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Messages by GalFord


Re: SF2Nes V 0.92

 November 19, 2007, 05:07:57 PM View in topic context
 Posted by GalFord  in SF2Nes V 0.92 (Started by Bea September 01, 2007, 10:34:46 PM
 Board: Projects

I thought this project was cool when you first announced it, mainly because nowadays everyone makes their characters so full of grooves/systems/complexities that it soon stops being fun.  But now?  Dear heavens!  I LOVE this!  I have ver 0.91 and patiently await the day when you release a new one!  Dan looks cool.. Zangief?  Couldn't be better with him and Haggar in the mix... now Feilong?  This project truly is made of nothing but pure win and awesome!

From a fan, thank you! :)

Re: Not another character topic: Eric updated+bonus

 November 12, 2007, 04:56:44 PM View in topic context
 Posted by GalFord  in Not another character topic: Eric updated+bonus (Started by Basara Huffman November 12, 2007, 07:19:47 AM
 Board: Your Releases, older Mugen

Awesome character... in fact, I'm permanantly keeping this one in my roster. :)

I love the shotoclone 'command moves' like the fake Hadoken.  My only gripe is that certain attacks cannot cancel to certain special attacks like the Standing or Crouching Heavy Punch to Turbo punch.. unless I'm being stupid and the cancel window isn't upon connection?

Re: Reiko Hikari Final Version

 November 01, 2007, 12:07:08 PM View in topic context
 Posted by GalFord  in ... (Started by Missing In Action November 01, 2007, 01:33:46 AM
 Board: Your Releases, older Mugen

I originally thought 'Cool, another update!'...

...Jeez, you've been busy!  O.o  Reiko is as fun to play as ever and Dark Reiko is awesome... the SGS ripoff actually had my flatmates and myself laughing hard! :)

Awesome character... you can really see where all your hard work has gone!

Re: Psychic Force (I think)

 October 22, 2007, 04:31:58 AM View in topic context
 Posted by GalFord  in Psychic Force (I think) (Started by OZ October 20, 2007, 03:19:31 AM
 Board: Gaming

Psychic Force was originally an arcade game, which was ported to the PS.  It didn't do well in the US/EU, but that didn't staop Taito.  they released Psychic Force 2012 on thier new Wolf arcade board, and after a while it was ported to the Dreamcast.  The original PS got 'Psychic Force 2' which was a sort of 'Psychic Force 2012 Lite, which a load of characters from Psychic Force 1 in it too'.

The Clamp X game used the same game engine, not too sure about the Rozen Maiden one though...

Re: Ultimate Terry (CvS,Garou,KOF,MB,GG) Released.

 October 21, 2007, 10:41:04 PM View in topic context
 Posted by GalFord  in Ultimate Terry (CvS,Garou,KOF,MB,GG) Released. (Started by K.O.D October 21, 2007, 05:36:36 PM
 Board: Your Releases, older Mugen

Rather an awesome Terry if I do say so myself.. I've been following your wip topic and the styles work really well.

Must admit, the only thing that throws me off is some of the super motions... Power Geyser is usually QCB, HCF+Punch, not QCBx2+Punch... but that's only a small thing seeing as this Terry has a hell of a lot crammed into him!

Re: Demon Akuma released

 October 20, 2007, 07:09:43 PM View in topic context
 Posted by GalFord  in Rare Akuma IV (Started by PotS October 20, 2007, 04:56:17 PM
 Board: Edits & Add-ons

Awesome.. put on team simul watch mode... my flatmate almost died with all the flashy colours.. YAY! :)

Re: Demon Akuma released

 October 20, 2007, 06:49:53 PM View in topic context
 Posted by GalFord  in Rare Akuma IV (Started by PotS October 20, 2007, 04:56:17 PM
 Board: Edits & Add-ons

How'd you do the Misogi move?  As D, D, D +abc puts him into the counter stance?

Re: Not another Blah Blah Shotokan (now with all-new amazing OMG video action!!)

 October 15, 2007, 11:12:46 AM View in topic context
 Posted by GalFord  in Not another Blah Blah Shotokan (at last released, look him in release forum) (Started by Basara Huffman September 04, 2007, 08:08:29 AM
 Board: Projects

Y'know?  I don't make a lot of posts here, mainly due to the fact that I'm only a player... but I do like your choice of characters Basara. :)  I really liked your Power Instinct characters and I'm sure that Eric will be another permanent addition to my MUGEN roster.  Keep up the good work!  Heh, makes me want to finally try and crate something myself now..

Re: goku budokai by toskomics

 October 03, 2007, 10:41:05 PM View in topic context
 Posted by GalFord  in goku budokai by toskomics (Started by royrob69 September 24, 2007, 05:40:26 AM
 Board: Your Releases, older Mugen

Am I the only person that MGBR doesn't work for?

Would have liked to have seen this character.. ah well.

Re: Does every character..

 August 27, 2007, 05:13:36 AM View in topic context
 Posted by GalFord  in Does every character.. (Started by tetsuo9999 August 27, 2007, 04:46:21 AM
 Board: Fighting Games

I throw Kim Kaphwan into this mix... who has kicks on his Punch buttons.  Equlity, people!  Equality!

(Anyone else think that in KOF96, Kim's crouching Heavy Punch was a batshit insane attack?)

Re: the first time in fighting games..when was?

 August 27, 2007, 03:38:06 AM View in topic context
 Posted by GalFord  in the first time in fighting games..when was? (Started by Jessy August 24, 2007, 06:45:50 PM
 Board: Fighting Games

Way of the Exploding Fist on the AmstradCPC464 was my first fighting game.  I then played Kung-Fu in the arcades... then years after, Streetfighter.
Street Fighter 2 came out, but I got hooked on Fatal Fury.  Fatal Fury 2 wasn't bad, but didn't have the same passionate 'feel' as the SF games, until Fatal Fury Special came out... I fell in love, and years later, I'd buy a NeoGeo for Fatal Fury Special alone. (Emulation wasn't really around then)  Haven't looked back really... I still play KOF'98 on my AES from time to time. :)

Re: SNK news thread.

 May 26, 2007, 02:07:57 PM View in topic context
 Posted by GalFord  in SNK news thread. (Started by Mgbenz September 14, 2006, 01:22:14 PM
 Board: Gaming


Re: Super Street Fighter II Turbo in HD!!!

 April 16, 2007, 02:14:27 AM View in topic context
 Posted by GalFord  in Super Street Fighter II Turbo in HD!!! (Started by Zwei_Fuss April 14, 2007, 02:49:47 AM
 Board: Fighting Games

High-Res sprites?

I can almost hear the fanboys drowning in torrents of nosebleeds when using Chun-Li...   ::)

Re: Fighting Game & Character Terminology

 January 29, 2005, 04:54:00 AM View in topic context
 Posted by GalFord  in Fighting Game & Character Terminology (Started by Die Giant Monster April 23, 2003, 08:52:15 PM
 Board: Fighting Games

When was the first time they started to use dizzy/stun?  Does anyone know this?  Or has it been around forever and I don't notice at all.

It first appeared in SNK's Street Smart as far as I remember... but it wasn't as visable as StreetFighter II's with the overhead spinning birds etc, etc...