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add004basic (Read 1485592 times)

Started by Shiyo Kakuge, June 18, 2014, 05:46:41 pm
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Re: add004basic_20140914
#141  September 14, 2014, 05:10:05 pm
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  • From the Republic of the Little Bananas
    • Brazil
Use the search tool and search this: ; goto striker state num *see [state195900]
Re: add004basic_20140914
#142  September 14, 2014, 07:26:01 pm
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  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
copy this in the end of the Cns of your char, you must fix the red color, you will choose the statedef you like: value=ifelse(var(59)>=200,var(59),1000) credits for this bejeeta thanks bejeeta amazing your help

OVERRIDE STATES PASTE ON CHARACTER'S CNS:
Spoiler, click to toggle visibilty
[/quote]

Last Edit: September 14, 2014, 07:30:10 pm by yaret
Re: add004basic_20140914
#143  September 15, 2014, 06:24:43 am
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copy this in the end of the Cns of your char, you must fix the red color, you will choose the statedef you like: value=ifelse(var(59)>=200,var(59),1000) credits for this bejeeta thanks bejeeta amazing your help

OVERRIDE STATES PASTE ON CHARACTER'S CNS:
Spoiler, click to toggle visibilty

Sorry if im being such a pain but, where can I find this?
Re: add004basic_20140914
#144  September 15, 2014, 01:31:43 pm
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    • Italy
    • mark.nar@hotmail.it
Guys, how can I use these lifebars in a different screenpack?

I need help. :P
Last Edit: September 18, 2014, 04:22:56 pm by Gladiacloud
Re: add004basic_20140914
#145  September 18, 2014, 04:23:07 pm
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    • Italy
    • mark.nar@hotmail.it
Sorry for double post.

I found a bug in this updated version of Add004. Every time that a character lies on the ground with the helper of the partner, that helper is cloned:



This happens only when you select before the first character with a helper and then the character without helpers, and then, during the fight, the character with the helper leaves the stage during the tagging.
Re: add004basic_20140914
#146  September 22, 2014, 04:16:52 am
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    • USA
One day if you read this... If you ever would.. I wish these were compatible with ikemen lol
One day.... 2015.. I can dream right. Love your works by the way. Thanks for compiling that together for everyone.
Re: add004basic_20140914
#147  September 22, 2014, 04:59:19 am
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Well, i`m testing this and i can say this patch is great! But when i`m playing in tag mode, when i change the char AI takes the control of the char... Does exist a way to solve this???

Also, Victory`s chars does not work with this patch... :(
Re: add004basic_20140914
#148  September 22, 2014, 09:57:08 pm
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  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
Well, i`m testing this and i can say this patch is great! But when i`m playing in tag mode, when i change the char AI takes the control of the char... Does exist a way to solve this???

Also, Victory`s chars does not work with this patch... :(

you must play in team arcade Mr.Karate JKA thats the solution.

I don't know why but some chars don't work correncly but if you open the air of that char you must erase
this. after that the char will work ok. But it won't have lifebars portrait.

;#ADD004BASIC PIEs#

;---------
[begin action 909002]
9000,5,5,5,-1
;---------

Last Edit: September 22, 2014, 10:02:57 pm by yaret
Re: add004basic_20140914
#149  September 22, 2014, 11:23:21 pm
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Im not sure why but I cant seem to get Chazz's K' Beta to work with Add004.
Spoiler, click to toggle visibilty
Re: add004basic_20140914
#150  September 22, 2014, 11:26:28 pm
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    • Dominica
    • yaretromero@hotmail.com
My friend just erase these lines inside the file anim.air

;#ADD004BASIC PIEs#

;---------
[begin action 909002]
9000,5,5,5,-1
;---------
Re: add004basic_20140914
#151  September 22, 2014, 11:27:10 pm
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  • Raging Fist
Thing is I want his portrait to show up.

