigi (Warner), stages/finaldest2.def, order = 3, previous=d, next=w, select=/s+a
Luigi (Vallery), stages/SSBMELEE_BATTLEFIELD_BIG.def, music=sound/LUIGIVALLERY.mp3, order = 3, previous=d, next=w
}
;MARIO (CHARACTER)
slot = {
Mario, stages/NewDonkCity.def, music=sound/MARIO.mp3, ai=5, order = 1, previous=d, next=w
Mario (ShinRyoga), stages/FinalDestination_16_9.def, music=sound/BRAWL.mp3, ai=6, order = 3, previous=d, next=w, select=/s+a
Mario (Vallery),  stages/Mario Circut.def, music=sound/SUPERMARIO.mp3, ai=8, order = 3, previous=d, next=w
}
;-SONIC THE HEDGEHOG
;SONIC (CHARACTER)
slot = {
Sonic, stages/Dengeki_Sonic_16_9.def, music=sound/SONIC.mp3, ai=6, order = 1, previous=d, next=w
Sonic (Classic), stages/Sonic/CC/CollisionChaosPast.def, music=sound/CLASSICSONIC.mp3, ai=6, order = 3, previous=d, next=w, select=/s+a
Sonic (Mania), stages/Sonic_StudiopolisZone1.1.def,  ai=6, order=3, previous=d, next=w
}
;SHADOW
slot = {
Shadow, stages/SA2_OSCARK.def, music=sound/SHADOW.mp3, ai=6, order = 2, previous = d, next=w
Shadow (CVS), stages/radicalHighway.def, music=sound/CVSSHADOW.mp3, ai=7, order=4, previous = d, next=w
}
;METAL SONIC
slot = {
Metal Sonic, stages/MMadnessRuins.def, music=sound/METALSONIC.mp3, ai=8, order=4, previous = d, next=w

}
;-STREETS OF RAGE
Skate, stages/SOR2_Stage1.def, ai=6, order = 1
;-RISTAR
Ristar/Ristar10.def, stages/ristar_freon.def, ai=6, order = 1
;-COMIX ZONE
Sketch, stages/ComixZone.def, ai=6, order = 1
;PERSONA
slot = {
Yu, stages/Dengeki_NIGHTS_16_9.def, music=sound/YU.mp3, ai=7, order = 1

}
;-CHARACTER VOCAL SERIES
;HATSUNE MIKU
slot = {
Miku, stages/MIKU_MANSION.def, ai=4, order = 1

}
;-GOD OF WAR
;KRATOS
slot = {
Kratos, stages/kratosvscorpion.def, ai=7, order = 2, previous = d, next = w
Kratos (KOF), stages/kratosvscorpion.def, ai=8, order = 3, previous = d, next = w
}
;-METAL SLUGS
slot = {
Clark, stages/Deep_Forest_R.def, ai=7, order=1, previous=d, next=w
Ralf, stages/Deep_Forest_R.def, ai=7, order=3, previous=d, next=w
}
;-PSYCHO SOLDIER
;ATHENA
slot = {
Athena, stages/TheBund.def, ai=4, order = 1, previous=d, next=w
Athena (MVC), stages/FDR_Hero_Stage_KOF96_1.1.def, music=sound/ATHENAMVC.mp3, ai=4, order = 3, previous=d, next=w

}
;-UNDERTALE/DELTARUNE
slot = {
Sans, stages/JudgementHall(1.1).def, music=sound/MEGALOVANIA (SSBU).mp3, ai=4, order = 2, previous=d, next=w

}
slot = {
Deltarune Trio, stages/CyberFieldCity.def, music=sound/RUDEBUSTER.mp3, ai=6, order=2, previous=d, next=w
Jevil, stages/THEWORLDREVOLVING.def, ai=8, order=6, boss=1, single=1, previous=d, next=w
}
;-FREEDOM PLANET
Lord Brevon, stages/K15_Dragon_Valley_FP2_1.1_WR.def, music=sound/BREVON.mp3, ai=8, order = 4
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
;-TMNT
slot = {
Shredder, stages/TechnoVP1.1.def, ai=7, order = 4

