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MatreroG

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Messages by MatreroG

    

AI Generated Stages - Regional Selection

 November 10, 2023, 10:38:52 pm View in topic context
 Posted by MatreroG  in AI Generated Stages - Regional Selection (Started by MatreroG November 10, 2023, 10:38:52 pm
 Board: Your Releases, 1.0+

I started getting into AI Generated Images apps, and following the steps of Pots, Kamui de los Vientos and other creators, I'm going to start releasing some simple HR stages taking into account the countries and regions of the audience that watch my YT channel.
All the stages have super jump, small animations, looped BGM, 1.1 with zoom & no zoom option files.

Yankee Tourney, USA

STAGE DOWNLOAD
https://www.mediafire.com/file/bthhzoyyljghijg/YankeeTourneyUSA-HR_Stage1.1.rar/file

Native Dojo, Brazil

STAGE DOWNLOAD
https://www.mediafire.com/file/520opm1m2iijvtg/NativeDojoBrazil-HR_Stage1.1.rar/file

Charros Night, Mexico

STAGE DOWNLOAD
https://www.mediafire.com/file/9obfg89xlim37mc/CharrosNightMexico-HR_Stage1.1.rar/file

Urban Zen, Japan

STAGE DOWNLOAD
https://www.mediafire.com/file/3qk8mbu70ivaja7/UrbanZenJapan-HR_Stage1.1.rar/file

Tango House, Argentina

STAGE DOWNLOAD
https://www.mediafire.com/file/cy2irhs7vg1m5bx/TangoHouseArgentina-HR_Stage1.1.rar/file

Cold Tour, Russia

STAGE DOWNLOAD
https://www.mediafire.com/file/qzxll5ucjxswwjy/ColdTourRussia-HR_Stage1.1.rar/file

Tagalog Yard, Philippines

STAGE DOWNLOAD
https://www.mediafire.com/file/c5mh476xuu5mwtv/TagalogYardPhilippines-HR_Stage1.1.rar/file

Open Bar, England

STAGE DOWNLOAD
https://www.mediafire.com/file/ezm9soiwau18ove/OpenBarEngland-HR_Stage1.1.rar/file

Monster Garage, USA

STAGE DOWNLOAD
https://www.mediafire.com/file/4t1lwhk8xvq20na/MonsterGarageUSA-HR_Stage1.1.rar/file

Savascilar Temple, Turkey

STAGE DOWNLOAD
https://www.mediafire.com/file/cab6n69xxszc86d/SavascilarTempleTurkey-HR_Stage1.1.rar/file

Quechua Barrier, Bolivia

STAGE DOWNLOAD
https://www.mediafire.com/file/63gtuq6uk1zcvi9/QuechuaBarrierBolivia-HR_Stage1.1.rar/file

Grubby Beach, Australia

STAGE DOWNLOAD
https://www.mediafire.com/file/747v8as3vydves8/GrubbyBeachAustralia-HR_Stage1.1.rar/file

Old District, Italy

STAGE DOWNLOAD
https://www.mediafire.com/file/m9k0ehqms305sus/OldDistrictItaly-HR_Stage1.1.rar/file

Small Favela, Brazil

STAGE DOWNLOAD
https://www.mediafire.com/file/qb9y1k62cwcgkf0/SmallFavelaBrazil-HR_Stage1.1.rar/file

Road Incident, Canada

STAGE DOWNLOAD
https://www.mediafire.com/file/n0gwqe9nc06njwo/RoadIncidentCanada-HR_Stage1.1.rar/file

Street Market, India

STAGE DOWNLOAD
https://www.mediafire.com/file/hln7qrbuuznft6t/StreetMarketIndia-HR_Stage1.1.rar/file

Matador Theater, Spain

STAGE DOWNLOAD
https://www.mediafire.com/file/wa8gitkjm7s06j3/MatadorTheaterSpain-HR_Stage1.1.rar/file

    

Re: Assorted AI-generated stages

 October 29, 2023, 02:38:50 pm View in topic context
 Posted by MatreroG  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Thanks. I added another 5 to the first post.
Nice. :thumbsup:

...
I wasn't too worried about using a single image because what's interesting here is coming up with different ideas and compositions. I wanted to make a dozen interesting stages rather than one with separated layers, if that makes sense. Several games use this type of stages, too.
It seems fair to me. In fact, I find that these stages are very much in tune with the type of CvS2 and your particular chars conversions.

