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Arkillo1985

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Messages by Arkillo1985

    

Re: Arkillo's request

 March 26, 2016, 02:00:25 am View in topic context
 Posted by Arkillo1985  in Arkillo's request (Started by Arkillo1985 February 29, 2016, 12:10:25 am
 Board: Requests

Hi guys,

This time I need something quite specific: SF3 Ibuki by GM with AI patch included or AI patch separately.
The original AI sucks. I was able to find it on some other forums, but they all require me to register and I hate that shitty imposition.
Whoever might have it, I'd be grateful you can pass it to me.
Thanx in advance!
    

Re: Ressurection of bley pals (Request are on break)

 March 23, 2016, 08:04:49 pm View in topic context
 Posted by Arkillo1985  in Ressurection of bley pals (Request are on break) (Started by GENOCIDE CUTTAH XIV May 19, 2015, 11:33:24 pm
 Board: Edits & Addons 1.0+

Generally, when it comes to palettes, I'm kinda... confused, but have you done any palettes for Evil Ryu and Evil Ken by Reu?
Maybe I'm mixing your jobs with someone else's or I'm just plain stupid.
    

Re: Arkillo's request

 March 17, 2016, 11:29:59 pm View in topic context
 Posted by Arkillo1985  in Arkillo's request (Started by Arkillo1985 February 29, 2016, 12:10:25 am
 Board: Requests

Ok... I knew about Multiverse Screenpack a while ago. What I DIDN'T know is that Duracelleur made a modified version for 720p.
I'll give it a shot.
Thanks for the heads up again, Giorch!
    

Re: Arkillo's request

 March 17, 2016, 11:02:13 pm View in topic context
 Posted by Arkillo1985  in Arkillo's request (Started by Arkillo1985 February 29, 2016, 12:10:25 am
 Board: Requests

This is more a question than a request.
I'm currently using IMT screenpack with 8400 char holdup.
Does anyone know if there's a screenpack with the same amount of chars input as in IMT for 1.1?
I've seen a few, but most of them have less chars than in IMT and if they do, is not 'categorized' as it.
Any recommendations would be appreciated.
    

Re: Ressurection of bley pals (Request are on break)

 March 17, 2016, 10:46:59 pm View in topic context
 Posted by Arkillo1985  in Ressurection of bley pals (Request are on break) (Started by GENOCIDE CUTTAH XIV May 19, 2015, 11:33:24 pm
 Board: Edits & Addons 1.0+

@Arkillo1985
Thanks alot dude. I wouldn't call myself the best when we got people like Sabockee and Fallen in this bussiness but i appreciate your words.
I'll see what i can do about that character. Maybe someday when school stops being a huge pain in the ass.

You have a point, and yeah... Zombie, Sabockee and also Fallen are also masters on this. I didn't want to leave them out of the topic since you all do great things.
In my country we say "practice makes the master", but you all are far beyond that point :P
Keep them coming as all of them are wonderful ;)
    

Re: KOF Anthology All Characters Pack (Updated 15.12.16)

 March 08, 2016, 10:54:15 pm View in topic context
 Posted by Arkillo1985  in KOF Anthology All Characters Pack (Updated 25.01.17) (Started by dura7ll3ur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

I'm gonna dedicate Gill's phrase to you, Duracelleur: bow down to your new god.
Hats off to you for such a wonderful compilation.
    

Re: SUPERMAN

 March 08, 2016, 04:30:48 am View in topic context
 Posted by Arkillo1985  in SUPERMAN (Started by prospectone December 30, 2015, 03:46:04 am
 Board: Edits & Addons 1.0+

Well... it's nice to see someone picking up an iconic char like Superman to edit. It was never a big deal and its AI sucked pretty much.
I find interesting that you're adding new features with every new update. Makes it a complete char overall. Even though it lacks a few things and some of them should be either taken out or modified.
I will post some of my impressions on it and what can be improved to make it a bit better of what it already is.

AI
You did a good job here. He does use every ability and specials you gave him. Good.
Now... some powers are even more powerful than what the opponent can withstand. We know Superman is one of the most powerful heroes in the comic universe, but he does have limits (even though as many comic authors said "he is as strong as he needs to be"). There's no need for his powers to deal so much damage. I put him face to face against Boyboyz's Broly (even in normal mode Broly is OP as hell) and Superman wiped the floor with him. We know he's powerful... but it's a bit too much.
Your supers and hyper are quite abusive (specially his hyper). Maybe you can adjust it for it to do like 3/4 damage instead of a whole energy bar. Btw: when using Bizzarro mode, his D, F + PP he falls to the floor (quite hilarious if you ask me, but I don't think that is the way it's supposed to work, isn't it?).
Overall, pretty good... but some adjustments in terms of damage wouldn't be bad.

