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Messages by OHMSBY

    

Re: MUGEN Video thread

 March 20, 2021, 10:50:25 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: 13 Characters Updated for IKEMEN GO Compatability (3/20/21)

 March 20, 2021, 05:37:37 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

13 more characters have been updated for IKEMEN GO compatibility:

Quote
Es, Tager, Susanoo, Blitztank, Saya, Heart, Isaac, Faust, Shantae, Yukiko, Nanase, Bisclavret, and Charlotte
-Fixed an error where the Astral Heat heals the opponent in Ikemen GO




Which version of IKEMEN GO are you using? I'm using the latest release (Version 0.96.1) and used both of these moves several times, and these bugs never occurred for me. I've even tried messing around with any config setting that I thought might lead to this and still nothing.

Either try redownloading Thief or redownloading the latest release of IKEMEN GO. If you're still having this problem, let me know.

    

Re: [OHMSBY Thread]: Thief Arthur + 7 Characters Updated (3/18/21)

 March 19, 2021, 03:46:34 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

The Astral Heats work as they are supposed to in MUGEN and IKEMEN Plus, However it seems that IKEMEN GO can only read a certain amount of digits in state controller values. Whenever there are more digits than what GO can read, it starts to omit digits from left to right.

The Astral Heats in question use a targetlifeadd state controller with a value of -99999999999. Because of IKEMEN GO's limit, the negative was omitted, resulting in the Astral Heats healing the opponent instead of KOing them.

I have updated the characters you mentioned as well as a few others who turned out to also be affected by this, but this is probably something that should be reported here, as it most likely effects more characters other than my own.



8 Characters have been updated:
Quote
Yu Narukami
-Fixed an error where Yu couldn't rapid cancel after a successful Cross Slash
-Fixed an error where the Astral Heat heals the opponent in Ikemen GO
Yang, Mai, Yumi, Akatsuiki, Hyde, Jin, and Thief Arthur
-Fixed an error where the Astral Heat heals the opponent in Ikemen GO

If you don't use IKEMEN GO, then you really only need to redownload Yu.
    

Re: [OHMSBY Thread]: Thief Arthur, Kokonoe, and Blitztank Updated (3/14/21)

 March 16, 2021, 06:32:30 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

At first I thought the 5C loop wasn't too big of a deal since it builds up the incremental cornerpush, but then I figured that it would be much more of a problem on wider stages where Thief could do a lot more loops before getting to the corner.

The loop can still be done a couple of times in a combo, you'll just need to follow up with a well timed 4A after the second 5C.
    

Re: [OHMSBY Thread]: Thief Arthur, Kokonoe, and Blitztank Updated (3/14/21)

 March 14, 2021, 05:39:14 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

As it turned out, the AI command was missing a couple of triggers that would prevent that from happening. It's fixed now.

And while I'm at it, Thief and Kokonoe have also gotten quick updates.

Quote
Blitztank
-Fixed an error where the AI could burst out of certain supers
Thief Arthur
-Increased 5C's hitstun decay
Kokonoe
-Added special intro against Lambda-11
    

Re: [OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21)

 March 08, 2021, 07:19:16 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Good stuff, though I notice that her "Catch and Barrage" super seems to vary in effectiveness depending on the character.

Most times it works normally, but sometimes a few characters seem to fall out halfway through (Dunno if it's cause of Arthur or the characters i'm using), I also tested it out with Jesuszilla's POTS style Felicia and all the daggers just grazed passed her without hitting.

Fixed.

Quote
Thief Arthur
-Fixed an error where Catch and Barrage Daggers whiff on certain characters



I have a little feedback is that Thief Arthur can perform dashes on her 2nd jump.

That's how it works in the source. Thief Arthur has access to a second air dash that can be used after either double jumping or air dashing from the first jump.

Your Lambda-11 will have a different moveset than Nu-13?

Yes.
    

Re: [OHMSBY Thread]: Thief Arthur Released + 7 Characters Updated 3/07/21)

 March 07, 2021, 09:49:52 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Thief Arthur has been released.

This makes the second MA:AB character that I worked on, that is on unless you count Iori as an MA:AB character.



Spoiler: More Screenshots (click to see content)

Get Thief Arthur here:
https://drive.google.com/file/d/1QbtJXWhBHwRS80v-vJhzc_cwAwFk_-tY/view?usp=sharing

7 other Characters have also been updated:
Quote
Shantae
-Hitsparks emitted from storm puff are now positioned according to the opponent's Y position
-Changed layering of shockwave on Opponent after being hit by jC
Isaac
-Changed the layering of the wall bounce effect for Brimstone and Devil's Advent
Bisclavret
-Changed the effects that play during the first and second wall bounces after hitting the opponent with Strong Hammer
-Fixed an error where Bisclavret was still controllable during the first frame of the astral heat winpose
Kuroko
-Fixed an error where the envshake plays more than once after hitting the opponent with 5C or jC
-Fixed an error where Kuroko was still controllable during the first frame of the astral heat winpose
Wagner, Heart and Nanase
-Fixed an error where the character was still controllable during the first frame of the astral heat winpose

Spoiler: And my next character is... (click to see content)

Have fun.



