The Mugen Fighters Guild
Beyond M.U.G.E.N => Fighter Creator => Topic started by: CSGames on December 08, 2013, 03:52:48 pm
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OVERVIEW
A new, powerful, point and click fighting game creation tool designed to make creating complex fighting games much easier. Fighter Creator has specifically been designed to be easily and completely accessible through an easy to use editor without losing power or flexibility.
FEATURES
Build your own, complete fighting games by creating and then piecing together resources created using the tools Fighter Creator provides :
MENU EDITOR
(http://i1075.photobucket.com/albums/w436/CSGames/Menus_zps23vqjcks.png)
Design your own title screens, character/stage selection screens, heads up displays, and whatever else you may need for your game.
STAGE EDITOR
(http://i1075.photobucket.com/albums/w436/CSGames/Stages_zpsxrokweuk.png)
Create large, multi-layered stages for players to fight in. Add hazards, destructible objects, secret areas, and more.
GAMEMODE EDITOR
Recreate traditional gamemodes like arcade, story, versus, and time attack or create your own original gamemodes.
CINEMATIC EDITOR
(http://i1075.photobucket.com/albums/w436/CSGames/Cinematics_zpsgpzhbe45.png)
Setup scripted events to display intros and outros for your characters or progress your game's story.
CHARACTER EDITOR
(http://i1075.photobucket.com/albums/w436/CSGames/Characters_zpsrmjelj86.png)
Design complex characters with crazy attacks and special moves. Add support characters, counter attacks, tag teams, and whatever else your characters may need.
SPECIAL EFFECT EDITOR
(http://i1075.photobucket.com/albums/w436/CSGames/Special%20Effects_zpsnrscmvfi.png)
Easily create amazing, detailed explosions that can damage other players or trigger special stage events.
SAVE FILES SYSTEM
Allows your games to save data so that you could add support for features like unlockable characters.
IMAGE UPSCALING AND POST PROCESSING EFFECTS
Upscale your game's sprites to higher resolutions without pixelating those sprites. Color Grading and Bloom effects allow you to dramatically alter the way game looks in real-time
SYSTEM REQUIREMENTS
OS : Windows 7/8/10
Processor (CPU) : 2 gigahertz (GHz) or faster processor.
Memory (RAM) : 2 gigabytes (GB) or more.
Free Hard Disk Space : 100 megabytes (MB)
Graphics Card : DirectX 9 or later.
Display : 1280x720 or any 16:9 Aspect ratio resolution.
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Nice
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Sounds interesting, did someone test it already?^^
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Now testing...
My CPU is too slow. :(
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The idea is great, but:
You must enter all external dll dependence:
- d3dx9_31.dll
- d3dx9_35.dll
- d3dx9_43.dll
- msvcp71.dll
- msvcr71.dll
- xinput1_3.dll
Personally I do not like the Metro interface
and you should to add Demo files (characters, stages, scripts, etc.) to understand how it works! :D
The name of your Engine remember me my iFight Creator :P
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Looks like a M.U.G.E.N. clone to me.
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The idea is great, but:
You must enter all external dll dependence:
- d3dx9_31.dll
- d3dx9_35.dll
- d3dx9_43.dll
- msvcp71.dll
- msvcr71.dll
- xinput1_3.dll
Personally I do not like the Metro interface
and you should to add Demo files (characters, stages, scripts, etc.) to understand how it works! :D
The name of your Engine remember me my iFight Creator :P
I'm going to add in a help system for the trial version.
Posted: December 13, 2013, 05:47:57 am
Looks like a M.U.G.E.N. clone to me.
Really?
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Please Ignore Uche, he's the local jester.
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Please Ignore Uche, he's the local Uchebag_of_MFG.
Fixed.
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How do you edit a chars gameplay system (cvs, cvtw) if theres no coding required?
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Sorry for the late reply but, you use the Character Move editor to setup gameplay.
Start by creating a new move.
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor0_zps8b1aa984.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor0_zps8b1aa984.png.html)
* Move Priority - Moves with a low priority will be canceled out by moves with a higher piority.
* Move Mode - Automatic mode tells the engine to always process this move, Manual mode gives the user control over when the move is processed. ( Use the "Go To Script" or the "Reaction" function to access moves set to manual mode )
Once you've created a move, you now have to add functionality to that move by using functions.
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor1_zpsd2e78add.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor1_zpsd2e78add.png.html) (http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor7_zpseb6324b9.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor7_zpseb6324b9.png.html) (http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor8_zpscb37e86b.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor8_zpscb37e86b.png.html)
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor6_zpsbe2c0ddb.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor6_zpsbe2c0ddb.png.html)
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor5_zps5bc8a4f9.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor5_zps5bc8a4f9.png.html) (http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor9_zpse1aeba7f.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor9_zpse1aeba7f.png.html)
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor2_zpsadc14ad7.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor2_zpsadc14ad7.png.html) (http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor3_zpsa4bb3d22.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor3_zpsa4bb3d22.png.html)
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor4_zps1526b3c9.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor4_zps1526b3c9.png.html)
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor10_zps796cc062.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor10_zps796cc062.png.html)
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor11_zps2a94f609.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor11_zps2a94f609.png.html) (http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor13_zps4c89069e.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor13_zps4c89069e.png.html)
(http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor14_zpsbf26afc0.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor14_zpsbf26afc0.png.html) (http://i1075.photobucket.com/albums/w436/CSGames/MoveEditor12_zps578697a0.png) (http://s1075.photobucket.com/user/CSGames/media/MoveEditor12_zps578697a0.png.html)
Animating a character.
If you want to setup a basic standing animation for a character :
1) Import the media you need for this animation in the Media Window.
(http://i1075.photobucket.com/albums/w436/CSGames/MediaMenu_zps1b1f0acd.png) (http://s1075.photobucket.com/user/CSGames/media/MediaMenu_zps1b1f0acd.png.html)
2) Use a series of "Set Image" functions, in the "Entities" folder, to setup the animation.
(http://i1075.photobucket.com/albums/w436/CSGames/SetImageFunction_zps181e81bc.png) (http://s1075.photobucket.com/user/CSGames/media/SetImageFunction_zps181e81bc.png.html) (http://i1075.photobucket.com/albums/w436/CSGames/SetImagePreview_zps77e4da54.png) (http://s1075.photobucket.com/user/CSGames/media/SetImagePreview_zps77e4da54.png.html)
That was just a very basic example of how the system works but, you will be able to setup almost any type of gameplay mechanic you want by using a combination of different functions and variables.
