PS: A small detail is that the back hair doesn't seem so synchronized with the movement of the rest of the body (in both stances), it's like the wind is blowing separately on the back of the hair in relation to the gi. Maybe a little edit to the frames or animation will make the movement better, but it's currently a little weird.
Dodge can be cleaned up by removing some unnecessary sprites, and in Charge and Winpose it flickers too excessively, making the animation look unnatural.
PS: He had some sprites that could be used in these animations in his previous edition, you can't use them?
The code part update was all done by OldGamer at Ikemen, this time I only helped in the graphics part that needed updating.
PS: CVS Mugen had a backstory that I don't think suits it anymore because I applied it within my other project, Dragon Destiny. So it will still have an update, because I'm going to remove the Ending that's inside the screenpack and maybe make a new one. It looks a little weird now because it no longer matches the new intro text I put in.