As always, you're great.
Would you be able to do Persona characters too?
I noticed that you never put them in your polls.
- 5AA > 5C is an infinite.
- Is 5C being safe on block intentional?
- Almost all of her normals are safe even. 66A, 2B, and 2C being the exceptions.
- j.C blockstun is... rather long. About +15 air to air and +35 air to ground.
Nice job OHMSBY!
I wonder if you do even Es for some other time.
- Increased the cooldown time and cornerpush on 5C
- Made some adjustments to the guard stun on Mai's normals
As always, you're great.
Would you be able to do Persona characters too?
I noticed that you never put them in your polls.
Nice job OHMSBY!
I wonder if you do even Es for some other time.
Hello everyone,
Mai Natsume is now complete. Like my other characters, she uses a custom gameplay style that is largely based on her Cross Tag moveset, she also has a few of her old moves.
(https://i.imgur.com/skaXZrn.png)
More screenshots in the spoilerSpoiler, click to toggle visibilty
Get Mai here:
https://drive.google.com/file/d/1mTsUB5eogTKUAj-93s_y28LXZgUCnxuy/view?usp=sharing (https://drive.google.com/file/d/1mTsUB5eogTKUAj-93s_y28LXZgUCnxuy/view?usp=sharing)
I want to give a quick shout out to Takehaya Susanoo, Mister Fael Chan, Nep Heart, and SolidZone 26 for testing this character. This is the first time I've sent a character out for pre-release testing, and I think it worked out really well. I will most likely do this again for my next character. Speaking of which...
I've decided to skip the poll this time around. There is one character in particular who has been in the polls since the beginning, and has gotten around 2nd place in each one. I think it's finally time I threw him a bone...Spoiler, click to toggle visibilty
As always, have fun.
Wow! Your characters are great! Would you be able to do Guilty Gear characters too? It would be interesting to see Guilty Gear characters in this styleDo not request characters in a release thread.
I know OHMSBY replied but please refrain from requesting other characters in release threads, thank you!And I know you are a Global Moderator for this site, but OHMSBY does not update his WIP topic anymore. Therefore, has no places for free discussion. Just saying.
Be that as it may, rules are rules. It is bad form to request unrelated characters in a release thread. Don't do itI know OHMSBY replied but please refrain from requesting other characters in release threads, thank you!And I know you are a Global Moderator for this site, but OHMSBY does not update his WIP topic anymore. Therefore, has no places for free discussion. Just saying.
As for the lifebar portrait, I already know it's not something you can fix on your end so it will probably be in later updates. She just looks like she had a bad makeup day.
For the Sylvan Hurricane Assault that uses number 62 as ground fx, I do like the change but I personally think it's too big. It should be the same size as the opponent
- Cleaned up the small port, included the original as an alternate
- Adjusted the scale of the effect for when the opponent lands after being hit by Sylvan Hurrican Assault
- Changed the landing sound for when the opponent lands after being hit by Sylvan Hurrican Assault
Recording that made me realize that Floral Blizzard Blossom gives back meter.
- Mai no longer regains meter during Floral Blizzard Blossom
Not to discredit the work done on the small portraits, but they're too zoomed in. Looks odd to have one or both of the eyes cut off.That's just how most of my work comes out, sometimes. I'll try to improve on this in the future, no promises, tho. My hands are a bit tied at the moment.
- Upgraded to Nep Heart's Burst system (Mai can now burst during custom states, but not during throws and supers)
- Adjusted Damage values
- All attacks now deal extra damage on counter hit
- Mai now has a new 5C (5xCA from Central Fiction) that bounces the opponent into the air on counter hit
- Running B now wall bounces the opponent on counter hit
- It is now possible to air grab during Moon Blossom (As long as you're holding forward)
- Adjusted the hitbox on Himeyuri: Dipper so it can hit grounded opponents more consistently
- Slightly increased the amount of time needed to pass before being able to change Exseal's direction
- 2A can now only chain into itself up to 3 times
- New Slash sounds
- Fixed the Exseal direction change causing debug flood
- Fixed an error where Mai would sometimes pass through the opponent during 2C
- Fixed an error where Mai could potentially chain into her normal grab with precise timing
- Added special intro against Kuroko
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Mai in a powered up state that gives the following benefits:
+Health and Meter will gradually recover overtime (Unless you're taking damage)
+Damage output will be increased by 20%
+Timer will be frozen
+Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
+Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Mai's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- New cut in portrait for astral heat
- Updated Snd file
- Realigned aerial sprites
- Revised Burst System
- After a successful Burst, none of Mai's attacks will connect until the opponent has recovered
- Fixed an error where Mai could rapid cancel her burst
- Fixed an error where the counter message wouldn't show up for helper based attacks
- Mai now makes use of custom fall states, bypassing fall.defence_up
- Implemented Incremental cornerpush and hitsun decay
- Changed the command for Shearing Cherry Blossom Storm to 22C during 5AAA
- Due to the above change, it is now possible to chain from 5AAA into either 5C or 2C
- Adjusted launch trajectory for running grab
- It is now possible to cancel running grab into Sylvan Hurricane Assault or Floral Blizzard Blossom
- Adjusted cooldown for 5AAAA
- The opponent now disappears after being KO'ed by New Moon Lotus
- Changed Scale from .315,.315 to .33,.33
- Added special intro against Mitsuru Kirijo
- Added AI
- New Alternate Japanese .snd file available here:
https://drive.google.com/file/d/1cDzT5ctYRGDIkFoWXv9USVj1paI1iohi/view?usp=sharing (https://drive.google.com/file/d/1cDzT5ctYRGDIkFoWXv9USVj1paI1iohi/view?usp=sharing)
- Increased the amount of time before the round ends during the astral heat winpose to prevent her japanese voice from cutting off.
- Fixed an error where the black background would partially disappear during an astral finish
- When charging Exseal in the air while very close to the ground, Mai's decent will halt until after she has thrown Gallia Sphyras
- Fixed an error where the exseal direction change would happen automatically
I look so forward to playing with this character. It will be a blast
Feedback:
Often himeyuri auto cause during juncture.
- Fixed an error where the Himeyuri would happen automatically during Juncture