}
slot = {
Leonardo, stages/tmntbridge.def, ai=6, order = 1

}
;-DC COMICS
Superman, stages/Metropolis_1.1WideZoom720.def, music=sound/SUPERMAN.mp3, ai=6, order = 1
Batman, stages/GothamRoofs(BTB&TB)_1.1Zoom.def, music=sound/BATMAN.mp3 ai=5, order = 1
;-MARVEL COMICS
Dr. Doom, stages/drdoombg.def, ai=5, order = 4
Venom, stages/mvsf-manhattan.def, music=sound/VENOM.mp3, ai=6, order = 4
;Psylocke, stages/msh-uptownexpress.def, music=sound/PSYLOCKE.mp3, ai=6, order=1
;STORM
slot = {
Storm (KAZ), stages/Storm_Stage2.def, ai=7, order = 1

}
Hulk, stages/HulkSNES-CityStreets_1.1Zoom.def, music=sound/HULK.mp3, ai=5, order = 1
Spider-Man, stages/BugleEdit_1.1.def, ai=5, order = 1
Captain America, stages/Shield_Helicarrier.def, music=sound/CAPTAINAMERICA.mp3, ai=6, order = 1
Ironman, stages/hallarmr.def, ai=5, order = 1
;WOLVERINE
slot = {
Wolverine (KAZ), stages/RIVER.def, music=sound/WOLVERINE.mp3, ai=7, order = 1

}
;-DRAGON BALL
;GOKU
slot = {
Goku, stages/[DBFZ]World_Tournament_Arena_V2(Zoom).def, music=sound/GOKU.mp3, ai=7, order = 1, previous=d, next=w
Goku (Ryon),  stages/[DBFZ]Space.def, music=sound/GOKU.mp3, ai=7, order = 6, boss = 1, previous=d, next=w
}
;VEGETA
slot = {
Vegeta, stages/westcity_16_9_V1.def, music=sound/VEGETA.mp3, ai=7, order = 6, boss = 1, previous=d, next=w
Vegeta (Ryon), stages/[DBFZ]Space.def, music=sound/VEGETA.mp3, ai=7, order = 6, boss = 1, previous=d, next=w
}
Piccolo, stages/[DBFZ]Planet_Namek.degef, music=sound/PICCOLO.mp3, ai=6, order = 1
;FRIEZA
slot = {
Frieza (DBFZ), stages/[DBFZ]Space.def, music=sound/FRIEZA.mp3, ai=7, order = 6, boss = 1,

}
;JOJO'S BIZARRE ADVENTURE
Jotaro, stages/moonlightb.def, ai=7, order = 1
Dio, stages/moonlightr.def, ai=8, order = 4
;NARUTO
Naruto, stages/The_Valley_of_the_End_Day.def, ai=6, order = 1
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
;-BOONDOCKS
Huey, stages/STREETS_OF_NYC_16_9.def, ai=7, order = 2
;-REGULAR SHOW
slot = {
Muscle Man, stages/nightpark.def, music=sound/MUSCLEMAN, ai=3, order = 1

}
;-ADVENTURE TIME
slot = {
Marceline, stages/LiveHousePurple_Zoom.def, music=sound/MARCELINE.mp3, ai=5, order=2

}
;-FAMILY GUY
slot = {
Peter, stages/[TVC]Les_Vagas(Zoom).def, music=sound/FAMGUY.mp3, ai=8, order = 1, previous = d, next=w
Peter (Symbiote),  stages/mvsf-manhattan.def, music=sound/FAMGUY.mp3, ai=8, order = 4, previous = d, next=w
}
;-THE SIMPSONS
slot = {
Homer, stages/DowntownSpringfield_1.1.def, ai=8, order = 1, previous = d, next=w
}
;-MCDONALD's
slot = {
Donald (SR), stages/MCDONALDS.def, music=sound/DONALD.mp3 ai=8, order = 2,  previous=d, next=w
Donald, stages/U.N. Owen was Her.def, ai=8, order = 4, previous=d, next=w
}
;-ALIEN VS. PREDATOR
Predator, stages/avsp_BOSS1.def, ai=7, order = 2
Xenomorph, stages/avsp_BOSS1.def, ai=7, order = 2
;-VARGVERSE
Uncle Joel, stages/Takeshi.def, ai=6, order = 2
Jerma, stages/JermasDollhouse.def, ai=6, order = 2
Tim Allen, stages/ToolTime.def, ai=6, order = 2
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
Dragon Claw, stages/Ex_Ororahana_Field_16_9.def, music=sound/DRAGONCLAW.mp3, ai=8, order = 4
KFM, stages/Mountainside_Kung_Fu_Temple.def, ai=5, order = 1
Peketo, stages/hospital.def, ai=7, order = 2
Ella, stages/freddocan.def, ai=7, order = 2
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
;-HIDDEN ROW
;-MORTAL KOMBAT
slot = {
;SOUL NINJA
Soul Ninja (UMK3)/scorpionUMK3.def, stages/MK3_The_Temple.def, ai=5, order = 3, previous=d, next=w, hidden=1, 
Soul Ninja (UMK3)/csubzeroUMK3.def, stages/MK3_Pit3.def, ai=5, order = 1, previous=d, next=w, hidden=1,
}
;-FIGHTING CHARACTERS
slot = {
Karateka/ikman_10.def, stages/JB_Australian-Outback_1.1.def, ai=6, order = 3, hidden=1, previous=d, next=w