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Hm, looks interesting. Will have to try this out at some point. :)
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Trying to get another demo up later today, hoping it works a lot better than the previous version.
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not bad. ima try this out. thanx for the share
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Looks interesting, nowadays so many fighting games that can be created by our own 8)
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@CSGames
I have some questions.
I see you plan to release your Software on steam, what will the final version cost?
Will the Fighter Creator support chars that a able to transform, like Kaede from Last Blade or Boss Chars who fight in the first round in there "normal" form and change into there "true" form in the final round?
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lmao
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@CSGames
I have some questions.
I see you plan to release your Software on steam, what will the final version cost?
Will the Fighter Creator support chars that a able to transform, like Kaede from Last Blade or Boss Chars who fight in the first round in there "normal" form and change into there "true" form in the final round?
There is going to be a non-commercial and commercial edition of Fighter Creator. The non-commercial edition will cost 10$, and the commercial edition will cost 20$
Yes, you can create characters that can transform.
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Yes, you can create characters that can transform.
Thats Nice. :2thumbsup:
There is going to be a non-commercial and commercial edition of Fighter Creator. The non-commercial edition will cost 10$, and the commercial edition will cost 20$
Will the comercial editon have any special features that will not be present in the non-commercial edition?
Btw. I suggest that you get someone who creates sprites for you, if you realy plan to sell your software on steam.
Using Screenshots of licensed Stages and Chars is realy problematic on steam, the game 7 days to die was removed for just using licensed material accidentally for some time too.
And it would good for beginners if your software has a Original Char/Stage/Screenpack, so they would have something to learn from and play a little around before they beginn to create there own stuff with it.
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Sorry for the long delay, found a couple of issues with FC while testing it out, but the demo should be ready to go no later than tomorrow. Just have to finish the help system.
Will the comercial editon have any special features that will not be present in the non-commercial edition?
Btw. I suggest that you get someone who creates sprites for you, if you realy plan to sell your software on steam.
Using Screenshots of licensed Stages and Chars is realy problematic on steam, the game 7 days to die was removed for just using licensed material accidentally for some time too.
And it would good for beginners if your software has a Original Char/Stage/Screenpack, so they would have something to learn from and play a little around before they beginn to create there own stuff with it.
No, the commercial edition won't have any special features, except for better project protection when distributing your games.
Yeah, I removed all of those things.
And I will definitely include resources for people to use along with a extensive help system.
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Sorry again for the delay, its been taking me a lot longer to finish the help system than I thought it would so, I'm going to just post the demo and explain the basics of how Fighter Creator works here :
Demo Download | https://www.mediafire.com/?ffs067q8k1x50sv (https://www.mediafire.com/?ffs067q8k1x50sv)
Fighter Creator Basic Creation Process -
User Interface
* App Bar | in addition to clicking the buttons on the app bar, you can also use the number keys (not the numpad yet) to press those buttons too. e.g. If there are four buttons on the app bar, you can press the '1' key to press the first button, the '2' key to press the second button, and so on.
* Text Boxes | you don't have to press the enter key to confirm text input.
* Number Boxes | you can also use the mouse wheel to increment/decrement the value when the box is not highlighted.
Project Management
* Project Settings Button | located on the 'Information' panel at the bottom-right corner, allows you to edit important project settings.
- Game Resolution | sets the resolution your game is designed to run on so the engine will know how to properly scale your game to other display resolutions. e.g. If your character and stage sprites are designed for a 720p resolution then you should set the game resolution to 720p.
- Project Lock | prevents this project from being loaded into other Fighter Creator editors.
Event/Move Window
Is where you add functionality to a resource. So if your creating a title screen menu, you will first have to design the title screen in the 'Editor Window'. After you finish designing it, you can then create events to control those elements you've created to allow users to navigate through your menu.
Game Management
* Game Settings Window | is where controllers and controller buttons, reactions, and character attributes are created, and also where you set the total amount of supported players.
- Button Mirroring | when characters switch sides, buttons that have this enabled swap with the buttons you've set to use for mirroring. e.g. If you created a button to move the player left and set the mirror key to a button that moves the player right, when this player ends up on the right side, the button to move the player left will become the button to move the player right.
- Reactions | are special events that are created here and are defined in the 'Event Window' of each resource you want them to be usable in. Reactions can be used to play a specific animation when a character is hit by an attack or if a trap is triggered in a stage.
* Global Access | media, data, and events created in the 'Game Window' can be used in all the other resources ( menus, stages, characters, etc. )
* Start/End Events | these are another set of special events that are used to initialize and clear data. The 'Start' event runs once when your game application is ran, and can be used to display your logo, intro, or a title screen. The 'End' event runs after you use the 'Exit' function, and can be used to display things like credits or anything else you may want before your game application closes.
Gamemodes
Are used to start, reset, and end gameplay.
* Start/End events | gamemodes also have these events and they basically function the same except, the 'Start' event runs when you use the 'Start Gamemode' function and the 'End' event runs when you use the 'End Gamemode' function.
Note : Created projects/resources and built games are saved in your documents folder.
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Fighter Creator Final Demo Update #1
Download | https://www.mediafire.com/?d8ceijarrbju8ur (https://www.mediafire.com/?d8ceijarrbju8ur)
Changes/Fixes -
- Sprite Sheets - Box can now be dragged in any direction.
- Game Previewing - Resources now update properly when previewed.
- Events/Moves Editor - Preview window can now be set to continuous mode.
- Stage Player Positions - Characters are now positioned based on the position settings set in a stage.
Note : Previously created Fighter Creator Project/Resource files may not work with this update.
FC Demo Tutorial | Displaying Characters
1. Assuming you've already setup a stage for your project...
(http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_1_zps5db2626b.png) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_1_zps5db2626b.png~original)
2. and imported the media your characters need.
(http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_2_zps4d9d91fb.png) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_2_zps4d9d91fb.png~original) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_4_zpsc5891092.png) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_4_zpsc5891092.png~original)
3. Create a move for each character and use an image function in each of those moves to set the character's image.
(http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_8_zps5cbf4d31.png) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_8_zps5cbf4d31.png~original) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_9_zps624bfee1.png) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_9_zps624bfee1.png~original)
4. Open the 'preview menu' and select the resources you want to preview, then press the preview button.
(http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_6_zps7b85818e.png) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_6_zps7b85818e.png~original) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_7_zpsbe98c07d.png) (http://i1075.photobucket.com/albums/w436/CSGames/fcd_t1_7_zpsbe98c07d.png~original)
If you need any help with the demo just let me know.
