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[Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024) (Read 763694 times)

Started by Resentone, January 22, 2022, 05:49:50 am
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Re: Rentaro Satomi Release - Update (7/02/2022)
#21  February 07, 2022, 02:32:55 pm
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Small fix.

Quote
7/02/2022 - 1.0.8
- Adjustment to Ultra Burst icon.
- Fixed some wrong attributes.
Last Edit: February 08, 2022, 12:04:12 am by Resentone
Re: [Resentone Thread]: Shiki Tohno Release - Rentaro Update (16/02/2022)
#22  February 16, 2022, 02:27:46 pm
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Shiki Tohno has been released, head over to the first page to download him.


Rentaro has also received a small update.
Quote
16/02/2022 - 1.0.9
- Adjustment to Ultra Burst icon.
- Slight adjustment to aesthetic.
- Adjustment to Movelist.png
Re: [Resentone Thread]: Shiki Tohno Release - Rentaro Update (16/02/2022)
#23  February 16, 2022, 02:34:31 pm
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Nice Red Arc
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
#24  February 17, 2022, 12:05:02 am
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Small adjustment.

Quote
17/02/2022 - 1.0.1
- Adjustment to Distortion Drives "Boundary Peek" and "Testify: Seventeen Dissection" BG so certain stage layers won't appear in front of it.
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
#25  February 17, 2022, 03:45:57 am
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Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
#26  February 17, 2022, 04:19:41 am
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Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#27  February 17, 2022, 05:21:49 am
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Here is the rest of Rentaro's feedback:
-I think you should remove the 3rd hitbox on the standing sprite where his feet are (It's possible to be able to hit Rentaro on places where it shouldn't).
-The hitspark and guard spark of jC and B Gunfire is still misaligned (To fix this, I believe each individual hitbox has to be coded for each spark as I saw on Ichida's Miyuki with her 5AAA, 5BB and 5C. Looking at it again, I think there's too many and need to be reduced). This is what Ichida told me and may help you:
The best way to fix it is to use ceil(p2dist) and ifelse to determine whether the enemy is on the ground or in the air.
-The swing effect on his 66A follows him after rapid canceling.
-The timing on the effect of Homura Kasen and Homura Kasen Full Burst is slightly off (The effect appears before he formed the punch).
-Homura Kasen and Homura Kasen Full Burst's velset is set at 0 and should slide a bit at the end of the animation instead of coming to complete halt.
-The effect on Uki Rouchou on the 2nd hit is layered behind him and will be in front if it makes contact with the opponent.
-The normal shockwave on Rokuro Kabuto is layered in front of him and the opponent (It's also too big and should be made a tad smaller).
-He can perform Shoukahanameishi EX without the required amount of meter.
-The old air dash effect on all versions of Shoukahanameishi needs to be aligned closer to him as it's too low.
-Both distortion drives doesn't gain 20% additional damage during Not Over Yet.
-For Final Strike, I know a way so the ground air dash isn't needed (Adjust the running animation and give him more step sounds for each step as there was only one when heard, similar to what Ichida did with Tatsuya's Cadenza).
-The swing effect on the last hit of Final Strike is too large.

That should be the rest of it.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#28  February 17, 2022, 08:53:50 am
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Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#29  February 18, 2022, 10:20:02 am
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Shiki's air backdash is slow
Is it intentional from source game? I've compared it with Kohaku and Akiha
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#30  February 18, 2022, 01:27:44 pm
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Shiki's air backdash is slow
Is it intentional from source game? I've compared it with Kohaku and Akiha

It is source accurate, both of his air dash are short in the original game. I just made his forward dash longer for balancing reason.
Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
#31  February 20, 2022, 11:22:11 am
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So if you have seen the update on the checklist I made on OHMSBY's thread, I should add another thing to Rentaro for later. I just want to let you know that the air versions of Rentaro's Unebiko Ryuu and Shiki's Flash Run - Six Fish are supposed to be blockable in the air and have no increased cornerpush on the last hit. I noticed I was not specific on that part that only the ground versions do and made an mistake on my end (I looked at OHMSBY's Hyde again and realized that's how air reversals are supposed to work).
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Shiki Update (5/03/2022)
#32  March 05, 2022, 06:37:01 am
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Shiki has received an update.

Quote
5/03/2022 - 1.1.0
- Added the new Astral Heat indicator from OHMSBY characters.
- Adjustment to Hitbox and Hurtbox of 5BBB and Flash Run - Double Strike last hit.
- Adjustment to 5BBB Hitstun and added some cornerpush.
- Adjustment to Aura colors.
- Adjustment to reversals.
- Adjustment to "Bounced Up" and "Hit Ground After Bounce" anim.