}
;-SUPER MARIO
slot = {
Bowser Jr, stages/Sparking.def, includestage = 0, music=sound/BOWSERJR.mp3, ai=5, order = 3, hidden=1, previous=d, next=w
Piranha Plant, stages/SSB_Peach.def, music=sound/PLANT.mp3, order=3, hidden=1, previous=d, next=w
}
;-NINTENDO
slot = {
Captain Falcon, stages/XX'MUTE'XX.def, music=sound/FALCON.mp3, ai=8, order = 3, hidden=1, previous=d, next=w

}
;-MEGAMAN
slot = {
Tron, stages/[MVC3]Kattelox_Island_Z.def, music=sound/TRON.mp3, ai=6, order = 3, hidden=1 previous = d, next = w

}
;-SONIC THE HEDGEHOG
slot = {
Knuckles, stages/Sky Sanctuary.def, music=sound/KNUCKLES.mp3, ai=6, order=3, previous=d, next=w, hidden = 1
Knuckles (Classic), stages/MushroomHill/MushroomHill1.def, music = sound/KNUCKLESCLASSIC.mp3, ai=6, order=3, previous=d, next=w, hidden = 1
Emerl, stages/STARLIGHTZONE.def, music=sound/EMERL.mp3, ai=6, order=3, previous=d, next=w, hidden=1
Sally, stages/Green-Hill-Zone.def, ai=5, order=3, previous=d, next=w, hidden = 1
}
;-THE SIMPSONS
slot = {
Krusty, stages/DowntownSpringfield_1.1.def, ai=8, order = 3, hidden = 1, previous = d, next=w

}
;-FAMILY GUY
slot = {
Joe Swanson, stages/Onslaught.def, music=sound/FAMGUY.mp3 ai=8, order = 1, hidden = 1, previous = d, next=w

}
;UNPLAYABLE
MINIGAMESOR, stages/ILU_MRX_CONCERT.def, exclude = 1, single = 1, vsscreen = 0, order = 5
MINIGAMESS1Bonus, stages/StageA.def, music=sound/BGM.mp3,  includestage=0, exclude = 1, single = 1, rounds = 2, vsscreen = 0, order = 5
MINIGAMESTRENGTH, stages/TowerOfShogun_Zoom.def, music=sound/STRENGTHTRAINING.mp3, exclude = 1, single = 1, rounds = 2, vsscreen = 0, order = 5
;-------------------------------------------------------------------------------

Code:
Stages

;STREET FIGHTER
stages/Ryu_Stage_sf33_Day_16_9.def
stages/sf3si-ken_TWS.def
stages/sfa2_beijing_TWS.def
stages/base2014_16_9.def
stages/Ultimate_SFA3_Sagat_Thailand.def
stages/ShadalooVTOL_Zoom.def
stages/MikonosIsland_Zoom.def
stages/DESTROYED_TEMPLE_16_9.def
stages/alpha2charlie_16_9.def
stages/omegasakura_16_9.def
stages/sf3_alex2.def
stages/Ibuki_Storm_16_9.def
stages/sf3sidudley.def
stages/urienstage.def
stages/Underground_Headquarters1.1.def
stages/SFIV_SecretLaboratoryWIDE1.1.def
stages/necrostage_1.1.def
stages/SuzakujoCountrysideOrange_Zoom.def
stages/Chun_Li2019_1.1.def
stages/Basketball_1.1.def
stages/JB_Australian-Outback_1.1.def
stages/GoukenTempleAlt_Zoom.def
stages/TowerOfShogun_Zoom.def
stages/Ultimate_SF2_Suzaku_Castle.def
stages/SF3Ken_16_9.def
stages/SF2_EvilKen.def
stages/sf3-3-shinakuma.def

