YesNoOk

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Re: Tia Langray is Updated! (09/13/2024)

 February 05, 2025, 01:31:16 am View in topic context
#81
 Posted by Manson Rees  in Tia Langray is Updated! (2025/02/04) (Started by Manson Rees August 01, 2024, 08:59:53 am
 Board: Your Releases, 1.0+

Better late than never!


Change log:
Spoiler, click to toggle visibilty
    

Re: Yungmie is Updated! (09/13/2024)

 February 05, 2025, 01:28:47 am View in topic context
#82
 Posted by Manson Rees  in Yungmie is Updated! (2025/02/04) (Started by Manson Rees July 08, 2024, 12:50:58 am
 Board: Your Releases, 1.0+

After like, forever, she finally has more updates!


Change log:
Spoiler, click to toggle visibilty
    

Re: UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 05, 2025, 12:46:36 am View in topic context
#83
avatar  Posted by Retro Respecter  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

This sounds like it's going to be big.
    

Re: IKEMENGO Compiliation (SF3 vs. MOTW)

 February 04, 2025, 11:57:59 pm View in topic context
#84
avatar  Posted by BeastwithFriends  in IKEMENGO Compiliation (SF3 vs. MOTW) (Started by BeastwithFriends December 24, 2024, 11:18:36 pm
 Board: IKEMEN Releases

Quote
He has a hidden mode, now I remember, it was psycho gouki with psycho power :P from what I could remember, he needs to be configure in a config file to enable him, tin made a gato with ex mode like what you did to umihei's ryu and in sf3 hitspark and sound effect, one of my best favorite gato back then :8): you might want to consider him if you want and named him Gato Ex or something

I didn't know about this Gato from Tin! I'll look him up. That would be worth including for sure! Thanks for the info!...I looked up Psycho Gouki on Youtube...He's pretty hilarious haha

Quote
This reminded me, I saw Ikaruga's twitter in one of his tweet, he mentioned about deciding to make Kaede from Last Blade series in Mark of the Wolves style, but he seems to be inactive for like two years

I love Ikaruga's characters. He's really good at retrofitting different mechanics onto different assets. He's a creator I'd love to see come back!
    

Re: bot report 2016 - skynet's invasion has begun

 February 04, 2025, 10:12:37 pm View in topic context
#85
 Posted by ArtistofLegacy  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 pm
 Board: Feedback

    

Working On Hitstun and Guardstun Deterioration

 February 04, 2025, 08:04:01 pm View in topic context
#86
 Posted by darthbirdy3  in Working On Hitstun and Guardstun Deterioration (Started by darthbirdy3 February 04, 2025, 08:04:01 pm
 Board: M.U.G.E.N Development Help

Hello, I'm back after a long mugen absence, but with more fighting game knowledge! Anyway, as the title says, I've figured out decent code for hitstun deterioration to go in the pausetime line of the hitdef of a combo heavy character.

Code:
pausetime = 5 ,floor(8*0.95**(target,gethitvar(hitcount)))

It works pretty well, and I know some would find putting it in every hitdef annoying, but that is the level of customization I am after. My issue is that this only works for successful hits but not guarded ones. Is there any equivalent to target,gethitvar(hitcount) for guarding? A browse through the docs hasn't found anything promising.


EDIT: After playing around by myself I made something that kind of works with this hitdef line:
Code:
guardtime = 5 ,floor(8*0.95**(var(12))

and these negative states:
Code:
[State -2, guard decay]
type = varadd
trigger1 = moveguarded
v = 12
value = 1

;hitstun decay counter reset
[State -2, varset]
type = varset
trigger1 = enemynear,movetype != H
var(12) = 0

My issue is that the guardstun seems to decay insanely fast compared to the hitstun with this method. Any tips on how to improve it? I'm really at a loss here.
    

Re: What R U listening to right now?

 February 04, 2025, 07:49:55 pm View in topic context
#87
 Posted by TheDevil_44  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

I'm not Emerie :devil:
    

Re: Salad's Kitchen: Leona and Shen Woo

 February 04, 2025, 07:26:01 pm View in topic context
#88
 Posted by TheDevil_44  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects

CvS2 is Great! Yess... we have a lot of characters missing... we understand some characters are very powerful... but why the hell we have CPS2 sprites mixed with new sprites? :???:

I love CPS2 but I don't like CPS2 characters In CvSPro and CvS2. I don't hate it... it's slightly unbalanced if you think about it... CPS2 characters got less frames than CvS characters :mkickinthenuts:



Rabano?! Thanks for drawing the missing characters. My prediction was correct about Shen. I had no idea about Leona :yuno:

I gotta thank you and KarmaCharmeleon for making characters... that could've join the roster of CvS2 :hyo:

That's why I can't get enough of The MUGEN Multiverse :smitten:
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 04, 2025, 06:02:33 pm View in topic context
#89
 Posted by xcheatdeath  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Died parsing in Divine Sagat with Dampir patch.

