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[Theme Thread] CVS Sprite thread (Read 2975443 times)

Started by Formerly Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#7221  March 27, 2022, 12:17:02 pm
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Great result mate, congratulation, the sprite conversion looks very accurate, also may i ask you wich graphic program you use?
Re: [Theme Thread] CVS Sprite thread
#7222  March 27, 2022, 04:14:09 pm
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Great result mate, congratulation, the sprite conversion looks very accurate, also may i ask you wich graphic program you use?

Photoshop as always.
I think you put too many lines on the hair. The lines in Capcom's sprite are just to show some grey hairs and not for detailing it. Also, for the second sprite, I'm not sure if projecting the arm's shadow on the leg works for the style. And maybe the stance should have both feet planted on the ground?

Other than that I like them a lot.

I thought of it as lines for his tied hair, but you're right. And for the feet I wanted to keep some of the movement impression of the stance animation, which is everything but static, that's why I didn't draw him with his feet planted. Anyways, it's like a dream to hear feedback from you, thanks!
Re: [Theme Thread] CVS Sprite thread
#7223  March 27, 2022, 05:29:52 pm
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Re: [Theme Thread] CVS Sprite thread
#7224  March 27, 2022, 07:06:00 pm
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Just-enough cvs colors Sagat. I tried to make a slight color separation for the scar and pants without passing the 16 colors limit.

I'm starting to think we really need more simplified sprites in this style, if Capcom could pull off spriting terry with just 3 skin colors, we definetely can do better.
Re: [Theme Thread] CVS Sprite thread
#7225  March 27, 2022, 08:33:59 pm
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Maybe is just my eyes tricking me, but I think your Dan sprite looks a little bigger than it should, just a little. Compare the legs with the original CvS Dan, idk, it looks too big imo. But other than that, amazing work!
Re: [Theme Thread] CVS Sprite thread
#7226  March 28, 2022, 07:41:38 am
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And another one.


I'll remake dan, I really messed up the grayscaling there. thanks for the feedback!
Re: [Theme Thread] CVS Sprite thread
#7227  March 28, 2022, 05:28:40 pm
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Great stuff mate, I made Yashiro EX stance in a sort of similar cvs style -
All right ahm, I added more details in the pants and changed the pallette by using brighter shades -
Last Edit: March 28, 2022, 07:14:59 pm by demongorne
Re: [Theme Thread] CVS Sprite thread
#7228  March 29, 2022, 12:14:15 am
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I'm by no means an expert, but I know that you need a mid tone. You have it for the skin but the pants and top need it as well. It can't just be bright, dark, outline.
Re: [Theme Thread] CVS Sprite thread
#7229  March 29, 2022, 12:25:41 am
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I'm by no means an expert, but I know that you need a mid tone. You have it for the skin but the pants and top need it as well. It can't just be bright, dark, outline.

Well, some CvS sprites have just 3 tones, like Athena and Nakoruru (I think Nakoruru in some details has only 2 instead of 3), and some have more than 5, like Rugal. I think there is no rule for that, but yeah, the "essential" would be 4. :P
Re: [Theme Thread] CVS Sprite thread
#7230  March 29, 2022, 01:09:00 am
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It's more about proportions I think.
Spoiler, click to toggle visibilty
Re: [Theme Thread] CVS Sprite thread
#7231  March 29, 2022, 01:35:19 am
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A little bit off-topic, but seeing the discussion about the colors, I remember a guide Eternaga/!E/ETG did a couple years ago with a lot of colors that could be useful:

Re: [Theme Thread] CVS Sprite thread
#7232  March 29, 2022, 02:25:28 am
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Oh my god, yes! I still use that guide to this day! I miss sinhra.com every day. And true, there are exceptions. I've still got a lot to learn
Re: [Theme Thread] CVS Sprite thread
#7233  March 29, 2022, 12:59:33 pm
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Yes in fact i Talked about a"similar" style but not properly cvs, the purpose is to semplify the palette as much as possible to convert a full sff in less time reducing animations issues at the same time.
Last Edit: March 29, 2022, 01:22:26 pm by demongorne
Re: [Theme Thread] CVS Sprite thread
#7234  March 29, 2022, 04:34:49 pm
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A little bit off-topic, but seeing the discussion about the colors, I remember a guide Eternaga/!E/ETG did a couple years ago with a lot of colors that could be useful:



Please, don't use this guide. It's not only inaccurate to how CvS sprites are often shaded, but those colors are awfully way too washed out. If you want proper color and shading reference, just look analyze the source material instead. The only indepth analysis of the style's shading that comes in mind is the IRWT page of it.

Shit
Re: [Theme Thread] CVS Sprite thread
#7235  March 29, 2022, 06:04:13 pm
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Kiwi's site 2dwillneverdie.com is also a excellent source of information about CvS-eque sprites, and different techniques to achieve it! :)
Re: [Theme Thread] CVS Sprite thread
#7236  March 29, 2022, 06:48:43 pm
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Attempt at CVS Chizuru
Re: [Theme Thread] CVS Sprite thread
#7237  March 29, 2022, 07:05:55 pm
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She's incredible! Good going!
Re: [Theme Thread] CVS Sprite thread
#7238  March 29, 2022, 08:06:40 pm
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Re: [Theme Thread] CVS Sprite thread
#7239  March 30, 2022, 12:07:26 am
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Last Edit: May 09, 2022, 05:52:20 am by Jotaro_Joestar
Re: [Theme Thread] CVS Sprite thread
#7240  April 04, 2022, 01:55:56 am
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I need help completing this one. I still can't make the SFV camera angle to fit CVS style, that's why the left arm looks way undetailed.