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King of Fighters E blog (Read 1258792 times)

Started by swipergod, November 14, 2007, 02:53:22 am
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Re: King of Fighters E blog
#2481  July 19, 2016, 05:11:29 pm
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Re: King of Fighters E blog
#2482  August 02, 2016, 01:35:41 am
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Was great to chill out with someone for the community. Great meeting you aznpikachu215 and thanks for your input. Now the long road to EVO 2017.

So I'm done my mini break. Work's been rough and will be rough for the rest of August, but I'll push forward on KOFE to make some more progress.

So BL has started animations for the intro story. MW continues with Iori XIII and a few other edits I've requested. Thedge has almost finished all the gethits for Raiden. So we're motoring though. 

I've done some touch ups to Andy. For the rest of the week, I'll add a few more collapse KOs. My next big piece is to start on Kusangi. While I don't have the sprites customized, I can still start his moveset and prepping the character.

Regarding booster characters, we'll see what I can do. I've updated Gouki, so I'll release him at some point soon. I commit to Morrigan. Everything else is up in the air pending my/my team's level of burn out after the main roster is done.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2483  August 02, 2016, 01:42:43 am
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Looking good.
Hopefully I will be able to do that lifebars concept
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Re: King of Fighters E blog
#2484  August 12, 2016, 11:41:17 pm
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Hey guys!! How are u doing!?

I did a little gift for the project,  ;D

Spoiler, click to toggle visibilty

Hope u guys like it!!

Just download and drop into the KOFE folder and please let me know what u think. = )

https://drive.google.com/file/d/0B2utYvfiQ0a2UG9MS3dhUW1WR28/view?usp=sharing

Spoiler, click to toggle visibilty
Last Edit: August 13, 2016, 03:17:32 pm by Bullfrog
Re: King of Fighters E blog
#2485  August 13, 2016, 05:48:57 am
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You could at least say what it is, or post a screenshot.

Shit
Re: King of Fighters E blog
#2486  August 13, 2016, 09:57:04 am
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Last Edit: August 13, 2016, 10:08:09 am by Bioluminescence
Re: King of Fighters E blog
#2487  August 13, 2016, 11:03:45 am
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Hey guys!! How are u doing!?

I did a little gift to the project,  ;D

Hope u guys like it!!

Just download and drop into the KOFE folder and please let me know what u think. = )

https://drive.google.com/file/d/0B2utYvfiQ0a2UG9MS3dhUW1WR28/view?usp=sharing

Spoiler, click to toggle visibilty

Source code for what exactly? I'm interested, spill them beans!
Re: King of Fighters E blog
#2488  August 13, 2016, 03:12:53 pm
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You could at least say what it is, or post a screenshot.

He combined all of the Tag windows batch files and the moves-list into a single executable which is pretty useful. You should have specified what the link was, though.

Man, how did I forget to say what it was all about!? lol  :wall:
My bad

Thanks for describing it Bioluminescence!!

To summarize, it's a simple launcher for the game, xD

Obs: The batch files are not needed for the launcher to work...


Source code for what exactly? I'm interested, spill them beans!

Source code for the launcher that I did ! The code is in AHK format, Do you want it? I can PM to you or post it here...
Last Edit: August 13, 2016, 03:18:03 pm by Bullfrog
Re: King of Fighters E blog
#2489  August 16, 2016, 05:31:44 am
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Nice addition bullfrog. :) Sadly, I can't try it myself yet since I don't have a 64 bit system (old 32 bits for me). But it sounds like it works well enough. Thanks for your support! It's cool to have this to reduce the folder clutter. :) If you're able to make a 32 bit version, that'd be great. If not, if someone can share a vid so I can see it working, I can post it on the KOFE website.

I just wanted to let people know, I'm still around. I'm being brutalized by work, so I haven't had much coding energy. Still working away on Iori with MW (we're on specials now) and just about ready to do the next Morrigan video.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2490  August 16, 2016, 05:36:22 am
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Hi, @swipergod, I've made the Lifebar concept, I hope you like it, it's on the "Lifebar Portraits" Topic
Re: King of Fighters E blog
#2491  August 16, 2016, 08:03:47 pm
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Nice addition bullfrog. :) Sadly, I can't try it myself yet since I don't have a 64 bit system (old 32 bits for me). But it sounds like it works well enough. Thanks for your support! It's cool to have this to reduce the folder clutter. :) If you're able to make a 32 bit version, that'd be great. If not, if someone can share a vid so I can see it working, I can post it on the KOFE website.

