Vocalnoid said, May 09, 2022, 01:56:08 PMJust for that, I had to make this. NOTE: this palette was made from Ghost Killer's Akira, I wasn't sure if yours has the same CS.That reminds me of Akira character with KFM's moveset and palette
Vocalnoid said, May 09, 2022, 01:56:08 PMThat was neat. Just tested it with my Akira and it fitted like a glove.
Ichida said, May 08, 2022, 02:57:16 AMNoel has been released. More ScreenshotsSpoiler, click to toggle visibiltyHello!Since your character has just been released, here is a suggestion for you.Do you want to consider changing the character's name?Noel changed to Noel Aizome.[Info]name = "Noel Aizome"displayname = "Noel"versiondate=09,30,2009mugenversion=1.0author = "Ichida"pal.defaults = 1This is to improve "Accuracy".Because Noel does not necessarily mean Noel of MBTL.There may also be other works. For example... Blazblue.
Not really sure if that needs to be done, since Aizome isn’t her true last name. Though the same could also be said for changing Blazblue Noel’s name to “Noel Vermillion” to improve accuracy on her own end.
Feel completely free to do that on your own end, though if you want to talk about "accuracy", she's just called Noel in Type Lumina.
Manny Lingle (曼尼琳各) said, May 10, 2022, 11:26:45 AMBecause Noel does not necessarily mean Noel of MBTL.There may also be other works. For example... Blazblue.Yes it does:https://meltyblood.typelumina.com/en/character/Nowhere does "Aizome" is mentioned in-game and only serves as an alias in the visual novel. Not only that, but any changes to the name will break special intro compatibility with certain characters if they have any.
Manny Lingle (曼尼琳各) said, May 10, 2022, 11:26:45 AMI mean, I do realize her name is Noel Aizome. But according to the game, MBTL itself, she's just Noel. I was pretty consistent with naming characters so I named her "Noel Aizome" in the first place (just like Akiha and Miyako.) But then it had been changed to just "Noel" because "Aizome" wasn't mentioned in the game, if I remembered correctly.
Hey Ichida, how have you been doing lately? If you don't mind me asking, what was the development process of Blissful Adachi like? Like making Blissful Adachi's moveset match up with Happy Chaos' moveset in Guilty Gear Strive? And was there anything you wanted to put more into him like interesting animations? And also are there any other games or characters you want to convert into BBTAG playstyle?
Little Fox: Tres Truenos said, May 20, 2022, 10:49:00 AMHey Ichida, how have you been doing lately? I'm doing well. Everything goes smoothly as it should.Little Fox: Tres Truenos said, May 20, 2022, 10:49:00 AMIf you don't mind me asking, what was the development process of Blissful Adachi like? Like making Blissful Adachi's moveset match up with Happy Chaos' moveset in Guilty Gear Strive?Basically back then I've been looking forward to having an opportunity to make another Persona character after finished making Kimono Asuna. But at the same time, I wanted to make Miyako Arima. Ultimately, I decided to prioritize her over Blissful Adachi because I wanted my next character after Miyako to be released on April 1st. And most importantly, he must be fun to make and fun to play. So rather than "making" or "coding" characters, I wanted to take it more lightly this time like "Yeah technically I'm not making him at all, I'm just playing around with the code and here he is. Hopefully he works well." So I gathered Happy Chaos's moveset through Dustloop and Youtube videos and made them worked best for my "April Fool's version" of Adachi. As for Blissful Adachi's "interesting" animations, well I suppose his introduction against himself can be counted here if you want. But I think that he's pretty well done up to this point.Frankly, I didn't have much thoughts while I was making him but I could tell that he's one of my own favorite work so far.Little Fox: Tres Truenos said, May 20, 2022, 10:49:00 AMAnd was there anything you wanted to put more into him like interesting animations? And also are there any other games or characters you want to convert into BBTAG playstyle?Probably P4U, MAAB, Blade Strangers, MBTL and obviously, BBTAG. In fact, I'm looking forward to making a RWBY character. However, she had been done before by k6666orochi and ZolidSone tested her. With that being said, if I make her in my own version, that means I'll have to ask him to test the character again, which is something he shares that he doesn't really feel like doing. So there's nothing I can tell about her now.
Akira has been released. More ScreenshotsSpoiler, click to toggle visibiltyVideo ShowcaseGet him here:https://drive.google.com/file/d/1cxhx2UFGKQ9rWvFG3pRGifp0BBzUAKp4/view?usp=sharingAll of my characters can be found here:https://drive.google.com/drive/folders/1oX_Cm8ARtGi3LkNs0fGF_QkIGtXb1p4jHere's the link to my Google site where I usually update news and add-ons:https://sites.google.com/view/ichida-mugen-projectsAlso, Selvaria, Tatsuya and Miyako have received several updates. Quote-Selvaria: +Fixed an error where any version of Air Raid and Remaining Shadow deal no damage to OHMSBY's Marx.-Tatsuya: +Fixed an error where Sonic End deals no damage to OHMSBY's Marx. +Fixed an error where Sonic End's follow-up occurs but doesn't deal damage to OHMSBY's Marx.-Miyako: +Fixed an error where B and EX version of Experience don't hit OHMSBY's Marx.-All 3 characters: Small aesthetics adjustments.Spoiler: Coming soon. (click to see content)
Nice work dude, with now Akira being made it means the entire roster original Dengeki Bunko Fighting Climax has been Mugenized. Also God bless you dude and have a great break.
Thank you very much for this character, it's really good! And I'm happy to see that you start to work with MAAB characters. Waiting for the next release!
"Jyuunen Hayain Dayo!"Great work with Akira Yuki so far. It's been a while since somebody made him for MUGEN. And your next character is Iai Arthur, I can already tell that she's gonna be amazing. Since you are on your hiatus right now, I wish you all the best and rest well.
I know you're on hiatus, but here's a quick feedback for Akira:The opponent won't recover after you hit it with Byakko Soushouda on corner.https://streamable.com/krtf4o
Glad to see Akira make his way in, definitely testing soon, and I hope you do have a great summer break, I can't wait to see what other surprises (besides Iai Arthur) you'll bring in soon. Spoiler: About the KFM Palette for Akira (click to see content)I'm very glad you liked it, this was based on kfms true ingame colors so I thought the accuracy was a better touch up for the most part, as well as for the joke :V
It seems that I found a small aesthetic error after he was released. The hitspark and guard spark of jB is misaligned when it hits the opponent in the air by his foot. Since this is minor, feel free to fix it later.
Waddup? The only issue I really noticed is that Renkantai's scaling isn't as severe as it should be, leading to easy 1/2 health (at least) damage if you loop with it: https://streamable.com/hppi2jThe only suggestion I would make is having the Tetsuzankou kanji display over the Super Finish Background.