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Wide-screen and zoom edits of various lowres stages (updated: 2025-03-07) (Read 1081178 times)

Started by Kasasagi, March 18, 2023, 02:09:06 pm
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Wide-screen and zoom edits of various lowres stages (updated: 2025-03-07)
#1  March 18, 2023, 02:09:06 pm
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These are my edits that convert the original stages from the 4:3 aspect ratio, to a 16:9, wide-screen aspect, for full display with wide screen packs and/or wide-screen monitors. Some additional changes and edits might have also been applied to the stage. See the included 'readme.txt' file for more details.

The required Mugen version is strictly Mugen 1.1, because the stage edits use zoom to implement the wide-screen conversion. The required Ikemen Go version is newer than 0.99, e.g. Nightly, because Ikemen Go 0.99 and older is highly incompatible with Mugen, when it comes to low and high camera bounds of the stages.

Some (but not all) of these edits are available for Ikemen Go 0.99 and possibly older Ikemen versions, if you really need them: Ikemen 0.99 Stages.

There may be several additional stage variants included in each edit:
  • a stage with the 'zoom' word in the file name is a variant supporting zoom,
  • a stage with the 'cps' word in the file name is a a variant in 224p and aspect-corrected for the CPS arcade pixel size,
  • stages may also have separate variants for different engines: Mugen 1.1 and Ikemen Go.

⛰ A preview of all stages.

⛰ A showcase of the CPS aspect-correction.

Download all of the stage edits here (116 total).



FAQ
Spoiler, click to toggle visibilty



Individual previews of some of the latest stages:

001_Ryu by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Tweaked the parallax.
- Tweaked some sprites positions.
- Added vertical deltas.
Spoiler, click to toggle visibilty


101_Ryu by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Converted the flickering clouds to a transparency effect.
- Added vertical deltas.
Spoiler, click to toggle visibilty


103_Sakura by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Tweaked some background sprites.
- Tweaked the parallax.
- Added vertical deltas.
Spoiler, click to toggle visibilty


006_Karin by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Converted the boat undulation effect from 'PosAdd' to 'sin.y' for a smoother movement.
- Tweaked the distant boat sprite.
- Added vertical deltas.
Spoiler, click to toggle visibilty


008_RMika by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended the sky background sprites, so that they cover the whole field of view in the wide stage variants.
- Tweaked/extended some other sprites.
- Tweaked the parallax.
- Added vertical deltas.
Spoiler, click to toggle visibilty


sea_castle_night by Roque

Wide-screen variant only (no zoom).

Additional edits:
- Moderately extended the stage height.
- Relaced the low-quality sky/stars sprite with another image.
Spoiler, click to toggle visibilty


guilestageDG by DG

Both wide-screen and zoom variants available.

Additional edits:
- Moved most of the foreground sprites down, which is closer to the stage layout of the original arcade game.
- Made several sprite-separations, to improve the floor parallax: separated the cans, the boombox and the ramp.
- Added dithering patterns to the runway sprite, to make it more pixel-arty.
- Tweaked the floor sprites' graphics.
- Tweaked the sky/clouds sprite's graphics and separated it into several layers with different velocities.
- Tweaked the F16 sprite's color palette - made it a little brighter, which is closer to the original arcade game.
- Tweaked the shadows' color for all sprites.
- Extended some background sprites' graphics to cover a wider field of view, for the zoom variant of the stage.
- Moved the helicopter behing the F16 and tweaked the F16's position.
- Also applied all of the above edits to the 4:3 variant.
Spoiler, click to toggle visibilty


009_Rose by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Tweaked the parallax.
Spoiler, click to toggle visibilty


002_Ken by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Tweaked the parallax.
- Tweaked one horizontal delta.
- Converted a weird hack to an animation.
- Converted the water flicker to a transparency effect.
Spoiler, click to toggle visibilty


011_K-Bee by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Added transparency to the lense flare effect.
Spoiler, click to toggle visibilty


012_Charlie by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Added transparency effects to the smoke.
- Converted the flickering floor lights to a transparency blend effect.
- Vertically extended some background sprites.
- Made some sprite separations.
- Added horizontal deltas for the plane, hangar, debris and more.
- Tweaked some sprites positions.
Spoiler, click to toggle visibilty


LB-LeeStage by RYO2005

Both wide-screen and zoom variants available.

