The Mugen Fighters Guild

M.U.G.E.N Central => M.U.G.E.N Discussion => Topic started by: luis2345 on December 02, 2013, 09:23:47 am

Title: What ruins a mugen character for you?
Post by: luis2345 on December 02, 2013, 09:23:47 am
Lets say you downloaded a character and you like everything about it except one thing, but that one single thing ruins the whole experience for you.
Title: Re: What ruins a mugen character for you?
Post by: Erroratu on December 02, 2013, 09:24:37 am
the EOH template.
Character is ruined before its even made
Title: Re: What ruins a mugen character for you?
Post by: Kazagami on December 02, 2013, 09:29:08 am
The portrait
Title: Re: What ruins a mugen character for you?
Post by: Insigniawarfare on December 02, 2013, 09:36:01 am
Grabs/holds/throws aren't aligned or connecting correctly.
It doesn't fully ruin the character for me but it does irks the hell out of me seeing it when i use the grabs.
Title: Re: What ruins a mugen character for you?
Post by: Aldo on December 02, 2013, 09:49:19 am
- Huge debug flood, like awfully constant.
- Easily executable glitches, difficult that may appear only in certain situations aren´t that much of a problem to me.
- lack of hitsparks or unfitting hitsparks
- inaccuracies I can spot on like crouching while running :P
- Misalignments on sprites, weird hitboxes.

Spoiler, click to toggle visibilty
Title: Re: What ruins a mugen character for you?
Post by: Websta on December 02, 2013, 10:23:47 am
Shit animation... Seriously, this alone
Title: Re: What ruins a mugen character for you?
Post by: blahh on December 02, 2013, 10:41:22 am
-If the character is WAY overpowered/cheap it takes the fun out of everything
-shitty animation
-boring moves/attacks

besides that i'm not really picky about characters as long as i like em'
Title: Re: What ruins a mugen character for you?
Post by: Iced on December 02, 2013, 11:11:00 am
animation timing being shite.
i have seen gorgeously sprited characters with such shitty animation timings that all sense of weight to their animation is gone.
wolverines that imediately return to their stances after finishing heavy claw attacks, guiles that epeat their walking animation every half step, get hits that spastically jerk around at the slight weak punch.
Title: Re: What ruins a mugen character for you?
Post by: Lost_Avenger on December 02, 2013, 11:46:22 am
Chain combos in characters that don't normally have them(tcs)
Massive portraits
bad clsn/excessive amounts of clsn(I've seen a couple with 30+ clsn boxes in a stance)
Sprite swaps
bad/missing sounds
Beta characters that never get fixed
etc
Title: Re: What ruins a mugen character for you?
Post by: Umezono on December 02, 2013, 12:15:44 pm
Bad SND files with sounds incessantly repeating on every action

also huge SND files

Broken big ports
Title: Re: What ruins a mugen character for you?
Post by: DIABLO'S PRIMAL BARBEQUE on December 02, 2013, 12:43:17 pm
AI that only uses the same moveset over and over. Lookin' at you, Muteki AI and Green Lantern.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 02, 2013, 12:43:53 pm
Characters that cause errors, cheap palletes, missing sprites, horribly OP, nude, has no noise, bad palletes. Yeah, that's about it.
Title: Re: What ruins a mugen character for you?
Post by: DAN_HIBIKI on December 02, 2013, 12:51:42 pm
Characters that stuck in their Hard 8 difficulty(They're always on Hard 8 regardless of are you on Easy 1, Medium 3 or any other difficulty) are considered cheap for me.

Also, actually cheap AI, and retarded AI.

P. S.: December Release of CvtW with AI patch is really must be released!
Title: Re: What ruins a mugen character for you?
Post by: Insert Account Name on December 02, 2013, 12:58:40 pm
Missing required sprites, missing sounds, huge SND file, bad spriteswap chars, one button attack, a char been cancelled, long OP for a char. Yeah, that's about it.
Title: Re: What ruins a mugen character for you?
Post by: MellyInChains on December 02, 2013, 01:23:03 pm
AI with infinites intentionally programmed in it

