The Mugen Fighters Guild

M.U.G.E.N Central => Sprite Projects => Topic started by: Mastertkof on October 24, 2021, 08:22:25 PM

Title: MASTERTKOF 3D RIP. Comissions and Free chars
Post by: Mastertkof on October 24, 2021, 08:22:25 PM
FREE CHARS:
ANGEL KOF XIV -> KOF XIII Released:
(https://i.postimg.cc/jjGDY89s/1.gif)
https://www.mediafire.com/file/vzexw3auc1lmtj1/ANGEL_KOF_XIII.7z/file
HOW TO USE:
Spoiler, click to toggle visibilty

Laura released
(https://i.postimg.cc/VvbDf5y2/14.gif)
https://www.mediafire.com/file/oecjdtltdqk2oy3/LAURA.7z/file

COMISSIONS:

RELEASES:
Angel 11/11/2021 -> 
Menat 25'12'2022
Laura 30'12'2021
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Momotaro on October 24, 2021, 09:38:27 PM
Interesting.
And glad to see you're still around even if we have no news of SF3 Sakura.

Your Angel looks good. I first thought the head is big. BUT it fits KOF XIII style, so it looks good.

I would give angel slightly bigger legs. I think she's more muscular than Athena.

Also, seems like her hip area is too "short". I mean the height/length of hip looks not "tall" enough.
Compared to other KOF XIII girls and compared to her classic appearance
Hope you can fix it, because it give strange feeling.

Beside of that, it looks good, particularly the animation.
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on October 24, 2021, 10:03:05 PM
Interesting.
And glad to see you're still around even if we have no news of SF3 Sakura.

Your Angel looks good. I first thought the head is big. BUT it fits KOF XIII style, so it looks good.

I would give angel slightly bigger legs. I think she's more muscular than Athena.

Also, seems like her hip area is too "short". I mean the height/length of hip looks not "tall" enough.
Compared to other KOF XIII girls and compared to her classic appearance
Hope you can fix it, because it give strange feeling.

Beside of that, it looks good, particularly the animation.

we will do 4th assault of course, but is a hard project


this angel is to develop some skills

and nice point, i agree with you, hips and crotch seems better with this adjust

(https://i.postimg.cc/6518rZGk/0.gif)(https://i.postimg.cc/QM2JNPbd/0.gif)
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: PeXXeR on October 24, 2021, 11:35:40 PM
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: NierUZMK94 on October 25, 2021, 02:58:30 AM
What about this?
https://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php (https://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php)
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on October 25, 2021, 07:30:38 AM
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.

"kof xii style based" and is a wip
btw never will reach same level as manual edit, is just a trick to do it fast

What about this?
https://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php (https://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php)

long ago, yes, but is much hours to do it, i will only mimic it on blender with some less polishment

(https://i.postimg.cc/jS02818T/0.gif)(https://www.fightersgeneration.com/np5/kof13/kula-kof13-stance.gif)
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Guillotine on October 25, 2021, 11:37:20 AM
great work. the only issue I see is the shadows on the face give her a harsh  masculine look, I don't know if it's the nature of the model or the lighting, maybe if you can mod it also slightly bigger eyes would help?
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Momotaro on October 25, 2021, 03:20:36 PM
Result is way better.
But I feel like her legs are somewhat short.
And perhaps waist a bit too narrow... (I don't know...)

KOF XIII have shorter upper bodies I think.


Yes, sure it can be a good way to automatise the proccess and have minimal editing after it.
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on October 26, 2021, 03:59:24 AM
great work. the only issue I see is the shadows on the face give her a harsh  masculine look, I don't know if it's the nature of the model or the lighting, maybe if you can mod it also slightly bigger eyes would help?

nice tip
agreed

Result is way better.
But I feel like her legs are somewhat short.
And perhaps waist a bit too narrow... (I don't know...)

KOF XIII have shorter upper bodies I think.


Yes, sure it can be a good way to automatise the proccess and have minimal editing after it.

nice tips too, agreed
will be a shader, this is a paralel project, i can't waste much time outside 4th assault



(https://i.postimg.cc/xTDzk5yt/0.gif)(https://i.postimg.cc/5jd6zR3N/0.gif)(https://www.fightersgeneration.com/np5/kof13/kula-kof13-stance.gif)(https://i.postimg.cc/jS02818T/0.gif)

Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on October 26, 2021, 07:26:21 AM
alpha version done:

(https://i.postimg.cc/LsXyjKMZ/0.gif)



(https://i.postimg.cc/LsXyjKMZ/0.gif)



