YesNoOk
avatar

MASTERTKOF 3D RIP. Comissions and Free chars (Read 114898 times)

Started by Mastertkof, October 24, 2021, 08:22:25 PM
Share this topic:
MASTERTKOF 3D RIP. Comissions and Free chars
#1  October 24, 2021, 08:22:25 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
FREE CHARS:
ANGEL KOF XIV -> KOF XIII Released:

https://www.mediafire.com/file/vzexw3auc1lmtj1/ANGEL_KOF_XIII.7z/file
HOW TO USE:
Spoiler, click to toggle visibilty

Laura released

https://www.mediafire.com/file/oecjdtltdqk2oy3/LAURA.7z/file

COMISSIONS:

RELEASES:
Angel 11/11/2021 -> 
Menat 25'12'2022
Laura 30'12'2021
Last Edit: January 04, 2022, 03:11:21 PM by Mastertkof
Re: Angel KOF XIV 3d rendered on XIII style based shader
#2  October 24, 2021, 09:38:27 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Interesting.
And glad to see you're still around even if we have no news of SF3 Sakura.

Your Angel looks good. I first thought the head is big. BUT it fits KOF XIII style, so it looks good.

I would give angel slightly bigger legs. I think she's more muscular than Athena.

Also, seems like her hip area is too "short". I mean the height/length of hip looks not "tall" enough.
Compared to other KOF XIII girls and compared to her classic appearance
Hope you can fix it, because it give strange feeling.

Beside of that, it looks good, particularly the animation.
Re: Angel KOF XIV 3d rendered on XIII style based shader
#3  October 24, 2021, 10:03:05 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Interesting.
And glad to see you're still around even if we have no news of SF3 Sakura.

Your Angel looks good. I first thought the head is big. BUT it fits KOF XIII style, so it looks good.

I would give angel slightly bigger legs. I think she's more muscular than Athena.

Also, seems like her hip area is too "short". I mean the height/length of hip looks not "tall" enough.
Compared to other KOF XIII girls and compared to her classic appearance
Hope you can fix it, because it give strange feeling.

Beside of that, it looks good, particularly the animation.

we will do 4th assault of course, but is a hard project


this angel is to develop some skills

and nice point, i agree with you, hips and crotch seems better with this adjust

Last Edit: October 24, 2021, 11:09:16 PM by Mastertkof
Re: Angel KOF XIV 3d rendered on XIII style based shader
#4  October 24, 2021, 11:35:40 PM
  • *****
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.
Re: Angel KOF XIV 3d rendered on XIII style based shader
#5  October 25, 2021, 02:58:30 AM
    • Germany
Re: Angel KOF XIV 3d rendered on XIII style based shader
#6  October 25, 2021, 07:30:38 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.

"kof xii style based" and is a wip
btw never will reach same level as manual edit, is just a trick to do it fast

What about this?
https://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/index.php

long ago, yes, but is much hours to do it, i will only mimic it on blender with some less polishment

Re: Angel KOF XIV 3d rendered on XIII style based shader
#7  October 25, 2021, 11:37:20 AM
  • avatar
  • **
great work. the only issue I see is the shadows on the face give her a harsh  masculine look, I don't know if it's the nature of the model or the lighting, maybe if you can mod it also slightly bigger eyes would help?
Re: Angel KOF XIV 3d rendered on XIII style based shader
#8  October 25, 2021, 03:20:36 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Result is way better.
But I feel like her legs are somewhat short.
And perhaps waist a bit too narrow... (I don't know...)

KOF XIII have shorter upper bodies I think.


Yes, sure it can be a good way to automatise the proccess and have minimal editing after it.
Re: Angel KOF XIV 3d rendered on XIII style based shader
#9  October 26, 2021, 03:59:24 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
great work. the only issue I see is the shadows on the face give her a harsh  masculine look, I don't know if it's the nature of the model or the lighting, maybe if you can mod it also slightly bigger eyes would help?

nice tip
agreed

Result is way better.
But I feel like her legs are somewhat short.
And perhaps waist a bit too narrow... (I don't know...)

KOF XIII have shorter upper bodies I think.


