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CVS Mugen Fighting Jam - Hikaru Otagi Joined Into The Game - 20 June 2021! (Read 1013037 times)

Started by yudhiyou, April 13, 2017, 03:29:39 pm
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Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#121  May 21, 2019, 01:21:08 pm
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I am concerned about the EX moves.
King's Double Strike should do twice the damage it should seeing it's 2 Venom Strikes.
Same with Ryu's EX Hadoukens and stuff like Kuroko's Triple Geyser and S. Mr. Karate's Haoh Shikouken.
For Kuroko's other moves, I guess it's alright but these moves I mentioned really aren't worth the power stock.
Are you sure that won't be too overpower for it? Have you tried the updated version from my google drive?
Its damage has been buffed.
Other characters like cammy, guile, m.bison, etc. also have ex move already.
Last Edit: May 21, 2019, 01:25:06 pm by yudhiyou
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#122  May 21, 2019, 02:49:50 pm
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The King EX and Mr. Karate EX are still low damage.
WIP Schedule:
The next Street Fighter All-Stars update
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#123  May 21, 2019, 05:09:50 pm
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Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#124  July 26, 2019, 12:52:48 pm
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Thanks for all of your enjoyment, guys. Btw please wait for the next big update for new gameplay system EX move for all characters. :)
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#125  July 26, 2019, 12:56:59 pm
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Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
WIP Schedule:
The next Street Fighter All-Stars update
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#126  July 26, 2019, 01:05:21 pm
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Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
For new stages, of course yes I need. But it needs to be matched with other stages on game.
For screenpack, maybe it will be for next update for HD version of game.
Currently I am still focusing on adding ex move on all characters. It is really time consuming. :(
Some characters have ex move already. You can check it on my Google drive. But as reminder, that's not the final version. So it can be changed.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#127  July 26, 2019, 03:35:12 pm
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So I assume that you're looking for Hi-Res stages like the Current SF2 HD ones?
WIP Schedule:
The next Street Fighter All-Stars update
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#128  July 26, 2019, 04:46:05 pm
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Do you need new stages or Screenpack stuff? Currently it's just the MFJ screenpack.
For new stages, of course yes I need. But it needs to be matched with other stages on game.
For screenpack, maybe it will be for next update for HD version of game.
Currently I am still focusing on adding ex move on all characters. It is really time consuming. :(
Some characters have ex move already. You can check it on my Google drive. But as reminder, that's not the final version. So it can be changed.

I appreciate your work in putting this compilation together, I enjoy playing it a lot. If I could make a suggestion. Before doing EX moves, focus on removing the unecessary code, sprites, and sounds from the different CvS systems your characters use. This might help you have a more consistent system and might make it easier for you to work on EX moves. Maybe reduce the size of your roster as well.
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#129  July 26, 2019, 05:33:27 pm
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I appreciate your work in putting this compilation together, I enjoy playing it a lot. If I could make a suggestion. Before doing EX moves, focus on removing the unecessary code, sprites, and sounds from the different CvS systems your characters use. This might help you have a more consistent system and might make it easier for you to work on EX moves. Maybe reduce the size of your roster as well.
It may seem looked inconsistent because the characters were came from four different author templates (warusaki, H, jesuszilla, and gal). If I am only using warusaki stuff, many cvs characters will be missing. That is why I decided to use them all. At least they are on same cvs system origin.
I was thinking to reduce the characters also for consistency but it will make people unhappy for incompleted roster also. :(
Re: CVS Mugen Fighting Jam - Update Special Effect For EX Moves 18 May 2019
#130  July 26, 2019, 05:52:31 pm
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I think you should cut all of the Bison doll and make the number of Capcom charaters equal to SNK.
Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#131  September 03, 2019, 01:44:45 pm
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Big Update 3 September 2019!!!

- New EX Special Move System!!! Now all characters have EX special move which require 1 level power gauge. The movelist can be seen on cvs_mugen_fighting_jam.txt file.
- Power gauge bar is changed to Capcom Fighting Jam gauge bar.
- Arrange Takuma is removed from the roster.
- A ton of fixes and updates on all characters.