;KING OF FIGHTERS
stages/osaka-cloudy2014.def
stages/Underground-Sewer.def
stages/KOF2000-Kula.def
stages/KOF96-KimStageVP_1.1.def
stages/KOF2000_Korea_Street_1.1.def
stages/TheBund.def
stages/flames16.def
stages/KOF97_Divine_Lightning.def
stages/FDR_Hero_Stage_KOF96_1.1.def
stages/skynoah2014.def
stages/Deep_Forest_R.def

;FATAL FURY
stages/TrainMix.def
stages/Train2019.def
stages/joeRB2.def
stages/Cry_Me_A_River1.1.def
stages/GeeseTower_Zoom.def
stages/Mittelbirge_Zoom.def
stages/street-night2014.def

;NGBC
stages/MIZUCHI.def

;ART OF FIGHTING
stages/RyoStageVP1.1.def
stages/YuriStageVP1.1.def

;CAPCOM VS SNK
stages/Women_Stage.def
stages/Burning_Osaka_CVS2.def
stages/ayutaya2014.def

;SNK VS CAPCOM
stages/dated2015.def

;TATSUNOKO VS CAPCOM
stages/[TVC]Les_Vagas(Zoom).def

;TEKKEN
stages/Tekken_JinStageVer21.1.def
stages/Tekken2PS1-Kazuya.def
stages/Mishima Dojo.def
stages/Tekken_HeihachiStage1.1.def
stages/Acropolis2014Widescreen.def

;DARKSTALKERS
stages/TVC_Aensland_Castle_16_9.def
stages/VanityParadiseVS2_Zoom.def

;RED EARTH
stages/GreediaRuin.def

;FIGHTING EX LAYER
stages/SFEX2_ACrime2.def

;CAPCOM FIGHTING JAM
stages/cfj_japan.def

;BLAZBLUE
stages/Blazblue_Kagutsuchi_PM.def
stages/BBCP-OldGate1.1.def

;GUILTY GEAR
stages/GGXRD-Neo_New_York1.1.def

;UNDER NIGHT IN-BIRTH
stages/Blazblue_Halloween.def

;AKATSUKI BLITZKAMPF
stages/AB_Factory.def

;CLAYFIGHTER
stages/FortFrosty.def

;DONG DONG NEVER DIE
stages/DDND_Sky_Battle.def
stages/Violent_Dongdong.def

;SKULLGIRLS
stages/Meridian.def
stages/New_Meridian_Rooftop - Assault.def

;ARCANA HEART
stages/Frontofschool.def

;MARVEL VS CAPCOM
stages/HilltopNight_Zoom.def
stages/LiveHousePurple_Zoom.def
stages/Onslaught.def

;MORTAL KOMBAT
stages/MK3_The_Temple.def
stages/MK2_The-Pit.def
stages/MK/MKpit/mk1_the-pit-1.def
stages/MK3_Pit3.def
stages/KhansColliseum.def
stages/MK1_Warriors-Shrine.def
stages/kratosvscorpion.def

;KILLER INSTINCT
stages/factory.def
stages/KI1Wulf.def

;SAMURAI SHODOWN
stages/ganryu2014.def
stages/SS1-Nakoruru Stage.def
stages/SamuraiShodown/SS1/SS1_Haohmaru.def
stages\SamuraiShodown\SS1\SS1-Charlotte Stage.def
stages\SamuraiShodown\SS1\SS1-Genan Stage.def
stages\SamuraiShodown\SS1\SS1-Jubei Stage.def
stages/nightpark.def

;WORLD HEROES
stages/ThailandWH2-dm.def
stages/WH1/GEEGUS DEATH MATCH.def

;POWER INSTINCT
stages/Reiji.def

;MELTY BLOOD
stages/XX'MORNING'XX.def
stages/MBAA-No_Control_Red.def
stages/ClassicHomeHugeLibary.def
stages/MBTL_Rainy_Moon_TWS.def

;SURIVAL ARTS
stages/DantelStage.def

;SUPER MARIO
stages/NewDonkCity.def
stages/SMW-Ghosthouse.def
stages/BowsersCastle.def
stages/BIDW.def
stages/BIFS.def
stages/BIS.def
stages/Sparking.def
stages/Mario Circut.def
stages/SSB_Peach.def

;KIRBY
stages/The_Great_Cave_Offensive_BIG.def
stages/SSBB_Halberd-Sky1.1.def
stages/KSS_DeeDeeDeeRevenge1.1.def
stages/MeadowBreeze.def
stages/Marx_Stage.def