(https://www.fightersgeneration.com/nx/chars/athena-kof13stance-alt.gif)(https://i.postimg.cc/LsXyjKMZ/0.gif)(https://www.fightersgeneration.com/np9/characters/gifs/leona-kofxii-stance2.gif)(https://i.postimg.cc/LsXyjKMZ/0.gif)(https://www.fightersgeneration.com/np5/kof12/elisabeth-12s.gif)(https://i.postimg.cc/LsXyjKMZ/0.gif)(https://www.fightersgeneration.com/np5/kof12/mature-12s.gif)(https://www.fightersgeneration.com/np5/kof13/vice-kof13-stance.gif)(https://i.postimg.cc/LsXyjKMZ/0.gif)(https://www.fightersgeneration.com/np5/kof13/mai-kof13-stance.gif)(https://i.postimg.cc/LsXyjKMZ/0.gif)(https://www.fightersgeneration.com/np5/kof13/king-kof13-stance.gif)(https://i.postimg.cc/LsXyjKMZ/0.gif)(https://www.fightersgeneration.com/np5/kof13/yuri-kof13-stance.gif)(https://i.postimg.cc/LsXyjKMZ/0.gif)(https://www.fightersgeneration.com/np5/kof13/kula-kof13-stance.gif)(https://i.postimg.cc/y8XqLz5Q/0.gif)


(https://i.postimg.cc/3NP0Rn9Q/supa.gif)(https://i.postimg.cc/fbzbK6rR/p.gif)(https://i.postimg.cc/RCdx1WzK/ww.gif)(https://i.postimg.cc/sxjC4Fc4/t.gif)
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Momotaro on October 26, 2021, 09:23:07 AM
Now, we're talking!
Good update.  Promising!!
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on October 27, 2021, 05:09:33 AM
Now, we're talking!
Good update.  Promising!!

Beta done

(https://i.postimg.cc/V679Mg0H/0.gif)


1.0 (FINAL)   done
(https://i.postimg.cc/NF3fJdJ0/0.gif)(https://i.postimg.cc/50xhJTKr/1.gif)(https://i.postimg.cc/Pqrq33zt/p.gif)
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: │ㄷ ▌ on October 29, 2021, 10:48:05 PM
Here's my take, edited manually. Mostly fixing colors, limiting the palette and few details:

(https://cdn.discordapp.com/attachments/698377689735757904/903732079269920819/Angel_XII_Edit.png)

My suggestion is to do a gray render first because with a professional software you can limit the color amount to 7 tones, which is how KoF XII shading is.

(https://cdn.discordapp.com/attachments/698377689735757904/903732099612311608/Angel_gray.png)

Then I suggest to do a render with a color separation, like the ones you do but with more saturated colors avoiding white/gray/black tones. If you can get it to be pure colors it would be excellent, if not, something similar so you can saturate the palette with the professional software.

(https://cdn.discordapp.com/attachments/698377689735757904/903732118205648968/Angel_Colors.png)

And then what you do is to overlap the gray render with the color separated render.

(https://cdn.discordapp.com/attachments/698377689735757904/903732164963749908/Angel_Fuse.png)

Spoiler, click to toggle visibilty

*The extra renders I suggest are for a more accurate palette. It should ease the issue you have with the renders that have 256 colors. Which is a real issue. My example image should have 42 colors tops (6 separations x 7 tones each).

What is cool about the gray render is that you can manually edit stuff here and there without worrying about the palette. And after that you overlap the color separated render or even better you do a custom CS, with the 3d render as a guide.

Also, the textures would be better if they have more glossiness in the hair, clothes and skin.

The last renders you did have a shading that reminds me more of SF3 style rather than XII, the first versions you did were closer to XII, with a more absolute and simpler shadow. The last version has overlapping shadows, it's more noticeable on her right leg you can see a X shape due the multiple shadows.

(https://cdn.discordapp.com/attachments/698377689735757904/903735842210734140/X.gif)

This project looks promising.
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Aldo on October 30, 2021, 04:42:51 AM
Yeah, this is a rather promising project indeed, with some cleaning and miniman rescaling it could pass for the real thing

│ㄷ ▌result is pretty incredible actually  :o best of luck, fascinating prospect all around
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Kolossoni on October 30, 2021, 11:24:41 AM
I think I said this before, but the only thing that looks "off" are the frames.
They should be a lot fewer than what you have right now if you're going for the XIII look.
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: benhazard on November 02, 2021, 12:43:27 PM
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.

The ability with render modeling is still a desireble part. althougth the extra torture hell mile (Manual post work) would be desible.
Still, it's a ability I want to learn if time wasn't finite. for a good amount of projects, this is a underrated gift. (Like Yumurama for example)

The only thing I think that could be done is keeping only the Key frames to avoid excess.
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on November 03, 2021, 02:22:45 AM
Here's my take, edited manually. Mostly fixing colors, limiting the palette and few details:

(https://cdn.discordapp.com/attachments/698377689735757904/903732079269920819/Angel_XII_Edit.png)

My suggestion is to do a gray render first because with a professional software you can limit the color amount to 7 tones, which is how KoF XII shading is.

(https://cdn.discordapp.com/attachments/698377689735757904/903732099612311608/Angel_gray.png)

Then I suggest to do a render with a color separation, like the ones you do but with more saturated colors avoiding white/gray/black tones. If you can get it to be pure colors it would be excellent, if not, something similar so you can saturate the palette with the professional software.

(https://cdn.discordapp.com/attachments/698377689735757904/903732118205648968/Angel_Colors.png)

And then what you do is to overlap the gray render with the color separated render.