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@CSGames
Can you make a quick video tutorial on how to make a character if you have time?
Im really interested in this!
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Yeah I can do that, just let me know how much of the character creation process you want to see.
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Yeah I can do that, just let me know how much of the character creation process you want to see.
make something basic like standing hits, projectile, standing animation.
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Alright.
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Hmm... This looks like Fighter Factory except without codings. Looks Awesome! I'll try it out.
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(http://i.imgur.com/RnMcdW3.png)
I'm getting this whenever I'm trying to create a new character or resource or anything really.
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A list of other downloads would be cool if you're an XP user, this looks absolutely amazing by the way, it might be the tool I need to push me to where I want to be with coding etc., thank you so much for this!
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These "hazard" things seem interesting new options for stages :)
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Does this support 4player controller support. I would be in for that
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I have an error message
(http://mugenshare.com/uploads/9bd1ef6cbaunbenannt.png)
what should I do?
MFG,
Craver
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download the .dll the file.
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Afaik this DLL is a part of Windows and should not be missing anyway. ö.ö
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it is not so, have downloaded this file...
http://www.chip.de/downloads/msvcr71.dll_63181035.html
MFG,
Craver
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it's a visula studio and/or .net thing. AS GBK said just google the dll to know which update to install in windows.
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Mhhh Is his greenlight page region blocked or something like that?
I can reach it over the link in his Signature, but I'm not able to find it over my Steam software in any section of greenlight.
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Here is a quick look at the Fighter Creator Reference Manual [PDF] :
(http://i1075.photobucket.com/albums/w436/CSGames/th_manualpic_zps254beb99.png) (https://www.mediafire.com/?cfc6od8r3e5qcod)
Been fixing a ton of bugs and patching up a ton of design flaws in preparation for a release by the end of this week. A final demo for Fighter Creator will be up later today, and I will be posting a couple of video tutorials tomorrow to help you get started.
I've also been adding plenty of new features and revising some older ones :
Image modification effects now run in real-time and can be adjusted on the fly using Events/Moves -
LFX Off
(http://i1075.photobucket.com/albums/w436/CSGames/LFX_Off_zps92457b5a.png) (http://s1075.photobucket.com/user/CSGames/media/LFX_Off_zps92457b5a.png.html)
LFX On
(http://i1075.photobucket.com/albums/w436/CSGames/LFX_On_zpsbad9440d.png) (http://s1075.photobucket.com/user/CSGames/media/LFX_On_zpsbad9440d.png.html)
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Hey bro i really like your program but i keep getting a annoying error when i try to make a character and the error says: Runtime error 118 and some other words can you please fix that :)?
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Fighter Creator Final Demo Download : https://www.mediafire.com/?m4i160cmocitu6q (https://www.mediafire.com/?m4i160cmocitu6q)
In addition to fixes a lot of issues with the program, I've also added :
- Support for 4 active players instead of just 2.
- Support for 2 stage player layers and allowing players to jump to either layer.
- Camera controls [ zooming and positioning ]
- Sprite Texture Coordinate modification, great for setting up parallax scrolling on floors.
- Screen Effects, real-time adjustments for Color Grading and Bloom effects.
- Load Information, useful for creating loading screens.
Note : If you are having problems with this demo, try deleting the Fighter Creator folder in your documents folder.
Hey bro i really like your program but i keep getting a annoying error when i try to make a character and the error says: Runtime error 118 and some other words can you please fix that :)?
Try the latest demo, screen cap the error message if it happens again.
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Hi thank you for your reply! i downloaded the demo but now i get a diffrent problem whenever i start it it just wont load after the titel screen here you can see how it happpens: https://www.dropbox.com/s/0f0shln31x79mh7/Please%20help.avi
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Delete the Fighter Creator folder in your Documents folder.
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Thx it worked :D are there maby starting templates for people who are learning how to use this? that would be really awsome so people will understand it faster
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Do you have a real name for this? What about Fighters-Infinte or Ultimate Combat or something?
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Thx it worked :D are there maby starting templates for people who are learning how to use this? that would be really awsome so people will understand it faster
Yeah, I'm working on releasing some tutorial videos and the resources in the tutorials for you guys to use.
Do you have a real name for this? What about Fighters-Infinte or Ultimate Combat or something?
No, Fighter Creator was all I could come up with lol.
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What is the - in your opinion - biggest feature of Fighter Creator and what are some of the biggest differences to Mugen?
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Fighter Creator offers a high level of flexibility and control without being overly complicated. When being compared to Mugen :
- The game creation process is done completely through an editor.
- You can create your own menus and gamemodes.
- You can setup your own button layouts.
- Game data can be saved, allowing you to add unlockable characters to your games.
- Access to real time image effects allow you to completely alter the look of your games whenever you want.
- You can use sprites that are at whatever resolution your computer supports.
- Support for tag teams.
- Full control over resource loading.
- You can sell whatever you create with Fighter Creator.
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Can you maby please release some of your characters stages etc you already made? a lot of people need templates becus its really difficult for the most of us to start from scratch a tutorial is also good :)
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I expect a community behind this. This may give M.U.G.E.N. some stiff competition.
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Can you maby please release some of your characters stages etc you already made? a lot of people need templates becus its really difficult for the most of us to start from scratch a tutorial is also good :)
Yeah, I'm working on that now.
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Can you maby please release some of your characters stages etc you already made? a lot of people need templates becus its really difficult for the most of us to start from scratch a tutorial is also good :)
Yeah, I'm working on that now.
Do you know when the tutorials/templates will be released?
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Temporary site for Fighter Creator (http://fightercreator.webs.com/), get the latest version at the bottom.
@Carnage, Don't have an exact date, but they should be out later this week or sometime next week. I current;y have someone working on a template for characters and I'm going to be providing resources for menus and stages.
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Please post a video of this in action, gameplay or creating it dont matter.
I know i asked already about a month or so ago.
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Yeah I know, I ran into a couple of problems with the engine while working on those demos, but I think I finally have Fighter Creator working the way I want it to work and so I will try to get them out by either tomorrow or Friday.
List of videos I will be working on :
Title Screen
Character/Stage Selection Screen
Game HUD
Two Characters - With Basic Moves
Versus Gamemode
Two Stages
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I have some Suggestion for this
"
"Staff roll"
"Ranking screen"
"story mode" and "Character unlocker when beating a game with a certain character
'
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There could be a music thing like in Third Strike where the music remixes, or how most of the stages in TS were affected when someone hit the ground.