Hello~ By any chance you can update Misaka Mikoto's sprites?

This will need to be done in a later update, going through each and every sprite to fix up some coloring is going to take quite some time.

    

Re: MUGEN Video thread

 March 05, 2021, 06:11:24 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Thief Arthur.

    

Re: MUGEN Video thread

 February 28, 2021, 08:27:52 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Hyde Updated (02/16/21) 7 Characters Updated (2/28/21)

 February 28, 2021, 07:56:01 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

7 Characters have been updated with some adjustments to their reversals.

Quote
Iori and Nanase
-Effects for reversal moves are now bound to the character's horizontal position
-Cornerpush and Trajectory adjustments for reversal moves
Yang, Mika,  Kokonoe, Yu, and Susano'o
-Cornerpush and Trajectory adjustments for reversal moves



i was kind of wondering why Mai's 5C overhead is different from what it is in Cross Tag.

It's mostly due to an issue with MUGEN's playerpush. If there is a blue hitbox present, but not covering the character's width, then the opponent will start to jitter when they push them, which can also lead to them phasing through the character sometimes. In Mai's original 5C, the blue hitbox is above the width, which causes the aforementioned issue.

Since we already got guard cancel, I think It would be cool if we could have the reject system applied too. This cancel is pretty self-explainatory: simply pushing the enemy away without hurting them. I think somehow this could be useful in some cases in combat.

I think having access to both Dead Angle Attack and Reject Guard at once would be a bit much, but having a config option that lets you choose between the two could work.



    

Re: [OHMSBY Thread]: Hyde Updated (02/16/21)

 February 17, 2021, 04:38:29 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Also, little feedback. And yes, tested with the updated version.
- If Hyde finishes the opponent with Pale Bringer Arose, he can moves during his winpose.
Kinda the same problem he had before with his Astral Heat.

Fixed. Go ahead and redownload him.

Quote
Hyde
-Fixed an error where Hyde could move during his win pose after KO'ing the opponent with Pale Bringer.

    

Re: [OHMSBY Thread]: Hyde Updated (02/14/21)

 February 15, 2021, 12:48:05 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Good stuff, but I noticed that Hyde can perform his astral heat twice in a match. Also noticed that even after you finish the opponent with the astral heat, you can still move around and press buttons, cancelling out his victory animation.

Got it fixed:

Quote
Hyde
-Fixed a couple of errors where the astral can be used more than once in a match and where Hyde could move during his astral heat winpose



I think that the websta version had the camera movement when doing that attack (the astral heat) I don't know how he did it but it would be a good detail that would look very good

That requires the use of the "zoom" state controller, which only works in Mugen 1.1. I want Hyde to be compatible with both 1.0 and 1.1 just like the rest of my characters.

    

Re: [OHMSBY Thread]: Hyde Released (02/14/21)

 February 14, 2021, 10:34:18 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: MUGEN Video thread

 February 12, 2021, 05:45:44 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

No, this is my own project.
    

Re: MUGEN Video thread

 February 12, 2021, 12:06:43 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Hyde:
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 12, 2021, 12:05:49 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

It helps the Burst system, as well as the helper that allows bursting during custom states, determine which of the opponent's attacks and projectiles are supers, which are not supposed to be burst-able.
    

Re: MUGEN Video thread

 February 06, 2021, 10:08:38 PM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 06, 2021, 10:06:06 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Daemon Bride.

Aquapazza and Daemonbride.

There's also Sengoku Basara X and Fist of The North Star.

I think you guys misunderstood the question that I was answering:

thought it would ok to ask since everyone is talking about it. But what other fighting games have you played aside from the ones you made already?

Those games you have listed are not games that I have played.
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 05, 2021, 06:48:26 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Quote
thought it would ok to ask since everyone is talking about it. But what other fighting games have you played aside from the ones you made already?

Off the top of my head, as far as games using Hi-res sprites goes:

Arcana Heart 3 LoveMax Six Stars, Vanguard Princess, Koihime Enbu RyoRaiRai, The King of Fighters XIII, Street Fighter II Turbo HD Remix, Chaos Code, E's Laf, and Skull Girls.

There might be one or two that I'm forgetting.
    

Re: [OHMSBY Thread]: Charlotte Updated (01/26/21) 3 Characters Updated (02/03/21)

 February 04, 2021, 06:35:03 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Meta Knight quick update (5/10/21) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Update time.

Quote
Adachi
-Fixed an error where Maziodyne would sometimes not disappear when using a distortion drive
Ruby and Yang
-General adjustments to hurtboxes



I probably could have suggested it sooner, but Vanguard Princess has hi-res sprites that can be drawn from and, as freeware, it should be easy to obtain. Big caveat is that the game has a far more traditional gameplay style betraying it's very anime aesthetics, so, it end up playing something closer to Street Fighter, but with assists.

That actually is game that I have played before even though it has been a while, so a character from that game is a possibility.

1. Why do you always stick with high-res sprites?
2. Will you do a Touhou character?

1. Personal Preference
2. Maybe