YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
zero de armentis is Offline
Contact zero de armentis:

zero de armentis

Contributor

Messages by zero de armentis

    

Re: KID BUU

 January 16, 2017, 08:27:48 pm View in topic context
 Posted by zero de armentis  in KID BUU  (Started by zero de armentis December 07, 2016, 10:33:27 pm
 Board: Projects

@TMC55:thanks again for the support
@Walruslui :thanks that going to helps me alot , maybe in the future you can help me , in this moment i want to see what far can i go , and then your help is really welcome, my friend
@AgentofDestiny: i goint to see if it work

i update the first post , adding some animation of intros taunt and wins i hope all enjoy it , i hope soon i can make a video of the punches and make other  video of the arts that it going to have




and a extra of one art
Mystic Anchor

    

Re: KID BUU

 January 10, 2017, 04:42:19 am View in topic context
 Posted by zero de armentis  in KID BUU  (Started by zero de armentis December 07, 2016, 10:33:27 pm
 Board: Projects

i make it slow to see if thammy show me which one look like a ground kick
this is the second test of the rolling attack
i hope all enjoy this as i



have aproblems vs a small character like itselft
    

hit the walls / fail hit

 January 06, 2017, 09:37:27 pm View in topic context
 Posted by zero de armentis  in hit the walls / fail hit (Started by zero de armentis January 06, 2017, 09:37:27 pm
 Board: M.U.G.E.N Development Help

how can make the character hit the walls of the stage or/and if the character fail hit it can recover?

a change of state i need but what trigger is used or useful ?



have a good day
    

Re: KID BUU

 January 05, 2017, 09:39:09 pm View in topic context
 Posted by zero de armentis  in KID BUU  (Started by zero de armentis December 07, 2016, 10:33:27 pm
 Board: Projects

@TMC55 thanks man

@AgentofDestiny  and Thammy
thanks for the word and animations are relly hard to me , Which one looks like ground one ?

  

and about the knee movement jumps a little because it is a small character compared to others
    

Re: KID BUU

 December 27, 2016, 04:45:39 am View in topic context
 Posted by zero de armentis  in KID BUU  (Started by zero de armentis December 07, 2016, 10:33:27 pm
 Board: Projects

@Gritsmaster: thanks and i know , i need to say for me the most difficult is animate a stand , because is the one that have much time in screen, i going to see how i can improve it

This are the basic kicks of kid buu
    

Re: [Theme Thread] Z2 Sprite thread

 December 25, 2016, 09:34:02 pm View in topic context
 Posted by zero de armentis  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

    

Re: KID BUU

 December 24, 2016, 07:37:32 am View in topic context
 Posted by zero de armentis  in KID BUU  (Started by zero de armentis December 07, 2016, 10:33:27 pm
 Board: Projects

@hades: thanks a lot , i  going to test palettes , soon i wish

@LunchPolice aka Quack:
He has a mix of moves from different characters and unique ones and some of the Shonen Jump Ultimate Stars DS game and 4 moves of the DBEX
For example: the one that you see and say is dhalsim, is not, is from the ds game

i hope i have more time to show more and write about the moves but in this moment my time is limited

@MISTER HDBZ:
training room by zero de armentis (is a wip =P)

I update the first  post
    

KID BUU

 December 07, 2016, 10:33:27 pm View in topic context
 Posted by zero de armentis  in KID BUU  (Started by zero de armentis December 07, 2016, 10:33:27 pm
 Board: Projects

Hi, this is one of my secret projects, I've been working on.

Why kid buu?
Because it is one of my favorite super villains and the one that destroyed the earth, and i had really good moments of my childhood with the dragon ball z hyper dimension for SNES because my uncle (t) had a video game store, and he bought consoles in Japan, but sometimes he brought games.

For some moves i  Reusing  move of the game from SNES and from other games that kid buu appears (ds and 3ds) and more unique stuff

And basically I try my best to imitate Z2 characters by TeamZ2 , using my few skills of pixel artist and my small knolage of codding; i know this won't be 100 % accurate to Team Z2's coding, they are the major' leagues  and I just started but i still learning about mugen chars and  i think i going in the right direction , but any comet is wellcome


animations:
                   
videos:
Spoiler, click to toggle visibilty
template:
Spoiler, click to toggle visibilty

working in intros and taunts ideas :
Spoiler, click to toggle visibilty

 
First post will likely be updated once more stuff (moves, videos, ideas, movelist...)
I can not say that because I do not have much free time, but for now I'll continue working on kid buu sprites the first version and then updated all the animations to make it more smooth; and working ,lerning and testing the coding

Feedback and suggestions are welcome always!

have a nice day
    

Re: dr octavius

 November 28, 2016, 07:06:38 am View in topic context
 Posted by zero de armentis  in dr octavius (Started by verz36 August 02, 2015, 09:36:06 pm
 Board: Projects

    

Re: Hatter's Art Vault.

