So, now I'm getting this message every time Kusanagi goes up against Knuckles8864's Orochi Iori.
Spoiler, click to toggle visibilty
Error detected.
State machine stuck in loop (stopped after 2500 loops): 196 for Kyo Kusanagi
Check your states for infinite ChangeState loops.
Clipboard tail:
Loading cns Constants.cns...OK
Loading cns States/Normal.st...OK
Loading cns States/Special.st...OK
Loading cns States/Super.st...OK
Loading cns States/Helpers.st...OK
Loading cns States/OrochiIori.st...OK
Loading cmd state entry Command.cmd...OK
Loading common states common1.cns...OK
Loading sff SpriteOrochi.sff...OK
Loading anim AnimOrochi.air...OK
Loading snd Sound.snd...OK
Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)(1,7)(1,8)(1,9)(1,10)(1,11)(1,12)OK
SFF v1.01 palette hack engaged.
18206 expressions (4881 on trigger lines)
Character OrochiIori.def loaded OK
New char Iori Yagami loaded into cache: (4/4 cached) Load time: 4050.000ms
Resetting round
Match assets initialized OK
Game loop init
Match loop init
Whenever the match starts, that error message appears. Both Kusanagi and Orochi Iori have their own slots in the roster, and it only happens with those two. Normal/EX Kyo vs Normal/O. Iori and Kusanagi vs Normal Iori don't give me that message at all. I know jack-splat about MUGEN coding so I have no idea what's going on lol
Edit: Another thing I just noticed relating to intros with Orochi Iori, both EX Kyo and Normal Kyo have a flame appear in the air behind him during their intros.
Spoiler: Images in spoiler due to size and such (click to see content)
(https://i.imgur.com/dfxZZiQ.png)
(https://i.imgur.com/UrWyhBk.png)