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BrawlTheMan

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Messages by BrawlTheMan

    

Re: Aquaman Released

 June 03, 2017, 01:54:41 am View in topic context
 Posted by BrawlTheMan  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

So much effort put into a character from such an awful game. I'm really digging the custom modes.
    

Re: CVS Maxima POTS/Infinite by Falcon Rapper

 May 23, 2017, 05:29:41 am View in topic context
 Posted by BrawlTheMan  in CVS Maxima POTS/Infinite by Falcon Rapper  (Started by Falcon Rapper May 23, 2017, 02:43:36 am
 Board: Your Releases, 1.0+

Yes, I think that's why many creators have stopped posting their chars and today many are private.
Wut? Like who?

Quote
What annoys me a little is to know that all this made me spend a long time in front of a computer to read the comments of this video.
Be glad it wasn't me from the older days. I advise you get a thick skin from now on if you're going to keep making characters.

Quote
But like I said, no problem, while some have fun making video I just take my free time trying to create some char. If with this video he thought that could discourage me or if the goal was somehow to mock my work, on the contrary, this encouraged me to improve more and more, since in every char I create and that a bug is found that Does not appear in another char.
Why so hostile? This is probably the easiest way to show a bug for you to look for and fix.
Quote
By the way, I am far from being a perfect creator, but I am not afraid to do it, and if I make a mistake, I hope that TheFclass97 will not be annoyed by the "dislike" given in his video, since he is so happy to Have 500 subscribers. In short, he posts videos and has 500 subscribers and my chars have an average of 1000 downloads each, but in none of them did I need to go out denigrating creators, on the contrary, which help me I always try to remember in credits ... :)
Addendum to above, keep your ego in check.

Hostile? Are you a mugen player or a psychologist? Because if I were to look for a psychologist I would go to a hospital and not to a mugen forum, thank you but I find your advice somewhat unnecessary, continue to think that I am hostile, what you think of me does not matter much... By the way, it's hostile to try to judge someone unknowingly, as you're judging me. I'm not better or worse than anyone, if you think that posting a video that everyone has access to is the best way to fix a bug, I'm sorry, but I will never do this when I find some in a certain char, it's not my style, I'd rather just report the error with a comment, nothing more ... :)

Christ almighty you're passive aggressive
    

Re: Dr Manhattan -MGMX- for WinMUGEN & 1.+

 May 05, 2017, 01:08:44 am View in topic context
 Posted by BrawlTheMan  in Dr Manhattan -MGMX- for WinMUGEN & 1.+  (Started by dura7ll3ur May 05, 2017, 12:24:09 am
 Board: Your Releases, 1.0+

- hitboxes are horribly unoptimized.
- the RDP+K does 400 when chained into itself. Plus, it turned training into a weird mess of blue hitboxes.
- The sentry hyper is +6 on block.
- QCF+MP+MK has no superpause, nor does the dio time stop. In fact, a ton of hypers don't have super pause.
- The dio time stop can be an instant kill if you spam the clone move enough. Plus, it builds meter and is a level one. Seems a lil unbalanced imo.
- clone attack can create clones. Well, clones that aren't supposed to be there.
- You can time stop into time stop into time stop, until you have more than enough clones to take down your foe.
- You can attack before the match starts.
- an SGS really doesn't fit Dr Manhattan, and has been done to death.
    

Re: Gum Released

 May 05, 2017, 12:12:24 am View in topic context
 Posted by BrawlTheMan  in Gum Released (Started by Nexus Games May 04, 2017, 03:31:41 am
 Board: Your Releases, 1.0+

- all of the normals are incredibly safe on block. Like, the HP is +11 frames. In fact, it seems like the frames are the same on hit and on block.
- I can do an infinite by doing the launcher over and over again in a rhythm.
- I can go back and forth between LP and MP in the air, netting me a 235 damage combo.
- This char has the walking jabs of doom.
- The launcher is unblockable in the air, making it easier to do the aforementioned infinite from a few points back.
- Every version of the QCB+P move are the exact same frames on block, so why should I do any version of it except for the heavy version?

