Sin- said, May 05, 2016, 11:18:07 pmFace edit: Thank you, I'll add that. :-]Also sabockee, it's fine, I wouldn't post here if I didn't want feedback, I appreciate you dropping by to tell me some wisdom.
work more on getting women's proportions right. she's way too bulky.don't get let the details of her height stop you from making a good sprite. accuracy with bad proportions isn't exactly accuracy.also that bulge on her shoulder looks bad.
[REMOVED]While I'm at it, here's what'll be streamed tomorrow if I don't oversleep:-Sessyu Tsukikage and Lilith, CPS3: Pretty much like my first stream, applying ink's new method in making CPS3 sprites, and shrinking the artwork.- (if I don't oversleep) DBZ All-Stars "Forest" stage (doing the dirt floor) OR Capcom vs Square Enix small logo (choice is yours, if I don't oversleep).I've done a sketch for Sessyu, and atm working on a Lilith sketch. By tomorrow, I'll have all my CPS3 refs, and organized color schemes for the two prepared.@First Lt. Ding: @Yamori X: your requests are up next. any palette schemes you want, alongside their defaults?
I still think it looks awkward as hell in the lower body area from the perspective of the legs to the shading and muscle placement it just feels awkward :/upper body is A-Okay tho!
I'll be redoing Bannou. I figured, I failed once, I might as well do it all over again until I get it right, no?Nadeshiko's getting the same treatment as well (albeit I'll be using the hands from my rendition, and Alex's head fixes; why waste them?). (ignore Lilith for the time being, I'll be using ink's method on her... upper body + wings I guess).^Had this one lying around for a while, will try to work on it. Can anyone guess what it is tho? So Josiah Jazza Brooks is holding a contest, with the theme "Dragons vs Kittens". Here's a WIP pencil sketch before I get it inked.Spoiler: Courageous Kitten, Cunning Dragon (click to see content)Probably not gonna win or anything, but I think it'll be a lot of fun.I know I said I'd stream, I was just too exhausted to do it. I may do it tomorrow, but take it with a grain of salt.
well, that works better as practice; I have not gotten free time yet , btw (and if I don't until friday, I won't for another week)
Bastard Mami said, May 11, 2016, 01:59:02 amwell, that works better as practiceYeah, I was thinking the same thing. I'd rather get more practice down then not.Hope you don't mind the pose I have in mind for Bannou.
SageHarpuiaJDJ said, May 11, 2016, 04:10:22 amI really like that drawing! Can't wait to see it colored! ^^Thank you. I can't wait to ink it in.
Zaitsu Hatter said, May 11, 2016, 02:07:07 amBastard Mami said, May 11, 2016, 01:59:02 amwell, that works better as practiceYeah, I was thinking the same thing. I'd rather get more practice down then not.Hope you don't mind the pose I have in mind for Bannou.it's ok, she's supossed to eb a all around athlete.
Zaitsu Hatter said, May 11, 2016, 01:47:03 am^Had this one lying around for a while, will try to work on it. Can anyone guess what it is tho? Pocket Ryu facing a Ludicolo, nuff said. Although, I can't avoid thinking Ludicolo's face looks like Dolan, and I can't stop staring at it
Zaitsu Hatter said, May 11, 2016, 01:47:03 amjust a general thing, may i suggest making a ribcage and pelvis when you do your line figures(?). I think it'll help you a ton.
Gave what Demitri said a try, worked fairly well. Image is still screwy, so what should I do to fix it (aside from the awful hands and feet, and that one viewer's right leg)?I hope the Ultima Weapon's head and Bison's presence gives you the idea I'm working towards (I still need to fix some stuff) Spoiler, click to toggle visibiltyIt was previously Shinryu Verus who was supposed to be the Final Fantasy being I was going to combine with Bison, but the Ultima Weapon sounded cooler for an amalgamation.colors were stolen from:Spoiler, click to toggle visibiltyStarted work on Lilith today. I just realized how weird Lilith (and to that extent, Morrigan) looks without wings.EDIT: Put up a better WIP animation of "Bison Ultima", now with nifty bone helmet and Magneto's cape, because screw originality.
Let's see.. heres what I see for Lilith- Her grin is a bit too much, in my opinion (especially compared to the original image)- One eye seems to be a bit bigger than the other- Her ankles (?) dont really need to be defined so much- Her hair comes in a bit too much at the neck- The back of her head sticks out a little much, at least i think so- At viewers left, her arm seems like it should be above the underarm / chest- Viewers right boot is too thickThat's what i have for now. Hope to see good progress, and thanks again.
Thanks, I'll look into all of those tomorrow. As for the grin, I didn't take the original image into account, but I can make it like that if that is what you want.I should probably add the I drew Lilith a bit differently than her original position in the source image (angle-wise), which is why there are some deviations.
Zaitsu Hatter said, May 12, 2016, 10:03:32 pmThanks, I'll look into all of those tomorrow. As for the grin, I didn't take the original image into account, but I can make it like that if that is what you want. I would like it if you did that, thank you.Zaitsu Hatter said, May 12, 2016, 10:03:32 pmI should probably add the I drew Lilith a bit differently than her original position in the source image (angle-wise), which is why there are some deviations.I noticed, but I didn't mind. Oh, and I should also add: her eyes, I feel, should be more rounded at the top, just to match her more innocent expression in the original image.
Sorry,it's been irking me since the first sprite. I thought I alluded to it before but i'm pointing it out again.Edit: Actually, the left one isn't as bad because of the angle, but it juts out too soon on the right (or it could just be how it's being drawn? something is off about it. Too lazy to change what i wrote on the pic. It's the knee placement making it look off. Probably why its hard to pinpoint the issue. Knees pls. I do believe the angle/perspective on that leg is an influence too, so I still think that area is being drawn a little off.Viewer's right arm could use work overall. I won't comment on hands and feet but don't be afraid of using references. The perspective on the left foot is wrong and idk if you plan to fix it/noticed it. There's another issue but I don't feel like i can adequately explain it. Hopefully someone else can come save the day Keep at it though.
Well, I did say "horrible hands and feet", so yeah, I did plan on fixing it. So for knee placement in future sprites, should I keep them at the same level?I'll try to draw this on paper because apparently, drawing it directly on computer hasn't been yielding anything fruitful.