Yes, sure it can be a good way to automatise the proccess and have minimal editing after it.

nice tips too, agreed
will be a shader, this is a paralel project, i can't waste much time outside 4th assault





Last Edit: October 26, 2021, 04:54:17 AM by Mastertkof
Re: Angel KOF XIV 3d rendered on XIII style based shader
#10  October 26, 2021, 07:26:21 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
alpha version done:












Last Edit: October 26, 2021, 08:38:10 AM by Mastertkof
Re: Angel KOF XIV 3d rendered on XIII style based shader
#11  October 26, 2021, 09:23:07 AM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Now, we're talking!
Good update.  Promising!!
Re: Angel KOF XIV 3d rendered on XIII style based shader
#12  October 27, 2021, 05:09:33 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Last Edit: October 27, 2021, 08:29:23 AM by Mastertkof
Re: Angel KOF XIV 3d rendered on XIII style based shader
#13  October 29, 2021, 10:48:05 PM
  • ***
Here's my take, edited manually. Mostly fixing colors, limiting the palette and few details:



My suggestion is to do a gray render first because with a professional software you can limit the color amount to 7 tones, which is how KoF XII shading is.



Then I suggest to do a render with a color separation, like the ones you do but with more saturated colors avoiding white/gray/black tones. If you can get it to be pure colors it would be excellent, if not, something similar so you can saturate the palette with the professional software.



And then what you do is to overlap the gray render with the color separated render.



Spoiler, click to toggle visibilty

*The extra renders I suggest are for a more accurate palette. It should ease the issue you have with the renders that have 256 colors. Which is a real issue. My example image should have 42 colors tops (6 separations x 7 tones each).

What is cool about the gray render is that you can manually edit stuff here and there without worrying about the palette. And after that you overlap the color separated render or even better you do a custom CS, with the 3d render as a guide.

Also, the textures would be better if they have more glossiness in the hair, clothes and skin.

The last renders you did have a shading that reminds me more of SF3 style rather than XII, the first versions you did were closer to XII, with a more absolute and simpler shadow. The last version has overlapping shadows, it's more noticeable on her right leg you can see a X shape due the multiple shadows.



This project looks promising.





Re: Angel KOF XIV 3d rendered on XIII style based shader
#14  October 30, 2021, 04:42:51 AM
  • avatar
  • ******
  • Staying Alive
    • Panama
Yeah, this is a rather promising project indeed, with some cleaning and miniman rescaling it could pass for the real thing

│ㄷ ▌result is pretty incredible actually  :o best of luck, fascinating prospect all around
Chilling
Re: Angel KOF XIV 3d rendered on XIII style based shader
#15  October 30, 2021, 11:24:41 AM
  • ***
  • 하나뿐인 한국인 대표
  • Ambassador of MugenRevival
    • South Korea
    • sites.google.com/view/kolossoni-mugen
I think I said this before, but the only thing that looks "off" are the frames.
They should be a lot fewer than what you have right now if you're going for the XIII look.
Re: Angel KOF XIV 3d rendered on XIII style based shader
#16  November 02, 2021, 12:43:27 PM
  • **
  • Some stuff, Skyrim, Doom, RE3, amateur pixelartist
Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.

The ability with render modeling is still a desireble part. althougth the extra torture hell mile (Manual post work) would be desible.
Still, it's a ability I want to learn if time wasn't finite. for a good amount of projects, this is a underrated gift. (Like Yumurama for example)

The only thing I think that could be done is keeping only the Key frames to avoid excess.
Re: Angel KOF XIV 3d rendered on XIII style based shader
#17  November 03, 2021, 02:22:45 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Here's my take, edited manually. Mostly fixing colors, limiting the palette and few details:



My suggestion is to do a gray render first because with a professional software you can limit the color amount to 7 tones, which is how KoF XII shading is.



Then I suggest to do a render with a color separation, like the ones you do but with more saturated colors avoiding white/gray/black tones. If you can get it to be pure colors it would be excellent, if not, something similar so you can saturate the palette with the professional software.



And then what you do is to overlap the gray render with the color separated render.