A lot of these issues were similar to the ones I found in your Lucia Morgan a while back.
    

Re: Supergirl v2

 April 14, 2017, 12:59:50 am View in topic context
 Posted by BrawlTheMan  in Supergirl v2 (Started by Toni April 11, 2017, 09:31:25 pm
 Board: Your Releases, 1.0+

- Mid pos is in her vag. Head pos is alright, but it should be a little higher.
- It looks as though she shrinks in her backwards and forwards walking, and she gets a more masculine build.
- The LP Heat vision really should not hit low. Plus, it's -1 on hit while the MP version is +5 on hit. It seems odd since they do the same amount of damage.

She's a little less of a shoto this time around, which is good. Still trying to find infinites, but I've got nothing so far.
    

Re: Street Fighter One Rev3.0

 April 08, 2017, 03:33:51 am View in topic context
 Posted by BrawlTheMan  in Street Fighter One Rev3.0 (Started by Valkyrie_Project June 19, 2014, 05:29:07 pm
 Board: Projects

Hopefully you've improved the chars since then. I've played them individually and noted that you only listed one of the specials as a special, and none of the hypers as hypers.
    

Re: BrawlTheMan's Voicepack Thread

 April 02, 2017, 09:03:41 pm View in topic context
 Posted by BrawlTheMan  in  BrawlTheMan's Voicepack Thread (Started by BrawlTheMan July 23, 2016, 03:49:22 am
 Board: Edits & Addons 1.0+

I made two new ones, one simple, one fairly complex. We got Splode's Strider, and Yamori's Morrigan, both with marvel 3 english voices. I just changed the sound for strider, and for morrigan I changed the air and cns a bit. Bit of a necro, I know, but I'm sure it's cool since I released something.

Morrigan
Patch:
http://www.mediafire.com/file/jrqr16hc7jws595/MvC2_MorriganMarvel3.rar
Character:
https://www.dropbox.com/s/0et5wqshrrj1j57/MvC2_Morrigan.zip?dl=0

Strider
Patch:
http://www.mediafire.com/file/5sdhy1b1z417d1q/hiryu.snd
Character:
http://randomselect.piiym.net/hosted/hiryus.htm

    

Re: Some Unfinished Canned Characters by midori_margatroid

 April 02, 2017, 08:41:35 pm View in topic context
 Posted by BrawlTheMan  in Some Unfinished Canned Characters by midori_margatroid (Started by jaede_ April 02, 2017, 06:07:07 am
 Board: Your Releases, 1.0+

How unfinished are they? I imagine they're closer to being done than Bartman.
    

Re: Character of the Month: February 2017 Voting

 March 14, 2017, 08:46:19 pm View in topic context
 Posted by BrawlTheMan  in INVALID February 2017 Voting (Started by 【MFG】gui0007 March 14, 2017, 02:37:57 pm
 Board: M.U.G.E.N Discussion

Marvel 3 Ken and Gouken
    

Re: Shovel Knight updated! (02/25/2017)

 February 26, 2017, 08:25:47 pm View in topic context
 Posted by BrawlTheMan  in Shovel Knight updated! (02/25/2017) (Started by RoySquadRocks December 25, 2016, 10:01:40 pm
 Board: Your Releases, 1.0+

    

Re: Character of the Year: 2016

 February 07, 2017, 06:10:23 am View in topic context
 Posted by BrawlTheMan  in Character of the Year: 2016 (Started by Jmorphman February 05, 2017, 05:51:24 am
 Board: Contributions of the Month

Thanos and Jailbot.
    

Re: Jesuszilla's WIPs - Remake of all of H"'s characters (Current: Severe ADHD)

 February 07, 2017, 03:05:50 am View in topic context
 Posted by BrawlTheMan  in Jesuszilla's WIPs - Remake of all of H"'s characters (Current: Severe ADHD) (Started by Jesuszilla September 03, 2016, 10:59:31 pm
 Board: Projects

The CvS2/CFJ table will be updated soon with an exciting feature: IN-GAME HITBOX DISPLAY!