Microsoft Bing Image Creator. When you run out of boosts (which refill every day) you can use the Microsoft Bing chat and ask it to generate images.
The BGM's were made with Soundraw.
In your case another interesting use for AI would be to test ideas of new stages before you work on them. Or maybe to make it generate a single object that you're missing for one of your works.
Although I'm more of a fan of pixel art, I'm going to give it a try. Thanks a lot, pal.

    

Re: Assorted AI-generated stages

 October 28, 2023, 05:10:17 pm View in topic context
 Posted by MatreroG  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

Nice try, PotS. I like what was achieved with Cursed Cap Grove and Yozora Duel Grounds.
I wonder if could think of a process to obtain a set of layers and then put together a coherent scenario, avoiding the single image. For example, a sky, a mountain range, a wooded valley, and a floor/ground. And at the same time they all share aesthetic characteristics. I do not know if I explained well?

Anyway, can I ask which AI Image Generator are you using here?
    

Re: Ancient Landscape Stage 1.1 & 1.0

 October 26, 2023, 01:33:42 pm View in topic context
 Posted by MatreroG  in Ancient Landscape Stage 1.1 & 1.0 (Started by MatreroG October 20, 2023, 01:34:50 pm
 Board: Your Releases, 1.0+

This stage is so awesome, as expected from you
Actually like this a lot more than the original Australian Outback!
Keep up the awesome work :thumbsup:
Lol, not up to par with the original, but thank a lot.

This is very nice. You make great, aesthetically pleasing stages. Thank you for sharing.
:)

This is epic! I've always wanted to put a twist on the Australian Outback stage, but I couldn't think of anything already done. But this did the trick! Killing it, as usual man.
Yes, I know what you mean. That cool grassland in the wind can be the ground of several different environments.
Thanks.
    

Re: [Theme Thread] CVS Sprite thread

 October 26, 2023, 01:28:27 pm View in topic context
 Posted by MatreroG  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

    

Re: dr octavius

 October 26, 2023, 01:19:35 pm View in topic context
 Posted by MatreroG  in dr octavius (Started by verz36 August 02, 2015, 09:36:06 pm
 Board: Projects

    

Re: SEA COAST Z2i - RELEASE

 October 26, 2023, 01:15:18 pm View in topic context
 Posted by MatreroG  in SEA COAST Z2i - RELEASE (Started by Bob Lee December 25, 2022, 05:45:08 am
 Board: Your Releases, 1.0+

Niiice.
You rock it with these Z2 inspired stages.
    

Ancient Landscape Stage 1.1 & 1.0

 October 20, 2023, 01:34:50 pm View in topic context
 Posted by MatreroG  in Ancient Landscape Stage 1.1 & 1.0 (Started by MatreroG October 20, 2023, 01:34:50 pm
 Board: Your Releases, 1.0+

SFA's Australian Outback stage already has several edits and some very good ones. So, after ripping the sprites, I decided to give it a weird twist. And without proposing it, I left with something like a medieval fantasy field or an alien landscape.
The stage has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files.







STAGE DOWNLOAD
https://www.mediafire.com/file/fxs7x95w2l0rpc8/AncientLandscape_Stage1.1%25261.0.rar/file
    

Re: SF3 M.Bison

 October 09, 2023, 02:31:32 pm View in topic context
 Posted by MatreroG  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 pm
 Board: Sprite Projects

Admirable work. And a pro process.  :yes:
    

Re: I provide animated sprites to create the stage of the new kof

 October 09, 2023, 02:27:58 pm View in topic context
 Posted by MatreroG  in I provide animated sprites to create the stage of the new kof (Started by oscar123 October 03, 2023, 03:37:12 pm
 Board: Resource Releases

    

Re: FeLo's Horror Circus

 October 01, 2023, 03:33:27 pm View in topic context
 Posted by MatreroG  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

Loving the progression so far. Im really curious to see what u use has inspiration for her movesets.
Well, about the basics is a mix of here and there. I'm using some references for jumps or basic stuff(walk, crouch,e tc). But regarding attacks, she's been completely drawn in paper and then scan and pixel translated, as Capcom did in the 90s. When planning some of her attacks, is fun to see that those were also translated to Mercenaries mode in Village(YES, I WANTED TO PUT THE FURNITURE!!), so it feel good knowing one has good ideas :P
...
Wait... so this means that Lady Dimitrescu is already a confirmed project. This is really cool.


...
Here's a process of the crouch frame. I mixed lots of things there, even an unused bust I did for her:

And here's her crouch compared to Chun Li.

Yes, this lady is going to be def challenging @_@.
Beyond the detail on the hands, she looks amazing. I like that you are taking on this challenge.