Solar armor and 'constantly absorbing solar energy'
I think you should put weak and heavy armor as a special move and not a stance. Why? It makes Superman indestructible. He does have some serious stamina and endurance, but even if he has to face a tough opponent, he can feel the pressure sometimes (not every opponent is Doomsday, but there are some serious rivals out there too). These assumptions are based on a 'comic universe', but this is not the case unfortunately. The rest are supposed to cause damage on him too. Otherwise, you fall in the 'cheap' category. And as far as I can tell, that is not your purpose.
If you don't think that making it an ability is useful, you can put it as a 'special stance' when he drops under 50% energy on the second round. And even in that case, you can adjust it to be credible (you can take Shao Kahn's example, made by Mike Obrecht).
His 'solar absorption' is way OP If you keep a good AI as you're doing, there's no need for this. Again: Why? It makes him advantageous over every other character and he's using supers one after the other. Completely unnecessary. I think you're doing a good job with his AI and his specials, so making him recharge all the time is not needed. He gets to build it pretty fast as long as he keeps beating.

Suits and their differences
I really like the fact that you put a lot of variants under the same char. That's something used on a handful of characters before (I can only think of Green Lantern... if there's any other out there, I don't remember it). Still (and again), they're somehow a bit OP. I guess that if you regulate damage a bit on them, you can notice the changes you are willing to put and it adds some more strategy to suits usage and make them more useful.
These are some things I noticed that maybe you can use to improve it on future updates:

- Bizzarro stance should have its "S" on the chest backwards as he is Superman's counterpart and it's exactly the opposite.

- Same goes for Bizzarro powers. Heat vision becomes Ice vision and Ice breath becomes Heat breath.

- His "cheap" suit (start + strong punch) is a surplus. It shouldn't be there. What you might try to do is to put it as a separate def file in which to select it that way like a 'Boss mode' or something. It kinda ruins the rest of the suits and your good ideas with them.

Nothing else big to notice. Just check the hitboxes a bit since, sometimes Superman hits the opponent from places the enemy is not supposed to be. I saw him beating guys through the ground or in the back even though the enemy was blocking the attack.
That's pretty much it when it comes to the character itself.
As for the rest, I can see you're putting a lot of effort and dedication on it. Still, you need some improvement here. But I have no doubt you will make it even better.
Hope I helped with my 'analysis'. I'm not good when it comes to check technical features or edition. I wish I could, but I suck at it. Unfortunately, I'm not talented.
And please, don't think I'm telling you all this because I don't like your job. Totally the opposite: I really like it. I only provide details that might be useful to make Superman the character he needs to be.

Cheers and thanks for sharing it!
    

Re: Must-have chars?

 March 07, 2016, 10:48:36 pm View in topic context
 Posted by Arkillo1985  in Must-have chars? (Started by nobody now. March 03, 2016, 04:38:07 pm
 Board: M.U.G.E.N Discussion

These are my must-have since I started using MUGEN (some of them might be really old, but they still apply).

- Kuando, Ubu, Ella and Giano by Aiduzzi (hope he made a few more since I like them a lot)
- Evil Ken, Evil Ryu and Dragonclaw by Reu (edited by PoTS)
- The Kung Fu Man, Ryuko2nd, Walkure and A-Ko by OGGY (Ryuko versions by Kamekaze and Zero-sennin are also good)
- Brokken and Ryuko Robo by works (basically Ryuko and KFM by OGGY in 'robot' version)
- GokuZ2 and VegetaZ2 by Balthazar & Cybaster
- Ahuron's creations (original ones mainly and some need AI patch by Ikaruga since they're funny but not competitive as opponents)
- Cell and Piccolo by Choujin (he has many others, but I like those 2 particularly)
- Chipp by muteki
- Jotaro by Warusaki3 (even though mine has AI by Misobon_ism)

For now, those are the ones I can remember. If I get to do some research on my own database later, I'll post them.
    

Re: Perfect Cell

 March 07, 2016, 09:47:10 pm View in topic context
 Posted by Arkillo1985  in Perfect Cell; Nappa updated (Started by The Answer March 06, 2016, 12:31:07 am
 Board: Your Releases, 1.0+

Any DBZ char by you is welcomed in my roster.
Nappa is there kicking Raditz's ass (well, let's be honest... even I can kick it :P ).
Great addition, Answer! Thanks!
    

Re: Ressurection of bley pals (Request are on break)

 March 07, 2016, 07:12:42 pm View in topic context
 Posted by Arkillo1985  in Ressurection of bley pals (Request are on break) (Started by GENOCIDE CUTTAH XIV May 19, 2015, 11:33:24 pm
 Board: Edits & Addons 1.0+

Excellent jobs you did, Bley.
Alongside ZombieBrock you're the best palette editors I've seen (not to take credit from other artists, but you have an excellent taste for color mixing).
This is a line of a damned leecher, but... I'm downloading all your works.
Keep it up, mate and thanks for sharing your talent.

PS: if someday you want to make some palettes for Borewood's Custom Greed, I'd be grateful. He only has 1 palette. And THIS IS NOT A REQUEST. I just wanna make it clear before someone thinks I'm doing it :P
    

Re: Sabockee's Colour Shop

 March 04, 2016, 03:45:53 am View in topic context
 Posted by Arkillo1985  in Sabockee's Colour Shop (Started by sabockee April 10, 2015, 02:34:55 pm
 Board: Edits & Addons 1.0+

Really good palettes, dude!
    