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@The Abstract, you can already do things like that lol.
@Yotoaemon, you can only control volume and panning of audio but, you can use multiple sound files to give you the same effect.
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Here is the final version of Fighter Creator :
Fighter Creator Download (http://www.mediafire.com/download/j9gk8koltig0n69/Fighter_Creator.msi)
Also, here are a couple of basic videos showing how to get some things working. The quality isn't the best and there aren't any explanations in these videos but, I hope they can still help you guys work the engine a bit better :
Fighter Creator Demos | Character Creation P1 (https://www.youtube.com/watch?v=A_wqx7-Fai0)
Fighter Creator Demos | Character Creation P2 (https://www.youtube.com/watch?v=E5nlY5jys-k)
Fighter Creator Demos | Character Creation P3 (https://www.youtube.com/watch?v=QcyZ2aiyy48)
Fighter Creator Demos | Character Creation P4 (https://www.youtube.com/watch?v=KhduRwinzQE)
Fighter Creator Demos | Stage Creation P1 (https://www.youtube.com/watch?v=jHjAIoi9Tpg)
Fighter Creator Demos | Stage Creation P2 (https://www.youtube.com/watch?v=pGWfAX0zmos)
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Here are the files used in the videos. (https://www.mediafire.com/?gbzbx7x44pa1bex)
[ You will need to replace the Editor app with the one in the download in order to open the project files ]
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Wow! I hope someone who uses this appreciates the effort you put into this. If used properly, it may knock M.U.G.E.N. out of the park.
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Getting ready to release Fighter Creator.
Here is a quick video showing off dynamic day to night shifting using Color Grading. (http://www.youtube.com/watch?v=t-hi5C7R-5k&feature=youtu.be)
Still working on some more tutorials.
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Pretty cool! Can you influence how shadows work like in real time? Like change their scaling and how opaque they are while changing from day to night?
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Yes, shadows are left to the user to add, so you can do whatever you want to them.
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Fighter Creator is now available, get it here. (http://fightercreator.webs.com/)
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Looks great.
Can you loop audio files at certain points (like in Street Fighter) so that it goes on continuously rather than stopping and playing again?
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No, you can only loop from beginning to end.
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Thank you soooo much, impressively useful tool, have no words.
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Your welcome!
I'm still working on some templates to get you guys going, just been a bit busy.
I have a lot of things planned for Fighter Creator like online multiplayer support, 3D and 2.5D support, PhysX, Box2D, 2D Skeletal Animation system, and more but, it all depends on how much support I get,
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CSGames, pls show any video of vs battle. I want to see how it works. If it will be good I'll buy this programm
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Cool. It's been released. Do you mind if I link this in other forums?
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@Nolemociy, I'm going to. I just need time to fully work on it, still adding things to Fighter Creator.
@SageHarpuiaJDJ, No, you can link Fighter Creator to other forums.
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Can u import chars and stages that were made for mugen into this?
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No, it would be impossible because Fighter Creator has a completely different design.
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But u can use all the sprites and art by simply unpacking them and then loading them into fighter creator right?
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Yeah.
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Why doesn't this have it's own section under Beyond Mugen? Let's help this grow!
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Man if this works out I'm gonna switch to Fighter Creator to make my gory Sam Sho game. I'll have to remake all my stages and the entire screenpack but it'll be well worth it. The character creation looks way to easy to pass on.
Is it possible to make Sam Sho style fatalities with Fighter Creator?
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Your welcome!
I'm still working on some templates to get you guys going, just been a bit busy.
I have a lot of things planned for Fighter Creator like online multiplayer support, 3D and 2.5D support, PhysX, Box2D, 2D Skeletal Animation system, and more but, it all depends on how much support I get,
I tihnk if you get the thing on steam, the support for it will grow drastically, but you have to be a little more professional as before.
And you still need your own stage and char for the presentation on steam, they could remove it because of copyright etc.
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Your welcome!
I'm still working on some templates to get you guys going, just been a bit busy.
I have a lot of things planned for Fighter Creator like online multiplayer support, 3D and 2.5D support, PhysX, Box2D, 2D Skeletal Animation system, and more but, it all depends on how much support I get,
I tihnk if you get the thing on steam, the support for it will grow drastically, but you have to be a little more professional as before.
And you still need your own stage and char for the presentation on steam, they could remove it because of copyright etc.
I agree with your post. I want to see this green lit on Steam so that the creator can get more support for his project. He does need to have a better maintained website, however.
I also think it would be a good idea to take requests for features. A lot of people had/have requests for the current Mugen engine but they rarely (if ever) implement them. A service to the customer/user base would definitely garner him more support.
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@vgames, Yes.
@Lichtbringer, Yeah, I still need to find someone to help me with that, just haven't really had the time to look.
@cheers05, The current website is just a temporary place for Fighter Creator, I definitely want to put together something a lot better.
But you guys can request any features you'd like to see in Fighter Creator and I will see if I can add them in or not.
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I would like to see velocity working more like in mugen. From what I've seen in FC, you pretty much set a constant velocity for jumps (And then swap it for a downwards velocity for when you're falling) and the gravity command is just a way to drag everything downwards, even past the floor level.
I don't really have to time to try out the program more but I would like to know more about how it works nowadays because that's pretty much an important point for me if I ever more my game to this engine.
About suggestions, I would really like to be able to use layered music, where I can trigger different songs depending of what happens, and maybe even trigger multiple songs at the same time and individually control the volume of them to create a dynamic soundtrack, like in SFIV.
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I cant run it on my PC lol. I see FIGHTER CREATOR in a window and when it goes fullscreen it freezes. Windows 7 x64, processor with 4 cores, video card 1 Gb
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I want the ability to have particle FX and objects like gibs or blood splats that land on the floor to be able to be spawned by any character. Like a set of global effects that can be called on by any character at any time.
that way all characters can have the same effects for hits or blocks without having to implement them for each character individually.
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would it possible to after you create a stage, screen menu or fighter would you be able to put it into mugen?
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They use totally different file types. It can't import or export to/from mugen. That would take a complete rewrite of his program.
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@Red, That was just a simple system I setup for demonstration purposes. If you want that to work like the way it does in Mugen, then you will have to set it up to work that way. Later today I'm going to post an update for Fighter Creator along with a character template showing you how to achieve something similar to what you are looking for.
I will start to explain how Fighter Creator works when I get the time to do it.