(https://cdn.discordapp.com/attachments/698377689735757904/903732164963749908/Angel_Fuse.png)

Spoiler, click to toggle visibilty

*The extra renders I suggest are for a more accurate palette. It should ease the issue you have with the renders that have 256 colors. Which is a real issue. My example image should have 42 colors tops (6 separations x 7 tones each).

What is cool about the gray render is that you can manually edit stuff here and there without worrying about the palette. And after that you overlap the color separated render or even better you do a custom CS, with the 3d render as a guide.

Also, the textures would be better if they have more glossiness in the hair, clothes and skin.

The last renders you did have a shading that reminds me more of SF3 style rather than XII, the first versions you did were closer to XII, with a more absolute and simpler shadow. The last version has overlapping shadows, it's more noticeable on her right leg you can see a X shape due the multiple shadows.

(https://cdn.discordapp.com/attachments/698377689735757904/903735842210734140/X.gif)

This project looks promising.

Nice points
agreed
(https://i.postimg.cc/KzjL20Nw/0.gif)(https://i.postimg.cc/Px7Dr1Vx/01.gif)


I think I said this before, but the only thing that looks "off" are the frames.
They should be a lot fewer than what you have right now if you're going for the XIII look.

i will let blender generate it so much, to give options to the coder, i know this is too much for the styles, but i preffer to the coder remove it


Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.

The ability with render modeling is still a desireble part. althougth the extra torture hell mile (Manual post work) would be desible.
Still, it's a ability I want to learn if time wasn't finite. for a good amount of projects, this is a underrated gift. (Like Yumurama for example)

The only thing I think that could be done is keeping only the Key frames to avoid excess.

thank you bro... you're always a reference about pixel art edit... of curse it helps, is ot so hard to create shaders, give a try



so, that's a short project
but like so many people are interessed on this sprites, i will refine it more, before render all moves...
keep posting feedback and i will can improve it easiest
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on November 08, 2021, 04:02:23 AM
(https://i.postimg.cc/vT3xFNxX/0.gif)



(https://i.postimg.cc/65ppDS2C/0.gif)(https://www.fightersgeneration.com/nx/chars/athena-kof13stance-alt.gif)(https://www.fightersgeneration.com/np9/characters/gifs/leona-kofxii-stance2.gif)(https://www.fightersgeneration.com/np5/kof12/elisabeth-12s.gif)(https://www.fightersgeneration.com/np5/kof12/mature-12s.gif)(https://www.fightersgeneration.com/np5/kof13/vice-kof13-stance.gif)(https://www.fightersgeneration.com/np5/kof13/mai-kof13-stance.gif)(https://www.fightersgeneration.com/np5/kof13/king-kof13-stance.gif)(https://www.fightersgeneration.com/np5/kof13/yuri-kof13-stance.gif)(https://www.fightersgeneration.com/np5/kof13/kula-kof13-stance.gif)



(https://i.postimg.cc/K8qwf6xf/3.gif)(https://i.postimg.cc/zGzFd7jG/4.gif)(https://i.postimg.cc/02cV1hrw/5.gif)(https://i.postimg.cc/xdRvLzHb/6.gif)(https://i.postimg.cc/SK3M6fRR/7.gif)(https://i.postimg.cc/rmVv9xH6/8.gif)
(https://i.postimg.cc/QxdYnjS7/9.gif)(https://i.postimg.cc/hjh0g1Z1/10.gif)(https://i.postimg.cc/Kv5QPjTL/11.gif)(https://i.postimg.cc/t4kxvVRd/12.gif)(https://i.postimg.cc/NFxdNjKK/13.gif)
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: EgyLynx on November 08, 2021, 09:41:11 AM
Oh my, cool!
Title: Re: Angel KOF XIV 3d rendered on XIII style based shader
Post by: Mastertkof on November 09, 2021, 02:34:41 AM
PALETE ONE DONE
(https://i.postimg.cc/65ppDS2C/0.gif)


more rips:
(https://i.postimg.cc/vHk3pJqK/14.gif)(https://i.postimg.cc/jSfZKMBS/15.gif)(https://i.postimg.cc/CLzcrhND/16.gif)(https://i.postimg.cc/KYyQYnyr/17.gif)(https://i.postimg.cc/76ZRxggt/18.gif)(https://i.postimg.cc/vZRHcm2t/19.gif)(https://i.postimg.cc/CK5F2fRY/20.gif)(https://i.postimg.cc/FRL870W9/21.gif)(https://i.postimg.cc/8cg3Ws9L/22.gif)(https://i.postimg.cc/Hn0Ntd1R/23.gif)(https://i.postimg.cc/QNcvDkKm/24.gif)(https://i.postimg.cc/X73mYGwb/25.gif)(https://i.postimg.cc/TY9SLd9W/26.gif)(https://i.postimg.cc/fRz5S1W2/27.gif)(https://i.postimg.cc/pTFBtHkT/28.gif)(https://i.postimg.cc/y8LjmnkV/29.gif)(https://i.postimg.cc/rpb9bm13/30.gif)(https://i.postimg.cc/g0rDNRZ3/31.gif)(https://i.postimg.cc/RCXKWh8t/32.gif)(https://i.postimg.cc/RVhsFjPM/33.gif)(https://i.postimg.cc/d3YkhkPb/34.gif)(https://i.postimg.cc/vTkK7sXw/35.gif)(https://i.postimg.cc/m2VR9zWQ/36.gif)(https://i.postimg.cc/kMvdr64k/37.gif)(https://i.postimg.cc/yxs4gBfQ/38.gif)(https://i.postimg.cc/NjMtksQZ/39.gif)(https://i.postimg.cc/sXFRz55R/40.gif)(https://i.postimg.cc/3RgQxWZ0/41.gif)






