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Sprites/Animations/Stage WIPs (Read 157483 times)

Started by Margatroid, January 04, 2016, 10:00:41 PM
Sprites/Animations/Stage WIPs
#1  January 04, 2016, 10:00:41 PM
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Spoiler, click to toggle visibilty


WIP stuff

Spoiler, click to toggle visibilty

FX Works




Effects I made open source. ;Animated previews & links in spoiler
Spoiler, click to toggle visibilty
Last Edit: August 12, 2020, 03:06:25 AM by Margatroid
Re: A sprite
#2  January 04, 2016, 10:37:33 PM
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That looks amazing!
From what series is that character?
Re: A sprite
#3  January 04, 2016, 10:40:22 PM
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A sprite. Good title. That is insane and amazing at the same time. How long did it take you to finish it?
Re: A sprite
#4  January 05, 2016, 05:48:42 PM
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I don't know exactly since most of the time it's me staring at it & deciding if I like how it is coming. Especially for the puppet, since it only has a vague description.
Probably around 12 hours.
From what series is that character?
Touhou.
Re: A sprite
#5  January 05, 2016, 06:21:44 PM
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Finally you're showing your sprites here. Good job with everything.
Re: 2 sprites
#6  January 09, 2016, 02:20:50 AM
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Did you use his F/GO sprites for colours or am I just being dumb?
Never the less,the sprite looks great but the Caladbolg II looks weird and really pixelated
Re: 2 sprites
#7  January 09, 2016, 02:24:11 AM
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Damn smooth.

Dante for Smash
Caladbolg
#8  January 19, 2016, 02:13:16 AM
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Arrow FX
May make a few more, I'm not totally convinced yet.
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Last Edit: June 04, 2016, 08:14:53 AM by Margatroid
Re: Sprites
#9  January 19, 2016, 03:05:20 AM
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Awesome, are these from scratch, conversion, or both?
Re: Sprites
#10  January 19, 2016, 03:37:05 AM
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Yo!!! Love the works!

I'm interested to know how you pulled off the fx sprites  as well  :yikes:

More stuff Get ready for the best yusuke ever!! http://thanewdude07.deviantart.com/

Check out my youtube for more fun stuff!

http://www.youtube.com/user/TeamSpamBustah?feature=guide
Gilgamesh
#11  January 23, 2016, 07:02:37 PM
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That's scratch work, animation was done manually mostly & the red arrow was made in AE.


Just a conversion this time, since Tabibito's Gilgamesh is one of my favorite mugen characters, I wanted to visualize him in hi-res.
Last Edit: January 29, 2016, 07:51:54 PM by Margatroid
Re: Sprites
#12  January 31, 2016, 08:14:36 PM
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how did you make those effects? after effect and photoshop?
Re: Sprites
#13  January 31, 2016, 08:27:37 PM
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Re: Sprites
#14  February 01, 2016, 02:14:48 PM
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Cool ,sprites!
But why not you share these graphics in another site, I heard sendspace usually deletes files after a while.
Last Edit: February 01, 2016, 02:32:28 PM by masterhand128
Re: Sprites
#15  February 04, 2016, 04:10:38 AM
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Didn't you also make Gilgamesh's Gate of Babylon or am i imagining things?
Re: Sprites
#16  March 25, 2016, 03:59:47 AM
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Yes, but not finished.

Ea:
Lacking the effects.
Spoiler, click to toggle visibilty

EDIT:
Finished.

Spoiler, click to toggle visibilty
With trembling shading, though didn't convince me completely.
Last Edit: July 11, 2016, 10:07:49 PM by Margatroid
Re: Sprites/Animations
#17  March 26, 2016, 04:24:44 AM
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    • vadapega.akawah.net/motorroach/
I'm loving how smooth the brightening and the pattern movement is. Top notch stuff right there.

