
Board: MK vs. SF - Fight for the Universe
[Statedef 7710, rollfwd]
blah
blah
blah
poweradd = ifelse(prevstateno = 7711),0,whatever it's set at ;if it gives you any power, to prevent double power adding in both states
[State 7710,rollfix]
type = ChangeState
trigger1 = vel x > 0 && command = "holdback" && !time
value = 7711
[State 0, PlaySnd]
type = PlaySnd
trigger1 = random < 500 ;You could also use random = [0,499] or random > 499. This would be 50%
value = s200, 5 ;Grunt sound or whatever at 50% chance of playing
trigger1 = movecontact && time = [x,y]where x and y are the start and end of your active frames in your animation.
The only moment you needed Haitch to bury someone and he doesn't.
So sad.