(https://i.postimg.cc/tCDDWPRt/42.gif)(https://i.postimg.cc/vZC00GWX/43.gif)
Title: Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on November 11, 2021, 02:32:16 PM
Angel released. first post updated
Title: Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on November 11, 2021, 07:39:51 PM
amazing kof13 angel!!! i love it, can't wait for more kof 13 styled and SF 3 styled characters to come from you, you improved
Title: Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
Post by: Momotaro on November 11, 2021, 08:58:12 PM
Impressive!
I'll check the sprites...

The question would be, is someone ready to code Angel in such style. :)
Title: Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on November 12, 2021, 07:07:31 AM
amazing kof13 angel!!! i love it, can't wait for more kof 13 styled and SF 3 styled characters to come from you, you improved

thank you bro... dl it and do what you want guys, just credit me


Impressive!
I'll check the sprites...

The question would be, is someone ready to code Angel in such style. :)

oh man... you had an Angel project no? give a try heheeh
thank you...



(https://i.postimg.cc/Kv7JJfDH/IBUKI.gif)(https://i.postimg.cc/65ppDS2C/0.gif)(https://www.fightersgeneration.com/nx/chars/athena-kof13stance-alt.gif)(https://www.fightersgeneration.com/np9/characters/gifs/leona-kofxii-stance2.gif)(https://www.fightersgeneration.com/np5/kof12/elisabeth-12s.gif)(https://www.fightersgeneration.com/np5/kof12/mature-12s.gif)(https://www.fightersgeneration.com/np5/kof13/vice-kof13-stance.gif)(https://www.fightersgeneration.com/np5/kof13/mai-kof13-stance.gif)(https://i.postimg.cc/X7rWZ1hn/IBUKI.gif)(https://www.fightersgeneration.com/np5/kof13/king-kof13-stance.gif)(https://www.fightersgeneration.com/np5/kof13/yuri-kof13-stance.gif)(https://www.fightersgeneration.com/np5/kof13/kula-kof13-stance.gif)




Ibuki on wip
40 frames   12 frames
(https://i.postimg.cc/g26HXKBJ/IBUKI2.gif)(https://i.postimg.cc/hGvMr7sz/IBUKI3.gif)
Title: Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
Post by: Momotaro on November 12, 2021, 09:17:32 AM

Actually, I never really had a plan to code Angel, my first plan was to edit Krunkest404 version to make her a bit more POTS and edit her sprites to match her KOF XIV look.

I'm not good evough to code some advanced character like Angel. I avoid to take on SNK and Capcom character, because fans can be hardcore if your interpretation don't match the exact source character. ^^;

Anyway, I still think your sprites can be used as a base to make some SFF patch for POTSAngel...


Also, your Ibuki is great!
Nice surprise here!

not sure about the shading style in legs area, if compared to Athena...
Perhaps it will be updated...
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on November 15, 2021, 03:05:53 AM
fast rip for a friend of mine

CVS style base LAURA

(https://i.postimg.cc/GtYZx1F9/1.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)

(https://i.postimg.cc/ZqCsLSZZ/2.gif)(https://i.postimg.cc/0NFWWB2S/3.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: vyn on November 15, 2021, 03:54:25 PM
Looks VERY cool.

How does it look at double resolution?
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: FeLo_Llop on November 15, 2021, 07:12:33 PM
As I told you, it's awesome. I do think that Laura there looks a bit smaller than she should, but a VERY GOOD concept!
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on November 16, 2021, 02:10:21 AM
Looks VERY cool.

How does it look at double resolution?

seems like this ones - Palete zero. palete one.

(https://i.postimg.cc/sgstxz4V/like.gif)(https://i.postimg.cc/hGG680Y6/this.gif)


As I told you, it's awesome. I do think that Laura there looks a bit smaller than she should, but a VERY GOOD concept!

let's check it
done:
old->new
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/rsPXBmMn/1.gif)(https://i.postimg.cc/Mp4KZdbz/7.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on November 26, 2021, 08:39:40 AM
Laura Hair physics finally done, releasing soon

(https://i.postimg.cc/hGJtZWdv/3.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on November 26, 2021, 08:43:28 AM
thank you for your hard work!
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on November 29, 2021, 04:29:20 AM
(https://i.postimg.cc/NFzhq1qG/0.gif)(https://i.postimg.cc/7ZYtVXsJ/2.gif)(https://i.postimg.cc/X75Q9pny/1.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: C.v.s The Abstract on November 29, 2021, 12:29:06 PM
i would of like if it was her default outfix but these are amazing! i love what u doing with sakura
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on December 14, 2021, 07:42:47 AM
i would of like if it was her default outfix but these are amazing! i love what u doing with sakura