Additional edits:
- Restored the clipped/missing parts of sprites and backgrounds with sprites redumped directly from the original game.
- Added vertical follow and vertical deltas.
- Extended the vertical bounds, for higher jumps.
- Slightly extended the horizontal bounds.
- Fixed some sprite positions.
- Tweaked the shadows.
Spoiler, click to toggle visibilty


Sengoku2_Stage by Dorgol

Both wide-screen and zoom variants available.

Additional edits:
- Added vertical and horizontal deltas.
- Moderately extended the stage's height for higher jumps.
- Fixed a gap in the sky background.
- Fixed several tiling/alignment artifacts in the sprites' graphics.
- Changed the color palette of the clouds to be more like in the original arcade game.
- Separated the clouds sprite into several layers with different velocities and added an additional top layer.
- Tweaked for the planes' position/animations.
- Vertically extended the bomber sprite (redrawn missing parts).
Spoiler, click to toggle visibilty


RBS-SokakuStage by RYO2005

Wide-screen variant only (no zoom).

Additional edits:
- Fixed/extended horizontal bounds.
- Added vertical follow and deltas.
Spoiler, click to toggle visibilty


catedral by MugeNarok

Wide-screen variant only (no zoom).

Additional edits:
- Sprites redumped directly from the original game, mainly to fix the broken color palette.
- Added different vertical deltas.
- Added a highlight transparencty effect/animation, in place of the light flicker present in the original game.
- Slightly extended the horizontal bounds and tweaked the vertical bounds.
- Tweaked the shadows.
Spoiler, click to toggle visibilty


MOTW-KainStage by RYO2005

Both wide-screen and zoom variants available.

Additional edits:
- Redumped the sprites and animations directly from the original game:
  * restored the clipped/missing parts of backgrounds,
  * restored missing animations of the back buildings,
  * restored the missing parts of the ground fog animation,
  * added missing leaves animations.

- Converted the lights flicker to a transparency effect.
- Extended the main and the sky backgrounds vertically (redrawn upper parts).
- Added vertical follow and proper/fixed vertical deltas.
- Tweaked the horizontal deltas.
- Tweaked various sprites' and animations' positions.
- Extended the horizontal and vertical bounds.
Spoiler, click to toggle visibilty


RB2-TerryStage by RYO2005

Wide-screen variant only (no zoom).

Additional edits:
- Fixed vertical deltas and added vertical follow.
- Extended the stage height a little.
- Tweaked the shadows.
- Tweaked the sky/mountains background.
Spoiler, click to toggle visibilty


NewDiningRoom by SeanAltly

Both wide-screen and zoom variants available.

Additional edits:
- Added varying vertical deltas.
- Removed the floor reflections of non-existent furniture.
- Tweaked the sky graphics and added an animated shine effect.
- Made some other minor sprite tweaks.
Spoiler, click to toggle visibilty


NewDiningRoomN by SeanAltly

Both wide-screen and zoom variants available.

Additional edits:
- Added varying vertical deltas.
- Removed the floor reflections of non-existent furniture.
- Tweaked the blackout animation.
- Made some other minor sprite tweaks.
Spoiler, click to toggle visibilty


NewFerry by SeanAltly

Both wide-screen and zoom variants available.

Additional edits:
  • Generally, a major re-done of the stage have been applied.
  • Exchanged the background of the very well known sunset from Terry's MotW stage to a pixel art of the New York skyline. This skyline is a popular wallpaper graphic, however determining the original source/author proved too difficult.
  • Exchanged the statue of liberty sprite with other pixel art graphics originating from stock image sites.
  • Recolored and/or edited all of the above graphics.
  • Recolored, rescaled and tweaked the main ferry cabin sprite, the seats sprite and the railing sprite.
  • Extended and tweaked the floor sprite.
  • Extended the stage's height and width.
  • Added varying 'sin.y' amplitudes for a slanting effect.
  • Added varying vertical deltas.
  • Tweaked the horizontal deltas.
  • Tweaked the floor parallax.
Spoiler, click to toggle visibilty


NewOffice by SeanAltly

Both wide-screen and zoom variants available.

