The Mugen Fighters Guild
M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Websta on April 07, 2019, 08:06:29 pm
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(https://i.imgur.com/PnqyUPR.png)
Stages are lossless and 32bit. Mugen 1.1 only.
All stages can be changed to 4:3 or 16:9 in the .def file
http://www.trinitymugen.net (http://www.trinitymugen.net)
Downloads→Stages→Websta
Note: when switching to 16:9 make sure you change:
boundleft = -448
boundright = 448
to
boundleft = -341
boundright = 341
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Love these stages.
Though I wish there was the night version of the Greenhouse stage from the console versions because that was gorgeous.
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All the stages in great definition, finally :joyful
Thank you Websta!
@RagingRowen: There's a night version of that stage called Central Park, made a while ago. ;)
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All the stages in great definition, finally :joyful
Thank you Websta!
@RagingRowen: There's a night version of that stage called Central Park, made a while ago. ;)
Thanks, but shame the website is defunct, the download links even more since they're not on Archive.org
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thanks
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Hoping this version of green house doesn't have a tree covering the lifebar.
Still, really nice.
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Hoping this version of green house doesn't have a tree covering the lifebar.
Still, really nice.
i remember that problem. you can easy fix that by upping the layer number in your fight.def
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.... a dream that cam true <3
Thank you so much Mr. W :hyo:
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I remember this stages, but now with .png images looks amazing! Thank you very much for your work.
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This is awesome! I was worried we weren't gonna get solid conversions of these stages after Caddie halted work on his.
Neowave was my first KoF game, so it holds that special place in my heart.
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Hi Websta - thanks so much for these, they look amazing!
Sorry if this question is inappropriate for your release thread, but when I configure your stages for 16:9 in the .def files, the sides get cut off. Meaning that my characters "leave the stage" on either side. I'm running mugen 1.1 in 1280x720, and my chars use the 427 localcoord. What am I doing wrong?
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whoops, forgot to mention that you have change:
boundleft = -448
boundright = 448
to
boundleft = -341
boundright = 341
if you're planning on using 16:9
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Thank you!!
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... well, right music maybe be at vs C law... Or?
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whoops, forgot to mention that you have change:
boundleft = -448
boundright = 448
to
boundleft = -341
boundright = 341
if you're planning on using 16:9
you can covert to 720 ?