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evilakuma1000

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Messages by evilakuma1000

    

Re: - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC

 May 15, 2012, 05:49:40 pm View in topic context
 Posted by evilakuma1000  in - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC (Started by JeanBureau December 19, 2011, 06:16:42 am
 Board: Projects

oh
-the bounds should be fix the chars should be stepping on the doors like in here
-the water that comes out of the stone faces is cool but is popping up can u make it to blend more
-the pool animation needs fixing if it could be find the animation that have bobbles in the water that burst and over all it has to be slow If such anims can be ripped or find something close just use Sqirlz Water Reflections
then only this matters :P
    

Re: - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC

 May 15, 2012, 04:52:39 pm View in topic context
 Posted by evilakuma1000  in - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC (Started by JeanBureau December 19, 2011, 06:16:42 am
 Board: Projects

my feedback would be this:
-the pool animation needs fixing if it could be find the animation that have bobbles in the water that burst and over all it has to be slow If such anims can be ripped or find something close just use Sqirlz Water Reflections
-the bounds should be fix the chars should be stepping on the doors like in here

-the water that comes out of the stone faces is cool but is popping up can u make it to blend more
-the floor is excellent but it should be lowered down so that the it doesn't have under it space that is transparent
-and the only other thing thats left to do is find some way to fill the empty spots in the background when the players jump
But despite all that this is really awesome if this is fix it will become a sick stage  >:D Hope this helps.
    

Re: - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC

 May 07, 2012, 06:16:41 pm View in topic context
 Posted by evilakuma1000  in - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC (Started by JeanBureau December 19, 2011, 06:16:42 am
 Board: Projects

are the other two stages done ? I am talking about the living forest and the Courtyard. Man keep this sup please u are doing an amazing job  :sugoi:
    

Re: Castle Dragon & Summer House

 April 30, 2012, 05:39:47 pm View in topic context
 Posted by evilakuma1000  in Castle Dragon & Summer House (Started by ExShadow April 30, 2012, 02:28:59 pm
 Board: Your Releases, older Mugen

Damn ex  :o Awesome as always my friend just beautiful thanks a lot for the share  :sugoi: :sugoi: :sugoi:
    

Re: (request) KOFXIII Sprite Stage PS3 X360

 April 27, 2012, 07:56:05 pm View in topic context
 Posted by evilakuma1000  in (request) KOFXIII Sprite Stage PS3 X360 (Started by Sudake April 25, 2012, 06:59:38 pm
 Board: Development Resources

maybe but they are in low res and they dont look good :/
    

Re: (request) KOFXIII Sprite Stage PS3 X360

 April 27, 2012, 05:27:04 pm View in topic context
 Posted by evilakuma1000  in (request) KOFXIII Sprite Stage PS3 X360 (Started by Sudake April 25, 2012, 06:59:38 pm
 Board: Development Resources

Avatar Of Woe please dude I know that ripping the sprites is a lot of work but please please rip them so that we ca make them for everyone in the mugen community to enjoy.
    

how to make normal sprites to look like Guilty gear char sprites

 April 18, 2012, 05:09:20 pm View in topic context

Hello guys I want to ask and I want all the info I can get.I want to make the sprites of chars like goku z2 evil ken evil ryu and others to have quality like the guilty gear chars. It has to be possible I know that I have to redo all the sprites one by one but thats ok I want every amount of information that I can get like programs tips filters brushes to tutorials everything that comes to mind.Noz made awesome portraits with amazing quality tell me how can I make the sprites of the chars with the quality of the guilty gear chars. Please share information so that I can get to work.I am wiling to work hard and spend the little time I have to do this :)
    

Re: - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC

 April 18, 2012, 07:53:36 am View in topic context
 Posted by evilakuma1000  in - The Mortal Kombat 9 Stages Project - TEAM WORK TOPIC (Started by JeanBureau December 19, 2011, 06:16:42 am
 Board: Projects

whats going on guys its been months now,what happend to the wonderful stages you guys showed us?When can we expect to add them to our rosters :)
    

Re: KOF XIII Boss Saiki HD - 9-4-2012update or kof13saiki patch2

 April 09, 2012, 07:01:16 pm View in topic context
 Posted by evilakuma1000  in KOF XIII Boss Saiki - 24-6-2015 (win background patch for 1.1 only) (Started by BoyBoyz January 01, 2012, 07:04:49 am
 Board: Your Releases, 1.0+

awesome dude everytime you make him better and better keep it up  :twisted: :sugoi:
    

Re: KOF XIII stage question please have a look

 April 07, 2012, 09:27:51 pm View in topic context
 Posted by evilakuma1000  in KOF XIII stage question please have a look  (Started by evilakuma1000 April 07, 2012, 05:24:56 pm
 Board: M.U.G.E.N Development Help

http://www.youtube.com/watch?v=1Z_BLGh4Nfk
the video shows how the buses move its like the buildings of burning osaka cvs2 stage
http://www.youtube.com/watch?v=PMQAslBNJAU
I want the buses to move like in the game in the first video but the problem is that on the cvs 2 burning osaka stage the sprites that move like that only one  but the buses I have made with the RGB method and I dont know what the coding should look like
    

KOF XIII stage question please have a look

 April 07, 2012, 05:24:56 pm View in topic context
 Posted by evilakuma1000  in KOF XIII stage question please have a look  (Started by evilakuma1000 April 07, 2012, 05:24:56 pm
 Board: M.U.G.E.N Development Help

I have a question that is about how to make a sprite that was made into tree other sprites with the RGB method move like the buildings from the stage burning osaka cvs 2. I am making the england stage from KOFXIII thats why i need to know this so that I can make the buses move like that so if anyone knows please tell me I have been trying to do it my self by using the info that was on the def file of the cvs 2 byrning osaka stage but the problem is that there the sprite is only one but here I have to do it with thee sprites.
    

Re: NoZ W.I.P (NEED HELP NAMING MY NEW SCREENPACK,normal bars added)

 April 03, 2012, 10:43:19 pm View in topic context
 Posted by evilakuma1000  in NoZ W.I.P War2oNe (ART CONTEST FOR MAIN MENU) (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

will this stage be included with the other stages u are working on


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Re: M.U.G.E.N Screenshots V2

 March 21, 2012, 03:27:30 pm View in topic context
 Posted by evilakuma1000  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

its on hold the animation there was just so mixed up and I decided to leave it for now  :)
    

Re: M.U.G.E.N Screenshots V2

 March 21, 2012, 03:01:51 pm View in topic context
 Posted by evilakuma1000  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

I am making it !!!  :) and its about 70 % ready but it will include about 3 or 4 version like in the real game so it will take me some more time here are some shots



    

Re: Dante and Vergil by Bugya updated 03/21/12

 March 21, 2012, 01:04:05 pm View in topic context
 Posted by evilakuma1000  in Dante DMC3 update 120321 (Started by bugya October 10, 2010, 05:07:13 pm
 Board: Your Releases, older Mugen

wow this update is outstanding  :sugoi: :sugoi: thank u for sharing :sugoi: :sugoi:
    

Re: Heat Ray/Glacier/Deck 3

 March 18, 2012, 04:53:04 pm View in topic context
 Posted by evilakuma1000  in Heat Ray/Glacier/Deck 3 (Started by ExShadow March 18, 2012, 02:25:42 pm
 Board: Your Releases, older Mugen

No surprise another stages that have everything that u may want cool bgm awesome animations its just outstanding  :sugoi: :sugoi: :sugoi: :sugoi: Thank u soo much for these stages  :sugoi: :sugoi:
    

Re: A Couple Stages

 February 17, 2012, 09:16:15 pm View in topic context
 Posted by evilakuma1000  in A Couple Stages (Started by ExShadow February 17, 2012, 03:16:30 am
 Board: Your Releases, older Mugen

DANM awesome job ex love them all :sugoi: :sugoi: :sugoi:
    

Re: Ougon Musou Kyoku Garden - Meta

 February 12, 2012, 10:51:24 pm View in topic context
 Posted by evilakuma1000  in Ougon Musou Kyoku Garden - Meta (Started by Arias February 04, 2012, 06:39:39 pm
 Board: Your Releases, older Mugen

how did u organized the sprites I am still trying ti find the right order for them on the garden stage the one with the rabit the butter flies the bird and others how did u do it amazing job by the way  :sugoi: :sugoi:
    

Re: Sonic- Labyrinth Zone Hi Res

 February 12, 2012, 04:02:03 pm View in topic context
 Posted by evilakuma1000  in  Hs Blaze Hi Res Stages W.I.P. (Started by Sony Blaze February 02, 2012, 11:21:34 pm
 Board: Projects

how did u turn that low res sprite to hi res ? I have to know :) there are a lot of low res stages that just have to be made HR
    

Re: Ice Temple

 January 26, 2012, 02:08:10 pm View in topic context
 Posted by evilakuma1000  in Ice Temple (Started by Insigniawarfare January 26, 2012, 05:53:43 am
 Board: Your Releases, older Mugen

can u give another link media fire gives me some kind of a mistake  :S