Spoiler, click to toggle visibilty

*The extra renders I suggest are for a more accurate palette. It should ease the issue you have with the renders that have 256 colors. Which is a real issue. My example image should have 42 colors tops (6 separations x 7 tones each).

What is cool about the gray render is that you can manually edit stuff here and there without worrying about the palette. And after that you overlap the color separated render or even better you do a custom CS, with the 3d render as a guide.

Also, the textures would be better if they have more glossiness in the hair, clothes and skin.

The last renders you did have a shading that reminds me more of SF3 style rather than XII, the first versions you did were closer to XII, with a more absolute and simpler shadow. The last version has overlapping shadows, it's more noticeable on her right leg you can see a X shape due the multiple shadows.



This project looks promising.

Nice points
agreed



I think I said this before, but the only thing that looks "off" are the frames.
They should be a lot fewer than what you have right now if you're going for the XIII look.

i will let blender generate it so much, to give options to the coder, i know this is too much for the styles, but i preffer to the coder remove it


Don't look nothing like the original KOF sprites.
When they used 3d models to do this, sprites were touched up.

All you've done is ripped or grabbed and Angel model and put some shading on it.
If you modeled Angel thats a decent model of her but again its hard to pull of the effect your trying to achieve with no touch ups or spriting skills.

The ability with render modeling is still a desireble part. althougth the extra torture hell mile (Manual post work) would be desible.
Still, it's a ability I want to learn if time wasn't finite. for a good amount of projects, this is a underrated gift. (Like Yumurama for example)

The only thing I think that could be done is keeping only the Key frames to avoid excess.

thank you bro... you're always a reference about pixel art edit... of curse it helps, is ot so hard to create shaders, give a try



so, that's a short project
but like so many people are interessed on this sprites, i will refine it more, before render all moves...
keep posting feedback and i will can improve it easiest
Re: Angel KOF XIV 3d rendered on XIII style based shader
#18  November 08, 2021, 04:02:23 AM
  • ***
  • me
  • a guy who makes art
    • Brazil









Last Edit: November 09, 2021, 02:49:27 AM by Mastertkof
Re: Angel KOF XIV 3d rendered on XIII style based shader
#19  November 08, 2021, 09:41:11 AM
  • avatar
  • ***
  • ? Who?
Oh my, cool!
Look?
Re: Angel KOF XIV 3d rendered on XIII style based shader
#20  November 09, 2021, 02:34:41 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
PALETE ONE DONE



more rips:








Last Edit: November 09, 2021, 07:16:13 AM by Mastertkof
Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
#21  November 11, 2021, 02:32:16 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Angel released. first post updated
Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
#22  November 11, 2021, 07:39:51 PM
  • avatar
  • ****
amazing kof13 angel!!! i love it, can't wait for more kof 13 styled and SF 3 styled characters to come from you, you improved
Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
#23  November 11, 2021, 08:58:12 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Impressive!
I'll check the sprites...

The question would be, is someone ready to code Angel in such style. :)
Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
#24  November 12, 2021, 07:07:31 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
amazing kof13 angel!!! i love it, can't wait for more kof 13 styled and SF 3 styled characters to come from you, you improved

thank you bro... dl it and do what you want guys, just credit me


Impressive!
I'll check the sprites...

The question would be, is someone ready to code Angel in such style. :)

oh man... you had an Angel project no? give a try heheeh
thank you...








Ibuki on wip
40 frames   12 frames

Last Edit: November 13, 2021, 02:11:45 AM by Mastertkof
Re: MASTERTKOF (KOF XIII BASED STYLE) Rips from 3D games. Comissions and Free chars
#25  November 12, 2021, 09:17:32 AM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !

Actually, I never really had a plan to code Angel, my first plan was to edit Krunkest404 version to make her a bit more POTS and edit her sprites to match her KOF XIV look.

I'm not good evough to code some advanced character like Angel. I avoid to take on SNK and Capcom character, because fans can be hardcore if your interpretation don't match the exact source character. ^^;

Anyway, I still think your sprites can be used as a base to make some SFF patch for POTSAngel...