Dante for Smash
Re: Sprites/Animations
#18  April 02, 2016, 10:36:32 AM
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A candy for my eyes. Thank you.
Re: Sprites/Animations
#19  April 02, 2016, 05:56:08 PM
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wow! these look impresive, I would really like to know how you did these haha
keep up the good work man :D
あなたはこれを翻訳する時間を失ったのですか?
Re: Sprites/Animations
#20  April 17, 2016, 11:03:51 PM
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I get people asking for the effects in a couple of other forums as well, If I ever bother with tutorials I'll post them here.

Judgment Hall:
sketching for now
Spoiler, click to toggle visibilty


Sans(Background):

Sans(player):

Spoiler, click to toggle visibilty
Last Edit: September 09, 2016, 10:29:35 PM by Margatroid
Re: Sprites/Animations
#21  April 24, 2016, 07:43:44 AM
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I love how everything looks :D
あなたはこれを翻訳する時間を失ったのですか?
Re: Sprites/Animations
#22  May 21, 2016, 09:12:36 PM
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A little practice to improve my effects in drawing & touching up manually, I tried to mimic an excalibur blast(saber).


Spoiler, click to toggle visibilty

Start & End:
Spoiler, click to toggle visibilty

With looping points:
Spoiler, click to toggle visibilty

The bigger previews are still resized to 60%.
Last Edit: November 15, 2016, 06:13:52 AM by Margatroid
Re: Sprites/Animations
#23  May 22, 2016, 03:14:54 AM
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All you have done is beyond excellence.

Spoiler, click to toggle visibilty

Good job!





Pin

Re: Sprites/Animations
#24  May 22, 2016, 06:13:44 AM
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Wow, what a quality on these works. Good job! :)
Last Edit: May 22, 2016, 06:17:00 AM by neo_m
Re: Sprites/Animations
#25  May 23, 2016, 04:03:57 AM
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God, finally... Someone that does HR/HD sprites :D nice work.
Re: Sprites/Animations
#26  May 24, 2016, 01:11:46 AM
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Great job!

I love how the blast disapears!

Custom POTS-like Kotaro WIP :
https://mugenguild.com/forum/topics/pots-kotaro-custom-ned-trying--192619.0.html And other fighting beauties in mind...
Re: Sprites/Animations
#27  May 24, 2016, 10:55:08 PM
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hmm?, Are hi-res focused spriters that few?
Spoiler, click to toggle visibilty
also, thanks.
Re: Sprites/Animations
#28  May 24, 2016, 11:18:28 PM
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hmm?, Are hi-res focused spriters that few?

As far as my dim memory can recall, the only spriters I've seen doing hi res sprites are you, FJF, Kronos, and Ghost Killer (DBFC focused). Chamat has done a few Guilty Gear, UNIB, and Vanguard Princess sprites, and Demitri/Genesis is currently learning how to master le art of hi res.

So yeah, they are few.

Like the blast anim you made.
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Re: Sprites/Animations
#29  May 25, 2016, 01:25:34 AM
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And dont forget solblaze. Though he can do super low res to hr and hd.
Re: Sprites/Animations
#30  July 17, 2016, 11:50:35 AM
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OMG! Really wonderful!
Re: Sprites/Animations
#31  July 17, 2016, 12:30:29 PM
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im out of words , really awesome stuff
Re: Sprites/Animations
#32  July 29, 2016, 09:23:57 PM
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Oh, hey there