Rentaro update will still be postponed until my next project completion.
Re: [Resentone Thread]: Red Arcueid Release - Everyone Updated (19/03/2022)
#33  March 19, 2022, 08:47:15 am
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Red Arcueid has been released, head over to the first page to download her.

Also, Rentaro and Shiki has received an update. Head over to my drive folder in the first post to download them.

Shiki Tohno
Quote
19/03/2022 - 1.1.1
- Adjusted Astral Ready flashes to be more consistent.
- Adjustment to Hurtbox, and hitbox.
- Adjustment to some audio.
- When Shiki's Boundary Peek register a hit to an opponent, it now has a failsafe incase p2 did not get put into a custom state.
- Some correction on Movelist.png
- and other small fixes.

Rentaro Satomi
Quote
19/03/2022 - 1.0.10
- Added Astral Ready Flashes from OHMSBY characters.
- Adjustment to aesthetic.
- Both distortion drives now gain NOY buffs.
- and other small fixes.
Last Edit: March 19, 2022, 10:50:57 am by Resentone
Re: [Resentone Thread]: Red Arcueid Release - Everyone Updated (19/03/2022)
#34  March 19, 2022, 11:00:30 am
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Red Arcueid can do corner infinite with these combos.

5A.A.A>5B.B>236B (Alte Nagel B)
5A.A.A>5B>5C

I tested it using Stupa's Training Dummy character with OHMSBY's code in it.
Re: [Resentone Thread]: Red Arcueid Quick Update (19/03/2022)
#35  March 19, 2022, 11:32:51 am
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I forgot to put some hit decay there, it should now be fixed. Do let me know if you find more.

Quote
19/03/2022 - 1.0.1
- Fixed some infinite routes.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#36  March 19, 2022, 04:28:34 pm
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Some bug reports came in for Warc & Rentaro

Red Arcueid
Quote
19/03/2022 - 1.0.2
- Fixed a debug flood when executing Alte Nagel A.
- Minor Aesthetic change.

Rentaro Satomi
Quote
19/03/2022 - 1.0.11
- Some Aesthetic fixes.
- Hurtbox adjustment.
- Air Unebiko Ryuu is now blockable and no longer has cornerpush.

These should fix most of the issues for now.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#37  April 11, 2022, 01:51:18 am
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I got One bit of feedback for Red Arcueid

- Her imported sprites and FX (excluding her astral heat/Last Arc scene) needed cropping to reduce the sff file size, hence the reason why its over 60+ MB.
I also checked to see if Shiki had the same issue, but he's fine.
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Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#38  April 11, 2022, 03:34:32 am
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I got One bit of feedback for Red Arcueid

- Her imported sprites and FX (excluding her astral heat/Last Arc scene) needed cropping to reduce the sff file size, hence the reason why its over 60+ MB.
I also checked to see if Shiki had the same issue, but he's fine.

I'm well aware of that since her last update and have gone ahead and fixed it, I'm just holding the update up and will upload it together with the rest of my characters to not clutter the thread too much with small fixes.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#39  April 11, 2022, 03:51:01 am
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Since this was bumped, I have some small feedback on the three regarding this error that was fixed on OHMSBY and Ichida's characters:
Quote
-Fixed an error where the opponent could skip straight to their liedown animation without a shockwave effect upon hitting the ground during the custom fall states
This is basically when a shockwave sometimes not appear when the opponent touches the ground from a custom state. There's a piece of code that needs to be added on them to prevent that error from happening.

Also, Shiki and Red Arcueid's flashes when NOY is active and when the conditions of their astral heat are met needs to be adjusted so it's consistent with OHMSBY's characters as theirs look higher than those with a taller height. This was adjusted on his Kohaku already.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
#40  April 11, 2022, 04:34:07 am
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Quote
-Fixed an error where the opponent could skip straight to their liedown animation without a shockwave effect upon hitting the ground during the custom fall states
This is basically when a shockwave sometimes not appear when the opponent touches the ground from a custom state. There's a piece of code that needs to be added on them to prevent that error from happening.

I'm pretty sure I fixed this already in earlier updates. it's just that I didn't put it in the patch notes.  But if this bug still occur, I'll just ask Ichida about it later.

Also, Shiki and Red Arcueid's flashes when NOY is active and when the conditions of their astral heat are met needs to be adjusted so it's consistent with OHMSBY's characters as theirs look higher than those with a taller height. This was adjusted on his Kohaku already.

I'm also well aware about this one since my last update, the update will be uploaded later with the rest of my characters.