Also, your Ibuki is great!
Nice surprise here!

not sure about the shading style in legs area, if compared to Athena...
Perhaps it will be updated...
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#26  November 15, 2021, 03:05:53 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
fast rip for a friend of mine

CVS style base LAURA




Last Edit: November 16, 2021, 02:38:49 AM by Mastertkof

vyn

Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#27  November 15, 2021, 03:54:25 PM
  • ****
    • Mexico
    • armandojc3@gmail.com
Looks VERY cool.

How does it look at double resolution?
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#28  November 15, 2021, 07:12:33 PM
  • ******
  • ¡Ni p*ta ni santa! ¡Digo!
As I told you, it's awesome. I do think that Laura there looks a bit smaller than she should, but a VERY GOOD concept!
I swear there was something cool here!!
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#29  November 16, 2021, 02:10:21 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Last Edit: December 31, 2021, 11:17:23 PM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#30  November 26, 2021, 08:39:40 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Laura Hair physics finally done, releasing soon

Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#31  November 26, 2021, 08:43:28 AM
  • avatar
  • ****
thank you for your hard work!
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#32  November 29, 2021, 04:29:20 AM
  • ***
  • me
  • a guy who makes art
    • Brazil

Last Edit: November 29, 2021, 05:43:15 AM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#33  November 29, 2021, 12:29:06 PM
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
i would of like if it was her default outfix but these are amazing! i love what u doing with sakura
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#34  December 14, 2021, 07:42:47 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Last Edit: December 14, 2021, 07:55:36 AM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#35  December 14, 2021, 08:02:50 PM
  • **
    • Netherlands

  • Online
I love the look of these CVS style ones.
This method seems very promising in adding newer 3d era characters into the CVS fray :)
"Such Heroic Nonsense!"

Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#36  December 16, 2021, 04:07:22 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Last Edit: December 17, 2021, 12:58:24 AM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#37  December 21, 2021, 07:15:25 PM
  • ***
  • me
  • a guy who makes art
    • Brazil

Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#38  December 21, 2021, 07:25:41 PM
  • ****
  • Formerly known as HyperClawManiac
  • Reject Modernity, Embrace Tradition.
    • UK

  • Online
This seems good but I dunno why you didn't use her default costume.
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#39  December 21, 2021, 11:57:16 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
This seems good but I dunno why you didn't use her default costume.
Thank you. i used Bonita cause i think it fits her better, and is more "brazillian" anyway i preffer this outfit, and will use it to show a CVS char on my shaders, Laura is not a comission, will become free after i rip all moves


EDIT:
Last Edit: December 22, 2021, 04:10:11 PM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#40  December 24, 2021, 03:23:10 AM
  • avatar
  • ****
can't wait for laura!
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#41  December 24, 2021, 03:03:29 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#42  December 24, 2021, 05:44:48 PM
  • ******
  • ¡Ni p*ta ni santa! ¡Digo!
Looks awesome!!
I swear there was something cool here!!
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#43  December 24, 2021, 06:30:13 PM
  • ****
Looking really good! I'm curious if this is just the 3D model with a 2D shader or if there is any retouch to the sprites?
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#44  December 24, 2021, 07:54:44 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Thank you


Great! I personally have no problem with the alternate costume.
It still can be easily edited to regular clothes by pixel work.
The opposite would have been harder.

I like the bonita version... ^^
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#45  December 30, 2021, 02:18:19 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
Looks awesome!!
thank you Felo

Looking really good! I'm curious if this is just the 3D model with a 2D shader or if there is any retouch to the sprites?

any retouch, this is the frame that blender renders, just with a indexed palete, thank you

Thank you


Great! I personally have no problem with the alternate costume.
It still can be easily edited to regular clothes by pixel work.
The opposite would have been harder.

I like the bonita version... ^^

thank you, me too, bonita seems more brazilian to me








i think is done, but let me know if lack some moves

released on first post

Last Edit: December 30, 2021, 09:54:24 PM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#46  December 30, 2021, 11:14:58 PM
  • ******
  • SNK is life
This is amazing. All your work is paying off in a splendid way. Can't wait for someone to polish the face on the low resolution sprites for Laura, she looks freaking great
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#47  December 31, 2021, 12:09:50 AM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
It confirmed what I thought.
Your work is incredible!