You can use multiple sounds at the same time whenever you want and control how loud they are.
@Nolemociy, Are you running the launcher as an administrator?
@vgames, You can do this by using special effects, I just have to update it to allow you to play multiple iterations of the same effect.
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@CSGames yeah. I'm always doing that
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I keep getting crashes when trying to save projects or when I try to import images when I'm working on a resource but not when I'm in an actual project.
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Ok so I guess u can't save anything because its a demo right? Also can u upscale images after u imported them? Can u just set up your project to upscale everything when u preview the game or run the game? Because I'd hate to have to import one pic at a time just to upscale them. I'd like to be able to import an entire folder of pics and then upscale them. Or just let the game upscale everything when I play it.
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Vote for this on STEAM! Click on his banner in his sig to go there.
Request: I asked about the music loop and you said that it wasn't in your engine. Do you have plans to allow the user to loop certain sections of the music? Basically, have an audio file that starts from the beginning and allow the user to loop a certain section of it so that the song never ends. Might not be on your list of important things to do but that is something that mugen has always lacked.
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Maybe I have a solution for the problem with the looping, as far as I know it is possible to add loop points to Ogg Vorbis files with the right program, I don't know if Fighter Creater supports ogg files right now, but if you add a support for ogg files with loop points it could solve this problem, unless someone has a better solution.
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Vote for this on STEAM! Click on his banner in his sig to go there.
Request: I asked about the music loop and you said that it wasn't in your engine. Do you have plans to allow the user to loop certain sections of the music? Basically, have an audio file that starts from the beginning and allow the user to loop a certain section of it so that the song never ends. Might not be on your list of important things to do but that is something that mugen has always lacked.
Mugen can do music looping nowadays. Both 1.0 and 1.1.
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Thanks guys didn't know this was even implemented. Just tried it for two stages.
Hopefully Fighter Creator can follow suit!
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Fighter Creator Update 1.2
Download (http://www.mediafire.com/download/naa4ah7uadhqqpd/Fighter_Creator_Demo_Version_Update_1.2.7z)
Changes/Additions :
* Fixed a couple of errors with some functions.
* Added support for importing/exporting templates for resources. ( Settings Menu )
* Added support for duplicating frames.
For demo version users.
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@Nolemociy, Okay try deleting the Fighter Creator folder in your documents folder.
@vgames, It was just a bug with saving resources, will re-release update 1.2 with this working.
Images currently can only be upscaled when you are importing them, and you can import and upscale an entire folder of images.
Request: I asked about the music loop and you said that it wasn't in your engine. Do you have plans to allow the user to loop certain sections of the music? Basically, have an audio file that starts from the beginning and allow the user to loop a certain section of it so that the song never ends. Might not be on your list of important things to do but that is something that mugen has always lacked.
This will be coming in the next update, very soon.
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That's great to hear. But I was never even asked whether or not I wanted to upscale the pics in a folder I wanted to import. And after they were imported I was never allowed to select the upscale option when I went to edit the pics. I was only allowed to select the upscale option when I imported a pic one at a time.
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You have the change the import mode before you press the 'Import Images' button. It defaults on normal mode :
Normal Mode - Imports images without upscaling or transparency.
Stage Mode - Imports images with upscaling, no transparency.
Character Mode - Imports images with upscaling and transparency.
HD Sprite - Imports image without upscaling, but with transparency.
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@Nolemociy, Okay try deleting the Fighter Creator folder in your documents folder.
Wow, ty )) it works)
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You have the change the import mode before you press the 'Import Images' button. It defaults on normal mode :
Normal Mode - Imports images without upscaling or transparency.
Stage Mode - Imports images with upscaling, no transparency.
Character Mode - Imports images with upscaling and transparency.
HD Sprite - Imports image without upscaling, but with transparency.
thanks for clearing that up. I should have read up on it more.
why transparency on character mode?
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Because if your sprites have background colors, they will show up in your game, so using transparency will take the first pixel of the image and make that the transparency color.
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Would it be possible to at some point make any color (and more than 1) a transparency color? That would be really useful for alternate costumes.
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Oh ok I got ya now. Thanks.
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@Just No Point, I can add that in. Will be included in the next update.
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To clarify something it should be palette able. In this manner one could even make long hair Ken and short hair Ken via palette by color separating his hair in a way that anything hanging off him could be made invisible via palette.
I'm just now really learning the coding for MUGEN which is why I haven't had time to take this program on a test run. I should take a day and see how much quicker or longer it'd take to get the same results in FC.
I'm really interested in where this program is going!
Just had a thought. If its already a feature ignore me. One of the biggest hurdles to most creators seems to be the sff. That's the file that contains the sprites and sprite order. I presume FC has something similar and that sprites are grouped in it via numbers? Would it be possible to have an import option that could auto group sprites based on a naming template?
In FIghter Factory you can export sprites from the sff and they'll be named "name 000-000" A system to auto group on import based on that could speed up the creation process immensely. And to import by subfolders and create generic groups from each folder.
If you need better examples on what I'm saying I can give some images to show what I mean better.
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@CSGames
It's impressive how many updates you did in this short time. :shocked2:
If you find the time, could you Edit your first post? It would be nice if you at least add the infos about important features that you changed or added, and maybe the little tutorial vids you created, so beginners could find them at the first view and don't have to search the whole topic for it.^^
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Once u buy a copy of this does the program auto update or do u have to install the latest patch manually?
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Working on a massive update that should be ready to go by Monday.
@Just No Point, Yes, I'm going to incorporate the additional transparency effects into palettes.
And FC groups media by folders in abc order. So if you import a folder filled with sprites on your desktop named "standing", FC will create a folder with the same name and place all the sprites in that folder in alphabetical order.
@Lichtbringer, Yeah, I always forget to update the OP with new information, will do that for the next update.
@vgames, Currently, no. But later when I implement the FC Online section on the Start screen, updates will be installed automatically.
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Heya csgames, bet you oversaw this http://mugenguild.com/forum/topics/fighter-creator-engine-sub-forum-159525.0.html
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I'm requesting for tutorial - how to make standing animation? =)) ty
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@GBK, Thanks.
@Nolemociy, Here's a basic tutorial on setting that up. (https://www.youtube.com/watch?v=A_wqx7-Fai0)
Update 2.0 is ready for download on the OP. (http://mugenguild.com/forum/msg.1875354)
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will you do a tutorial on everything character based from standing animation to moves?
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Yes, right now someone is working on a template to help with this.
