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(Big Goenitz Update) Rowen's PotS/Infinite Edits (Read 609765 times)

Started by RagingRowen, May 09, 2019, 12:08:30 PM
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Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1001  June 05, 2021, 11:45:04 PM
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Damn, really dig and enjoy the tweaks and updates you did on Axel. Great edit once again Rowen. :)
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1002  June 06, 2021, 12:08:45 AM
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Thank you very much Gui. I'll attend to Project 13 now.

I've added the Flames to the mentioned moves now.
Can't find an easy fix for the Grand Upper FX for the Super Cancels. I'm just using explod references from other PotS chars.
Forgot to patch out the Alpha Counter thing, it's fixed now.
I'm satisfied with the Burst as of now. I don't have any easy additions in mind.

And with that, Axel's updated again.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1003  June 06, 2021, 01:02:12 AM
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Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1004  June 06, 2021, 06:20:56 AM
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Burning Crusher's variants sacrifice distance for damage becuase I didn't make animation variants. And when you say strong and EX Grand Hurricane do you mean the Grand Upper? Becuase that's what I adjusted.
For the Dragon Burst I simply decreased the yAccel.
Ah, ok. Yes I meant Grand Upper. It was 5 am when I posted that feedback and wanted to post it as soon as possible as it was released right before I went to sleep. My bad, but glad you figured it out. And one last thing after testing again:
-I personally think it would sound better if the Knee and Headbutt throw had a strong punch hit sound and with envshake on the last hit.

Also on your readme since you credited me, can you change my name to ZolidSone instead? I'm planning to change my username soon for personal reasons and I like to be referred and credited as that from now on.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1005  June 06, 2021, 08:50:00 AM
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Also on your readme since you credited me, can you change my name to ZolidSone instead? I'm planning to change my username soon for personal reasons and I like to be referred and credited as that from now on.

Fine, I'll do that in the next release. I'll stealth-update it with the hitsound change which was also planned but not added.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1006  June 06, 2021, 06:13:43 PM
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Terry got a recent stealth update.
Multi-Colored Hitsparks were added alongside some changed made in 2020.
I've moved to Karma's version, but I released this as per request by Akito.

This update can be found in the edit folder with my new releases, not the Older Releases section. This will be the case for other updates of old edits.

Ryo also got a mini update adding invincibility to EX Renbuken.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1007  June 06, 2021, 07:08:38 PM
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Thanks for it my friend!
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1008  June 07, 2021, 12:56:51 AM
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Any plans for updates on it? I have some feedback on him that I found after it has been updated:
-The lifebar portrait on the select screen is no longer the default palette (It changed back to (1,1) instead of (1,4) after you saved the SFF again).
-There's no heavy swing sounds on his Buster Punch and Buster Throw.
-The Buster Punch has a blue hitspark instead of a red one and should have a heavy punch hit sound.
-Buster Throw plays the strong ground shockwave and the sound from fightfx alongside the Impact FX when the opponent hits the ground.
-Burn Knuckle has so much excessive dash dust when the EX version doesn't have any (I think there should only be one on the startup).
-The first hit of Rising Tackle has no envshake.
-There's no super jump effect when he leaps during High-Angle Geyser.
-The hitsparks and guard sparks on Power Stream is misaligned.
-There's no landing sound effect on the first landing dust on Rising Force.
-After Jmorphman's Ken latest update, he no longer does the special intro with him. This is what he told me almost a year ago in case you haven't seen it:
That Terry will probably require a patch, not only to fix things to make him recognize Ken correctly, but also to redo the actual animation for said intro (which was reanimated/re-timed to better match CvS2).

I hope you consider before moving on to Karma's version especially the hard work you put into it.

