Spoiler: Story (click to see content)
"Hey, I don't do this fighting thing...!"
Ai Umemiya
Age - 17 (1 minute and eight seconds older than Tatsuki)
Birthplace - Tokyo, Japan
Nationality - Japanese
Height - 5'5"
Weight - "W-whaaaaaaat?! How dare you ask that!!"
Fighting Style - Klutzy, uncoordinated flailing, some serious attacks, and dumb luck
Hobbies - Sleeping
Likes - Cute things
Dislikes - Keeping tabs on Tatsuki
Favorite person, place, and thing - Her sister Tatsuki, her bedroom, her special plushie Bonta-kun
Everything her younger sister Tatsuki Umemiya was, Ai Umemiya was mostly not.
Quiet, shy, and not at all fond of physical exertion, Ai preferred to spend most days asleep or doing what most regular girls did.
Unfortunately, her rambunctious sister was not quite a regular girl, and constantly dragged her into more scuffles, misunderstandings and general mayhem
than she liked to think about.
Sadly for Ai, the Lensman Tournament was no different.
Despite her lack of skill, her parents forced her to sign up for the bouts in order to keep a close eye on Tatsuki.
Even though her heart was heavy, and filled with dread, Ai did as they asked, knowing that they wouldn't have done it if they weren't worried about Tatsuki.
However, she fervently dreaded the idea of fighting Tatsuki, but knew that if they met in the tournament, they would have to fight.
Spoiler: Movelist (click to see content)
Command Moves
Derringer Scramble - Fwd+HK
-Ai stumbles forward, flailing her arms.
Throws
Blunderbuss Shove - LP+HP (hold Back to switch throw direction)
Special Moves
Pistol Rush - Tap P rapidly [SC]
Flintlock Upper - QCF + A during Pistol Rush [SC]
Revolver Crush - QCF + B during Pistol Rush
-Ai moves forward, punching rapidly.
-B version moves slightly faster than A version.
Cannon Dive - In air, QCF + P
-Ai divebombs the enemy from midair.
-Can only be performed during a neutral or forward jump.
-B version has a wider angle than the A version.
-Hold Back during the landing to roll away from the landing site.
Beretta Twirl - QCB + K
-Ai spins around above the ground and kicks multiple times.
-The C version has much shorter recovery than the D version, but doesn't travel as far.
Super Moves
Gatling Rush - QCF x 2 + P (1 super meter)
Wesson Upper: Use A version
Smith Kick: Use B version
-Ai rushes forward with multiple punches, then finishes with either Wesson Upper or Smith Kick depending on the button pressed.
-Wesson Upper causes hard knockdown.
-Smith Kick wallbounces on counter-hit.
Bayonet Twirl - QCB x 2 + K (1 super meter)
-Ai performs a longer Beretta Twirl, then blasts the enemy away with a final kick.
-The C version remains slightly above the ground, while the D version causes Ai to slowly go upward.
-Use the Left and Right Keys to steer Ai's movement during the twirl.
-The last kick wallbounces on counter-hit.
Despair Magnum - QCF x 2 + HP+HK (3 super meters)
-Ai performs a short-range punch. If it hits, she trips and throws a very painful tantrum.
-Overhead.
Ai's movelist is the most changed from the original release, and has no particular focus in terms of play-style. Beretta Twirl can be used to start or finish a juggle combo, while Pistol Rush is a tool similar to Joe Higashi's TNT punch. If you can trigger the wall-bounces on her supers, though, you will have more opportunities to do more damage.