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Just fixed some issues with Special Effects in Update 2.0, updated the download link to include them.
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Thanks for implementing the sound loop.
Waiting for tutorials so I can make the move over to your engine.
Great work so far!
How far till you start doing the netcode for online play? Long time from now?
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Don't really know yet, but it won't take a long time to get here.
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I think I'm gonna wait to buy a copy of this until you get the program online. I'd really like for it to update itself if I'm gonna pay for it. How long do you think that'll take?
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Not sure when that will be available yet either, just haven't had the time to get to these things yet.
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That's understandable. I'll be waiting for sure.
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Next update will add image adjustment settings :
Upscaled normally with no adjustments
(http://i1075.photobucket.com/albums/w436/CSGames/Wadamoyar_zps30616d29.png) (http://s1075.photobucket.com/user/CSGames/media/Wadamoyar_zps30616d29.png.html)
Upscaled with Fighter Creator with adjustments to color and contrast
(http://i1075.photobucket.com/albums/w436/CSGames/wadamoyan_zpsc67f9417.png) (http://s1075.photobucket.com/user/CSGames/media/wadamoyan_zpsc67f9417.png.html)
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Just noticed that there is a problem with creating frames with the Script processor enabled, will post an update soon after I finish adding a few more features. Let me know if you guys need any help with the Example Project or anything else.
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Fighter Creator - Quick Update - 7/16/15
[ DEMO VERSION UPDATE ]
* Just the example project, can now be opened in the editor using the demo version of Fighter Creator. ( Press the play test button, after loading up the project, to play the example game. )
Includes the updated .exe and Example Project
DOWNLOAD (http://www.mediafire.com/download/lc48d04taz9nu7v/Fighter_Creator_Demo_&_Example_Project_Update.7z)
[ FUTURE WORK ]
Been working on adding support for 3D stages, characters will be coming soon after. Cinematic creation will be getting an overhaul to work more like how you would expect a cinematic editor to work.And I have also been working on a full game with the engine which, a lot of the game's systems will become the default setup for new projects, making it even easier to get a game up and running with the ability to still retool things to your liking.
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Sorry for bothering you, it seems that Fighter Creator V2.0 has been deleted from MediaFire?
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Yeah, the latest version is 3.0.
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At the risk of sounding like a total noob...
The images are gone. "Image not found", for around 7/8ths of the pics there.
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Yeah I know, I delete a lot of the older images of the engine that aren't really needed anymore.
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For those who haven't been following this frequently, will the next update have a nice overview of everything or video for it in general?
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Well I have a thread that contains all of the old updates posted so you can see all of the changes that have occurred since release.
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Fair enough, I'll give it a look.
In the future when the program is more or less complete, will you allow the GUI to be customizable? Paid versions of course.
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I will look into adding support for that.
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Just came up with a new concept that will work much better than templates, will be posting another update before the end of this week.
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Just very quick thoughts from opening it up and trying to work without watching or reading your tutorials. I'm about to do so but these seem like they should be easier for me to find.
I cannot find a way to make this in windowed mode. I'll need to have several windows open spanning 2 monitors I was wanting to move the program to the 2nd screen but couldn't figure out how.
On the subject of my work process. I overlay my video files over Fighter Factory or MUGEN to make sure everything is lining up correctly to the source game. To do so I use a program called GhostWin (http://www.ghostwindows.com/) to make the apps have a transparency. So that's another reason I need to be able to have in in window form.
I couldn't find how to import sprites at all. I was clicking all over the place :P I'm sure it'll be obvious once I watch some videos.
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Yeah, I'm bringing back the 'Fighter Creator Explained' thread so I can post all tutorials and descriptions there.
Currently the program cannot be ran in Windowed mode but, I will updating the UI for this by the end of the week.
Sprite importing was shown in the Character template video, you can grab sprites from folders or, individually : https://youtu.be/NOLMSbt_WWg?t=1m44s (https://youtu.be/NOLMSbt_WWg?t=1m44s)
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Is there any similarity between its engine and 2D Fighter Maker Enterbrain?
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@Beto,
The only similarities between FM and FC is the both are point and click Fighting game creators. Other than that, FC uses a completely different design that gives users much more control over their projects.
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I tried to test the demo, but this error occurred when I tried to open the program
(http://i60.tinypic.com/2ymixis.png)
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@Beto: Make sure you have DirectX 9.0c installed : http://www.microsoft.com/en-us/download/details.aspx?id=34429 (http://www.microsoft.com/en-us/download/details.aspx?id=34429)
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Well, he did not work on my pc, I think it's because of the settings, next year I intend to buy a new one there who knows ?!
I have some more questions, will one day be possible to run it on multiple systems as OpenBOR?
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@Beto: You mean the DirectX installation didn't work? Or you installed the right DirectX version and Fighter Creator still didn't work?
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That's right, he just does not open
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@Beto: Still the same error message or something else?
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There is no message
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@Beto: Try deleting the 'Fighter Creator.fcd', if it exist, located at "Documents\Fighter Creator".
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I have not found, I think it has not
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Was there any showing of the upscaling at work by any chance?
or is that not implemented yet or
May I also suggest a questions & support thread so the main thread doesn't get cluttered with this stuff? Or would the help section suffice next time?
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Images can be upscaled when your adding them to your project, its a checkbox option.
1. Select the media icon, highlighted white, on the side bar to manage media resources :
(http://i.imgur.com/yU7dP5u.jpg)
2. Create a new folder, if one isn't available, by either right clicking on the IMAGES item or by clicking the + button on the middle bar, then right click on the folder and select Add New Image :
(http://i.imgur.com/zZBCHIa.jpg)
3. The Image Dialog will open and the option to upscale your image is highlighted :
(http://i.imgur.com/5WCTO9P.jpg)
4. You can also add and upscale an entire folder of images by clicking the Import Images From Folder instead of Add New Image, which will open a different dialog with upscaling options visible in this image :
(http://i.imgur.com/jI0z7Pk.jpg)
Also, just continue to post your questions in this thread.
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Alright, thanks.
I was wondering how it would look visually to kinda decide if I should go lowres on the character sprites and simply upscale.
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Just been looking at the demo, very impressive, considering i've not been doing anything fighting game wise for a long time i might actually play around with this.
Not sure if this has been mentioned but what about being able to use the real time clock, so eg 25th december the stage could have christmas theme or even set it to all of december to have the stage like that where as other times load other objects, and what about time of day dusk stage at 4-7pm night stage at 7pm -5 am sunrise at 5am-9am etc a lot of possibilities there even a clock on a wall of a stage showing the right time!