Thank you

(https://i.postimg.cc/Pqqbrn6G/STAND.gif)(https://i.postimg.cc/2yk5drgT/IDLE.gif)(https://i.postimg.cc/Y23tHcmf/TAUNT.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Diek Stiekem on December 14, 2021, 08:02:50 PM
I love the look of these CVS style ones.
This method seems very promising in adding newer 3d era characters into the CVS fray :)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on December 16, 2021, 04:07:22 AM
I love the look of these CVS style ones.
This method seems very promising in adding newer 3d era characters into the CVS fray :)

i think it can at least help´
(https://i.postimg.cc/ZY9JpPgj/JUMP.gif)(https://i.postimg.cc/6pKKkkQ1/STUN.gif)(https://i.postimg.cc/nV6pkjfx/WALK-BACK.gif)(https://i.postimg.cc/SNCqtSmM/WALK-FOWARD.gif)(https://i.postimg.cc/rw9TMf0y/WIN.gif)(https://i.postimg.cc/s2DrX57Y/WIN2.gif)(https://i.postimg.cc/52pSpWTJ/CROUCH.gif)(https://i.postimg.cc/nLzYPwfD/CROUCHING.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on December 21, 2021, 07:15:25 PM
(https://i.postimg.cc/L4LhHssv/DASH-BACK.gif)(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/sDzx1RQz/JUMP-BACK.gif)(https://i.postimg.cc/HksL449P/JUMP-FRONT.gif)(https://i.postimg.cc/T373kLk2/LANDING.gif)(https://i.postimg.cc/hGXPNDwL/RECOVERY.gif)(https://i.postimg.cc/SxvmL0sJ/TIME-OVER2.gif)(https://i.postimg.cc/sxrjBp2m/TURN.gif)(https://i.postimg.cc/NMTGfNQL/TURN-CROUCHING.gif)(https://i.postimg.cc/GtxcvH8C/WALK-FRONT.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: RagingRowen on December 21, 2021, 07:25:41 PM
This seems good but I dunno why you didn't use her default costume.
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on December 21, 2021, 11:57:16 PM
This seems good but I dunno why you didn't use her default costume.
Thank you. i used Bonita cause i think it fits her better, and is more "brazillian" anyway i preffer this outfit, and will use it to show a CVS char on my shaders, Laura is not a comission, will become free after i rip all moves
(https://i.postimg.cc/Dfqs2BSH/THROW-SCAPE.gif)(https://i.postimg.cc/Wp7TnkDx/DOWN.gif)(https://i.postimg.cc/YCTH9NVL/GETUP.gif)(https://i.postimg.cc/rFFcYwxs/GETUP-STUN.gif)(https://i.postimg.cc/0jtgq7DQ/START.gif)(https://i.postimg.cc/Qt3Zg8jX/THROW-1.gif)(https://i.postimg.cc/qqBfY1tS/THROW-2.gif)(https://i.postimg.cc/kg2CqYjd/THROW-ATTEMPT.gif)(https://i.postimg.cc/rpWLt0Xn/WIN1.gif)(https://i.postimg.cc/rmNXQBp5/WIN2.gif)

EDIT:
(https://i.postimg.cc/gc623YtR/SA.gif)(https://i.postimg.cc/brjcxjdH/SA2.gif)(https://i.postimg.cc/mgrxNjZq/SA3.gif)(https://i.postimg.cc/tRd8KwYw/SA4.gif)(https://i.postimg.cc/q7t9W73x/SA5.gif)(https://i.postimg.cc/8cb3LJ2N/SA6.gif)(https://i.postimg.cc/4NsRnZDX/SA7.gif)(https://i.postimg.cc/dVNbWCL0/SA8.gif)(https://i.postimg.cc/j5PBdkvW/SA9.gif)(https://i.postimg.cc/6QDDKNVJ/SELECT-LOOP.gif)(https://i.postimg.cc/nrxgsYw3/SELECTED.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on December 24, 2021, 03:23:10 AM
can't wait for laura!
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on December 24, 2021, 03:03:29 PM
can't wait for laura!

Thank you
(https://i.postimg.cc/kG3wG7S8/1.gif)(https://i.postimg.cc/nrGKLBpb/10.gif)(https://i.postimg.cc/tJ3kV8dc/2.gif)(https://i.postimg.cc/T2gCSW8c/7.gif)(https://i.postimg.cc/3JhnHJYQ/8.gif)(https://i.postimg.cc/Xqbc3QMk/9.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: FeLo_Llop on December 24, 2021, 05:44:48 PM
Looks awesome!!
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: DeathScythe on December 24, 2021, 06:30:13 PM
Looking really good! I'm curious if this is just the 3D model with a 2D shader or if there is any retouch to the sprites?
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on December 24, 2021, 07:54:44 PM
Thank you
(https://i.postimg.cc/kG3wG7S8/1.gif)(https://i.postimg.cc/nrGKLBpb/10.gif)(https://i.postimg.cc/tJ3kV8dc/2.gif)(https://i.postimg.cc/T2gCSW8c/7.gif)(https://i.postimg.cc/3JhnHJYQ/8.gif)(https://i.postimg.cc/Xqbc3QMk/9.gif)

Great! I personally have no problem with the alternate costume.
It still can be easily edited to regular clothes by pixel work.
The opposite would have been harder.

