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KoopaKoot's W.I.P like thread (Current: Ryo Sakazaki) (Read 52758 times)

Started by Koop, February 06, 2009, 05:49:42 pm
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Poll

2K2 explosion or XI explosion

2K2
6 (42.9%)
XI
8 (57.1%)

Total Members Voted: 13

Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#221  December 24, 2009, 12:45:03 am
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The return of a little red hood...


Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#222  December 24, 2009, 11:44:22 am
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Waiting to see what's being cooked up here.
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#223  December 25, 2009, 01:06:49 pm
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"I'm gonna bump this so I post the news in another topic later". ;P
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#224  December 25, 2009, 01:28:51 pm
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looks good so far...btw...Merry Christmas everybody....
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#225  December 25, 2009, 01:42:32 pm
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"I'm gonna bump this so I post the news in another topic later". ;P

This isn't for that.  :P

Anyway, now that BBH is released I can put my to do list down:

Updates

-BBH: Add some more stuff to BBH. Most of it is mentioned in the readme, however there's a bit more I've been pondering. Like VS hit anims. I'd like to know the anim numbers and most importantly, If these numbers are used by active creators. ALSO HITSPARKS FROM CVS2. I NEED THEM RIPPED, HI-RES AND OPEN SOURCED.  



She could do with a few more palettes. I need 6 or so.

-Mai: Mai, like most Garou characters in KOF, has too many moves to put in one moveset. I half expect that most people play KOF 2002 more than any other KOF, so I guess I could still add moves based on on a 2002 style Mai.

New stuff.

-Twin Katana Girl Just needs a bit of testing  :P
-Katera Man (sprites done)  
-Blue hair Aikijutsu (sprites done)
-Bandana and blades (sprites done)
Last Edit: February 05, 2010, 11:58:06 am by KoopaKoot
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#226  December 25, 2009, 01:44:01 pm
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CvS or CvS2? I believe that Kong ripped the CvS2 ones in hi-res.
My shitty mugen stuff:
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#227  December 25, 2009, 04:41:48 pm
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Yes, you owe us Kasumi.  >:(
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#228  December 25, 2009, 08:25:12 pm
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-BBH: Add some more stuff to BBH. Most of it is mentioned in the readme, however there's a bit more I've been pondering. Like VS hit anims. I'd like to know the anim numbers and most importantly, If these numbers are used by active creators. ALSO HITSPARKS FROM CVS2. I NEED THEM RIPPED, HI-RES AND OPEN SOURCED.  
Didn't test her yet, but if this isn't in, copatibility with POTS' Lei-Lei bowling move would be cool.
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#229  December 25, 2009, 11:47:14 pm
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That requires too many edits (may add it for Zangief though)

Stuff:



Why did I have to see this?
You can be hit during your getup anim in VS, in mugen you can't. Add that to mugens "tap to get up faster" and we have a move that will almost always miss when it shouldn't. Your thoughts please.
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#230  December 26, 2009, 03:57:26 am
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Make her pursuit faster and able to hit falling opponents (and the command usable while the opponent is falling and hasn't hit the ground yet).  See Deuce's Jedah and PotS' Hsien-Ko.
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#231  December 26, 2009, 03:58:38 am
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KK should make Q-Bee next as there's basically no good conversions (I've heard even M@ppy's is bad)
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#232  December 26, 2009, 04:01:15 am
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Hmm. Thish ish delishush releash yesh?
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#233  December 27, 2009, 06:48:38 am
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Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#234  December 27, 2009, 06:56:12 am
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You and your Kula :3
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#235  December 27, 2009, 02:05:46 pm
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(and the command usable while the opponent is falling and hasn't hit the ground yet)
It's like that in the games, even.
It's been so long since I thought about that, but I think the key was letting the pounce hit while P2 was bouncing (5101).
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#236  December 27, 2009, 02:21:46 pm
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Make Q-bee, Koopa, or I won't be your friend anymore. :snobby:
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#237  December 27, 2009, 02:28:20 pm
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any plans on the system?
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#238  December 27, 2009, 03:21:34 pm
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when will this personal crises ends? it just won't stop!
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#239  December 27, 2009, 03:31:25 pm
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Daimon pls.
Last Edit: December 27, 2009, 03:42:57 pm by Mr. G
Re: KoopaKoot's W.I.P like thread (Current: Pseudo Idea Engineering)
#240  December 27, 2009, 09:27:56 pm
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Daimon pls.

I'm saying right? What's wit these mad requests for Vamp characters? I at least need a few more KOF characters that I don't have sprites for so I can somewhat complete mah collection.

DISREGARD THAT. I SUCKS COCKS
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/