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Positioning of helper sparks (Read 4376 times)

Started by RΣDDBRIПK, July 04, 2017, 01:20:30 am
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Positioning of helper sparks
#1  July 04, 2017, 01:20:30 am
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During the last part of the super with the green poison sparks, how do i position them to stay on player 2?

here is the move code
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Edit: Also how do i prevent the move from killing the opponent during the last phase of the super? as kill = 0 doesn't work for some reason.
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Last Edit: July 04, 2017, 03:02:17 am by ReddBrink
Re: Positioning of helper sparks
#2  July 04, 2017, 04:32:36 am
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Kill =  0 will only prevent a char from dying if its the last bit of life left
When hit by the move, check all the hitdefs I use it all the time an works
Correctly
Re: Positioning of helper sparks
#3  July 04, 2017, 06:30:17 am
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I figured out the Pos thing for the super. i was missing postype in the code. i have been making too many rookie mistakes lol
Kill =  0 will only prevent a char from dying if its the last bit of life left
When hit by the move, check all the hitdefs I use it all the time an works
Correctly

Alrighty i will check on the hitdefs. thanks for the info!

Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"