 November 09, 2016, 12:49:02 am View in topic context
 Posted by zero de armentis  in Hatter's Stuff. (Started by hatter August 29, 2015, 02:51:02 am
 Board: Graphics

Is really smooth, but is really small than the sf3
    

Re: Tien Z2 ( Idea/Inspired FanMade )

 October 31, 2016, 07:45:43 pm View in topic context
 Posted by zero de armentis  in Tien Z2 ( Idea/Inspired FanMade ) (Started by LightScarecrow August 22, 2016, 09:55:01 am
 Board: Idea Engineering

i make a edit maybe that help you and a cs idea still need the hand forearm protector but whit a cs is easy to make



and i think is a little big
quick edit
.

.
.


    

Re: [SPANISH ONLY] Español solamente V2

 October 24, 2016, 11:56:50 pm View in topic context
 Posted by zero de armentis  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

muchas gracias a todos , espero mostrar otro avance pronto
    

Re: [SPANISH ONLY] Español solamente V2

 October 24, 2016, 02:47:32 am View in topic context
 Posted by zero de armentis  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

en ingles están bien pero no se donde están la verdad
    

Re: [SPANISH ONLY] Español solamente V2

 October 23, 2016, 11:27:53 pm View in topic context
 Posted by zero de armentis  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

gracias jessy bueno lo resolví de la manera mas tonta que creo a cualquiera que programe con anterioridad se le puede ocurri,r lo deje como AEREO  y le agregue un movimiento en Y ya que si se queda flotando en el aire

Lo que si ando buscando la definición de los comandos donde dice para que sirve cada uno como el after image el after image tiem etc alguien sabe donde las puedo ver
    

Re: [SPANISH ONLY] Español solamente V2

 October 21, 2016, 07:06:52 pm View in topic context
 Posted by zero de armentis  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

ya vi cual es mi error , pero no lo entiendo del todo, porque causan interferencias si existe una  estado 100 y luego hago otro movimientos con la estado 101 ?

y Porque también la física no la puedo romper en movimientos aéreos , o tal vez no entiendo bien no puedo hacer que un movimiento aéreo , tenga la física uno de tierra


bueno les dejo un video de mi progreso
 
    

Re: [SPANISH ONLY] Español solamente V2

 October 21, 2016, 02:42:30 am View in topic context
 Posted by zero de armentis  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

gracias puespor e momento ya esta bien la lap mia y de mi papa pero si fue un rollo

duda existencia de como programar un dash 
segunyo solo es un cambio de estado
   ; Dash foward
[Statedef 106]
type    = S
movetype= I
physics = S
ctrl = 0
anim = 106
´PERO FALTA ALGO DE MOVIMIENTO COMO EN EJE X y asi
    

Re: [Theme Thread] CVS Sprite thread

 October 18, 2016, 10:55:02 pm View in topic context
 Posted by zero de armentis  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

 @yaret : maybe this resurrect your retro gamer heart


>>>>>       

i try to add more movement  but i think is a little fast
    

Re: [Theme Thread] Z2 Sprite thread (inspired)

 October 10, 2016, 10:49:42 pm View in topic context
 Posted by zero de armentis  in [Theme Thread] Z2 Sprite thread (Started by AlexSin October 14, 2012, 11:57:57 am
 Board: Graphics

dragon ball super
only for see what happen...
 

some edits and prove the functionality of some programas
BLACK STAND
KI BLAST KI RAFAGA

PSYCHO MOVE EX MODE PSYCHO MOVE
    

Re: [SPANISH ONLY] Español solamente V2

 October 03, 2016, 10:14:41 am View in topic context
 Posted by zero de armentis  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

hola muchachos
duda técnica de windos 10 , lo use por unos meses y ahora que se volvió a actualizar esta lento o en ocasiones se traba y dice que Windows dejó de funcionar en otra ociones se pasma por completo

que debe o de hacer lo raro es que le está pasando a mi equipo y al de mi Papa , dos equipos que no tiene conexión alguna

no se que hacer y aparte un archivo de paint se dañó(ya no lo puedo abrir) y lo tendré que volver a hacer todo(cuando tenga computadora)

creo que puedo pedir a Lenovo un disco de instalación de windos 7, 8 o 10 según leí ya si no le encuentro solucion (creo que cobran el envío ) mi cp es una z50 (bastante mala pero funciona para lo básico pero ahora ni eso  )  , la de mi Papa es una cx62 MSI. y le pasa lo mismo

ya intente lo que dice Microsoft que ds in y el scannow , pero siguen iguales
    

Re: Piccolo Z2 [Project]

 September 24, 2016, 01:13:08 am View in topic context
 Posted by zero de armentis  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 pm
 Board: Official Z2 Char Dev

sorry for  van , and good luck

I hope the clones had some limitation of moves (like only low and medium punch and don't have the mystic harpoon ) or a easy ai


I really want to see a game playof that move