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Messages by supercain


about helpers and playsnd

 May 03, 2020, 12:18:01 AM View in topic context
avatar  Posted by supercain  in about helpers and playsnd (Started by supercain May 03, 2020, 12:18:01 AM
 Board: M.U.G.E.N Development Help


I have a helper that whenever it goes to state 9000 it plays a track (finish him music) but it should turn it off as the enemy falls down. I have that part right with stopsnd. However, as for the second enemy, the music wont play at all even if conditions are met. Helper is like this:

[state -2, 1]
type = Helper
trigger1 = target,life = 1 ;for single mode (no problem here)
trigger2 = !enemy(0),alive || !enemy(1),alive ;for simul mode (no problem for the first defeated enemy)
trigger2 = target,life = 1
ID = 9007
stateno = 9000
ownpal = 1
ignorehitpause = 1

[Statedef 9000]
type    = S
movetype= A
physics = S
velset = 0,0
anim = 888
ctrl = 0

[State 2, 5.999]
trigger1 = time = 0
value = F40, 0
Channel = 0
loop = 1
volumescale = 200

[State -2, stop]
type = stopsnd
trigger1 = enemy(0),stateno = 5150 ;stop track as enemy 0 falls down
trigger2 = enemy(1),stateno = 5150 ;stop track as enemy 1 falls down
channel = 0
persistent = 0

if I defeat enemy 0 the track will start playing until enemy 0 falls down. Then I defeat enemy 1 and the track should play again but it wont. Whats wrong? Seems like if the track would remain silent after stopping it the first time. Isnt it supposed to restart?

Thank you.

How to edit the Win Screen?

 April 05, 2020, 05:38:43 AM View in topic context
avatar  Posted by supercain  in How to edit the Win Screen? (Started by supercain April 05, 2020, 05:38:43 AM
 Board: M.U.G.E.N Development Help


I enabled [Win Screen] on system.def so when a char finishes the game they go into their victory pose and some text appears. So far thats okay but the problem is that the "round 1, fight" banner appears and then the char does his intro pose. How can I fix that? Whats the file to edit the win screen?

Thank you.