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2 questions: Chaining and velocity (Read 565 times)

Started by DAN_HIBIKI, November 29, 2013, 08:51:13 AM
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2 questions: Chaining and velocity
#1  November 29, 2013, 08:51:13 AM
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Spoiler: Chaining Question (click to see content)
Spoiler: Velocity question (click to see content)
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


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Re: 2 questions: Chaining and velocity
#2  December 01, 2013, 03:07:49 PM
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for chaining
want a movement is repeated, and when attacked?
movehit given as 1 all the value you apply pausetime +1
that means that when you finish the punch, there will be a single tick, which continues to be the movehit 1

for velocitys
f you want to downgrade the speed to give an effect of higher quality, you can use Veladds,

Vel/Time to degrade

there is another effect that is

Vel x = 100
the downgrading is this rate

100
75
50
25
15
10
5
4
3
2
1

if you want to make an automatic formula, you can take the percentages of vel
yo confio en que vuelvas a ser mi princesa ♥ ♪♫
Re: 2 questions: Chaining and velocity
#3  December 01, 2013, 04:32:56 PM
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  • Taste my Shiny Dragon Raging Fire!
for velocitys
f you want to downgrade the speed to give an effect of higher quality, you can use Veladds,

Vel/Time to degrade

there is another effect that is

Vel x = 100
the downgrading is this rate

100
75
50
25
15
10
5
4
3
2
1

if you want to make an automatic formula, you can take the percentages of vel

For velocities, i want to give a move a NOT decaying velocity, that means that move will go as far as i want without speed decreasing.
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: 2 questions: Chaining and velocity
#4  December 01, 2013, 04:43:16 PM
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  • Tu tiempo paso, tu ya no brilla'♪♫
    • Mexico
    • Manuel.is.back.13@hotmail.com
You can use reverse only

physics                 = N

speeds takes time and does not affect the reduction

You can create veladds, and changing

physics                 = S

when you need to degradation
yo confio en que vuelvas a ser mi princesa ♥ ♪♫
Re: 2 questions: Chaining and velocity
#5  December 11, 2013, 05:53:25 PM
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I'd like to make a move that repeats into itself at any time, but ONLY when attack CLSNs finally show up(i. e. Light Punch). What formula is for this?

You mean you want the move to be able to chain into itself only during the active frames? Use animelemtime(X) >= 0 and animelemtime(X+1) < 0 for your triggers, where X is the animation element your active frames are on.