I sincerely hope they will find a good use in an actual character.
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#48  December 31, 2021, 04:38:55 AM
  • *****
  • Lazy spriter
  • Demon in heaven gotta carry a knife
    • Bolivia
    • network.mugenguild.com/thedge/
Impressive indeed, great work masterkof!
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand

9mb

Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#49  December 31, 2021, 05:39:13 AM
  • **
cool :2thumbsup:
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#50  January 01, 2022, 12:27:23 AM
  • ***
  • me
  • a guy who makes art
    • Brazil
This is amazing. All your work is paying off in a splendid way. Can't wait for someone to polish the face on the low resolution sprites for Laura, she looks freaking great

thank you bro. if someone do a good face and a good reduce of framerate, of course this base will help very much to speed up a char creation

It confirmed what I thought.
Your work is incredible!

I sincerely hope they will find a good use in an actual character.

i'd play with a Laura like that, and put on my mugen btw
thank you very much Ned

Impressive indeed, great work masterkof!

thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style


cool :2thumbsup:

thanks man....





Let's continue the rips, and now, i finished my maximum separated template for CVS chars








Last Edit: January 01, 2022, 05:46:18 AM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#51  January 01, 2022, 07:13:05 AM
  • avatar
  • ****
im waiting for laura but now im waiting for cammy now!
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#52  January 01, 2022, 09:26:55 AM
  • ****
    • Germany
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#53  January 01, 2022, 12:49:11 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !

Great work with Cammy...
But I feel something a bit off in her body proportions... Of course, I have nothing against meaty legs...
But something is strange in her chest, hips, upper thighs...

EDIT : lazy edit I tried to fix stuffs. Not perfectly satisfied either.
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#54  January 01, 2022, 03:26:30 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
im waiting for laura but now im waiting for cammy now!

Laura is already released on first post. Enjoy.

Let's continue the rips, and now, i finished my maximum separated template for CVS chars

This Cammy color seperation is just Epic. Ö_Ö

Thank you man, i want to get all possibilities that i can produce about diferente clothes
sf2 victory anime leotard, swimsuit and batlesuit
sf2 super nintendo censored legs
sfalpha and 2, 4 and 5, some custom paletes, and other possibilities


Great work with Cammy...
But I feel something a bit off in her body proportions... Of course, I have nothing against meaty legs...
But something is strange in her chest, hips, upper thighs...

EDIT : lazy edit I tried to fix stuffs. Not perfectly satisfied either.


Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#55  January 01, 2022, 03:49:33 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#56  January 01, 2022, 04:15:39 PM
  • avatar
  • ****
i think laura is missing her Idle sprites i just see Idle2 folder...?
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#57  January 01, 2022, 04:22:27 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   


i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)







Last Edit: January 01, 2022, 05:00:00 PM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#58  January 01, 2022, 04:47:18 PM
  • avatar
  • ****
its just the stance/idel sprites, i see everything but the stance folder, stance sprites
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#59  January 01, 2022, 05:24:26 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#60  January 01, 2022, 05:29:49 PM
  • avatar
  • ****
all right thank you so much...keep up the good work!
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#61  January 01, 2022, 05:36:11 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   


i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)

Yes, hip area looks better now, I think.
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#62  January 01, 2022, 05:52:10 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   


i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)

Yes, hip area looks better now, I think.

i think it fits



Last Edit: January 01, 2022, 05:56:58 PM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#63  January 01, 2022, 06:00:11 PM
  • avatar
  • ****
Cammy's legs are good here, the right size
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#64  January 01, 2022, 06:19:35 PM
  • ****
  • Raging Fist
Wow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#65  January 01, 2022, 06:31:40 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Her style looks good with other character, but just like for early Angel tests, I feel like her hip area, upper thighs have a problem.
Anyway, it still can be fined later sprite by sprite, but it would save time to have a more fitting model edit.
(Only my perception)

Ang good job with Laura release.
I'm checking the sprites later.


like that?   


i think laura is missing her Idle sprites i just see Idle2 folder...?

list what is missing and i can rip it again (missing moves)

Yes, hip area looks better now, I think.

