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Mugeners 3 Portrait Issues  (Read 5131 times)

Started by HonorDojo, September 17, 2019, 05:13:42 pm
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Mugeners 3 Portrait Issues
#1  September 17, 2019, 05:13:42 pm
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Hey, guys I recently downloaded the MUGENERS 3 Screenpack and came across an issue with the portraits. I haven't used Fighter Factory for a very long time or participated in M.U.G.E.N. So like I mentioned I downloaded this Screenpack and started making portraits.



A big important note that I'd like to mention is that I was scrolling down one of the forums and I saw somebody with the same issue as mine. The creator responded back saying he fixed the issue and told him to redownload but that file is no more completely gone. I believe I'll have to figure this out myself



The character portrait on the left side works fine. I'm pretty sure I'm supposed to use 0 X-Axis 0 Y-Axis for the 9000, 1 but it didn't work so I used 100 / 150  there was no special note for coordinates besides the life bar. So this is where I'm at.

If somebody can please help me I'm currently at work but you can always add my Discord Honor#0004 if you want to contact me anytime.
Last Edit: September 19, 2019, 05:48:57 am by HonorDojo
Re: Mugeners 3 Portrait Issues
#2  September 18, 2019, 05:59:57 pm
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Can you re-upload the images in imgur? The images you posted are not showing up. Is hard to tell you what to do without looking at the issue. :P
Re: Mugeners 3 Portrait Issues
#3  September 19, 2019, 05:49:11 am
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Thanks for mentioning that man. I appreciate it. I updated it.
Re: Mugeners 3 Portrait Issues
#4  September 19, 2019, 11:04:20 am
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Looks like it's just a missaligned and size problem. Looking at the screenshots, PROBABLY you need to adjust the spacing between each row, as it seems the first row is aligned properly, while the second and third are not. Open the "system.def" of the screenpack and search for this line:
cell.size = 25,25
Of course in your screenpack it will be different numbers, this is the default size of portraits. Change the second number, which is the height size, this is trial and error, you have to guess a value until you get it right. Try increasing the number since the portraits are a bit up.
Re: Mugeners 3 Portrait Issues
#5  September 20, 2019, 03:24:22 am
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What about for the Big Portraits DeathScythe any idea for that? I thought the default was 0,0 I had to do myself 100 150 to get the left side portrait to work. Though when I go into watch mode and test it with Goku it's all jacked up shown above in the first screen shot.
Re: Mugeners 3 Portrait Issues
#6  September 20, 2019, 04:24:11 am
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Does it come with a template? Did the author said the size and axis of the portraits? Anyway, everything is fixable messing with the system.def (just be sure to make a backup first). From what it looks like, if it indeed comes with template and size/axis information, everything is just wrong and you'll have to either ask the author to fix it or figure it out yourself.

The information on system.def is pretty self-explanatory, you'll have to modify values under the [Select Info] section until you get things right.
Re: Mugeners 3 Portrait Issues
#7  September 20, 2019, 06:26:37 am
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The only location for the X-Axis and Y-Axis is the Lifebar which is why I assumed it'd be 0,0 by default. He made a post somewhere on MugenFreeForAll saying it was a bug for the Default version of the Screenpack and he released a new file of it but seems the link is already closed https://jxhkld.wixsite.com/duralminn-production/single-post/2017/03/09/MUGENGERS-3-HD-Screenpack-Released it was removed by the user. 

@DeathScythe What I'm confused is that I figured out the X-Axis and Y-Axis for the portrait for player 1 so how come Player 2 is off? I'm new to M.U.G.E.N so I don't know too mUCH so I try to look up constant guides but is there a seperate Axis for Player 2? like another 9000,1-4 or w/e???
Re: Mugeners 3 Portrait Issues
#8  September 20, 2019, 06:46:21 am
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Ohhh I see now. My screen was trolling me cutting the image, I couldn't see the right part of the image (where P2 port is).

Well, I was going to suggest flipping the port for P2, but since the port have the character's name on it the name will be mirrored.

You can fix this by changing these lines:
p1.face.offset = 18,13
p2.face.offset = 301,13

The values are X and Y, same as in FF. Try playing with them.
Re: Mugeners 3 Portrait Issues
#9  September 20, 2019, 08:59:28 am
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  • The Honorable Artist
  • Honor's my Code and Pixel Art is my Heart
    • USA
    • https://discord.com/invite/squaregaming
Do you have a Discord you can add me if you want Honor#0004 I have a couple of questions If you don't mind me asking just to clear things up. A direct DM through Discord might make things a lot easier.

Like where do I access p1.face.offset and p2.face.offset
Re: Mugeners 3 Portrait Issues
#10  September 20, 2019, 12:02:47 pm
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Added you.
Re: Mugeners 3 Portrait Issues
#11  September 21, 2019, 05:58:07 am
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  • The Honorable Artist
  • Honor's my Code and Pixel Art is my Heart
    • USA
    • https://discord.com/invite/squaregaming