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@LyonHrt: Really nice idea, I will add that into the upcoming update.
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How do you make a character?(NEWBIE)
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@_kingxjosh: After I release the next update for the engine, I will be free to create/post a ton of tutorials on every aspect of the engine. So if you could hang on for just a little bit longer, all the help resources you might need will be posted in the Help Section thread.
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Ok, Thanks for the help. Also, will there be support for creating games and releasing them on other systems?(Xbox One, PS4, WII U, 3DS, etc)
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Ok, Thanks for the help. Also, will there be support for creating games and releasing them on other systems?(Xbox One, PS4, WII U, 3DS, etc)
If I recall correctly, this will only support export for commercial projects on PC, but other than that, no, if I'm not wrong. :-\
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@CSGames: Do you mind if I make/post a suggestion list for features here? I'm kinda debating on still using this or switching to Unity, but of course if it's possible to add/make a workaround for the things I'm interested in, then no need to switch.
The list might get long :P
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@Genesis: Sure, post everything.
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I apologize for taking so long.
I've kinda now decided against my list, and I want to ask something different. What are the limits? What can't be done? Where does the engine have a weakness at? I might be wording it odd but hopefully you get the gist of what i'm saying.
This was part of my list, but I still need to ask, how will file encryption be handled? If I were to go the commercial route, I wouldn't want me stuff easily accessible.
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@Genesis: There basically no limits, besides only being able to create fighting games, to what you can create with FC.
For file protection, I am going to try using file blocking, where all of your media files will be stored in a few big files.
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so if i wanted to do a scenario where it's sorta sidescroller that leads into a normal vs match, i probably can't do that then right?
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@Genesis: Actually, you might me able to do something like that depending on how much in depth the side scrolling element is going to be.
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@CSGames: I wasn't thinking anything too crazy, just kind of spawn a mob with individual bars over their heads. Though, maybe I'd try something along the same lines but more complex in a sequel.
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@Genesis: Since the engine is designed for only 4 active characters at a time, you won't be able to have more than 3 enemies on the screen. But, since you can also have multiple objects attached to a single character, you could in fact create a character that uses multiple objects to represent as many enemies as you want. The only hard part would be setting up AI for each enemy, everything else should be easy.
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@CSGames: Ah, so a bit like creating helpers in MUGEN. The "Mob" would be considered one enemy but it spawns extras. and then like you said, comes the AI bit. very good then.
I guess (once again) i wait for the guides. or i should be spriting. that'd be smart
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@Genesis: Yeah, trying to have version 4.0 with a series of guides and tutorials available by the start of next week.
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Sounds good.
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Alright, sorry for the lack of updates. Wanted to get the latest version of Fighter Creator up last week but, I always end up doing more than I originally wanted to do, causing updates to take a bit longer.
But so far the editor has been improved drastically, performance has increased by more than double the previous editor and it will be able to run properly in windowed mode.
Right now I just need to polish up the engine and then version 4.0 will be ready.
And I know all of these updates mean nothing if no one knows how to use the engine, so I'm going to make sure this update releases with as many tutorials as it needs. Just let me know exactly everything you would like to be covered from the basics to characters, stages, game modes, menus, etc. Post everything.
I also want to thank everyone that has voted for Fighter Creator on Steam Greenlight. The engine has been greenlit, but I'm not going to put the engine on Steam until version 4.0 and a collection of tutorials are ready to go.
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Alright, good to hear. Let us see where it goes from here. ;)
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Good to hear about your latest updates CSGames. I would like to use this to create my own fighting game with original art, but I have a question can this program be used to sell a game, for instance sell it on steam? What's your policy?
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@ELECTR0: If you get the commercial edition you will be able to sell whatever, legal content, you create.
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OK cool. I've got some art in the works, but i'll wait till version 4.0 comes out to start messing with the program.
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I'm very excited for the 4.0 update to be honest. I've been trying to recreate a FM2nd game in this engine for a while now, and have been having such a hard time. So being able to actually have some more tutorials/other working on the engine will be fantastic. I was actually wondering how the exporting will work, one of my least favorite things about FM2nd is that when others download your game they have access to edit your files and change the game you worked hard to make. :) I really do love the capabilities of this engine though!
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@SuperKnightAL: When you export your project in Fighter Creator, all of your resource files will be placed in file blocks, preventing other users from accessing your game's files.
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That's fantastic, even more excited now! And thanks for the quick response!
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I hope someone makes something out of Fighter Creator.
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Will there be a guide on how to do certain things in the engine?
(Ex: How to make a character, stage, modes, etc.)
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@_kingxjosh: Yes I will have tutorials ready to cover everything.
Also if anyone is wondering why version 4.0 is taking so long, its because I've been completely rewriting a lot of the engine, won't be much longer though.
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OK, sounds good then
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The Demo version won't open.
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@Emerik Steben-Taillon: What happened? Did you get an error message or something?
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Hello! Any update on version 4.0 or what we can expect from it? ;D
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Yeah, I know it has been a very long time since I've posted anything but, development of the latest update has been going well. Looking to release more details very soon.
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It's good to hear from you. I'd welcome you back in my own way, but I am unsure if this is for M.U.G.E.N. or something else. Also, congratulations on Fighter Creator being Greenlit by the Steam Community.
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Yeah, I know it has been a very long time since I've posted anything but, development of the latest update has been going well. Looking to release more details very soon.
Hello! I just wanted to ask.
Compared to mugen's level and 2d fighter maker's level.
Which is this program closer to in terms of difficulty of using?
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Also,does Fighter Creator have the transparent option like mugen(Fighter Factory 3) had,
to get rid of the black outline around effects?
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@Uche_of_MFG: Thanks!
@Crimson Rot: Closer to 2d Fighter Maker, and yes Fighter Creator supports transparency effects.
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@Uche_of_MFG: Thanks!
@Crimson Rot: Closer to 2d Fighter Maker, and yes Fighter Creator supports transparency effects.
One more question. Do you have any templates ready? Because "the files you used in the video" link
is no longer working.(And were you using the full version in the video?
And does Fighter Creator Support things such as objects rotating around a character?(Basically going from Out - In And Vice versa?
Sorry If I'm Asking to much ^^
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@Crimson Rot: I have to build new templates, since the way the engine works has been changed.
