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Messages by gamejunkie

    

Re: Look at my hand drawn sprites, and help me

 August 25, 2008, 02:14:01 AM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

here are some more updates, the in game picture came out funny, so i stretched it in photoshop to fix it. and a background I made, so far the background only looks good in high def, same with the character, but i can only show low rez stuff for now.
 
 
    

Re: Buttons Request

 August 21, 2008, 05:40:25 AM View in topic context
avatar  Posted by gamejunkie  in Buttons Request (Started by JNi August 21, 2008, 03:14:13 AM
 Board: Graphics

I can do'm, but when do you need them by? im in the office untill the weekend.
    

Re: How do i make a High rez stage??

 August 20, 2008, 10:24:02 PM View in topic context
avatar  Posted by gamejunkie  in How do i make a High rez stage?? (Started by thanewdude07 August 02, 2008, 11:20:14 AM
 Board: Graphics

from what i learned from trial and error is that any thing that is 8by ten looks good and pretty high def, or just a better quality. I drew a forest stage making sure to use all the paper and when i put in the game it looked great. So guess what im saying is just use bigger images so that nothing looks to pixle-ized. Im not sure about imAges you would make with the pencil tool though.
    

Re: DC414 LOGOS

 August 20, 2008, 10:10:04 PM View in topic context
avatar  Posted by gamejunkie  in DC414 LOGOS (Started by Dc414 August 20, 2008, 05:49:26 AM
 Board: Graphics

Cool logos but quick question.
for the dc v.s marvel capcom logo, did you use the pencil tool? Cause I was thinking could'nt you photoshop a logo to save time? I'm thinking of making one too. and just wanted to know if I could short cut my logo.
    

Re: Look at my hand drawn sprites, and help me

 August 18, 2008, 08:00:58 PM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

I'm still working on posting those images but a quick question. If i work with the hi-REZ mugen, will all the art be less pixle-ated? Because the portrait is looking a little blocky.
    

Re: Look at my hand drawn sprites, and help me

 August 17, 2008, 07:20:50 AM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

cleaned the stubble, or that extra pink on the edges, just darken the character shape with a sharpy marker. Finished the character portrait.  but now im having trouble with backgrounds, how do you figure out the color zero on a background? I'll post the new updates i did after some sleep.
    

Re: Look at my hand drawn sprites, and help me

 August 15, 2008, 06:58:30 AM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

never mind, I figured it out.

heres to pics of my progress.
 
 
    

Re: Look at my hand drawn sprites, and help me

 August 12, 2008, 08:59:35 PM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

thanks Michael David Ivanoff and Street Spriter.


I've been working non-stop on this project for the past week. And I've doubled my experience i think. I now have a great understanding of Fighter Factory and sprite making. I've fond out a quicker way that better suits me. Thanks to trial and error. It's not a new method by any meens it just cuts out any use of the pencil tool.
I draw the character, scan him, color him and turn him into a ,pcx file. and get some thing like this.
 
Works fine, I've created 3 characters so far.
-Green dude (he can duck, punch, jump, walk, shot a lazer from his mouth)
-The shirtless afro guy (only standing animation is done)
-and the same guy but with a shirt and less detail (can punch but is also being redrawn)

So far I've been stumped by the easyest problem. Make the background color on my sprites go away. I need some help with that. I watched a tutorial on you tube bt that was for paint shopx and I read a tutorial for photoshop but it just confused me. How would i go about ridding myself of the backgroun=d colors on photoshop?

and thanks again for all the support.

    

Re: Creating Your Own Characters

 August 09, 2008, 12:35:22 AM View in topic context
avatar  Posted by gamejunkie  in Creating Your Own Characters (Started by dantex777 August 03, 2008, 06:49:13 PM
 Board: Development

awesome, so when ever people are taking about making there own character pixel by pixel, its only because they are painting over a already pixle-ized character.
    

Re: Creating Your Own Characters

 August 08, 2008, 11:44:04 PM View in topic context
avatar  Posted by gamejunkie  in Creating Your Own Characters (Started by dantex777 August 03, 2008, 06:49:13 PM
 Board: Development

wait, every thing in photoshop is a pixel, so cant i just save my drawn images as pcx files?
    