Additional edits:
  • Generally, a major re-done of the stage have been applied.
  • Extended the stage's height and width.
  • Tweaked the horizontal and vertical deltas.
  • Extended various backgrounds horizontally and veritcally.
  • Sprite-separated the floor, desk and windows.
  • Rescaled the clouds and sun sprites for proper proportions.
  • Rescaled the desk sprite to a proper size with regards to the average size of Mugen characters.
  • Graphically tweaked other sprites: the Maddicorp logo, the skyline, the floor and the windows.
  • Added the floor parallax/perspective, horizontally for all stage variants and vertically for all variants except for the 'zoom-ikemen' one, due to an Ikemen bug.
Spoiler, click to toggle visibilty


NewRooftop by SeanAltly

Both wide-screen and zoom variants available.

Additional edits:
- Moderately extended the stage height for higher jumps.
- Moderately extended the stage width.
- Extended, separated and tweaked many background sprites.
- Tweaked the horizontal and vertical deltas.
- Tweaked the backgrounds positions.
- Tweaked the shadows.
Spoiler, click to toggle visibilty


NewRooftop2 by SeanAltly

Both wide-screen and zoom variants available.

Additional edits:
- Moderately extended the stage height for higher jumps.
- Moderately extended the stage width.
- Extended, separated and tweaked many background sprites.
- Tweaked the horizontal and vertical deltas.
- Tweaked the backgrounds positions.
- Tweaked the shadows.
- Reworked the rain effect.
Spoiler, click to toggle visibilty
Last Edit: March 07, 2025, 10:48:41 am by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages
#2  March 22, 2023, 02:35:00 am
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  • Harry 7 Mason From Silent Hill
    • Chile
This is AWESOME!
Thanks and please more  ;)
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages
#3  March 23, 2023, 01:17:18 am
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    • bit.ly/kasasagi-tilde-town
OK, I will be posting more stage edits in time.

