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Mushypepito123

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Messages by Mushypepito123

    

Re: [Ichida Thread]: The Count of Monte Cristo Released (02/22/2023)

 February 22, 2023, 10:04:34 am View in topic context
 Posted by Mushypepito123  in [Vinnie Thread]: Hybrid Nimue Released (03/10/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Oo. Good luck on your Military training buddy!
    

Re: Feedback to Warnings/Decisions

 February 11, 2023, 10:10:11 am View in topic context
 Posted by Mushypepito123  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

    

Re: Street Fighter I: The King of the Hill

 January 26, 2023, 11:05:46 pm View in topic context
 Posted by Mushypepito123  in Street Fighter I: The King of the Hill (Started by Nexus Games January 25, 2023, 02:40:31 am
 Board: Your Releases, 1.0+

Well... If it isn't controversy at its finest?

Mugen Cuckers Guild at its finest attitude with their relentless "feedback"s once again.


Nexus Games, I am very sorry about what you had to go through, as someone who experienced negativity in this guild during their starter years, I would try to brush it off like it was nothing.

However, today was truly the last straw, all MFG members are, at least to me, truly perfectionists to a fault. The fact that many creators almost, or even quitted, because of these feedbacks are already fueling me to the breaking point of having to rant, But lets not get into that. Although these feedbacks DO provide very useful tips in making your characters better, Though their condescending demeanor has brought more harm than good throughout the years, People with LOADS of potential who were treated like dogshit when releasing their first char, while being unexperienced and stuff. And that is the downside of MFG- sometimes.

Which is why I cannot allow anyone like you to quit, come PM me, I'll have to tell you something.
    

Re: Legacy Normal IKEMEN VER

 January 12, 2023, 12:35:17 am View in topic context
 Posted by Mushypepito123  in Legacy Normal IKEMEN VER (Started by xcheatdeath January 12, 2023, 12:23:34 am
 Board: IKEMEN Releases

somebody fuckin did it at last! Time to test it out!!
    

Re: MUGEN Video thread

 December 10, 2022, 02:42:30 pm View in topic context
 Posted by Mushypepito123  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


    

Re: MUGEN Video thread

 December 09, 2022, 07:00:03 am View in topic context
 Posted by Mushypepito123  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: (WARNING: OVERPOWERED!!) Lore Accurate WOF Spider-Man. (Version: Alpha 0.001)

 December 08, 2022, 06:24:16 am View in topic context

    

Re: (WARNING: OVERPOWERED!!) Lore Accurate WOF Spider-Man. (Version: Alpha 0.001)

 December 08, 2022, 06:20:43 am View in topic context

Is this different from the initial "Fire Spider-Men" that were also very powerful? The initial joke Winmugen only one and initial Webs of Freedom release? Very nice to have broken Spidies I have to say.

I wouldn't say different? But more like... a huge improvement on his OPness.
    

(WARNING: OVERPOWERED!!) Lore Accurate WOF Spider-Man. (Version: Alpha 0.001)

 December 08, 2022, 05:58:18 am View in topic context

WARNING: This character is seriously overpowered, use at your own risk!!!

What's good people? I hereby present to you, Lore Accurate Webs of Freedom Spider-Man.

DOWNLOAD: https://mega.nz/file/oRgHmKZS#ZvOXx69lJMT5BRMaL9MFsDbjgWRLx8v_73Lrxmq8tgI

controls:

NORMAL FORM

NORMALS
a = Kick Combo
b = none
c = none
x = punch combo
y = aragami
z = none

SPECIALS
QCF_x = Web Ball
DP_x = Spider-Sting
QCB_k = Web Swing
DD_x = Ground Sunder
DD_z = Disintegration Counter
DD_c = Arc Reactor Blast Counter

Note: Performing the Web Swing and successfully landing a hit can trigger the Rising Genocide combo.
Keep mashing the buttons and you will perform deadly combos.

HYPERS

QCF_PP = Maximum Spider // Spider-Armageddon (on air)
 - holding the Z and C button can trigger the Extreme Scorched Heat variant of the Maximum Spider.
 - costs 1000 power.

QCB_PP = Will of Prison Flame
 - holding the Z and C button can trigger a powerful kick upon the opponent once the WOPF hyper has been finished.
 - costs 1000 power.

DD_PP = Attack Titan // Tyrannical Seed of Tartarus. (on air)
 - costs 3000 power for Attack Titan, 1000 power for Seed of Tartarus.
 - mashing the Z and C buttons while on Seed of Tartarus hyper can trigger another set of combos.



DEVIL FORM

Note: almost all of these moves can result to instant K.O.

a = Arc Reactor Blast
b = Ground Sunder
c = Reality Destroying Firestorm
x = Extreme Scorched Heat Maximum Spider
y = Eye of the Warden
z = Reality Destroying Swipe





    

Re: MUGEN Video thread

 December 08, 2022, 04:09:59 am View in topic context
 Posted by Mushypepito123  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 December 02, 2022, 06:12:20 am View in topic context
 Posted by Mushypepito123  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Warning: The character is overpowered.
    

Re: [Ichida Thread]: Weiss Schnee Released (11/30/2022)

 November 30, 2022, 05:03:53 am View in topic context
 Posted by Mushypepito123  in [Vinnie Thread]: Hybrid Nimue Released (03/10/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

you mad legend. time to test her out.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 October 02, 2022, 06:10:15 am View in topic context
 Posted by Mushypepito123  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Why doesn't Studio open for me when I select it? It used to open but now when I double click nothing happens. Can you tell me why this happens?

cause this version of Fighter Factory is the most disgraceful shit ever given to us by VirtualTek, I can't even open it no matter how hard I try.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 September 28, 2022, 02:54:34 am View in topic context
 Posted by Mushypepito123  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Fighter Factory Studio keeps getting suspended.
    

Re: Queen Elizabeth II has passed away

 September 09, 2022, 03:50:10 am View in topic context
 Posted by Mushypepito123  in Queen Elizabeth II has passed away (Started by WF4123 September 08, 2022, 08:02:29 pm
 Board: All That's Left

Condolences to the people of United Kingdom.
    

Re: What was the first character you downloaded for MUGEN?

 August 06, 2022, 03:39:26 am View in topic context
 Posted by Mushypepito123  in What was the first character you downloaded for MUGEN? (Started by Mr. Nobody August 06, 2022, 02:07:34 am
 Board: M.U.G.E.N Discussion

Spider-Man by Erradicator....





I don't regret it, after all. Spidey's my favorite character and it is pretty obvious to everyone else lmao
    

Re: Ryu and Ken 2022 Update.

 August 01, 2022, 05:35:37 am View in topic context
 Posted by Mushypepito123  in Ryu and Ken 2022 Update. (Started by Mushypepito123 July 27, 2022, 08:25:20 am
 Board: Your Releases, 1.0+

How i can acces GMGOF mode??

GMGOF is an AI mode, but you can just access it by tuning the AI difficulty up to level 8.

You should disable the guard so the parry looks more natural. Having the AI guard into parry just looks wrong especially since GMGOF is an auto parry mode.

Also, as others mentioned, the infinite attack loops are still there after the update.
It's more or less a bug than an actual mechanic flaw. I mean, besides looking flashy, why even have different combo strings/routes that leads to a complete combo when you could just jab p2 to death with much less error and effort.

Unless all the infinites are fixed, the characters will forever be buggy. Then you could start with the other less noticeable things as pointed out by @jthesaltyy:


aight gotcha, It'll be fixed after the next update.
    

Re: Ryu and Ken 2022 Update.

 July 30, 2022, 07:22:05 am View in topic context
 Posted by Mushypepito123  in Ryu and Ken 2022 Update. (Started by Mushypepito123 July 27, 2022, 08:25:20 am
 Board: Your Releases, 1.0+

    

Re: Ryu and Ken 2022 Update.

 July 30, 2022, 01:58:46 am View in topic context
 Posted by Mushypepito123  in Ryu and Ken 2022 Update. (Started by Mushypepito123 July 27, 2022, 08:25:20 am
 Board: Your Releases, 1.0+

    

Ryu updated (7/29/2022)

 July 29, 2022, 11:53:59 am View in topic context
 Posted by Mushypepito123  in Ryu and Ken 2022 Update. (Started by Mushypepito123 July 27, 2022, 08:25:20 am
 Board: Your Releases, 1.0+

decided to update Ryu first.

Quote
1. changes made to the damage output and scaling, although it won't be noticeable at first.
            2. Ryu will no longer perform some forms of infinites although there are some that can be recovered.
            3. Hadouken's hitstun has been reduced from 31 to 21.
            4. although there's no negative penalty, the burst gauge will overheat for a short period of time after usage.
            5. adjusted the hit velocity of the CHP, now Ryu can do launcher combos properly.
            6. Aesthetic and misc stuff added, including reduced power loss when in GMGOF (AI Level 8)
            7. and some other changes I forgot to list down.

still, just let me know if I missed something. feel free to bash me in the head for forgetting to fix some flaws again.


the only "bug" i've found is that the guarding shield (barrier?) is misaligned on the last frame of the blocking animation, and idk why it plays a jojo stand noise when it appears but that isn't really a bug or an issue.


which blocking animation are you referring to, the standing? crouching? or jumping? it shouldn't be more of a nuisance though.