Posted by Mushypepito123
in [Vinnie Thread]: Hybrid Nimue Released (03/10/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
...I meant that figuratively. Words mean nothing without action.
Higher and stronger 1.0 safe cheap resistance and countermeasures by "huge improvement"?
Is this different from the initial "Fire Spider-Men" that were also very powerful? The initial joke Winmugen only one and initial Webs of Freedom release? Very nice to have broken Spidies I have to say.
Why doesn't Studio open for me when I select it? It used to open but now when I double click nothing happens. Can you tell me why this happens?
How i can acces GMGOF mode??
GMGOF is an AI mode, but you can just access it by tuning the AI difficulty up to level 8.
You should disable the guard so the parry looks more natural. Having the AI guard into parry just looks wrong especially since GMGOF is an auto parry mode.
Also, as others mentioned, the infinite attack loops are still there after the update.
It's more or less a bug than an actual mechanic flaw. I mean, besides looking flashy, why even have different combo strings/routes that leads to a complete combo when you could just jab p2 to death with much less error and effort.
Unless all the infinites are fixed, the characters will forever be buggy. Then you could start with the other less noticeable things as pointed out by @jthesaltyy:
How i can acces GMGOF mode??
How can i change the Ai dificulty?
1. changes made to the damage output and scaling, although it won't be noticeable at first.
2. Ryu will no longer perform some forms of infinites although there are some that can be recovered.
3. Hadouken's hitstun has been reduced from 31 to 21.
4. although there's no negative penalty, the burst gauge will overheat for a short period of time after usage.
5. adjusted the hit velocity of the CHP, now Ryu can do launcher combos properly.
6. Aesthetic and misc stuff added, including reduced power loss when in GMGOF (AI Level 8)
7. and some other changes I forgot to list down.
the only "bug" i've found is that the guarding shield (barrier?) is misaligned on the last frame of the blocking animation, and idk why it plays a jojo stand noise when it appears but that isn't really a bug or an issue.