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Thedge

MFG Network Member

Messages by Thedge

    

Re: P.o.t.S.' WIP - Cammy

 August 14, 2008, 01:27:49 am View in topic context
 Posted by Thedge  in P.o.t.S.' WIP - Cammy (Started by PotS July 30, 2008, 05:52:40 pm
 Board: Projects

You can avoid that^ via triggers.

But yeah, that command sucks in a keyboard (for me S, D, [W + D] + kick key)

See you
    

Re: [SPANISH ONLY] EspaƱol solamente

 August 11, 2008, 03:30:53 am View in topic context
 Posted by Thedge  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

Osea q Madre recien va a ser Madre... entonces... antes q era?  ???

Saludos.
    

Re: MK versus DCU MUGEN EDITION

 August 07, 2008, 05:55:49 pm View in topic context
 Posted by Thedge  in MK versus DCU MUGEN EDITION (Started by FokuS August 07, 2008, 02:20:57 pm
 Board: Projects

    

Re: Li_kun's proyects wip's

 July 27, 2008, 01:11:07 am View in topic context
 Posted by Thedge  in Li_kun's proyects wip's (Started by li kun July 19, 2008, 08:12:58 am
 Board: Projects

Damn, now i know why mr. Lo Llop admires you that much.
Sorry for posting this "great +1" thing, but i couldnt resist.

And as [E] says (i think its [E], since the "changing-nick-fashion" allways bring me confussion) she could look more malicious.

See you
    

Re: Symbiote Ken Update

 July 24, 2008, 09:07:45 pm View in topic context
 Posted by Thedge  in Symbiote Ken Update (Started by darkmanx_429 July 12, 2008, 08:19:45 am
 Board: Projects

Interesting concept, good spriting too, try to give him a balance between ken moves and spiderman kind of moves.

See you
    

Re: Sean KOF

 July 24, 2008, 04:17:53 pm View in topic context
 Posted by Thedge  in Sean KOF (Started by Thedge March 10, 2008, 11:21:14 pm
 Board: Projects

    

Re: Sean KOF

 July 24, 2008, 01:45:10 am View in topic context
 Posted by Thedge  in Sean KOF (Started by Thedge March 10, 2008, 11:21:14 pm
 Board: Projects

Sorry for double posting.

Finally i've finished all the sprite set, ill retouch every sprite that requires it, and then code whats missing.

And whats that?

- Hadou Burst.
- Tornado Kick.
- Hyper Tornado Shoot.
- Intros, Winposes, etc.

Some animations i've finished.





So, now expect a release soon, really soon.



See you

    

Re: Sean KOF

 July 07, 2008, 05:28:13 pm View in topic context
 Posted by Thedge  in Sean KOF (Started by Thedge March 10, 2008, 11:21:14 pm
 Board: Projects

    

Re: real bout vs. zero

 July 07, 2008, 05:49:48 am View in topic context
 Posted by Thedge  in real bout vs. zero (Started by redgear July 07, 2008, 03:29:39 am
 Board: Projects

Well, i have some questions, i wont send you a message but post some here:

- Will it be Mugen-based?
- Have you ever made a character? or
- D'you plan to add characters from other authors?

C U


    

Re: Sean KOF

 July 06, 2008, 09:15:31 pm View in topic context
 Posted by Thedge  in Sean KOF (Started by Thedge March 10, 2008, 11:21:14 pm
 Board: Projects

Ryuubi Kyaku.


Tackle Start.


When covered.


Succeed,


Old Dragon Smash


New Dragon Smash


There's only two animations to do, i can take them from SVC since they are Hadoken and Tatsumaki but i dont want to do that, SF3 all the way.

Then i'll fix all of them (specially that infamous stand).

See you.
    

Re: 71113 Updates and Fixes

 July 05, 2008, 10:39:13 pm View in topic context
 Posted by Thedge  in 71113 Updates and Fixes (Started by sander July 05, 2008, 10:08:52 pm
 Board: Projects

Its great to see you back  :o

See you around... finally  ;D
    

Re: Mortal Kombat: Gothica

 July 01, 2008, 05:57:58 am View in topic context
 Posted by Thedge  in Mortal Kombat: Gothica (Started by kreeddem June 29, 2008, 04:05:09 am
 Board: Projects

Ok, we have palletes changed, background changed, but... besides those thing that could be easily done by anyone... what else d'u offer?
Inferno? another pal-swaped ninja that evidently uses fire?