i think it fits



Yes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#66  January 01, 2022, 06:48:13 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Cammy's legs are good here, the right size

thank you bro

Wow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?

full rip, the work is on create a shader, recreate texture maps to simulate pixelart, adjust sizes, rip motions is more repeated clicks than work
real job is create the scene, rip moves is the easiest part


Yes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites

i can, but idk if i like it like that




old



like you said



Last Edit: January 01, 2022, 07:26:26 PM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#67  January 01, 2022, 09:52:07 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Cammy's legs are good here, the right size

thank you bro

Wow that is an awesome cammy bud! Are you going to do a full sprite set or just a test?

full rip, the work is on create a shader, recreate texture maps to simulate pixelart, adjust sizes, rip motions is more repeated clicks than work
real job is create the scene, rip moves is the easiest part


Yes, better.
But perhaps, the upper hips area can be a bit wider ? (slightly) Just the upper part, to match her SSF and SFA3 sprites

i can, but idk if i like it like that




old



like you said



Yes, the result is strange as well...
I don't know what have been changed fron SFV model, but there is something strange here to me.

I did some test with compressed (smaller) upper body, and it somewhat looked pretty ok, but I didn't saved the sprite correctly.

I should stop asking to fix it, because, otherwise you cannot progress.^^;
I just feel like this kind of proportions is something I vever saw in any Street Fighter girl.

Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#68  January 01, 2022, 10:37:34 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Yes, the result is strange as well...
I don't know what have been changed fron SFV model, but there is something strange here to me.

I did some test with compressed (smaller) upper body, and it somewhat looked pretty ok, but I didn't saved the sprite correctly.

I should stop asking to fix it, because, otherwise you cannot progress.^^;
I just feel like this kind of proportions is something I vever saw in any Street Fighter girl.

np, i'm not riping moves to cammy yet, and rip moves is something like 4-8 hours, depends of physics and computer
btw i can't understand what are you trying to said

Last Edit: January 03, 2022, 11:19:36 PM by Mastertkof
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#69  January 01, 2022, 11:55:26 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Ok, no problem.
You do a good work.
Just continue.
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#70  January 04, 2022, 09:37:19 PM
  • *****
  • Lazy spriter
  • Demon in heaven gotta carry a knife
    • Bolivia
    • network.mugenguild.com/thedge/
thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style
Funny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#71  January 04, 2022, 11:00:01 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Last Edit: January 06, 2022, 02:41:57 AM by Mastertkof
Re: MASTERTKOF 3D RIP. Comissions and Free chars
#72  January 06, 2022, 11:15:14 AM
  • avatar
  • ****
  • Mingnon Wins yay!
    • USA
    • www.webs.com/videoman190
Re: MASTERTKOF Rips from 3D games. Comissions and Free chars
#73  January 06, 2022, 05:59:40 PM
  • *****
  • A.K.A. NED
  • "Videl's Chapter" "2ND PAGE (ENGLISH) on Twitter !
Re: MASTERTKOF 3D RIP. Comissions and Free chars
#74  January 10, 2022, 02:35:03 PM
  • ***
  • me
  • a guy who makes art
    • Brazil
Speaking of KOF could you also convert Zarina from KOF XIV I can give you the 3d model here.

https://www.deviantart.com/pharaohillusion/art/KOF-XIV-Zarina-XNALara-XPS-781476149
3d model is easy to get, the hard part on kof is rip anims



thank you bro! let's do something in kof style, is easy to shade a kof xiv char on kof classic style
Funny thing I was checking your Laura rips and those are easily editable into KOF sprites, with a shader with KOF in mind it would be even easier.

sure, we can reach something that we only need to change the face, and some minor bugs


Laura Kof base looks very good!

thanks
Re: MASTERTKOF 3D RIP. Comissions and Free chars
#75  January 20, 2022, 07:15:01 PM
  • ******
  • SNK is life
Ok, this idea just hit me - The conversion from 3D models has the complication that one needs to redraw faces in 2D with artistic direction.

KUKRI doesn't need a face redraw because his face doesn't show, so he could be close to a direct port from KOF XIV into 2D