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[OHMSBY Thread]: King K Rool quick update (12/07/21) (Read 1139824 times)

Started by OHMSBY, August 09, 2020, 05:26:17 AM
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Course 6: Hazy Maze Cave

Swimming Beast in the Cavern
7 (38.9%)
Elevate for 8 Red Coins
11 (61.1%)

Total Members Voted: 18

Voting closed: November 12, 2021, 12:51:28 AM

Re: [OHMSBY Thread]: 3 Quick Updates (10/08/21)
#681  October 09, 2021, 05:41:47 AM
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Just a few quick updates:

Quote
Hyde:
-Fixed an error where the counter message could show up more than once when countering with Black Orbiter
Quote:   
-Nemesis will now lose it's special on hit properties after being used a set amount of times in a combo (restored when the opponent recovers)
Misaka:
-Wallbounce from Railgun has been restored to its previous height

I see you've updated your Misaka with new sprites, but are you gonna do the same thing to Kuroko?

Probably.
Re: [OHMSBY Thread]: 3 Quick Updates (10/08/21)
#682  October 09, 2021, 01:36:48 PM
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I see you've updated your Misaka with new sprites, but are you gonna do the same thing to Kuroko?

Probably.

Looks like i'm gonna update my Kuroko palettes soon.

Quote
Quote:   
-Nemesis will now lose it's special on hit properties after being used a set amount of times in a combo (restored when the opponent recovers)
Oh, so that's why SDK123 is using that move many times.
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#683  October 11, 2021, 07:34:39 AM
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Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#684  October 11, 2021, 08:05:53 AM
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Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#685  October 11, 2021, 02:59:09 PM
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Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#686  October 11, 2021, 04:15:41 PM
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Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#687  October 11, 2021, 05:25:02 PM
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Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#688  October 11, 2021, 08:19:37 PM
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1: Confused: Where that Hilda from?
2: thought: Are youre think do game yours person(s) or like see them someelse´s collection?
3: If we talking "argade" which place at H at best? (begin, middle, near end?)
4: In build: same steps or different? template at kfm/ something own?
Look?
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#689  October 11, 2021, 08:27:38 PM
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OHMSBY, is the delay due to the fact that Hilda was hard to make?
Wait, there was a delay? When I saw "Hilda released" in the thread, I thought "Damn, OHMSBY is putting out chars really fast."
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#690  October 11, 2021, 08:29:16 PM
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1: Confused: Where that Hilda from?
2: thought: Are youre think do game yours person(s) or like see them someelse´s collection?
3: If we talking "argade" which place at H at best? (begin, middle, near end?)
4: In build: same steps or different? template at kfm/ something own?
I think you should try a translation service like DeepL or Google Translate. Your English is really hard to understand.
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#691  October 12, 2021, 04:09:10 AM
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Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#692  October 12, 2021, 07:49:18 AM
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I don't know how complex DBFC characters are but I have a hunch that Shana won't be as time consuming to make as Hilda.
 
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#693  October 12, 2021, 08:10:44 AM
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Alchemist of Atlas' has informed me that he is still having issues with his PC, so I have updated his Japanese voice patch for Yang on his behalf. Direct link here:
https://drive.google.com/file/d/1zMQuHzYut8pSUCrTWOcSxLVPE0-BdM_W/view?usp=sharing

The link on the site has also been updated.

Made a JP Voice Patch for Hilda:
https://drive.google.com/file/d/1cp5NEg16YjajJiTWb9HA-uE__n2cMP8N/view?usp=sharing

Before I add your link to the site, I would like to point out that sound 1100,3 ("You won't be lonely for long") is still in english on your patch.
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#694  October 12, 2021, 09:53:41 AM
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Before I add your link to the site, I would like to point out that sound 1100,3 ("You won't be lonely for long") is still in english on your patch.

It should be fixed now.
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#695  October 12, 2021, 10:31:02 AM
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Very good. Added your link to the site.
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#696  October 13, 2021, 11:01:06 AM
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While I was testing for Ichida for his Miyuki to let him know he can add the source intro for your upcoming Shana, I noticed that the EX spark appears late when a force break is used and the same applies to certain characters of yours:

Maid Taiga & Shantae:
-The EX spark effect on their force breaks has a half a second of delay when appearing the moment the sound effect is heard.

Carmine:
-Not only the EX spark is delayed, the animation cuts off when using any force break.

And something to fix on Metaknight when you get around making his SSBU portraits:
-The projectile on Crescent Slash has a reflection and shadow on the floor when it makes contact with the opponent.

I know your characters usually your have special intros against those specifically made by you, but I hope Shana also has those not just for Ichida's Miyuki, but Kirito and Kirino as well as I believe she does from the source game. Maid Taiga is obvious as her original version does because of a same VA joke.
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#697  October 14, 2021, 12:11:41 AM
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Oh damn, what an amazing work you did OHMSBY. Finally we have The Uncommon Witch on MUGEN. :)
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#698  October 14, 2021, 01:42:52 AM
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Found a quick Hit ID debug error after using "Fallen Pain".
He who is brave is free! - Lucius Annaeus Seneca
Re: [OHMSBY Thread]: Hilda Released (10/11/21)
#699  October 14, 2021, 04:49:19 AM
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Re: [OHMSBY Thread]: Hilda and 5 others quick update (10/13/21)
#700  October 14, 2021, 06:58:20 AM
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All fixed. Also, Homura and Taiga have been updated with special interactions against Shana.

Quote
Hilda:
-Fixed an error where Nail Torrent would continue to spawn blades during the super finish pause
-Fixed a debug error with Fallen Pain
Maid Taiga and Homura:
-Added special intro against Shana
Maid Taiga, Shantae, Meta Knight, and Carmine:
-Fixed some minor visual errors