Its in the wips area dude.
Where the hell is that?  Post the links here, please.

 --;

Oh man, you should leave when they closed MKP Sub Forum.

C U
    

Re: Sean KOF

 June 21, 2008, 08:03:06 am View in topic context
 Posted by Thedge  in Sean KOF (Started by Thedge March 10, 2008, 11:21:14 pm
 Board: Projects

Run improved, no more Ryo Sakasaki


Air knock down.


See you
    

Re: Sean KOF

 June 20, 2008, 04:41:52 am View in topic context
 Posted by Thedge  in Sean KOF (Started by Thedge March 10, 2008, 11:21:14 pm
 Board: Projects

As you may know i been busy with other projects (Khriz, Updating Lien and stuff) so, im working again in Sean.

Improving some animations:

Old HK


New HK

Is always better take SF3 as a base.

Big thanks to ZSabre who recently give me permission to use some of his Ryu edits.

See you
    

Re: Freddy Krueger

 June 17, 2008, 10:24:57 pm View in topic context
 Posted by Thedge  in Freddy Krueger (edit from Mr Zero's Fredy) (Started by JozoTheBoogey June 13, 2008, 10:58:07 am
 Board: Projects

So...

- The kick (or whatever came out of his leg/K9999 arm) looks bad... it looks unconfortable for him.
- Add some deep effect to the sweater lines, it looks like drawn on a plain base.
- You can add him some flame-like DM... he was burned alive and wants revenge, should be enough :P

What gameplay will it have? KOF, CVS, Other, Custom?

And about the flamming part...

Honestly, you shouldn't have even posted in this thread in the first place now that I look at your meaningless posts, and instead you filled it with useless bullshit.

Hmm, who's being rude and dismissing others  ::)

Are you a staff member here, to be backseat moderating?

Are you?

arrogant jackass.

Interesting coming from a know-it-all...

Re-reading what AR post:
you totally lack of common and forum sense because you didnt get my post at all, and im done with you

I think jackshit, bullshit sounds way more 'hurting' than anything posted above...

And the blossom of your nonesenses...
Hey, I'm really not too surprised someone like you would defend someone like that other person.  :)

Funny, so who is the one who dismisses, you dont even take sarcasm so... I'm really not too surprised someone like you would create all this thing from thin air.

C U
    

Re: Super Mugen Fighters Turbo

 June 09, 2008, 06:15:08 am View in topic context
 Posted by Thedge  in Super Mugen Fighters Turbo (Started by Hadoukendude June 08, 2008, 02:01:08 am
 Board: Projects

    

Re: Holy Ryu Hoshi

 June 07, 2008, 12:37:52 am View in topic context
 Posted by Thedge  in Clsn standards that ought to be followed. (Started by EvilSlayerX June 06, 2008, 11:46:04 pm
 Board: Development

    

Re: Not one of Rikard's wips: Hikaru Shidou

 June 05, 2008, 04:39:07 pm View in topic context
 Posted by Thedge  in Not one of Rikard's wips: Hikaru Shidou (Started by Rikard May 19, 2008, 12:17:08 am
 Board: Projects

I suggest you to separate the pallete, i think right now hair-skirt strip, shirt-boots share the same pallete indexes, or not?

Great spriting, you can add a color to the sword, but thats just my opinion...

See you, good luck.
    

Re: WIP Stage platforms, interactivity and compatibility

 June 05, 2008, 04:31:12 pm View in topic context
 Posted by Thedge  in WIP Stage platforms, interactivity and compatibility (Started by SakirSoft March 24, 2008, 04:24:38 pm
 Board: ShugenDo

Will you add something that makes you can like fall in a pit or something, what about adding so like the stage can acctualy hurt the player with spikes or something, stage interactivity ftw.

You can add something like KI stages... when you beat your oponnent in a roof top stage near the corner it falls, some sctrl that activates that.

Its great to know that you'll add triggers to stages, that way we can code that some elements move given some action (ex. SF3TS Hugo's when something hits hard the ground)

See you, good luck
    

Re: Mortal Kombat 1 Remake.

 June 05, 2008, 03:42:37 pm View in topic context
 Posted by Thedge  in Mortal Kombat 1 Remake. (Started by abelardator June 05, 2008, 11:31:40 am
 Board: Projects

You'll have to remove...

- Chain Combos
- One Sub Zero - anyone, just keep one
- Shao Khan

See you, good luck