Speaking of which, I have added some MOTW stages by Zain574.
Re: Wide-screen and zoom edits of various lowres stages
#4  March 26, 2023, 03:03:47 am
    • USA
Thank you very much. Looks good.
Re: Wide-screen and zoom edits of various lowres stages
#5  March 26, 2023, 02:37:23 pm
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    • Argentina
    • matrerog@yahoo.com.ar
Nice to see the classics bgs being adapted to the most contemporary aspects.
Re: Wide-screen and zoom edits of various lowres stages
#6  April 01, 2023, 04:38:38 pm
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  • Harry 7 Mason From Silent Hill
    • Chile
Whoaaa! This is really awesome! Thanks for all this widescreen convertions bro! ;)
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#7  July 15, 2023, 11:51:47 pm
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Too many people just don't see your work. Too bad, because you're doing a wonderful job here. As an "old one" of MUGEN I even discovered some stages in your work. You deserve more views, more answers. Good job my friend.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#8  July 16, 2023, 01:49:38 pm
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    • bit.ly/kasasagi-tilde-town
Thanks for the recognition, I appreciate it.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#9  July 23, 2023, 09:34:04 am
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    • r.coburn08@yahoo.com
Good deal bro! Like the work you put in for the throwback stages.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#10  July 23, 2023, 02:38:58 pm
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    • bit.ly/kasasagi-tilde-town
Many thanks.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-13)
#11  August 13, 2023, 05:58:17 am
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You're amazing, thank you very much for these. Long live this thread.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-13)
#12  August 14, 2023, 01:31:42 pm
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    • bit.ly/kasasagi-tilde-town
Thank you very much.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-20)
#13  August 20, 2023, 10:42:15 pm
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  • Harry 7 Mason From Silent Hill
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Thanks so much! A lot of new classic stages I love.  :yuno:
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-20)
#14  August 21, 2023, 05:12:33 pm
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    • bit.ly/kasasagi-tilde-town
You are most welcome.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-03)
#15  September 03, 2023, 02:47:13 am
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I look forward to what you were doing in the future.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-09)
#16  September 16, 2023, 05:37:03 pm
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    • bit.ly/kasasagi-tilde-town
Added a new stage: Shrine of the Vanquissed from Last Blade 2 by RYO 2005, with some major edits (e.g. redumped sprites). See bottom of first post.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-16)
#17  September 16, 2023, 10:18:04 pm
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This is amazing...
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-16)
#18  September 17, 2023, 03:02:00 am
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    • bit.ly/kasasagi-tilde-town
Thanks.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-28)
#19  October 11, 2023, 08:21:43 pm
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  • un mago errante
    • Chile
    • Skype - cristopeles
thank you very much and especially for rescuing these stages in time.
un mago errante estudiando idiomas para salir de la rutina
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-28)
#20  October 12, 2023, 01:40:06 am
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    • bit.ly/kasasagi-tilde-town
You are most welcome.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)
#21  January 01, 2024, 03:35:17 am
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    • bit.ly/kasasagi-tilde-town
Added a new stage edit: War Agony, by Neo Gouki, from the Darkstalkers series. See bottom of first post.
Last Edit: January 03, 2024, 12:34:24 am by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)
#22  January 03, 2024, 12:26:52 am
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  • Basic User
  • Harry 7 Mason From Silent Hill
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Thanks again for this incredible collection and Happy New Year 2024!
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)
#23  January 03, 2024, 01:49:12 pm
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    • bit.ly/kasasagi-tilde-town
You are welcome and a Happy New Year to you too!
Last Edit: February 18, 2025, 10:32:17 pm by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07)
#24  February 07, 2024, 02:29:17 am
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    • bit.ly/kasasagi-tilde-town
Added five new stage edits from the Street Fighter Alpha series, however, these are a little unusual - they are edits of stages from the full-game project named 'Hyper Street Fighter Zero' by Ehnyd and they also include a new variant/category of stages. The individual stages preview is included at the bottom of the first post, as usual.

The three main things that these edits do are:
  • they convert the original stage from the original game-specific aspect ratio, to a 16:9 wide-screen (e.g. 1080p/FHD or 4K) aspect for full display with 16:9 screen packs and/or wide-screen monitors; this makes the stages playable in generic wide-screen Mugen installations, just turn off 'StageFit',
     
  • they contain variants of the stage that have been aspect-corrected for the CPS resolution and screen aspect, making the stage appear much more like it did on the original arcade hardware,
     
  • for the CPS aspect-corrected stage variants, these edits also add the vertical deltas to the stage; this is possible, because these variants have the vertical resolution of 224p (like the original CPS hardware, as opposed to the Mugen standard of 240p).

You can see several examples of the aspect-correction in action here.



For more details, I include the full 'readme.txt' file for these stages (which is also included in the released archive):
Spoiler, click to toggle visibilty
Last Edit: July 10, 2024, 10:04:11 pm by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07)
#25  July 10, 2024, 11:42:41 pm
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    • bit.ly/kasasagi-tilde-town
Hello again, after a long time. In this post I want to share some info about the new Ikemen Go version and about the update to my stage edits.



First, some info about the new Ikemen Go Nightly and the next versions on Ikemen Go: there were major changes to the stage camera behaviour that make the new Ikemen Go more compatible with Mugen, but majorly break the backwards compatibility with the previous Ikemen Go 0.99 version. These changes concern e.g. the low/high stage camera bounds.

In consequence: practically all (or at least the majority of) stages made specifically for Ikemen 0.99 or lower will require updating for the new Ikemen version to display correctly. This also includes all of my edits, which had Ikemen-specific variants.



On to the update: I have updated and re-tested all of my stage edits for the new Ikemen Go Nightly version and the required Ikemen Go version is now newer than 0.99.

All stages that no longer require separate Ikemen vs Mugen variants have been merged into one. The Ikemen stage variants relying on the old Ikemen Go 0.99 behavior now also use the new nightly Ikemen Go parameters, such as: 'boundhighzoomdelta' and 'verticalfollowzoomdelta'.