Fine, I'll do that in the next release. I'll stealth-update it with the hitsound change which was also planned but not added.
Thanks for that too. Other than that, I have no other issues to report on him.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1009  June 07, 2021, 01:11:39 AM
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No update plans. I just uploaded the latest version so Akito can complete his roster.
As I've said, I've moved to Karma's and keeping this one for preservation.
May do a small stealth-patch with the intro, but it's just not in my interest.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1010  June 07, 2021, 03:50:44 AM
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No update plans. I just uploaded the latest version so Akito can complete his roster.
As I've said, I've moved to Karma's and keeping this one for preservation.
May do a small stealth-patch with the intro, but it's just not in my interest.
That's a shame. Akito could have benefited with these fixes as some of these didn't appear until after this stealth update (Mostly regarding the lifebar portrait on the select screen and the blue hitspark on the Buster Punch as it's a throw and not a special attack). I can fix them on your behalf as it's not too difficult to do, but Akito gets the say whether he wants it or not.

Luckily you preserve your edits and I can downgrade to the third update instead, which don't have those issues and I'll fix the rest from there. But he will lose out on cancellable Rising Upper and Hit Pause tweaks, which I'm unsure how important is that to Akito.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1011  June 07, 2021, 07:44:38 AM
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Hi, I have the same version of this update. Terry will be added in my full game (news coming soon) and I need him with multicolored sparks.

PS: I sended a PM for you.
Last Edit: June 07, 2021, 07:48:56 AM by Akito
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1012  June 07, 2021, 12:03:37 PM
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Hi, I have the same version of this update. Terry will be added in my full game (news coming soon) and I need him with multicolored sparks.

PS: I sended a PM for you.
So if I had to update Terry in Rowen's behalf, it has to be the fourth one due to the multicolored hitsparks. I usually try to have just red to get them close to the original PotS style on my roster as possible. If not, I don't mind as other PotS creators already have multicolored by default anyway.

Thanks, I'll check it out and PM back what I think.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1013  June 11, 2021, 10:58:58 AM
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Here's the special and super movelist for both versions of Bison:

Normal:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Banish
Bison Warp

Supers:
Mega Psycho Crusher
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Punisher

Final:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Shot
Psycho Field
Bison Warp

Supers:
Psycho Cannon
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Explosion

I disabled Final's special KPN becuase of funkiness with hits from the clones along with the Level 2 Final Psycho Crusher for a lil' balancing.

Here's a small tease of what Final mode is capable of:
https://streamable.com/6wreqz

Spoiler, click to toggle visibilty
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1014  June 11, 2021, 10:16:52 PM
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Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1015  June 11, 2021, 10:33:37 PM
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By the way Meldo said (on the Discord server) that Bison's anim for the Final mode's projectile special is misaligned so you do need to fix that
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1016  June 11, 2021, 10:51:05 PM
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I think he's close enough. He should be done in not too long, maybe even this weekend.

By the way Meldo said (on the Discord server) that Bison's anim for the Final mode's projectile special is misaligned so you do need to fix that

That's fixed.

I don't use Discord (currently). What else of interest has been said on there?
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1017  June 12, 2021, 01:06:08 AM
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That's fixed.

I don't use Discord (currently). What else of interest has been said on there?

That's good. ^w^
Also, not really that much.
Just video & WIP posting.

Still, it's a fairly nice server.
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1018  June 12, 2021, 04:37:35 PM
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Looking forward to this update, looks great so far
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1019  June 12, 2021, 05:41:52 PM
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Here's the special and super movelist for both versions of Bison:

Normal:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Banish
Bison Warp

Supers:
Mega Psycho Crusher
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Punisher

Final:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Shot
Psycho Field
Bison Warp

Supers:
Psycho Cannon
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Explosion

I disabled Final's special KPN becuase of funkiness with hits from the clones along with the Level 2 Final Psycho Crusher for a lil' balancing.

Here's a small tease of what Final mode is capable of:
https://streamable.com/6wreqz

Spoiler, click to toggle visibilty

Great. Once DM7 made two modes (Bison 2 and Shin Bison from SFEX3) according to my request and suggestion. and The outcome was really good but required a final touch. Anyway, I will see what you do with the AI. also I am hyped for Seth update.

The Most Powerful Being!
Re: (Axel Stone) Rowen's PotS/Infinite Edits
#1020  June 12, 2021, 07:38:09 PM
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"Such Heroic Nonsense!"