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KarmaCharmeleon's WIP thread: Dudley (Read 278805 times)

Started by KarmaCharmeleon, April 21, 2019, 02:40:00 AM
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Re: KarmaCharmeleon's WIP thread: Dudley
#541  June 18, 2022, 09:32:12 PM
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Re: KarmaCharmeleon's WIP thread: Dudley
#542  June 19, 2022, 03:44:08 AM
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Hi karma! About Ryu, the project still alive?
Re: KarmaCharmeleon's WIP thread: Dudley
#543  June 19, 2022, 04:14:10 AM
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Also, I'm curious about the special "non SF3" sprites, like run animation etc?
(Sorry I go into details because I'm passionate about sprite work in such projects.) ^^;

Well the only missing needed anims are Run and Power Charge. I'll figure something out for Power Charge, but for the run he won't have one ;(

Made one too...
Mike

Thanks!
Hi karma! About Ryu, the project still alive?
Yup yup, of course!
Re: KarmaCharmeleon's WIP thread: Dudley
#544  June 19, 2022, 05:46:31 AM
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I know you ain't forgot about Buckus's Dudley  :P :sugoi: 
You could use the running animation he made. It's open source, but he 'downshaded' it to 16 colour limit to give Dudley a CVS look.
https://mugenguild.com/forum/msg.1333976
I understand if you'd pass on it since the sudden colour loss does stick out a bit when he transitions from his stance animation to running then back again.
Maybe the regulars over at the spriters' bounty could touch it up a bit if it catches your interest.
Re: KarmaCharmeleon's WIP thread: Dudley
#545  June 19, 2022, 08:32:11 AM
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I was thinking about trying my hand at Dudley at one point or another. I love to see your take on him!
It makes sense to use the SF3 sprites as the CvS edits didn't have his cars or his butler.
Speaking of his cars, didn't he have two of them in SF3? I know the one he got back from Gill, but there's another in a special intro against oddly enough himself.
Re: KarmaCharmeleon's WIP thread: Dudley
#546  June 19, 2022, 09:08:01 AM
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Also, I'm curious about the special "non SF3" sprites, like run animation etc?
(Sorry I go into details because I'm passionate about sprite work in such projects.) ^^;

Well the only missing needed anims are Run and Power Charge. I'll figure something out for Power Charge, but for the run he won't have one ;(

Oh, I see...
Too bad. I really think the run anim is needed.
Perhaps someone with SF3 sprite skills can scale up then convert colors into SF3 style (from the CVS-like existing one)

I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

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Re: KarmaCharmeleon's WIP thread: Dudley
#547  June 19, 2022, 11:18:47 AM
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Looks like Mario to me.
Yeah, he kinda does, though used this image as reference
Spoiler, click to toggle visibilty

Actually made 2 more palettes, 'coz why not? Dudley's a fun char, I'd enjoy playing as him, more color variants won't hurt
Spoiler, click to toggle visibilty
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Last Edit: June 19, 2022, 11:22:03 AM by ExL
Re: KarmaCharmeleon's WIP thread: Dudley
#548  June 19, 2022, 02:49:20 PM
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I hope this palette isn't too close to his SF3, but here's his SF4 look.

Spoiler, click to toggle visibilty

The others colors from there are coming.

Edit: I just realized his teeth share the colors of the shine of his shoes.
Last Edit: June 19, 2022, 02:55:55 PM by Knuckles8864
Re: KarmaCharmeleon's WIP thread: Dudley
#549  June 19, 2022, 05:43:57 PM
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I know you ain't forgot about Buckus's Dudley  :P :sugoi: 
You could use the running animation he made. It's open source, but he 'downshaded' it to 16 colour limit to give Dudley a CVS look.
https://mugenguild.com/forum/msg.1333976
I understand if you'd pass on it since the sudden colour loss does stick out a bit when he transitions from his stance animation to running then back again.
Maybe the regulars over at the spriters' bounty could touch it up a bit if it catches your interest.
I was not aware of Buckus' Dudley having a run! That will definitely come handy. I'll give it a try to adapt the sprites myself and maybe ask for some help. Thank you so much!!
I was thinking about trying my hand at Dudley at one point or another. I love to see your take on him!
It makes sense to use the SF3 sprites as the CvS edits didn't have his cars or his butler.
Speaking of his cars, didn't he have two of them in SF3? I know the one he got back from Gill, but there's another in a special intro against oddly enough himself.
He indeed has two cars! And in the .sff I made the second car shares color with the first. I'm aware he his car is green but hopefully that's addressed with different palettes having different car colors ;D
Oh, I see...
Too bad. I really think the run anim is needed.
Perhaps someone with SF3 sprite skills can scale up then convert colors into SF3 style (from the CVS-like existing one)
Hopefully!
Looks like Mario to me.
Yeah, he kinda does, though used this image as reference
Spoiler, click to toggle visibilty

Actually made 2 more palettes, 'coz why not? Dudley's a fun char, I'd enjoy playing as him, more color variants won't hurt
Spoiler, click to toggle visibilty
Sheeesh! I'm a big fan of Ippo and I loved Vanessa's palette! Thank you so much.
I hope this palette isn't too close to his SF3, but here's his SF4 look.

Spoiler, click to toggle visibilty

The others colors from there are coming.

Edit: I just realized his teeth share the colors of the shine of his shoes.
Yum, that palette is sick! Really good color choices. Yeah no color separation for this one hehehe.


EDIT: Preliminary Run by Buckus adapted to SF3 Dudley in terms of scale and palette:
Last Edit: June 19, 2022, 06:37:08 PM by KarmaCharmeleon
Re: KarmaCharmeleon's WIP thread: Dudley
#550  June 24, 2022, 03:26:07 PM
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As promised, here's the SF4 Colors:

Spoiler: SF4 Colors (click to see content)

And some others too!

Spoiler: Mario (click to see content)

Spoiler: Wario (click to see content)

Spoiler: SFXT Pandora (Most colors are thanks to RΣDDBRIПK's Gouken palette) (click to see content)

Spoiler: Bobobo Bo-bobo (click to see content)

Also, another SF4 Dudley Color 1, but the car's more accurate to the second because his dad's car was still stolen by Gill at the time and his artwork in SF4 is the only other damned source of that car I could find, so take your pick which car you like better.
Spoiler, click to toggle visibilty

I don't know if you did a charge pose for Dudley yet, but may I suggest him either jumping in place like he does for one of his intros, or maybe better, him straightening/adjusting his tie, cause you know, gotta keep it classy?

Edit: One more:

Spoiler: King Dedede (click to see content)

Last Edit: June 24, 2022, 05:51:19 PM by Knuckles8864
Re: KarmaCharmeleon's WIP thread: Dudley
#551  July 02, 2022, 10:38:44 PM
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Hi Karma,

One thing I noticed while learning to play the Lee brothers both in mugen and in USF4 is that they have a height restriction on their dive kick.

Your Yun and Yang can do the dive kick pretty much when they are right next to the ground when jumping right before landing, in USF4 they cant do it so close to the ground and I feel its worth reporting.

Checked on Gouken as well, he can chain his crouching low punch to his crouching low kick, which I cant do with yours, not sure if its something on my end but what I can say is that I cant land it consistently.

The reason I bring it up again is because when those two chain, it allows easier access to lets say an EX tatsu afterwards or something like that.


Looking forward to Dudley.
Last Edit: July 02, 2022, 10:46:54 PM by PeXXeR
Re: KarmaCharmeleon's WIP thread: Dudley
#552  July 03, 2022, 12:02:30 AM
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I prefer them meaty... Certainly too thick for you ^^ And not accurate enough.

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