Last Edit: August 03, 2016, 07:59:15 AM by Margatroid
Re: Sprites/Animations
#33  July 29, 2016, 09:43:25 PM
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Holy shit, great work. Love the 3D effect of Ghastly's head movement.
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Re: Sprites/Animations
#34  July 29, 2016, 11:36:37 PM
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Amazing. :thumbsup:
You should post it in the Sprite contest topic before you forget. :)
Re: Sprites/Animations
#35  July 29, 2016, 11:55:52 PM
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awesome works....
do you accept requests too?
Re: Sprites/Animations
#36  July 30, 2016, 07:23:55 AM
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Amazing. :thumbsup:
You should post it in the Sprite contest topic before you forget. :)
Sure I'll post it,
just waiting until the deadline to see if I get some motivation back to improve the poke ball effects, I feel they could be better.
Last Edit: March 27, 2019, 08:07:19 AM by Margatroid
Re: Sprites/Animations
#37  November 25, 2016, 11:10:07 PM
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.
Last Edit: October 01, 2019, 02:43:08 AM by Margatroid
Re: Sprites/Animations
#38  November 26, 2016, 01:00:32 AM
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Oh. My. God.
The animation is so fluid and the effect is top notch, i cant wait to see it completed :D
Re: Sprites/Animations
#39  November 26, 2016, 01:03:31 AM
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Delicious! I should commission you for Anita in the future! Looks like she'd be right up your alley!
Re: Sprites/Animations
#40  November 26, 2016, 10:26:04 AM
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you have improved a lot man , keep up the great work   ;) :goi:
Re: Sprites/Animations
#41  November 27, 2016, 06:19:11 AM
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hi there
Delicious! I should commission you for Anita in the future! Looks like she'd be right up your alley!
From Darkstalkers?
Well I've never tried that style, and with my normal schedule, having a character ready could take me years, but who knows.

Spoiler, click to toggle visibilty
Last Edit: November 27, 2016, 07:16:29 AM by Margatroid
Re: Sprites/Animations
#42  November 27, 2016, 11:41:23 AM
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Spoiler, click to toggle visibilty

whenever you feel ready let me know, well be happy to be your customer
Re: Sprites/Animations
#43  January 07, 2017, 12:38:31 AM
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Sure thing.

Spoiler, click to toggle visibilty
Last Edit: November 14, 2017, 12:18:51 AM by Margatroid
Re: Sprites/Animations
#44  January 07, 2017, 09:55:49 AM
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I can not stop looking at that gif O_O. Everything is so well animated :o

PS: Do a tutorial!
I swear there was something cool here!!
Re: Sprites/Animations
#45  January 14, 2017, 04:59:09 PM
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That's  so cool I wanna hire you for something in future
Re: Sprites/Animations
#46  February 17, 2017, 05:06:41 AM
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Continuing this stage, it may be early, but is this looking like something that came out from anything capcom?

Last Edit: July 13, 2017, 06:27:15 AM by Margatroid
Re: Sprites/Animations
#47  February 17, 2017, 05:12:53 AM
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It feels kinda like SNK than Capcom, but it looks great regardless.
This is a generic forum signature.
Re: Sprites/Animations
#48  February 17, 2017, 05:35:18 AM
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Good lord everything you touch is gold
Re: Sprites/Animations
#49  March 06, 2017, 06:10:45 AM
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Do you think I could commission you to make some fire effects?
Re: Sprites/Animations
#50  March 08, 2017, 05:02:45 PM
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Do you think I could commission you to make some fire effects?

Not for now. (busy IRL)
I don't want to say yes only to not being able to finish in a decent amount of time, but it actually interests me, may I ask what style and what type of animation would the FX(s) be?
Last Edit: March 09, 2017, 03:37:07 AM by Margatroid
Re: Sprites/Animations
#51  March 16, 2017, 04:16:09 AM
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Classic pixelated MVC style flame effects..!
Re: Sprites/Animations
#52  April 29, 2017, 12:54:01 AM
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Well, I'm not used to make pixel effects, as it probably takes more time (with the pixellation & retouches)
although those don't look that hard to make. (depending of the animation too, of course)
Guess I'll practice a few pixel effects and see :P
Last Edit: July 13, 2017, 06:28:04 AM by Margatroid
Re: Sprites/Animations
#53  April 29, 2017, 07:00:54 AM
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Awesome! I'd love to see a few examples, if you ever get around to it..! :)
Re: Sprites/Animations
#54  August 26, 2017, 09:02:04 PM
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Animated & sprited a Dormammu head, I'm aware the head/mask and collar-thing would need movement in a walk cycle, but I wanted to focus only on the flame motion. Not sure if I got the mvc style 100%, but I'll try more low res stuff.

For the character I'm spriting.

Anyway, made these effects open source a while ago.