I just wanted to let people know, I'm still around. I'm being brutalized by work, so I haven't had much coding energy. Still working away on Iori with MW (we're on specials now) and just about ready to do the next Morrigan video.

Hi Swipergod !

I'm really to glad to somehow, be able to contribute with the project!!  :hyo:

Thanks for pointing out this x86/x64 issue! I didn't have a clue that the default settings from the compiler, were set to compile the .exe for x64 system.
(Think I will need to re-compile and re-upload all of the others tool from my thread,  :mhmm:  )


About the KOFE Launcher, I did some updates to it  8) - Now it has some options to change Fullscreen, DrawShadows and RenderingMode from the menus...
And also, it's a x86 application now!
https://drive.google.com/file/d/0B2utYvfiQ0a2UG9MS3dhUW1WR28/view?usp=sharing

Hope people like it!
Feedback and suggestions are always welcome!!

---------------------------------------------------------------------------------------
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Post Edit:
Small update of the update:   :stars:
Changed a bit of the options interface, it's looking better now, plz download again, same link...
Last Edit: August 16, 2016, 10:21:24 pm by Bullfrog
Re: King of Fighters E blog
#2492  August 17, 2016, 06:23:43 am
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Hey! What about us 64-Bit users?
Re: King of Fighters E blog
#2493  August 17, 2016, 11:34:03 am
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Did you even bother to scroll up

Shit
Re: King of Fighters E blog
#2494  August 17, 2016, 07:17:31 pm
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Hey! What about us 64-Bit users?

x86 programs works fine for both architectures. Mugen itself is x86.

But if someone encounters any kind of issue, please report.


PS: Moreover, if someone could make an icon for the launcher, would be awesome, please let me know, = )
--------------------------------------------
Edit:
Sorry for not taking so long to post a pic:
Spoiler, click to toggle visibilty
Last Edit: August 18, 2016, 12:02:01 am by Bullfrog
Re: King of Fighters E blog
#2495  August 20, 2016, 05:54:33 pm
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I'll make an icon for it :) Thanks for this Bullfrog. It works great and is very handy. It'll help reduce the in the folder. I am ok with adding it to the next release and adding you to the credits?

I'm still adding Iori sprites. MW has been working pretty quickly these days. I'm gonna get to Kusanagi though. What will most likely happen is Saisyu will be getting a new SDM. I'll need to figure out exactly what though.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2496  August 22, 2016, 06:46:15 pm
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I'll make an icon for it :) Thanks for this Bullfrog. It works great and is very handy. It'll help reduce the in the folder.
Man, I'm so glad to hear it!!  :hyo:

Please let me know if there is anything about it, that you would like me to change (eg: font type and size, layout, add more options, etc) and I will gladly change!

I am ok with adding it to the next release and adding you to the credits?
Sure!! It would be a great honor!!
Spoiler, click to toggle visibilty
Re: King of Fighters E blog
#2497  September 17, 2016, 02:17:42 pm
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News has been slow, but the project is still going. Something I've been toying around with is the idea of making a World Warriors team and a "other Capcom team".  Metal Warrior gave a first crack at converting 2 characters who I'd need to make in order for this to become a reality:


Cammy


Ingrid

You can see the full teams on the character page of my website:

http://mugekofe.web44.net/downloads.php

Thoughts? Feedback. Keep in mind these are first attempts. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: King of Fighters E blog
#2498  September 17, 2016, 02:56:16 pm
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Cammy !!! Ingrid !!!! Really not bad.  :)
Cammy's sprite is great. Perhaps you could use some smart palettes so she could have a short/pants.
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: King of Fighters E blog
#2499  September 17, 2016, 11:02:00 pm
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Oh wow, I really like that Ingrid o.o Although I'm not sure on her hair being blonde like that. I mean, it IS blonde, but it's like a platinum blonde isn't it?? Although I don't mind this blonde myself~ : 3

If anything, is there any plans to do something very minor (which is fixing Kula's eyes to not be so...huge??). I know it's a thing of hers but man...it just irks the hell outta me lol.

Looking forward to seeing more of Ingrid at least! ^^
Re: King of Fighters E blog
#2500  September 18, 2016, 08:41:49 pm
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Those Cammy and Ingrid sprites look really good, although personally, I would prefer more SNK characters like Tizoc or Duck King to be in the game over more Capcom characters.