Spoiler, click to toggle visibilty
It seems as if no matter how I try theres an animation problem with K'. I told Chazz about this but Im not sure if he recieved it.
Re: add004basic_20140914
#152  September 22, 2014, 11:34:55 pm
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  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
aaahh.! ok
the problem says Too few arguments on element 2
Well erease few arguments.
Re: add004basic_20140914
#153  September 22, 2014, 11:38:45 pm
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  • Raging Fist
how do I do that exactly (Newbish question I know but I never truly had this happen to me before.)
EDIT: FOUND THE PROBLEM. apparently there was some random jargon code implemented within K' that had no use.
Removed it with ease.
Re: add004basic_20140914
#154  September 22, 2014, 11:51:28 pm
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  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
copy the line you had ereased for all are using the same K my friend
Re: add004basic_20140914
#155  September 22, 2014, 11:53:08 pm
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  • Raging Fist
stupid enough the code is 691+<.
Re: add004basic_20140914
#156  October 04, 2014, 01:25:24 pm
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i have a little problem i tried to change the buttons for player assist attack here's the code before i changed it
Code:
;// striker-call / summon
;// ƒXƒgƒ‰ƒCƒJ[ŒÄo
[state 0]
   type=varset
   triggerall=!ishelper && roundstate=2 && numpartner
   triggerall=(sysfvar(4)>0) && (movetype!=h) && (gethitvar(isbound)=0)
   triggerall=(stateno!=[190190,190199]) && (partner,stateno=190192)
   triggerall=(sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
   triggerall=(playerid(floor(sysfvar(0))),var(0)=90900)
   trigger1=(playerid(floor(sysfvar(0))),var(51)<1) && (command="y") && (command="a")
   trigger2=(playerid(floor(sysfvar(0))),var(51)>0) && (random%180=0) && (random>(partner,life-life)*100)
   sysfvar(4)=101
now here's after i changed it
Code:
;// striker-call / summon
;// ƒXƒgƒ‰ƒCƒJ[ŒÄo
[state 0]
   type=varset
   triggerall=!ishelper && roundstate=2 && numpartner
   triggerall=(sysfvar(4)>0) && (movetype!=h) && (gethitvar(isbound)=0)
   triggerall=(stateno!=[190190,190199]) && (partner,stateno=190192)
   triggerall=(sysfvar(0)>0) && playeridexist(floor(sysfvar(0)))
   triggerall=(playerid(floor(sysfvar(0))),var(0)=90900)
   trigger1=(playerid(floor(sysfvar(0))),var(51)<1) && (command="s")
   trigger2=(playerid(floor(sysfvar(0))),var(51)>0) && (random%180=0) && (random>(partner,life-life)*100)
   sysfvar(4)=101
so i wanted to change player assist attack from y+a to Start i also tried putting in start instead of "s"
but i get this error straight after versus screen
Code:
Error message: Undefined command label: "s".
If not misspelling in CNS, check CMD
Error parsing trigger1, 1
Error parsing [state 0]
Error in [statedef -2]
Error in data/mm2/common1.cns
Error loading chars/Honda/Honda.def
Error loading p3

Library error message: Died parsing command="s")
and yes i changed code in common1.cns
Re: add004basic_20140914
#157  October 04, 2014, 01:36:17 pm
  • ***
  • From the Republic of the Little Bananas
    • Brazil
Use command = "start" instead of s, the button is s but the name of the command in the most of the chars is start(really don't know if someone change this lol).

Code:
[Command]
name = "start"
command = s
time = 1
Re: add004basic
#158  October 18, 2014, 03:26:46 pm
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    • Nigeria
    • o_nkem@aol.com
Has anyone figured out how to get button inputs to show?
Also, I can't figure out how to change tag stuff in the new version.
Last Edit: October 18, 2014, 04:24:01 pm by Key2Lite
Re: add004basic
#159  October 18, 2014, 10:23:15 pm
  • ****
DUDE! those lifebars are freaking awesome,and even more when custom ports are added to the mix,thank you sir for such fine lifebars,these are now my main


if anyone want the template and files for custom ports just let me know,i'll be happy to share
See ya!

can you help me with how to add this tag patch and lifebars please? and i would like the template and files for custom ports please
Re: add004basic
#160  October 18, 2014, 10:26:47 pm
  • ****
it would be nice if he can have the tag codes fix already with kfm and then we all can study it and add it to other chars easy. im having a hard time figuring this out