Spoiler: Animated Previews (click to see content)
Shield:
http://www.mediafire.com/file/6494bu4ii6zoyzs/Shield.rar
Orbit:
http://www.mediafire.com/file/wm39jn3puln2j01/orbit.rar
Beam:
http://www.mediafire.com/file/ljoglsnki4rgrn6/Red_Beam.rar
Pulse:
single: http://www.mediafire.com/file/0ddpam9a1sagbie/PulseSingle.rar
group: http://www.mediafire.com/file/2589opr8uhiae78/Pulse.rar
Spark:
http://www.mediafire.com/file/ckcedgktb133zmf/Spark.rar
Energy Pillar:
http://www.mediafire.com/file/swqn8q6a6bw7yg9/EnergyPillarCrack.rar
V2:
http://www.mediafire.com/file/8s6fk0g2gfbr0tf/EnergyPillarVersion2.rar
Without intro/ending:
http://www.mediafire.com/file/ul9pc4ur4cfnw4o/E-pillar.rar
Last Edit: November 11, 2017, 03:11:19 AM by Margatroid
Re: Sprites/Animations
#55  August 27, 2017, 01:15:43 PM
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Wonderful effects!!
Re: Sprites/Animations
#56  August 27, 2017, 03:11:59 PM
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impressive work real
Re: Sprites/Animations
#57  August 29, 2017, 02:20:26 AM
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  • StormEX
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As expected: The Fire looks great! :yes:
Re: Sprites/Animations
#58  August 29, 2017, 08:12:53 AM
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That fire does look really good, like a natural look. Would be nice to see him, in all of his might.
Re: Sprites/Animations
#59  August 29, 2017, 10:07:22 AM
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    • excahmmugen.blogspot.mx/
I wonder, you have on your stock something similar to flying particles (UP)?

I recall you gave me ones tho to the right.
Re: Sprites/Animations
#60  October 28, 2017, 04:41:47 AM
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thx thx
Quote
I wonder, you have on your stock something similar to flying particles (UP)?
I recall you gave me ones tho to the right.
I don't have any more particles, other than the ones I already gave you, wouldn't they work the same just by rotating them though?
Edit:
Updated Dormammu a bit.


A couple of faces to keep practice. Stole the  idea from Dartzpie :­P

Made one where energy filled the sword completely (progressively grip to point), but file was corrupted, although at the end I didn't like much the streams anyway and started a new one, this is outdated (and old).
Last Edit: November 28, 2018, 12:06:23 AM by Margatroid
Re: Sprites/Animations
#61  October 29, 2017, 02:30:08 AM
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That sword effect looks so goddamn professional. I love it.

Dante for Smash
Re: Sprites/Animations
#62  October 30, 2017, 06:44:53 PM
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Whoa, that is some seriously amazing work! I love the energy going into the sword!
Re: Sprites/Animations
#63  December 28, 2017, 10:51:52 PM
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Spoiler, click to toggle visibilty

The hologram was for a background I'm making, although I won't use this version specifically because decided to go hi-res with it.
Last Edit: March 03, 2018, 04:07:36 AM by Margatroid
Re: Sprites/Animations
#64  December 29, 2017, 01:21:47 AM
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Great work Margatroid!
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Sprites/Animations
#65  December 29, 2017, 03:05:49 AM
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Your animations are amazing
Re: Sprites/Animations
#66  March 03, 2018, 05:06:42 AM
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Thanks. :)


A couple more sketched animations for my char.


Reworking this 3D Scene/Stage, I don't like the past version anymore.
Last Edit: May 13, 2019, 11:18:15 PM by Margatroid
Re: Sprites/Animations
#67  November 22, 2018, 06:57:54 AM
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More background stuff (Blender & Ae), only the backdrop, haven't finished the floor/foreground.





Spoiler, click to toggle visibilty

& a couple more things.