;POKEMON
stages/XX'PK'GYM'XX.def

;METROID
stages/XM'BRAIN'MX.def
stages/XX'NORFAIR'XX.def

;STAR FOX
stages/XX'LYLAT'XX.def

;F-ZERO
stages/XX'MUTE'XX.def

;MEGAMAN
stages/CENTRAL_HIGHWAY.def
stages/[MVC3]Kattelox_Island_Z.def

;FINAL FIGHT
stages/ff5b2014.def
stages/madgearKM2812.def

;DEVIL MAY CRY
stages/TemenNiGruDMC3.def

;STRIDER
stages/mvc-neostpetersburg.def

;CASTLEVANIA
stages/DraculeRoom.def

;SUPER SMASH BROS.
stages/SSBMELEE_BATTLEFIELD_BIG.def
stages/XX'BATTLE'FIELD'XX.def
stages/FinalDestination_16_9.def
stages/finaldest2.def

;SONIC THE HEDGHOG
stages/Dengeki_Sonic_16_9.def
stages/Green-Hill-Zone.def
stages/SA2_OSCARK.def
stages/MMadnessRuins.def
stages/Sonic-ChemicalZone1.1.def
stages/Sonic/CC/CollisionChaosPresent.def
stages/Sonic/CC/CollisionChaosPast.def
stages/Sonic/CC/CollisionChaosGoodFuture.def
stages/Sonic/CC/CollisionChaosBadFuture.def
stages/Sonic 3 & Knuckles - Flying Battery.def
stages/HiddenPalace.def
stages/STARLIGHTZONE.def
stages/Sky Sanctuary.def
stages/radicalHighway.def
stages/Sonic_StudiopolisZone1.1.def
stages/Studiopolis.def
stages/Sonic_WaterPalace1.1.def
stages/Station Square.def
stages/BotanicBase.def
stages/K15_Labyrinth_Zone_Prototype_1.1_WR.def
stages/MushroomHill/MushroomHill1.def
stages/MushroomHill/MushroomHill2.def
stages/MushroomHill/MushroomHill3.def

;RISTAR
stages/ristar_freon.def

;STREETS OF RAGE
stages/SOR2_Stage1.def
stages/ILU_MRX_CONCERT.def

;COMIX ZONE
stages/ComixZone.def

;CV SERIES
stages/MIKU_MANSION.def

;TOUHOU
stages/U.N. Owen was Her.def

;UNDERTALE/DELTARUNE
stages/JudgementHall(1.1).def
stages/CyberFieldCity.def
stages/THEWORLDREVOLVING.def

;FREEDOM PLANET
stages/K15_Dragon_Valley_FP2_1.1_WR.def

;MARVEL COMICS
stages/RIVER.def
stages/hallarmr.def
stages/Shield_Helicarrier.def
stages/HulkSNES-CityStreets_1.1Zoom.def
stages/BugleEdit_1.1.def
stages/Storm_Stage2.def
stages/msh-uptownexpress.def
stages/mvsf-manhattan.def
stages/drdoombg.def
stages/thanos_stage.def

;DC COMICS
stages/GothamRoofs(BTB&TB)_1.1Zoom.def
stages/Metropolis_1.1WideZoom720.def

;TMNT
stages/tmntbridge.def
stages/TechnoVP1.1.def

;DRAGON BALL
stages/[DBFZ]World_Tournament_Arena_V2(Zoom).def
stages/westcity_16_9_V1.def
stages/[DBFZ]Planet_Namek.def
stages/[DBFZ]Space.def

;JOJO'S BIZARRE ADVENTURE
stages/moonlightb.def
stages/moonlightr.def

;NARUTO
stages/The_Valley_of_the_End_Day.def

;THE SIMPSONS
stages/DowntownSpringfield_1.1.def

;MCDONALD'S
stages/MCDONALDS.def

;ALIEN VS. PREDATOR
stages/avsp_BOSS1.def

;VARGVERSE
stages/Takeshi.def
stages/JermasDollhouse.def
stages/ToolTime.def
stages/WeWasRobbed.def

;GARRY'S MOD
stages/gm_construct.def

;NIGHTS
stages/Dengeki_NIGHTS_16_9.def

;MUGEN
stages/Mountainside_Kung_Fu_Temple.def
stages/Ex_Ororahana_Field_16_9.def
stages/hospital.def
stages/freddocan.def
stages/STREETS_OF_NYC_16_9.def
stages/CAFE_DISS.def
stages/Final2019_1.1.def
stages/trophys_1.1.def
stages/demension.def
stages/TrainingGridCvS2_Zoom.def

[code/2]