I like the bonita version... ^^
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on December 30, 2021, 02:18:19 AM
Looks awesome!!
thank you Felo

Looking really good! I'm curious if this is just the 3D model with a 2D shader or if there is any retouch to the sprites?

any retouch, this is the frame that blender renders, just with a indexed palete, thank you

Thank you
(https://i.postimg.cc/kG3wG7S8/1.gif)(https://i.postimg.cc/nrGKLBpb/10.gif)(https://i.postimg.cc/tJ3kV8dc/2.gif)(https://i.postimg.cc/T2gCSW8c/7.gif)(https://i.postimg.cc/3JhnHJYQ/8.gif)(https://i.postimg.cc/Xqbc3QMk/9.gif)

Great! I personally have no problem with the alternate costume.
It still can be easily edited to regular clothes by pixel work.
The opposite would have been harder.

I like the bonita version... ^^

thank you, me too, bonita seems more brazilian to me


(https://i.postimg.cc/JhzJXkff/1.gif)(https://i.postimg.cc/FH9JtSHY/10.gif)(https://i.postimg.cc/C5TzcB2L/11.gif)(https://i.postimg.cc/pdrhrt8x/12.gif)(https://i.postimg.cc/1tLNbY8S/2.gif)(https://i.postimg.cc/qRt3bdMQ/3.gif)(https://i.postimg.cc/6qnGKLZv/4.gif)(https://i.postimg.cc/4xBHX3YB/5.gif)(https://i.postimg.cc/8k6vLDYz/6.gif)(https://i.postimg.cc/fbP30gjd/7.gif)(https://i.postimg.cc/1tN80cJj/8.gif)(https://i.postimg.cc/BQ51wp4W/9.gif)

(https://i.postimg.cc/X7Yxr4GD/0.gif)(https://i.postimg.cc/qBjxVSbc/1.gif)(https://i.postimg.cc/fTyjwCpG/2.gif)(https://i.postimg.cc/52H3mgmB/3.gif)(https://i.postimg.cc/g08HC0Qr/4.gif)(https://i.postimg.cc/vBytbswh/5.gif)(https://i.postimg.cc/d19m0xqY/6.gif)(https://i.postimg.cc/2y8dL76B/7.gif)(https://i.postimg.cc/hvyLLQzZ/8.gif)(https://i.postimg.cc/CL2CdDVz/9.gif)

(https://i.postimg.cc/PqhcSbGJ/1.gif)(https://i.postimg.cc/cJXDTVMk/10.gif)(https://i.postimg.cc/C15c2mch/11.gif)(https://i.postimg.cc/bJ5mfk5Q/12.gif)(https://i.postimg.cc/3r4T4B3Q/13.gif)(https://i.postimg.cc/VvbDf5y2/14.gif)(https://i.postimg.cc/Dmk58Fn0/15.gif)(https://i.postimg.cc/qBPd837h/16.gif)(https://i.postimg.cc/GmnSpPmK/2.gif)(https://i.postimg.cc/FRH649HQ/3.gif)(https://i.postimg.cc/RFpDCjWJ/4.gif)(https://i.postimg.cc/D0WYSBGj/5.gif)(https://i.postimg.cc/mg3p1ccs/6.gif)(https://i.postimg.cc/sxtH779V/7.gif)(https://i.postimg.cc/Dz2jr2sb/8.gif)(https://i.postimg.cc/65vmwbtT/9.gif)(https://i.postimg.cc/76DkTCn8/mmmmh.gif)

i think is done, but let me know if lack some moves

released on first post

Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: walt on December 30, 2021, 11:14:58 PM
This is amazing. All your work is paying off in a splendid way. Can't wait for someone to polish the face on the low resolution sprites for Laura, she looks freaking great
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on December 31, 2021, 12:09:50 AM
It confirmed what I thought.
Your work is incredible!

I sincerely hope they will find a good use in an actual character.
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Thedge on December 31, 2021, 04:38:55 AM
Impressive indeed, great work masterkof!
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: 9mb on December 31, 2021, 05:39:13 AM
cool :2thumbsup:
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 01, 2022, 12:27:23 AM
This is amazing. All your work is paying off in a splendid way. Can't wait for someone to polish the face on the low resolution sprites for Laura, she looks freaking great

thank you bro. if someone do a good face and a good reduce of framerate, of course this base will help very much to speed up a char creation

It confirmed what I thought.
Your work is incredible!

I sincerely hope they will find a good use in an actual character.

i'd play with a Laura like that, and put on my mugen btw
thank you very much Ned

Impressive indeed, great work masterkof!

thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style


cool :2thumbsup:

thanks man....





