I've been starting out on my first real attempt at an SNK character, and I wanted to start out with Geese. I thought it would be nice to have another "boss" character in my MUGEN comp, so I'm starting to work on him. I've already made 12 palettes for both his regular and nightmare modes, but this time around I want to interact with the community. Here is a template image of Geese. It would be incredibly epic of you all if you had the time, patience, and will to make some Geese pals. I'll include them in my Geese and credit you all for doing so. That's all. I hope you enjoy this character when I eventually release him.
https://streamable.com/se5yp3his High Counter, supers, and throws are still missing. I'll add some other external mechanic but for now this is what he's at.
I don't know what's with the overusage of the Double Reppuken Projectile (Mainly for the Shippuken) but he looks nice enough as of now.
https://streamable.com/309luoRaging Storm and Deadly Rave are finished. Geese has a few more supers and he will be done, along with a few refinements and AI of course.
https://streamable.com/49kpvdhttps://streamable.com/m5podjRegular Geese is finished. All I need is Nightmare Geese and he is finished. Here is just a showcase of his moves and AI.
JtheSaltyy said, September 19, 2020, 12:07:49 PMRegular Geese is finished. All I need is Nightmare Geese and he is finished. Here is just a showcase of his moves and AI.Ah, sounds like he's coming along well.What's Nightmare Geese's moveset like?
Nightmare Geese will have overall faster movement, a higher defense and attack stat, and modified special moves and super moves. He won’t gain new moves this time around but will instead have modified, more powerful versions of his existing move set. For example, the double reppuken is actually a double reppuken, meaning he shoots 2 reppukens. The Jaei-Ken is now a command grab. The shippuken is much faster, and overall Nightmare Geese will be much stronger and much more powerful than normal Geese, fitting for a final boss.
Will he have the FFWA Raging Dead End or something like the 2K2UM HSDM version?The custom counter super with the explosion is decent but it isn't the same.
For my next character I’ll be doing Shaquille O’Neal. Sounds stupid, but take into account I may have hit my head too hard while playing a basketball game when driving in for a layup. Of course, there’s only one set of sprites to use, and that is the Shaq Fu ones. The problem is that they’re just too small and too low definition to really be fitting of the style of character I am going for. Due to this, I will have to do one of two things. One, I commission someone to make higher quality sprites based off of the Shaq Fu ones, or alternatively buckle in and do them myself. At the moments it’s TBD, so here’s his small portrait. I uploaded this from my phone so it’s a jpeg. As of now I’m still wondering the route that this project will go, but as of now I feel confident that this can be done. This could very well change once I start really getting the scope of this project through my head, so I wouldn’t guarantee this character’s release right now. I’ll update you on the progress as soon as I can. Stay epic everyone.
https://docs.google.com/document/d/19v0nvSRyO0v2MQmTgh4GzoTXZ4F271S3CD0syk0eI9k/editIf you wanted to see an idea of what Shaq’s move set will be, I’ve provided a link to a document that shows you his command normals, throws, specials, and supers. This is how it will be for now. I might make slight changes to these specials later on once I actually put them in practice, but in theory I’m fine with them at the moment.
there is Shaq Fu : A Legend Reborn for Ps4, don't think sprites are ripped I found this cool pic of Shaq under search, those are not how it looks though, the actual game model doesn't look like him
lmao what the fuckIf he doesnt have natural input lag on every single move he does, I'll riot.Good luck