You can barely see it in this screen, but it's in the top left corner. Yes, this is displayed in the emulator using a class I didn't know about that @Vans: found.

Now all that's left is drawing it in the right position and scale... GOD I am SO HAPPY! No more ghetto form!

Which version of those games? Ps2, Xbox, something else, or would it be interchangable with all versions? If it's the latter, that would be dope.
    

Re: Gladiator Released!

 January 01, 2017, 10:22:37 pm View in topic context
 Posted by BrawlTheMan  in Gladiator Released! (Started by Blagoy December 30, 2016, 10:49:03 am
 Board: Found Releases 1.0+

- Standing HP cannot chain into MP or LP.

Isn't that the way it's supposed to be with all VS style gameplays? I thought you could only chain upwards such lp>mp>sp, and not sp>mp>lp. I may be mistaken though.

I meant to say that you can't go LP -> MP -> HP, or simply LP -> HP or MP -> HP. Generally, you're not supposed to go from stronger attacks into weaker attacks. Sorry if I was unclear.
    

Re: Sir Arthur released by Gladiacloud, Beximus & Shinzankuro!

 January 01, 2017, 09:55:47 pm View in topic context
 Posted by BrawlTheMan  in Sir Arthur released by Gladiacloud, Beximus & Shinzankuro! (Started by Gladiacloud January 01, 2017, 09:59:15 am
 Board: Your Releases, 1.0+

    

Re: Character of the Month: November 2016 Voting

 January 01, 2017, 09:21:11 pm View in topic context
 Posted by BrawlTheMan  in Character of the Month: November 2016 Voting (Started by 【MFG】gui0007 December 16, 2016, 11:32:59 pm
 Board: Contributions of the Month

Congrats Roy :D
    

Re: Gladiator Released!

 December 31, 2016, 03:57:43 am View in topic context
 Posted by BrawlTheMan  in Gladiator Released! (Started by Blagoy December 30, 2016, 10:49:03 am
 Board: Found Releases 1.0+

- QCF+PP does only 90 damage, while I can do 200+ damage without using any meter.
- QCF+KK does completely random damage. Sometimes it does 199, sometimes it does a little over 100.
- Standing HP cannot chain into MP or LP.
- QCB+K is way too slow to be of any use. Plus, it's odd how it starts out as an overhead, then becomes a low.
- QCB+PP doesn't combo all the way.
- QCF+KK and QCB+PP give back power.
- The crouching animation needs serious work. Two frames, and it's just him pumping back and forth.
- His mouth doesn't open when doing the MK and HK breath attacks.
- Head.pos and mid.pos are off.

Ultimately, it wasn't as bad as I expected it to be.
    

Re: Hiyarika NOW LIVE!

 December 24, 2016, 09:42:44 pm View in topic context
 Posted by BrawlTheMan  in Hiyarika NOW LIVE! (Started by RoySquadRocks December 24, 2016, 05:48:17 pm
 Board: Your Releases, 1.0+

yesssss the sega master system reigns supreme!
    

Re: Character of the Month: November 2016 Voting

 December 17, 2016, 09:14:51 pm View in topic context
 Posted by BrawlTheMan  in Character of the Month: November 2016 Voting (Started by 【MFG】gui0007 December 16, 2016, 11:32:59 pm
 Board: Contributions of the Month

I voted for Shovel Knight because RSR is bae, and I voted for Chaos by Websta because he can tackle several styles (NGBC, Ougon Musou Kyoku, and Blazblue) incredibly well. I said more about the creators than I said about the characters, but oh well.
    

Re: Dan's Gallery

 December 12, 2016, 04:50:42 pm View in topic context
 Posted by BrawlTheMan  in My Gallery (Started by Slayer. October 19, 2015, 01:42:30 am
 Board: Graphics

Fuck, man, that goliath looks super nice.
    

Re: Kid Dracula updated (12/03/2016)

 December 08, 2016, 05:01:32 am View in topic context
 Posted by BrawlTheMan  in PAC-MAN and Vectorman updated (07/09/2020) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
 Board: Your Releases, 1.0+