Let's continue the rips, and now, i finished my maximum separated template for CVS chars


(https://i.postimg.cc/XvLCwSVN/0.gif)(https://i.postimg.cc/rsPXBmMn/1.gif)(https://i.postimg.cc/rmYRP10v/alpha.gif)(https://i.postimg.cc/j2wn0DyC/guile.gif)(https://i.postimg.cc/sxkQV3Jm/SF2.gif)(https://i.postimg.cc/xjhbGPSm/SF2-V-SWIMSUIT.gif)(https://i.postimg.cc/KvT30gZH/SF2-V-UNIFORM.gif)(https://i.postimg.cc/CxHBgTnC/SF2-V-UNIFORM2.gif)(https://i.postimg.cc/s2jBf65k/SF2-V-UNIFORM3.gif)(https://i.postimg.cc/zXdKQH6w/SF2-V-UNIFORM4.gif)(https://i.postimg.cc/qRYgLpWr/sfv.gif)(https://i.postimg.cc/y62k3hMb/sf2c.gif)(https://i.postimg.cc/28v3Qbm8/sf2c2.gif)(https://i.postimg.cc/Qd3C08xg/sf2s.gif)(https://i.postimg.cc/KYMyVVcP/ooop.gif)





Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on January 01, 2022, 07:13:05 AM
im waiting for laura but now im waiting for cammy now!
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Lichtbringer on January 01, 2022, 09:26:55 AM
Let's continue the rips, and now, i finished my maximum separated template for CVS chars

This Cammy color seperation is just Epic. Ö_Ö
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on January 01, 2022, 12:49:11 PM

Great work with Cammy...
But I feel something a bit off in her body proportions... Of course, I have nothing against meaty legs...
But something is strange in her chest, hips, upper thighs...

EDIT : lazy edit I tried to fix stuffs. Not perfectly satisfied either.
(https://i.imgur.com/JqbR3p7.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 01, 2022, 03:26:30 PM
im waiting for laura but now im waiting for cammy now!

Laura is already released on first post. Enjoy.

Let's continue the rips, and now, i finished my maximum separated template for CVS chars

This Cammy color seperation is just Epic. Ö_Ö

Thank you man, i want to get all possibilities that i can produce about diferente clothes
sf2 victory anime leotard, swimsuit and batlesuit
sf2 super nintendo censored legs
sfalpha and 2, 4 and 5, some custom paletes, and other possibilities


Great work with Cammy...
But I feel something a bit off in her body proportions... Of course, I have nothing against meaty legs...
But something is strange in her chest, hips, upper thighs...

EDIT : lazy edit I tried to fix stuffs. Not perfectly satisfied either.
(https://i.imgur.com/JqbR3p7.gif)

(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/rsPXBmMn/1.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on January 01, 2022, 03:49:33 PM
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on January 01, 2022, 04:15:39 PM
i think laura is missing her Idle sprites i just see Idle2 folder...?
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 01, 2022, 04:22:27 PM
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif) (https://i.postimg.cc/rsPXBmMn/1.gif)
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)(https://i.postimg.cc/w3K87fM5/cvs-palete.gif)

i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)







Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on January 01, 2022, 04:47:18 PM
its just the stance/idel sprites, i see everything but the stance folder, stance sprites
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 01, 2022, 05:24:26 PM
its just the stance/idel sprites, i see everything but the stance folder, stance sprites

ok, is here!

(https://i.postimg.cc/VstbHSwp/OEPA.gif)
https://www.mediafire.com/file/kimroibbfxo2rl9/STAND.7z/file
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on January 01, 2022, 05:29:49 PM
all right thank you so much...keep up the good work!
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on January 01, 2022, 05:36:11 PM
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif) (https://i.postimg.cc/rsPXBmMn/1.gif)
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)(https://i.postimg.cc/w3K87fM5/cvs-palete.gif)

i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)

Yes, hip area looks better now, I think.
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 01, 2022, 05:52:10 PM
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif) (https://i.postimg.cc/rsPXBmMn/1.gif)
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)(https://i.postimg.cc/w3K87fM5/cvs-palete.gif)

i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)

Yes, hip area looks better now, I think.

i think it fits
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)

Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Nexus Games on January 01, 2022, 06:00:11 PM
Cammy's legs are good here, the right size
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Flowrellik on January 01, 2022, 06:19:35 PM
Wow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on January 01, 2022, 06:31:40 PM
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif) (https://i.postimg.cc/rsPXBmMn/1.gif)
(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)(https://i.postimg.cc/w3K87fM5/cvs-palete.gif)

i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)

Yes, hip area looks better now, I think.

i think it fits
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)

Yes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 01, 2022, 06:48:13 PM
Cammy's legs are good here, the right size

thank you bro

Wow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?

full rip, the work is on create a shader, recreate texture maps to simulate pixelart, adjust sizes, rip motions is more repeated clicks than work
real job is create the scene, rip moves is the easiest part


Yes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites

i can, but idk if i like it like that

(https://i.postimg.cc/nrD1TZYm/bbbbbbbb.gif) (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)


old
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)

like you said
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/nrD1TZYm/bbbbbbbb.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)

Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on January 01, 2022, 09:52:07 PM
Cammy's legs are good here, the right size

thank you bro

Wow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?

full rip, the work is on create a shader, recreate texture maps to simulate pixelart, adjust sizes, rip motions is more repeated clicks than work
real job is create the scene, rip moves is the easiest part


Yes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites

i can, but idk if i like it like that

(https://i.postimg.cc/nrD1TZYm/bbbbbbbb.gif) (https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)


old
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/T1XW0Q5Q/aaaaa.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)

like you said
(https://www.fightersgeneration.com/characters/cammy-ssf2-stance1.gif)(https://www.fightersgeneration.com/characters/cammy-s1.gif)(https://i.postimg.cc/nrD1TZYm/bbbbbbbb.gif)
(https://www.fightersgeneration.com/np7/char/gifs/chun-sf2-stance.gif)(https://www.fightersgeneration.com/characters/chun-mvc-stance.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)

Yes, the result is strange as well...
I don't know what have been changed fron SFV model, but there is something strange here to me.

I did some test with compressed (smaller) upper body, and it somewhat looked pretty ok, but I didn't saved the sprite correctly.

I should stop asking to fix it, because, otherwise you cannot progress.^^;
I just feel like this kind of proportions is something I vever saw in any Street Fighter girl.

Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 01, 2022, 10:37:34 PM
Yes, the result is strange as well...
I don't know what have been changed fron SFV model, but there is something strange here to me.

I did some test with compressed (smaller) upper body, and it somewhat looked pretty ok, but I didn't saved the sprite correctly.

I should stop asking to fix it, because, otherwise you cannot progress.^^;
I just feel like this kind of proportions is something I vever saw in any Street Fighter girl.

np, i'm not riping moves to cammy yet, and rip moves is something like 4-8 hours, depends of physics and computer
btw i can't understand what are you trying to said

(https://i.postimg.cc/FsxRLn3L/IDLE-2.gif)(https://i.postimg.cc/QMFmVfDg/CVS9.gif)(https://i.postimg.cc/Xv3LBkxb/I.gif)(https://www.fightersgeneration.com/characters/chunli-cvs2-stance.gif)(https://i.postimg.cc/nrD1TZYm/bbbbbbbb.gif)(https://www.fightersgeneration.com/characters2/maki-cvs2-stance.gif)(https://www.fightersgeneration.com/characters2/mai-cvs2-stance.gif)(https://www.fightersgeneration.com/characters4/vice-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters4/yuri-cvs-stancefix.gif)(https://www.fightersgeneration.com/characters2/king-cvs.gif)(https://www.fightersgeneration.com/characters2/nako-cvs-stance.gif)(https://www.fightersgeneration.com/characters/x-athena-cvs2.gif)
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on January 01, 2022, 11:55:26 PM
Ok, no problem.
You do a good work.
Just continue.
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Thedge on January 04, 2022, 09:37:19 PM
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style
Funny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Mastertkof on January 04, 2022, 11:00:01 PM
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style
Funny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.

sure, we can reach something that we only need to change the face, and some minor bugs
(https://i.postimg.cc/J4xXzzTq/KOF-LAURA.gif)(https://i.postimg.cc/vmrbGch8/KOF-LAURA2.gif)
Title: Re: MASTERTKOF 3D RIP. Comissions and Free chars
Post by: videoman on January 06, 2022, 11:15:14 AM
Speaking of KOF could you also convert Zarina from KOF XIV I can give you the 3d model here.

https://www.deviantart.com/pharaohillusion/art/KOF-XIV-Zarina-XNALara-XPS-781476149
Title: Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
Post by: Momotaro on January 06, 2022, 05:59:40 PM
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style
Funny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.

sure, we can reach something that we only need to change the face, and some minor bugs
(https://i.postimg.cc/J4xXzzTq/KOF-LAURA.gif)(https://i.postimg.cc/vmrbGch8/KOF-LAURA2.gif)

Laura Kof base looks very good!
Title: Re: MASTERTKOF 3D RIP. Comissions and Free chars
Post by: Mastertkof on January 10, 2022, 02:35:03 PM
Speaking of KOF could you also convert Zarina from KOF XIV I can give you the 3d model here.

https://www.deviantart.com/pharaohillusion/art/KOF-XIV-Zarina-XNALara-XPS-781476149
3d model is easy to get, the hard part on kof is rip anims



thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style
Funny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.

sure, we can reach something that we only need to change the face, and some minor bugs
(https://i.postimg.cc/J4xXzzTq/KOF-LAURA.gif)(https://i.postimg.cc/vmrbGch8/KOF-LAURA2.gif)

Laura Kof base looks very good!

thanks
Title: Re: MASTERTKOF 3D RIP. Comissions and Free chars
Post by: walt on January 20, 2022, 07:15:01 PM
Ok, this idea just hit me - The conversion from 3D models has the complication that one needs to redraw faces in 2D with artistic direction.

KUKRI doesn't need a face redraw because his face doesn't show, so he could be close to a direct port from KOF XIV into 2D