Re: Arkillo's request

 March 03, 2016, 06:06:24 am View in topic context
 Posted by Arkillo1985  in Arkillo's request (Started by Arkillo1985 February 29, 2016, 12:10:25 am
 Board: Requests

Thanks so much, Giorch!
    

Re: Arkillo's request

 March 02, 2016, 02:48:04 am View in topic context
 Posted by Arkillo1985  in Arkillo's request (Started by Arkillo1985 February 29, 2016, 12:10:25 am
 Board: Requests

Does anyone have this character?
    

Arkillo's request

 February 29, 2016, 12:10:25 am View in topic context
 Posted by Arkillo1985  in Arkillo's request (Started by Arkillo1985 February 29, 2016, 12:10:25 am
 Board: Requests

Hi guys.
I'm creating a single post for my request(s) since lately on I've found that I'm missing a lot of stuff I had. For some reason I lost it... Maybe I deleted some things and I didn't realise.
Anyway... Right now, I'm looking for Borewood's Custom Greed from TRF2 1.1 def file.
I found some updates, but none of them work. It's still crashing with tagout error when selecting it.
Does anyone have the file itself? Or even the char edited already to work on 1.1?
Taking it to 1.0 is a drag as I have all configurations and screenpack already working on 1.1
I'd be thankful if you can give me a hand with it.
Thanx in advance!
    

Re: Vegatron (Spec Ops) Released

 February 26, 2016, 07:28:28 pm View in topic context
 Posted by Arkillo1985  in Vegatron (Spec Ops) Released (Started by O Ilusionista February 14, 2016, 07:11:19 am
 Board: Your Releases, 1.0+

Quote
Yeah, he is on my plans for sure :)

 :muttrox:

You have a fan in here. I've been following each of your works since their releases.
Thanks for everything :)
    

Re: Vegatron (Spec Ops) Released

 February 26, 2016, 12:25:22 am View in topic context
 Posted by Arkillo1985  in Vegatron (Spec Ops) Released (Started by O Ilusionista February 14, 2016, 07:11:19 am
 Board: Your Releases, 1.0+

Another wonderful job. I keep SO chars as one special favorite category in my MUGEN.
Question: do you plan on finishing Red Cyclone someday?
It was a really good char, but it still shows as a beta (correct me if I'm wrong... maybe it was finished and I didn't realise :P )
    

Re: Broly 6-Button - Beta

 October 22, 2015, 06:12:53 pm View in topic context
 Posted by Arkillo1985  in Broly 6-Button - Beta (Started by emcevo September 17, 2015, 01:56:45 am
 Board: Your Releases, 1.0+

Really good work so far.
I know you're still in the testing process, but is there any possibility of using japanese voicepack for it?
Keep the good work going, buddy!

Yea, Broly Japanese voice sound more ruthless than his English voice.

Not only that: makes him sound like a real berserk Saiyajin.

@emcevo
If after adjusting it you plan on changing his voice, remember that there are plenty of Broly chars out there that you can take voicepacks from (it's quite retorical since you probably know about this).
If I get to remember any of the good ones out there, I'll point them out for you ;)
    

Re: Broly 6-Button - Beta

 October 18, 2015, 08:22:13 pm View in topic context
 Posted by Arkillo1985  in Broly 6-Button - Beta (Started by emcevo September 17, 2015, 01:56:45 am
 Board: Your Releases, 1.0+

Really good work so far.
I know you're still in the testing process, but is there any possibility of using japanese voicepack for it?
Keep the good work going, buddy!
    

Re: Super Saiyan God Super Saiyan Goku

 August 27, 2015, 01:00:25 pm View in topic context
 Posted by Arkillo1985  in Super Saiyan God Super Saiyan Goku (Started by Ryon August 25, 2015, 05:19:25 am
 Board: Your Releases, 1.0+

Excellent conversion!
Another addition to my DBZ collection.
Just by chance: is there any chance of making sprites a bit smaller? It looks pretty big in comparisson to other chars from DBZ.
Please, this is only an opinion and I only ask if possible. Don't think that I'm telling you it's wrong. Just the opposite: you did an amazing job.
Keep up the good work, mate! I'll be looking forward to any updates or changes. Cheers!
    

Re: FREEZER HD

 December 29, 2014, 02:55:17 pm View in topic context
 Posted by Arkillo1985  in FREEZER HD (Started by abia December 21, 2014, 11:43:58 am
 Board: Your Releases, 1.0+

Ok... since I consider myself an inconditional fan of DB, I can tell you that some of the sprites you used are IMPRESSIVE, but... still something does not add up.
Most animations are cut and some transitions from one pose to the other, feel incomplete. Sparks also need an improvement since most of hits do not even show up.
Also audio needs to be worked on, but that's an easy task as different audio files for Freezer and Cell can be found almost everywhere.
That's my humble and simple opinion. I'd like to be more 'techy' on this one, but unfortunately I'm just a regular eye for this. No coding expertise and no programming either :(
Anyways, if you keep going this way it's an incredible work you've done so far. Keep it up, buddy!