You need to redownload entire file again to enjoy this update.
Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#132  September 03, 2019, 06:04:28 pm
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Feedback times:

- I feel characters should have more than one EX Move, for example, Normal Akuma should have an EX Zankuu Hadouken where he shoots 2 projectiles like Shin Akuma, and Ken should get an EX Shoryuken that does 2 like in SFV (It was like this when you were in the midst of adding the EX Moves.
- Some Supers either do too little or too much damage for example:
      Too Little: Nash's Sonic Break (After tapping P)
      Too Much: Mr. Karate's Triple Shin Haoh Shikouken and Shin Ren Bu Ken
- Takuma's Haoh Shikou Ken should be chargeable like Mr. Karate's.
- Here's the correct names for some moves:
      Takuma/Mr. Karate: Shin Kishin Geki = Kyokugen Kohou
                                      Kyokugen-ryuu Ren Bu Ken = Kishin Geki
                                      Shin Ren Bu Ken = Shin Kishin Geki
                                      Nijitawa = Mouko Burai Gan
     Ash: Orochinagi = Germinal
     Ryo: Mouko Raishin Sechi = Moko Raijinsetsu
     Kim: Tenshou Hou'ou Kyaku = Zero Kyori Hou'ou Kyaku
- Some FX is missing from EX Moves for example: Rugal's Genocide Hell and Haohmaru/Reastsumaru's Tenha Fujin Zan has the swing FX loop until he hits the ground.

- I found some problems with Spiderman:
    - His Maximum Spider doesn't fully work against characters like Mr. Karate and Necro.
    - Ultimate Web Throw makes random parry effects and hit sounds from the opponent during the throw part, some times more than once and uses the default fightFX slam and associated sound.
WIP Schedule:
The next Street Fighter All-Stars update
Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#133  September 03, 2019, 06:22:53 pm
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Feedback times:

- I feel characters should have more than one EX Move, for example, Normal Akuma should have an EX Zankuu Hadouken where he shoots 2 projectiles like Shin Akuma, and Ken should get an EX Shoryuken that does 2 like in SFV (It was like this when you were in the midst of adding the EX Moves.
- Some Supers either do too little or too much damage for example:
      Too Little: Nash's Sonic Break (After tapping P)
      Too Much: Mr. Karate's Triple Shin Haoh Shikouken and Shin Ren Bu Ken
- Takuma's Haoh Shikou Ken should be chargeable like Mr. Karate's.
- Here's the correct names for some moves:
      Takuma/Mr. Karate: Shin Kishin Geki = Kyokugen Kohou
                                      Kyokugen-ryuu Ren Bu Ken = Kishin Geki
                                      Shin Ren Bu Ken = Shin Kishin Geki
                                      Nijitawa = Mouko Burai Gan
     Ash: Orochinagi = Germinal
     Ryo: Mouko Raishin Sechi = Moko Raijinsetsu
     Kim: Tenshou Hou'ou Kyaku = Zero Kyori Hou'ou Kyaku
- Some FX is missing from EX Moves for example: Rugal's Genocide Hell and Haohmaru/Reastsumaru's Tenha Fujin Zan has the swing FX loop until he hits the ground.

- I found some problems with Spiderman:
    - His Maximum Spider doesn't fully work against characters like Mr. Karate and Necro.
    - Ultimate Web Throw makes random parry effects and hit sounds from the opponent during the throw part, some times more than once and uses the default fightFX slam and associated sound.

Thank you very much for the feedbacks. The fix and update will follow.
Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#134  September 03, 2019, 06:52:13 pm
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Also in the ReadMe you didn't mention Classic Robert's Meui Shippu Juudan Kyaku (QCB,QCB,K)
WIP Schedule:
The next Street Fighter All-Stars update
Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#135  September 03, 2019, 07:06:48 pm
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Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#136  September 03, 2019, 07:09:30 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
Lastly I'd suggest removing the Groove Selection sound during match intros.
WIP Schedule:
The next Street Fighter All-Stars update
CVS Mugen Fighting Jam - Update 4 September 2019
#137  September 04, 2019, 04:18:44 pm
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Update 4 September 2019,

- Update movelist command on cvs_mugen_fighting_jam.txt file
- Fix Spiderman maximum spider super doesn't hit fully on some character
- Fix Spiderman ultimate web throw super
- Fix Spiderman back throw
- Fix Sean forward throw
Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#138  September 04, 2019, 06:37:15 pm
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any chance for a mega link? google drive is takin forever for me
Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#139  September 04, 2019, 07:54:19 pm
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Re: CVS Mugen Fighting Jam - New EX Special Move System!!! Update 3 September 2019
#140  September 04, 2019, 08:31:26 pm
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its fine just downloaded it
Having error with running it,couldnt open game file claw&maks-cvs2_balrog.cns giving error,balrog def not working
Last Edit: September 04, 2019, 08:37:24 pm by Mark85