Last Edit: June 14, 2019, 01:36:34 AM by Margatroid
Re: Sprites/Animations
#68  November 24, 2018, 10:25:14 PM
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Already looks incredible, Can't wait to see this finished
Re: Sprites/Animations
#69  November 24, 2018, 10:48:09 PM
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Ooh, I'm really liking the Judgement Hall.  Is Sans gonna be its own sprite for the stage?
Re: Sprites/Animations
#70  November 26, 2018, 05:56:43 PM
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Re: Sprites/Animations
#71  November 26, 2018, 09:03:51 PM
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  • Idea!
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Everything is layered yes, including Sans, so there's option to remove him, also because I'm going to parallax the whole thing for depth.



Ooh, I like parallax scrolling ^..^ this'll be delightful.  1.0 and higher, or just 1.1 exclusive?  Kinda hoping 1.0 and higher >..>
Re: Sprites/Animations
#72  November 28, 2018, 01:20:55 AM
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I'll try for 1.0, last time I tried depth in a closed stage for 1.0 (floor, walls, ceiling) had frame drop for a lot of people apparently, that time it was hi-res though, now the image is much smaller so it might work better, if not, then just animation in 1.0 and animation-parallax in 1.1
Last Edit: November 28, 2018, 04:36:19 AM by Margatroid
Re: Sprites/Animations
#73  November 28, 2018, 02:44:56 AM
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  • Idea!
    • USA
Either way, I'm still gonna use the stage and I have some good Megalovania tracks to use with it ^..^

Good luck on this stage and the other projects you got going ^..^ I'm definitely keeping my eye on this.
Re: Sprites/Animations
#74  December 28, 2018, 04:16:12 PM
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That Sans sprite looks so good mate.
Mugen is amazing.
Re: Sprites/Animations
#75  March 28, 2019, 01:52:52 AM
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A couple concepts for Verz's Dr. Ock.







& More BG stuff.
Last Edit: June 11, 2019, 01:25:53 AM by Margatroid
Re: Sprites/Animations
#76  March 29, 2019, 04:22:08 PM
  • ****
  • Dante for Smash
    • vadapega.akawah.net/motorroach/
Those Doc Ock animations really got me hooked. Can't wait to see it playable.

Dante for Smash
Re: Sprites/Animations
#77  July 12, 2019, 03:18:02 AM
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Initial sketch for a last word, was drawing attack motions for goliath, kind of liked this one and started elaborating it.

May or not use it at the end because I have more ideas.


Not finished^
Last Edit: August 16, 2019, 07:42:13 PM by Margatroid
Re: Sprites/Animations
#78  July 13, 2019, 12:56:07 AM
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Fantastic effect work as always

Dante for Smash
Re: Sprites/Animations
#79  October 01, 2019, 02:49:35 AM
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 :goi:

A couple of drawn BG wips;
First one is a another collab with GDM

Second is a continuation of that planet BG I posted before, going to redo the ring perspective, might be a bit off there (the station still lacks many details & color stuff).


Spoiler, click to toggle visibilty

Last Edit: March 01, 2020, 08:27:35 PM by Margatroid
Re: Sprites/Animations
#80  October 02, 2019, 04:23:02 PM
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well man
Spoiler, click to toggle visibilty
Re: Sprites/Animations
#81  October 17, 2019, 01:45:26 AM
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 :goi:
Update.








Cue Unknown X






A couple of keyframes for a special, first frame is an anticipation frame so is not as fast as it looks, chained to slam, trying ideas on how to incorporate the giant doll effectively.




Last Edit: March 01, 2020, 04:14:13 PM by Margatroid
Re: Sprites/Animations
#82  October 18, 2019, 10:10:41 AM
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    • USA
This is cool work, how long it took you to create these? Also why she has like 3 arms coming out and a bed in the middle of her?

TiE

Re: Sprites/Animations
#83  October 18, 2019, 10:45:49 AM
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The arms are for the display of speed and that bed is the dress, I assume.
[BGdef]
 ;Filename of sprite data
spr = stages/ ***.sff
Re: Sprites/Animations
#84  November 07, 2019, 03:26:27 AM
  • ***
    • sites.google.com/site/thepuppetofthemagus/

Spoiler, click to toggle visibilty

<-still need to add some perspective and blend a few thing to this.