i'm looking at YOU, shishimaru and baki by ali and tokage respectively

and yeah complete lack of voice acting
Title: Re: What ruins a mugen character for you?
Post by: Basara Lapis on December 02, 2013, 02:54:45 pm
The coding, no matter how gorgeous the sprites are, a bad coding fucks up everything in the char. That's the main reason why I shit in the 90% of DC and Marvel (not made by Capcom) chars, even when I'm a comic book fan
Title: Re: What ruins a mugen character for you?
Post by: Umezono on December 02, 2013, 02:56:33 pm
AI with infinites intentionally programmed in it

i'm looking at YOU, shishimaru and baki by ali and tokage respectively

and yeah complete lack of voice acting
baki by tokage is fresh dont hate on him

thats interesting ive never seen it pull the infinite and ive thrown him in watch mode countless times
Title: Re: What ruins a mugen character for you?
Post by: MightyKombat on December 02, 2013, 03:02:31 pm
Blockwhore AI. I don't care what your excuse is, blockwhores are not fun to fight against at all.
Title: Re: What ruins a mugen character for you?
Post by: MellyInChains on December 02, 2013, 03:06:25 pm
AI with infinites intentionally programmed in it

i'm looking at YOU, shishimaru and baki by ali and tokage respectively

and yeah complete lack of voice acting
baki by tokage is fresh dont hate on him

it's easy to when he does it on you

Blockwhore AI. I don't care what your excuse is, blockwhores are not fun to fight against at all.

(http://static2.wikia.nocookie.net/__cb20120808204802/fistsoffire/images/a/a7/Drunk_jackie.png)

and he's proud of that
Title: Re: What ruins a mugen character for you?
Post by: TheSnackist on December 02, 2013, 04:37:29 pm
Mix of low res and high res fx. You can't have both. Pick one or the other.
Title: Re: What ruins a mugen character for you?
Post by: Markpachi on December 02, 2013, 04:52:37 pm
Characters that are released in beta form, and will be "updated" in the future. ::)
Title: Re: What ruins a mugen character for you?
Post by: Amidweiz on December 02, 2013, 05:36:11 pm
Mostly what people said above but I'm going to list them anyways

- Unfair A.I. in general
- Tank damage
- Broken templates (E.G EOH template)
- Infinites
- Misaligned throws
- Misaligned animations
- Misuse of animations to the point were even someone who hasn't played fighting games before can tell something is wrong (I'm looking at you AlexLexus)
- Prefixed characters that never had a prefix in any of their source game &/or source (E.G Orochi spongebob, God kyo, the list goes on for how many of these creations exist)
- Moves that don't belong on that character (E.G Shun Goku Satsu on ANYONE other than akuma or evil ryu)
- Overpowered characters
- Debug Flood
- Glitches
- Improper graphics for the character
- Xbox 1 huge .ssf & .snd files
- Inaccuracies if it is suppose to be an accurate character
- A character converted to a certain style but only for that propose
- 18+ characters (I think I can sum this up in one quote "To play a videogame without one hand is very difficult sometimes" - Evil Homer)
- Bad coding in general
- Palette & Spriteswaps
- A whole lot of other things that plague mugen that I'm lazy to list
Title: Re: What ruins a mugen character for you?
Post by: DNZRX768 on December 02, 2013, 05:49:41 pm
Oh my!

I have a large list!

- Characters that auto-recover damage.
- Unbalanced SOVIET damage that I can not rectify easily in Fighters Factory.
- Bad coding that causes problems in game play.
- Bad coding that crashes my MUGEN and can not be easily rectified.
- Hentai. There will be no porno in MY MUGEN!
- A lot of bullshitting game play haxx that is not funny in any way.
- Extremely Ugly Animations.
- Ear-bleeding sounds.
- Bad taste in general.
- Broken templates (like the EOH template)
- Misaligned throws and animations
- Debug Flood
- Glitches in general that I can not easily fix.
- Huge .ssf & .snd files
- ...and more! The above are the ones I can think of right now.
Title: Re: What ruins a mugen character for you?
Post by: C.R.O.M Lando on December 02, 2013, 06:02:17 pm
For me only 3 things. Super beyond overpowered characters and characters that i dont find to be fun and some chibi characters i just dont mess with. Other than that i am game to play with most any and all mugen content.
Title: Re: What ruins a mugen character for you?
Post by: Romeotantan on December 02, 2013, 06:43:44 pm
To me it's one thing only, Chars with no AI, that was the reason i learned AI coding for, i don't care if a char AI is cheap or not cause i edit them anyway but no AI  at all is a major disappointment to me.
Title: Re: What ruins a mugen character for you?
Post by: Niitris on December 02, 2013, 07:09:38 pm
The small and big portrait.

