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Miyuki Shiba (Read 3293 times)

Started by Ichida, May 24, 2021, 01:31:38 AM
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Miyuki Shiba
#1  May 24, 2021, 01:31:38 AM
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Last Edit: May 24, 2021, 10:45:29 AM by Ichida
Re: Miyuki Shiba
#2  May 24, 2021, 02:37:37 AM
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This has got to be one of your best chars you made so far IMO! XP

Here's quick feedback for ya: She can air dash twice from both Single Jump and Double Jump.
EDIT: Forgot it was listed in the readme, my bad
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Last Edit: May 24, 2021, 04:15:42 AM by Vocalnoid
Re: Miyuki Shiba
#3  May 24, 2021, 02:41:52 AM
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I feel like those ICE effects could be better, too much pixilation on the bigger ones.

It is a visual thing, so doesn't matter much, but, could probably either pick something of higher resolution {example: Kula XII} or perhaps filter some of these and then clean the edges, so the pixels be less notable {Only for the specials where big ice is required, to not increase the SFF size much}
Re: Miyuki Shiba
#4  May 24, 2021, 03:16:46 AM
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This has got to be one of your best chars you made so far IMO! XP

Here's quick feedback for ya: She can air dash twice from both Single Jump and Double Jump.

This is an intentional customization due to her gameplay mechanics.



I feel like those ICE effects could be better, too much pixilation on the bigger ones.

It is a visual thing, so doesn't matter much, but, could probably either pick something of higher resolution {example: Kula XII} or perhaps filter some of these and then clean the edges, so the pixels be less notable {Only for the specials where big ice is required, to not increase the SFF size much}

Noted. I'll consider using better quality resources in the upcoming characters. Thanks for your feedback.
Re: Miyuki Shiba
#5  May 24, 2021, 10:47:30 AM
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Miyuki has received a quick update.
Quote
Fixed an error where stage's foreground didn't disappear after finishing the opponent by Astral Heat.
Re: Miyuki Shiba
#6  May 24, 2021, 07:42:06 PM
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Onisama!
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Re: Miyuki Shiba
#7  May 24, 2021, 11:56:30 PM
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I found a thing:
Re: Miyuki Shiba
#8  May 25, 2021, 01:31:59 AM
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The FG issue has already been fixed in the lastest update. Hakumen also received an update yesterday in his respective topic.
Re: Miyuki Shiba
#9  May 30, 2021, 06:51:37 AM
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Oni-sama! :3

Amazing work on Miyuki, that's for sure Ichida.
Re: Miyuki Shiba
#10  July 12, 2021, 12:28:36 PM
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Miyuki has received a big update.
Quote
-New Mechanic: Not Over Yet
  -Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
  -Immediately Gain 500 Meter
  -Slowly gain meter overtime
  -Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
  -Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
 -Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
-Stationary, Forward, and air dodges now have less invul time against physical attacks
-Invul time upon air recovery lasts a little longer and control is regained a little sooner
-Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
-Changed default Liedown time to 15 frames
-A red X now appears over the Burst Icon when in a situation where it is not usable
-Added an Invalid Combo Indicator
-General Aesthetic Changes
- Added new mechanic: Guard Reject
  -When the character is guarding an enemy's attack, press "a+b" will immidiately "push" the enemy far away for a distance. This will cost 1000 unit of MUGEN power.
- Added new mechanic: Distortion Drive - Bonus Strike
  -When the "Not Over Yet" mode is activated, sucessfully performing any Distortion Drive will grant the character a random bonus from three
   bonuses below:
     +Critical: Deal an additional 20% damage on the enemy. This amount does stack with the damage scaling system, preventing the character to be OP in some cases.
     +Panicked: Sending the enemy to the "Panicked" status for a period of time ( 500 ticks ). While the bonus is still activated, if the character get hit by the opponent will have a small chance to dodge the next attack automatically.
     +Contact: When this bonus is received, character will be able to cancel the Distortion Drive without losing any power. So instead of 500, the cost will be reduced to completely 0.
     +Astral Heat Indicator: When the character's power bar is full and the enemy's health is below 1/4, this message will pop up. If Astral Heat is used during that time, the message will disappear and won't show up anymore.
Re: Miyuki Shiba
#11  July 12, 2021, 02:49:11 PM
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Quick feedback:
-The opponent has no recovery on 5C and can be constantly spammed (Enough to deal half of the opponent's health).
-That large sliding dust during the startup on her run animation is not needed (I learned on the recent feedback I did on OHMSBY's characters that those particular run animations do not have them and are only used if they dash only).
-The effect of all versions of Freezing Zone is layered incorrectly (I just realized it is behind the opponent and not in front of them when they are hit by it).

That's it.
Re: Miyuki Shiba
#12  July 12, 2021, 03:04:22 PM
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Whoops, thanks for pointing that out.
Also, Miyuki has received a small update.
Quote
-Fixed an error where 5C could be spammed constantly.
-Aesthetic adjustments.
Re: Miyuki Shiba
#13  July 15, 2021, 04:35:31 AM
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Miyuki has received a quick update.
Quote
-Fixed an error where the "Invalid" message didn't pop up for player 2.
Re: Miyuki Shiba
#14  July 18, 2021, 03:41:28 PM
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