The whole thing is for a cinematic (everything layered & animated)
I've made several layouts for a last word, but only want to use 2, TPotGG and The Grimoire, finally decided this for the grimoire with Mystic Records.
Last Edit: December 06, 2019, 02:46:58 AM by Margatroid
Re: Sprites/Animations
#85  November 07, 2019, 03:41:17 AM
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
I know this has been said on Discord but dang, they look good.
Re: Sprites/Animations
#86  March 01, 2020, 06:28:57 PM
  • ***
    • sites.google.com/site/thepuppetofthemagus/
Last Edit: March 05, 2021, 07:17:58 AM by Margatroid
Re: Sprites/Animations
#87  March 01, 2020, 07:15:47 PM
  • ****
  • ✭HUE HUE HUE✭
    • excahmmugen.blogspot.mx/
Refure to call you hobbyist.

This stuff looks straight out of an official fighting game before the full jump to 3D happened.

My only question would be why theres is like a rainbow glass glow over the book despite the light above be full blue.
Re: Sprites/Animations
#88  March 05, 2020, 06:13:41 PM
  • ******
  • SNK is life
Re: Sprites/Animations
#89  March 21, 2020, 03:03:02 PM
  • **
    • USA
The arms are for the display of speed and that bed is the dress, I assume.
Ha,
 Anyway, Margatroid, you got some real slick ability to create these animations, we would like to see your workflow and tutorials.
Only if you want.
You are the Guilds M.V.P of graphics arts,
Really love that crazy beam., plus tha one stage above with all those  beams in the sky.
Are you like a DBz animator?
Re: Sprites/Animations
#90  April 17, 2020, 11:28:32 PM
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    • Brazil
Re: Sprites/Animations
#91  May 23, 2020, 06:00:30 AM
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    • sites.google.com/site/thepuppetofthemagus/
Forest Cabin

More collab with GDM.
Last Edit: November 06, 2020, 06:01:58 PM by Margatroid
Re: Sprites/Animations
#92  May 23, 2020, 09:06:07 PM
  • ****
Oh shit everything is looking great - especially looking forward to more collabs with GDM, your styles mesh really well together.

Somewhat off topic, I noticed a few of your stage links are down, notable the Crypt and Soccer Blood stages.
Re: Sprites/Animations
#93  May 24, 2020, 07:47:06 PM
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    • sites.google.com/site/thepuppetofthemagus/
Re: Sprites/Animations
#94  May 24, 2020, 11:11:20 PM
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    • Canada
    • amidweiz.neocities.org
Re: Sprites/Animations
#95  May 26, 2020, 03:06:49 AM
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    • sites.google.com/site/thepuppetofthemagus/
Neat, needed a couple of things from the garden :goi:
Re: Sprites/Animations
#96  June 05, 2020, 02:56:41 AM
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    • sites.google.com/site/thepuppetofthemagus/

Last Edit: November 06, 2020, 07:03:19 PM by Margatroid
Re: Sprites/Animations
#97  June 07, 2020, 03:59:46 AM
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  • You Can't Handle The Truth!
    • www.youtube.com/user/DevilRaptorB
I'm out of words  :msurprised:
Re: Sprites/Animations/Stage WIPs
#98  June 30, 2020, 04:02:18 AM
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    • sites.google.com/site/thepuppetofthemagus/
A bit of side illustration I made for worldbuilding.

Marionette revamp.

Last Edit: March 05, 2021, 07:24:57 AM by Margatroid
Re: Sprites/Animations/Stage WIPs
#99  June 30, 2020, 10:20:12 AM
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  • You Can't Handle The Truth!
    • www.youtube.com/user/DevilRaptorB
I hope we get to see more of it, looks amazing and that still not enough of a word to describe it
Re: Sprites/Animations/Stage WIPs
#100  October 21, 2020, 01:12:04 AM
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    • sites.google.com/site/thepuppetofthemagus/
 :goi:


Last Edit: November 06, 2020, 06:59:37 PM by Margatroid
Re: Sprites/Animations/Stage WIPs
#101  October 21, 2020, 01:47:49 AM
  • ****
  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Really interesting take on demons after reading about them from your articles. It's a really fresh take on the idea and the art really fits their eldritch nature.
Re: Sprites/Animations/Stage WIPs
#102  November 03, 2020, 02:38:01 AM
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    • sites.google.com/site/thepuppetofthemagus/
Thx, I've always liked the Lovecraft-inspired stuff :P





Stage collab with GDM.