Re: mugen on my WINDOWS 95 labtop

 August 08, 2008, 09:28:00 PM View in topic context
avatar  Posted by gamejunkie  in mugen on my WINDOWS 95 labtop (Started by gamejunkie August 03, 2008, 11:30:58 PM
 Board: Introductions and Guides

Ive made small progress. If I switch the .sff file of another character with Kung Fu Man I can see that character but only in Kung fu mans's color pallet. which makes the character all black with hints of blue.
    

Re: Creating Your Own Characters

 August 08, 2008, 09:20:30 PM View in topic context
avatar  Posted by gamejunkie  in Creating Your Own Characters (Started by dantex777 August 03, 2008, 06:49:13 PM
 Board: Development

that was so extremely helpful, um so if you have illustrater, you dont have to redraw your stuff in sprites or you still do? pls get back to me on this.
    

Re: Look at my hand drawn sprites, and help me

 August 07, 2008, 06:15:11 PM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

wow that second one looks incredible. I actually put together some standing sprites but couldn't post any thing because the site was done on my computer. nOthing is finalized so i can still take all your help and tips. also how did you color it? does it just look that good because you have a lot of experience with sprites? or did you use a special program or something.

any way, this is what i have so far.


    

Re: mugen on my WINDOWS 95 labtop

 August 05, 2008, 12:59:18 AM View in topic context
avatar  Posted by gamejunkie  in mugen on my WINDOWS 95 labtop (Started by gamejunkie August 03, 2008, 11:30:58 PM
 Board: Introductions and Guides

whats the different about the two?
I'm using winmugen by the way.

You're still using Winmugen and not DOS Mugen right ?

Try adding characters you know are not ressource taking. For example, go on RandomSelect and download characters by Splode or Sunboy.
    

Re: The Mugen Guild GamerTag List

 August 04, 2008, 11:51:43 PM View in topic context
avatar  Posted by gamejunkie  in The Mugen Guild GamerTag List (Started by VinnyJ June 06, 2007, 08:18:09 PM
 Board: Gaming

AridMELO               xboxlive
    

Re: mugen on my WINDOWS 95 labtop

 August 04, 2008, 11:03:05 PM View in topic context
avatar  Posted by gamejunkie  in mugen on my WINDOWS 95 labtop (Started by gamejunkie August 03, 2008, 11:30:58 PM
 Board: Introductions and Guides

    

Re: mugen on my WINDOWS 95 labtop

 August 04, 2008, 08:37:14 PM View in topic context
avatar  Posted by gamejunkie  in mugen on my WINDOWS 95 labtop (Started by gamejunkie August 03, 2008, 11:30:58 PM
 Board: Introductions and Guides

    

Re: mugen on my WINDOWS 95 labtop

 August 04, 2008, 08:36:07 PM View in topic context
avatar  Posted by gamejunkie  in mugen on my WINDOWS 95 labtop (Started by gamejunkie August 03, 2008, 11:30:58 PM
 Board: Introductions and Guides

I'm at work right now so i cant send a picture of the error yet. But Its not the out of memory, Im pretty sure of that. that problem has popped up once a while ago but i restarted my computer and it never happened agian. Honestly I think my computer is missing softwar need to reconize .def and .sff files.

for example a older mac cant read .avi files because it does not have the software that teaches your computer what those files are. but once you download the software you computer can now read them.

so I wondering if anyone nows what software lets a windows 95 reconize .def and .sff files.

also thanks for sticking with me on this and helping me out.

It should be an "Out of memory error":

Out of memory error
Error Loading p1.sff
Error Loading p1.def
    

Re: Look at my hand drawn sprites, and help me

 August 04, 2008, 08:28:49 PM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

    

Re: Look at my hand drawn sprites, and help me

 August 04, 2008, 03:07:18 AM View in topic context
avatar  Posted by gamejunkie  in Look at my hand drawn sprites, and help me (Started by gamejunkie August 03, 2008, 11:40:57 PM
 Board: Graphics

I read the topic and i still dont really get what i should do. how do I make my hand drawn sketched into pixel renderings, pls explain, and thanks for answering so quickly.
(UPDATE)
i found out how to make gifs but  still not pixel art.



You sketch very well, I must say, but you're showing us cannot be considered "sprites" yet.
A sprite has very defined outlines, and is "pixel art".

If you look at this WIP topic, you'll see a lot of animations mixing sketches and actual sprites :
http://mugenguild.com/forumx/index.php?topic=68030.0

Continue making your sketches and render them into sprites. Get the sprites done, and if they have as much potential as the sketches seem to have, you'll receive the necessary help in programming when the time comes.