    

Re: Random animations for practice.

 October 01, 2023, 03:11:44 pm View in topic context
 Posted by MatreroG  in Random animations for practice. (Started by Rabano October 29, 2022, 12:22:34 am
 Board: Graphics

Good job with Akira. Maybe that strand of hair needs more swinging in some of its previous movements.

Also, I hope you haven't given up on El Gado. You had a sprite sheet that was quite advanced and solid enough to let it go. Even though it is a minor char but worth adding to any CAPCOM rooster.

Your strengths are spriting and pixel editing, so keep that cool stuff coming.  :thumbsup:
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!)

 August 31, 2023, 10:57:54 pm View in topic context
 Posted by MatreroG  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games

I think she feels more like Tira from Soul Calibur with a double personality. It doesn't look like she was trying to deceive the main character in that trailer, it seems like she has a more calm and "nice" personality and then the evil crazy one took over.
Well, it seems that I went for the right game but for the wrong character. She is much crazier than Tira, but she definitely moves a LOT like Voldo.
I think the right mix could be Voldo + Copperhead (from Batman: Arkham Origins)
Visually, A.K.I. looks great. Conceptually she is not so original.

I just noticed that she reminds me to Sharon Needles, the drag queen xD.

Now WE NEED a drag queen in SF! Let's cal her Drag-narok and destroy all her rivals xDD
It would be something fresh for the SF franchise. In fact, it would be cool for any modern fighting game as well.
    

Re: PS2 sprites&voice release (Samurai Shodown VI hokuto no ken sengokubasaraX)

 August 20, 2023, 10:21:40 pm View in topic context
 Posted by MatreroG  in PS2 sprites&voice release (Samurai Shodown VI hokuto no ken sengokubasaraX) (Started by ddt26 August 20, 2023, 05:14:07 am
 Board: Resource Releases

Wow, just checking part of this and you manage to rip and share a lot of stuff from three different games (PS2, I guess).
Personally I'm not a big fan of HR graphics but I always manage to adapt or rework it to my preferences. The resources here are really good.
Again, thanks for sharing. :thumbsup:
    

Re: gouken remasterd uodate WIP

 August 13, 2023, 04:11:10 pm View in topic context
 Posted by MatreroG  in gouken remasterd uodate WIP (Started by alexlexus February 13, 2023, 07:23:47 am
 Board: Projects

I always liked this SF3 style version of Gouken.
    

Re: Paul Phoenix (POTS) dropped to celebrate EVO!

 August 09, 2023, 07:24:38 pm View in topic context
 Posted by MatreroG  in Paul Phoenix (POTS) dropped to celebrate EVO! (Started by Diek Stiekem August 04, 2023, 08:03:12 pm
 Board: Your Releases, 1.0+

I did a quick fight to see who hair messed up first.

Also, cool release to await the arrival of Tekken 8. :thumbsup:
    

Re: Describe avatar (and/or signature) on the above user

 August 03, 2023, 03:30:02 pm View in topic context
 Posted by MatreroG  in Describe avatar (and/or signature) on the above user (Started by Colonel Sanders June 20, 2023, 03:57:36 am
 Board: All That's Left

Top three from the CAPCOM version of Wacky Racers.
    

Re: Ryu26TR's Pixel Art Work

 August 02, 2023, 04:56:31 pm View in topic context
 Posted by MatreroG  in Ryu26TR's Pixel Art Work (Started by Ryu26TR October 30, 2020, 01:33:35 pm
 Board: Graphics


Nice. Oro is a cool choise to do a demake in the SF2 graphic style.
    

Re: A guy is making a functional Mugen clone in Unity

 August 02, 2023, 04:53:07 pm View in topic context
 Posted by MatreroG  in A guy is making a functional Mugen clone in Unity (Started by Foobs December 29, 2022, 07:48:55 pm
 Board: M.U.G.E.N Discussion

This engine promises a lot.
    

Re: [Theme Thread] CVS Sprite thread

 July 29, 2023, 02:54:44 pm View in topic context
 Posted by MatreroG  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

...
And here's little something from my workshop :P

I like this Bison customization.
I imagine as a backstory that a lost clone of the dictator initially has benevolent interests by going against his creator and then falling to the dark side of the Satsui no Hado. And maybe tutored/manipulated by Akuma.
Plus, the solid quality of the frankesprite here gives validity to any personal reinterpretation of Street Fighter lore.

I hope you continue having fun and throwing more of these stuff. :thumbsup: