Feedback on Guy's update:-Guy's taunt has a CvS2 hitspark and guard spark when hit and blocked up close.-Bushin Izuna Otoshi still has a CvS2 strong ground shockwave and sound effect when the opponent is slammed on the ground.-The dust effect has no sound when performing the running animation.-The custom combo effect animation is misaligned while on the ground.I don't know why the CvS2 effects still exist in the SFF if the character is converted to PotS style. They make the file larger and should be deleted since they shouldn't be used. Please remove them.
i'm liking the new level 3 portraitedit: whenever guy finishes the opponent with his level 3 super, the name of the level 3 super doesn't appear here
drewski90 said, July 02, 2019, 04:18:44 ami'm liking the new level 3 portraitedit: whenever guy finishes the opponent with his level 3 super, the name of the level 3 super doesn't appear hereThanks drew. Yeah, i already pointed that out in the Readme. I trying to add it in his help.cns but sadly no success.SolidZone 26 said, July 02, 2019, 02:47:00 amFeedback on Guy's update:-Guy's taunt has a CvS2 hitspark and guard spark when hit and blocked up close.-Bushin Izuna Otoshi still has a CvS2 strong ground shockwave and sound effect when the opponent is slammed on the ground.-The dust effect has no sound when performing the running animation.-The custom combo effect animation is misaligned while on the ground.I don't know why the CvS2 effects still exist in the SFF if the character is converted to PotS style. They make the file larger and should be deleted since they shouldn't be used. Please remove them.Thanks for the feedback SZ. - I'll check this- Damn, i forgot this one. I'll fix that- That's strange. I'll see this- Won't figured out that too. And yeah, i'll remove the CvS2 effects for the update.
Probably a veeeeeerrry minor nitpick, but his run animation is missing a sound effect (All of Pots characters usually have like 2 sounds for running)Again its a nitpick, ignore me if you want lol.
GT Wonder said, July 07, 2019, 05:38:15 pmProbably a veeeeeerrry minor nitpick, but his run animation is missing a sound effect (All of Pots characters usually have like 2 sounds for running)Again its a nitpick, ignore me if you want lol.SZ pointed that out already. RagingRowen said, July 07, 2019, 05:39:43 pm2dee made another version of Guy where he added his SF4 Ultras. Are you interested?Yep, i saw this in some of his videos. Will be a great addition for sure.
【MFG】gui0007 said, July 07, 2019, 05:45:24 pmGT Wonder said, July 07, 2019, 05:38:15 pmProbably a veeeeeerrry minor nitpick, but his run animation is missing a sound effect (All of Pots characters usually have like 2 sounds for running)Again its a nitpick, ignore me if you want lol.SZ pointed that out already. Ah I didn't realise the dust effect thing was referring to that lol, my bad.
RagingRowen said, July 07, 2019, 05:46:32 pmhttps://www.dropbox.com/s/lriobot3ukp6h00/Guy%20%282%29.rar?dl=0Here ya go.Much appreciated bro. GT Wonder said, July 07, 2019, 05:51:58 pmAh I didn't realise the dust effect thing was referring to that lol, my bad.Hehe, no problem.
If I can recall there was a small portrait for him which is similar but has more of his face, and not the CVS Warusaki one.I also did a new Big Port.His special intro still needs adjustments, because he ends up off-centered and a bit too close to P2.Finally, one of his winposes is just an endless silence with no music and his arms crossed, there's likely a missing voice sample.Edit: Actually the winposes last forever if it's the last round.
RagingRowen said, July 07, 2019, 11:38:09 pmIf I can recall there was a small portrait for him which is similar but has more of his face, and not the CVS Warusaki one.You mean this one?:NDSilva said, February 09, 2014, 09:36:34 pmGuy by Phantom.of.the.Server (Davismaximus color separated version: HERE)I had to dig through many of the small portrait topics and found this one was made by NDSilva.
Thanks for the ports fellas! RagingRowen said, July 07, 2019, 11:38:09 pmHis special intro still needs adjustments, because he ends up off-centered and a bit too close to P2.Finally, one of his winposes is just an endless silence with no music and his arms crossed, there's likely a missing voice sample.Edit: Actually the winposes last forever if it's the last round.Yeah, it was worse bro. I fixed a little bit before the release but still this little off-centered.About the winpose it's because originally it had the Final Fight Slums theme playing during the pose and i remove it. I try to figure out how to fix this in his System.st but i can't. Maybe i can put the theme back?
Did fixes to the winposes and added the provided ports.https://www.dropbox.com/s/lriobot3ukp6h00/Guy%20%282%29.rar?dl=0I welcome anyone willing to edit anything else like the Super Finish problem mentioned and the extra supers from the other version I posted.
Small update on Guy.- Added the new Portraits (Big port by RagingRowen and Small port by NDSilva)- Remove the old CvS2 stuff (i think that are still few of these)- Guy's taunt won't hit the enemy anymore- Fixed the Bushin Izuna Otoshi's ground FX and sound- Added sound in the dust effect before the runTo do.- Still need to add the Bushin Musou Renge Finish Text- Still check the custom combo issueWill be great to insert the Bushin Goraisenpujin on but yeah, will be challenging because it's too damn complex for me. About this other version of Guy, i take a look on him.I did almost every fixes i did on my edit.But just as i expected, after i erase manually the add004 stuff the aesthetics (Normal and special FXs, hitsparks) get messed up except the Super FXs, the Power Charge aura and the Level 3 Portrait.KOF_HERO_77 helped me with the add004 things in my edit.Also Bushin Musou Renge apparently doesn't kill the P2 (tested against Redd's Haggar). The good thing is that the winpose won't take so long after winning the match in this version but sadly i have no idea how this work on.
It appears that you've missed the update I did becuase yours doesn't have the winpose fixes that I did.It's okay though becuase you can just look at the code differences in mine.EDIT: Edited both Nakoruru and Guy.https://www.dropbox.com/s/jlobjsoh6b7mtds/nakoruru.zip?dl=0https://www.dropbox.com/s/5cgdyg0i08229bd/guyfix.zip?dl=0Guy:- Fixed Win States again.- Removed unnessecary 9000,2 Port becuase it was a duplicate of 9000,1.- Changed some super commands (Check Readme).Nakoruru:- Toned down Mamahaha Flap sound.- Added one more attack to the LVL1 Apefuchi Kamui Rimse to make it like in SS2.- Changed 9000,1 Port and added 9000,2 Port.
OMFG!! Thanks a lot Rowen! I owe you. RagingRowen said, July 09, 2019, 12:06:30 amIt appears that you've missed the update I did becuase yours doesn't have the winpose fixes that I did.Do you mean of the link you posted before? As i said i checked him but sadly all the aesthetic gets messed up when i remove manually the add004 things. AlsoRagingRowen said, July 09, 2019, 12:06:30 amNakoruru:- Toned down Mamahaha Flap sound.THANKS A LOT FOR THAT!!You have no idea how many people complained about it to me.
Since Guy will get another update that still needs to fix the Custom Combo, I missed a few more things:-He still has the old landing effect sound.-One of his intros where he kicks the barrel has the old landing effect.-His air Izuna Otoshi throw still has the CvS2 strong ground shockwave.Hopefully, that's all of it.Also, Nakoruru's hit sparks and guard sparks needs some adjustments. The hit sparks feels light and don't animate exactly like the new PotS characters. The guard sparks are small and I also feel like they are facing the wrong direction. But for some reason even though they aren't accurate, I kinda like the slash sparks the way they are so I don't think they should be changed. All of the sparks issues was originally like that on the original edit, but I hope either one of you two can fix that.
SolidZone 26 said, July 09, 2019, 03:57:30 amSince Guy will get another update that still needs to fix the Custom Combo, I missed a few more things:-He still has the old landing effect sound.-One of his intros where he kicks the barrel has the old landing effect.Both fixed.His jump sound was the old one aswell (how i can't figure out that!? ). Fixed too.SolidZone 26 said, July 09, 2019, 03:57:30 am-His air Izuna Otoshi throw still has the CvS2 strong ground shockwave.Is it won't this one?
【MFG】gui0007 said, July 09, 2019, 01:32:03 pmIs it won't this one?I actually meant the normal throw when performed in the air, not the Bushin one which is fixed already:
SolidZone 26 said, July 10, 2019, 12:40:25 amI actually meant the normal throw when performed in the air, not the Bushin one which is fixed alreadyOh i see. Fixed this.