Last Edit: March 05, 2021, 07:05:53 AM by Margatroid
Re: Sprites/Animations/Stage WIPs
#103  November 18, 2020, 01:30:48 AM
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    • sites.google.com/site/thepuppetofthemagus/
Wasn't going to continue the hall, main reason is that I lost the arches & windows... and I didn't want to re-make them, so instead of letting what I didn't lose to go to waste I revamped it to one of my world's locations. 70% done.

Spoiler, click to toggle visibilty



Spoiler, click to toggle visibilty

Finished Background.
Last Edit: November 27, 2020, 06:33:48 PM by Margatroid
Re: Sprites/Animations/Stage WIPs
#104  November 18, 2020, 02:06:55 AM
  • **
  • Celestial Tear: Video games and comics collide
    • USA
    • trexrell44@hotmail.com
Currently working on the beat em' up fighter called the Union.
Re: Sprites/Animations/Stage WIPs
#105  November 18, 2020, 01:47:39 PM
  • **
  • S-Style?
    • USA
    • www.instagram.com/sanstrongdadisrespectful/
Damn, this tough af! This all looks legit, top of tha line quality stuff. Love tha lvl of scope in these stages



Re: Sprites/Animations/Stage WIPs
#106  November 27, 2020, 07:05:28 PM
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    • sites.google.com/site/thepuppetofthemagus/
Last Edit: December 08, 2020, 05:00:25 AM by Margatroid
Re: Sprites/Animations/Stage WIPs
#107  November 27, 2020, 07:21:26 PM
  • **
  • Celestial Tear: Video games and comics collide
    • USA
    • trexrell44@hotmail.com
Wow, it's pretty good. I thought it was pretty solid work.
Currently working on the beat em' up fighter called the Union.
Re: Sprites/Animations/Stage WIPs
#108  November 27, 2020, 10:51:18 PM
  • ******
Very nice stage, I like the palette and the concept!
Re: Sprites/Animations/Stage WIPs
#109  December 27, 2020, 09:28:19 PM
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    • sites.google.com/site/thepuppetofthemagus/
Thx!

Revamp of one of my old animations for a sketchbook I have to keep updating in some other artist community, or else they will kick me out apparently. Forgive the compression, the animation is huge so I have to cut and resize to make the gif.


Initial sketch by GDM, for a revamp of his & Nero's old "Lava Factory" stage.
Spoiler, click to toggle visibilty
Last Edit: December 28, 2020, 04:26:28 AM by Margatroid
Re: Sprites/Animations/Stage WIPs
#110  December 27, 2020, 09:55:13 PM
  • ***
  • Self-Sufficient Subhuman
  • "I hope you're ready for a beating!"
    • USA

  • Online
Wholly phuck. Emiya looking hella sick. Nicely done.
Re: Sprites/Animations/Stage WIPs
#111  January 19, 2021, 09:59:48 PM
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    • sites.google.com/site/thepuppetofthemagus/
ty ty :goi:

Lately I've had more free time (pandemic and whatnot), so commissions are open I guess, only BGs & FX though.



Commission BG for The Union
Last Edit: January 27, 2021, 09:32:59 PM by Margatroid
Re: Sprites/Animations/Stage WIPs
#112  March 01, 2021, 01:50:08 AM
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    • sites.google.com/site/thepuppetofthemagus/
Finished BG art*
Re: Sprites/Animations/Stage WIPs
New #113  March 14, 2021, 06:00:09 AM
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    • sites.google.com/site/thepuppetofthemagus/
Effect commission. (for MotorRoach & Hotctime).
Spoiler, click to toggle visibilty


Last Edit: March 17, 2021, 07:13:11 PM by Margatroid