And does Fighter Creator Support things such as objects rotating around a character?(Basically going from Out - In And Vice versa? - Yes
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THANK YOU SO MUCH! ^^(Btw was that the full version in the video?)
щ(ಥДಥщ)
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@Crimson Rot: Yeah, but that was a very old build of Fighter Creator and I'm going to create a whole new set of tutorials and help resources.
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I'm glad you will. Because i have no idea what i'm doing.
(Like, i can't even import images)
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Uhh help? I can't exit the side screens that come up.
Ex: The controller edit screen.
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@Crimson Rot: The next update will fix all of the problems you have and may have with the current version.
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Thanks!
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Fighter Creator 4.0 - News Update
Been a while since I've posted any information on the next update but, the engine and editor has basically been rewritten to fix a lot of bugs and massively improving performance, just have to polish up a few things and the update will be ready soon.
Here's a quick look at the editor:
(http://i.imgur.com/lIZbygE.jpg)
(http://i.imgur.com/HhDY1iF.jpg)
(http://i.imgur.com/Yqqv8tm.jpg)
(http://i.imgur.com/7XKePM1.jpg)
(http://i.imgur.com/gbUiVfN.jpg)
Also added new features and made a lot of improvements to Resource Systems, which allows users to automate a lot of the development process, making game creation with Fighter Creator much easier:
Options -
Allows you to setup switches that users can activate/deactivate to change the way a resource works without having to actually know what variable they're changing.
(http://i.imgur.com/0SnP3kf.jpg)
Predefined Scripts -
Creation and usage has been completely modified. These are now created with a name, description, base script, and parameters. These parameters are all users will see when editing scripts created with the predefined script. So you can set them up to control how the frames in the script can be edited:
(http://i.imgur.com/NrsmZgJ.jpg)
(http://i.imgur.com/Mks296X.jpg) (http://i.imgur.com/ZoQk6eF.jpg)
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quality engine for high-quality games. the main thing that easy to use .
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Any update?
Also, FYI you have some unanswered old comments on Steam.
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@DrStrange: Soon. And the comments have been answered.
@Hell2u: Sorry for the delay, just sent out your copy.
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@CSGames: thanks! great piece of software!
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Cool. Looking forward to it.
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What is the stage making part of this engine like? I would like to.see a demo video of.it.making a stage too.
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Fighter Creator 4.0 - Update 11/24
The latest update is almost ready to go, just have to build the tutorial and example resources and get rid of any bugs that may appear. Once that's done then I will be able to also release the program on Steam.
Here is the final look of the editor:
(http://i.imgur.com/7ppA8DYh.jpg)
(http://i.imgur.com/9RiKptah.jpg)
(http://i.imgur.com/1HwNQGoh.jpg)
(http://i.imgur.com/bGy41A7h.jpg)
(http://i.imgur.com/EDN9S7Rh.jpg)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-32-32-68_zpswnsdtblc.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-32-32-68_zpswnsdtblc.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-32-46-11_zpsugfgj7t7.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-32-46-11_zpsugfgj7t7.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-32-41-86_zpsa8yt8ukg.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-32-41-86_zpsa8yt8ukg.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-35-29-40_zpstsywrb1h.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-35-29-40_zpstsywrb1h.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-35-23-56_zpsjqkd7jy3.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-35-23-56_zpsjqkd7jy3.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-33-56-65_zpsryfdxv0e.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-33-56-65_zpsryfdxv0e.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-33-56-65_zpsryfdxv0e.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-33-56-65_zpsryfdxv0e.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-34-58-27_zpsvbkppc9h.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-34-58-27_zpsvbkppc9h.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-34-38-43_zpseeaxrowc.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-34-38-43_zpseeaxrowc.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-35-20-66_zpszht6fpbn.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-35-20-66_zpszht6fpbn.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-35-17-21_zpswl3nhspy.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-35-17-21_zpswl3nhspy.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-35-33-64_zpsrvv04beh.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-35-33-64_zpsrvv04beh.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-37-07-81_zpstk40w9bn.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-37-07-81_zpstk40w9bn.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-35-40-89_zpsp3bkf8qk.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-35-40-89_zpsp3bkf8qk.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-37-18-03_zpsprhd9ksc.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-37-18-03_zpsprhd9ksc.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-55-35-70_zpswxrpkfgk.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-55-35-70_zpswxrpkfgk.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-37-12-23_zpsaantlu4v.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-37-12-23_zpsaantlu4v.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-55-40-25_zps8iw9agrk.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-55-40-25_zps8iw9agrk.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-55-08-81_zpssmo4qfxr.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-55-08-81_zpssmo4qfxr.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-55-12-56_zpskgejfyrp.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-55-12-56_zpskgejfyrp.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-39-50-44_zpsmmlig4yt.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-39-50-44_zpsmmlig4yt.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-37-42-42_zpssmoow2jh.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-37-42-42_zpssmoow2jh.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-37-56-72_zpsoidjws79.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-37-56-72_zpsoidjws79.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-55-18-21_zpsqg9yz5wy.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-55-18-21_zpsqg9yz5wy.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-39-43-78_zpsfdanrdan.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-39-43-78_zpsfdanrdan.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-55-46-68_zpsn8r0zj8c.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-55-46-68_zpsn8r0zj8c.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-56-35-50_zps9xuv8cpe.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-56-35-50_zps9xuv8cpe.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-57-26-66_zpslhkcf4yw.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-57-26-66_zpslhkcf4yw.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-55-53-92_zpsrqq4qf8r.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-55-53-92_zpsrqq4qf8r.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-58-31-25_zpszgfahfdm.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-58-31-25_zpszgfahfdm.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-57-33-36_zps3cbydroi.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-57-33-36_zps3cbydroi.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-58-25-30_zpsymvuqopj.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-58-25-30_zpsymvuqopj.jpg.html)
(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-58-27-63_zpsfsr4gll5.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-58-27-63_zpsfsr4gll5.jpg.html)(http://i1075.photobucket.com/albums/w436/CSGames/th_FC_Editor_4%202016-11-24%2006-58-39-54_zpsspqx69y4.jpg) (http://s1075.photobucket.com/user/CSGames/media/FC_Editor_4%202016-11-24%2006-58-39-54_zpsspqx69y4.jpg.html)
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looks cool ive been thinking of making a fighter but i cant find a download link anywhere is it still in development?
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@oxMudxo: Yes, Fighter Creator is still being worked on, just been trying to get the engine working as perfectly as possible.
And I removed the download link for the demo and the option to buy the engine because those versions of Fighter Creator are outdated.