 February 04, 2025, 01:15:19 pm View in topic context
#90
 Posted by Momotaro  in Died parsing in Divine Sagat with Dampir patch. (Started by Momotaro February 02, 2025, 10:58:00 pm
 Board: M.U.G.E.N Development Help

    

UPPER Street Fighter 2 - REVIVAL - W.I.P.

 February 04, 2025, 05:40:55 am View in topic context
#91
 Posted by Charles_2011  in UPPER Street Fighter 2 - REVIVAL - W.I.P. (Started by Charles_2011 February 04, 2025, 05:40:55 am
 Board: Projects

Hello.

I´m working on this project, here you have some pictures:

Logo, intro and new challengers:

Spoiler, click to toggle visibilty

Character select and versus screen:

Spoiler, click to toggle visibilty

On battle, Lifebar:

Spoiler, click to toggle visibilty

Victory screen:

Spoiler, click to toggle visibilty

Ending:

Spoiler, click to toggle visibilty

Using MugenHook: Guest characters:

Spoiler, click to toggle visibilty

This project is going to use POTS style characters, there are some changes that are missing but I think that is decent at this point.
    

Re: Gollum in MUGEN?

 February 04, 2025, 12:36:43 am View in topic context
#92
 Posted by MR. IBZS II  in Gollum in MUGEN? (Started by Optim24 February 04, 2025, 12:24:57 am
 Board: Idea Engineering

I would be so down for this, Lord of the Rings absolutely deserves as much in Mugen as possible. I'm not even a fan of it, but Gollum is one of the most iconic characters in fantasy as well. Please tell me "Gollum Won The Argument" would be a winpose though.
    

Gollum in MUGEN?

 February 04, 2025, 12:24:57 am View in topic context
#93
 Posted by Optim24  in Gollum in MUGEN? (Started by Optim24 February 04, 2025, 12:24:57 am
 Board: Idea Engineering

I've just been tracing in paint.net making a Gollum sprite based on a frame from the Hobbit (2012). I'd like to know if Gollum deserves to have his own character in MUGEN, it would be interesting to see.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 February 03, 2025, 11:51:30 pm View in topic context
#94
 Posted by MR. IBZS II  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Thank you guys a bunch for the guidance, really appreciate it. I had came with two big things I found I am very curious about now.

What are these lifebars or who created them?


Also, Black Rouga Infinite style:


Was this ever released?
    

Re: Died parsing in Divine Sagat with Dampir patch.

 February 03, 2025, 09:57:17 pm View in topic context
#95
 Posted by Manson Rees  in Died parsing in Divine Sagat with Dampir patch. (Started by Momotaro February 02, 2025, 10:58:00 pm
 Board: M.U.G.E.N Development Help

Yeah, probably just changing mugenversion to 1.0 should fix that.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 03, 2025, 06:48:13 pm View in topic context
#96
 Posted by Momotaro  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

I like the classic characters!
Take your time!
    

Re: Salad's Kitchen: Leona and Shen Woo

 February 03, 2025, 06:44:57 pm View in topic context
#97
 Posted by Momotaro  in Salad's Kitchen: Leona and Shen Woo (Started by Rabano November 06, 2024, 04:26:32 am
 Board: Sprite Projects


I'm very hyped for both of them. also for extra "obscure" characters.
Yay for Retsu !!!
For Leona, I still feel like she should have this Capcomish lower body thing all SNK girls have in Capcom style.
But this is not my project ^^

good luck.
Shen looks terrific!
    

Re: Died parsing in Divine Sagat with Dampir patch.

 February 03, 2025, 06:39:50 pm View in topic context
#98
 Posted by Momotaro  in Died parsing in Divine Sagat with Dampir patch. (Started by Momotaro February 02, 2025, 10:58:00 pm
 Board: M.U.G.E.N Development Help

I know that you already solved your issue, but just to be informative:
The log is reporting that the AIlevel trigger isn't supported in the mugen version described in the def file, since AIlevel was introduced in Mugen 1.0.
Check the def file (in this case, the patch one) to see what version of mugen is being described there.

Yes, the character is usually compatible with almost anything.

But the patch def file displays that.
It may be the problem.

; Player information
[Info]
name ="Sagat"
displayname ="Sagat"
versiondate =6,12,2012
mugenversion =06,14,2003
author ="DivineWolf"
pal.defaults =4,5,6,1,2,3,10,11,12,7,8,9
    

Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz

 February 03, 2025, 06:08:10 pm View in topic context
#99
 Posted by Vegaz_Parrelli  in Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz (Started by Vegaz_Parrelli February 03, 2025, 06:08:10 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

I'm not sure how to pronounce it

[COMMENT]

Another image I made with A.I., chopped, coded and served. Inspired by Sagat and Adon, it has parallax, animations, zoom and looped bgm. I hope it suits your needs.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 03, 2025, 05:58:55 pm View in topic context
#100
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+