During this process many stages have also received some minor bugfixes and tweaks.

Two of the more visible updates include the 'guilestageDG by DG' and 'sea_castle_night by Roque' - see the bottom of the first post for screenshots and a list of changes.



The old stage variants for Ikemen Go 0.99 and possibly older Ikemen versions, are still available separately: Ikemen 0.99 Stages.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-10)
#26  July 11, 2024, 06:48:24 am
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  • The other Indian
    • India
Your guile stage floor is broken right under the nose of the plane. Its visible in your image too.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-10)
#27  July 11, 2024, 08:48:48 am
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    • bit.ly/kasasagi-tilde-town
Hmm.. I still don't seem to know what you mean? In what way is the floor broken?
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-10)
#28  July 11, 2024, 10:32:29 am
  • ****
  • The other Indian
    • India
Hmm.. I still don't seem to know what you mean? In what way is the floor broken?



The circled portion looks like the floor is broken and the parallax is glitched. I don't think that's intentional.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-10)
#29  July 11, 2024, 11:48:36 am
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    • bit.ly/kasasagi-tilde-town
OK - I see what you mean.

The black part is meant to be the F16's shadow.

The parallax is indeed inconsistent between the runway and the shadow. It was like that in the original DG's conversion, however I see that it is now much more visible, after I added the dither patterns and the runway is not just a smooth gradient. I will think about how to best fix this, because the stage could benefit from some more edits here.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-07-12)
#30  July 12, 2024, 12:58:38 pm
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    • bit.ly/kasasagi-tilde-town
A small update: I have basically reworked the whole 'guilestageDG by DG'.

The 4:3 variant also received all of these additional edits.

See the bottom of the first post for a list of changes and a screenshot.
Last Edit: July 12, 2024, 01:02:04 pm by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-08-07)
#31  September 18, 2024, 12:40:28 am
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    • bit.ly/kasasagi-tilde-town
An update for all of may stage edits: I have added stage portraits for the Ikemen-GO engine.

Please note however, that these will only be visible in screenpacks that were made with Ikemen-GO in mind and explicitly support stage portraits. For more information see the Ikemen-GO's wiki page.

The portraits are meant to contain the whole/full view of the stage, or close to it, depending on the portrait variant/size. There are 3 sizes of portraits available:
  • 480x200 - double size, sprite: 9000, 1,
  • 512x240 - custom size, sprite: 9001, 1,
  • 240x100 - standard size (small), not embedded in the *.sff file.
The default portrait is the 480x200 (double) size one.

The stage names have also been revised to be more fitting for stage select.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-10-04)
#32  October 04, 2024, 03:10:40 am
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    • bit.ly/kasasagi-tilde-town
A major update to one of a previously released stage: 'Sengoku2_Stage by Dorgol'.

Added a zooming variant and practically redone the stage.

See the bottom of the first post for more details and a screenshot.
Last Edit: December 17, 2024, 09:34:19 pm by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-10-04)
#33  October 05, 2024, 11:40:35 pm
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    • France
Good job. More animations, better range. Zoom version works perfectly in Ikemen GO.  ;) :goi:
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-10-04)
#34  October 07, 2024, 02:26:41 am
  • *
    • bit.ly/kasasagi-tilde-town
Good job. More animations, better range. Zoom version works perfectly in Ikemen GO.  ;) :goi:

Thank you very much for the positive feedback Knut!

I really appreciate it.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2025-02-27)
#35  February 27, 2025, 02:14:30 am
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    • bit.ly/kasasagi-tilde-town
A major update to one of a previously released stage: 'NewRooftop by SeanAltly'.

Added a zooming variant and many other tweaks.

See the bottom of the first post for more details and a screenshot.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2025-03-07)
#36  March 07, 2025, 10:51:17 am
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    • bit.ly/kasasagi-tilde-town
A major update to one of a previously released stage: 'NewRooftop2 by SeanAltly', the rain version of the previous/above update.

Added a zooming variant and many other tweaks.

See the bottom of the first post for more details and a screenshot.