Seriously, at least look good on the select screen before I find out about your poorly done character.
Title: Re: What ruins a mugen character for you?
Post by: vgma2 on December 02, 2013, 07:27:44 pm
-Over powered AI with no difficulty toggle.
I don't need an enemy locking me into a 50 hit combo dealing 900 damage at the start of arcade or survival mode.
-Characters with no voices kinda irritate me, so I've been playing around with voice patches as of recent.
-Too few moves.
-Characters with GIGANTIC .sff file sizes since my computer can't handle it.  :gonk:
-Characters with WAY TOO MANY clsns than needed. (aka auto collision) I don't need the .air file making the char into a resource hog.
It's even worse if I need to edit the char in FF since it lags the hell out of my computer.
-No dizzy animation... WTF MAN?!?

And on a few minor notes:
-Characters that don't use the default common1.cns, just because it's a huge ass pain to patch all those chars with my custom common1.cns code.
-Characters with no intro, lose poses, win poses, etc.  Even if it's source accurate, the lack of them makes the char feel kinda... bland.
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on December 02, 2013, 07:59:52 pm
- Characters that insist that they are themselves but have their own functional identity scrapped in favor of the author's ideas. It doesn't help that their ideas are almost always awful.

- Characters from Neo Geo/CPS2/CPS3 games that have their animation timings, sprite alignment, and frame data that the author completely made up in this day and age where you can just use the step frame tool in an emulator.

- Weapon attacks that don't have blue collision at all to go with the red.
(http://i42.tinypic.com/29blwmx.png)
See this? It's not supposed to make sense from a realistic standpoint (pah, realism in video games) it's supposed to make sense from a design standpoint.

- Combo heavy characters that do hardly any damage with any move individually that gets further scaled down to "wow my 12 hit combo did the damage of a command normal". If you had a better idea as to what you were doing with your damage scaling, you'd realize that you can make your character start off doing relatively normal damage that rapidly scales down as the combo goes on long enough just like in an actual combo heavy fighting game. At least, one that isn't SGBX.

- This insistence on using flashy transparent fx on old sprites that were clearly never intended to have them. I'm really looking at Neo Geo sprites in particular like how do people not feel like their eyes have been brutally raped when testing their character out.

- Stereo Sounds in the .SND. Make them mono its ok MUGEN will take care of it.

- Variables not being clearly listed and labeled in the character's code file.

- Scorpion/Smoke. Nobody in MUGEN ever coded his spear right. Not even Juano16 and Omegapsycho.

- Characters that were originally 4 button being turned into 6 button characters for no good reason. It clearly doesn't work. Oh, I guess I'll say vice-versa too mainly because Vega not having his crouching medium punch in SVC Chaos depresses me.

- Being clearly obvious it was made in a custom style just because the author could not make the character correctly. Those CTVW edits, Eternity of Heroes characters, most "POTS style" characters, and the vast majority of Samurai Shodown conversions I am looking at all of you.

- Characters that can crouch while running when they shouldn't. It's so obvious to notice and it's so easy to fix. It's also generally just a bad omen that the author is sticking to elecbyte defaults when they hardly resemble any actual fighting game.

And so much more I don't have time to list now.
Title: Re: What ruins a mugen character for you?
Post by: Umezono on December 02, 2013, 08:11:17 pm
Arpa just adnit it Descolor is your waifu
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on December 02, 2013, 08:12:49 pm
I will make Descolours pay for what he did to the Ninja Master's characters no matter how curiously charming some of his other creations are
Title: Re: What ruins a mugen character for you?
Post by: Janis L.C.V. on December 02, 2013, 08:45:22 pm
(http://img7.imageshack.us/img7/2826/ybag.png)
Stuff like this.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 02, 2013, 09:40:03 pm
Oh my!

I have a large list!

- Characters that auto-recover damage.
- Unbalanced SOVIET damage that I can not rectify easily in Fighters Factory.
- Bad coding that causes problems in game play.
- Bad coding that crashes my MUGEN and can not be easily rectified.
- Hentai. There will be no porno in MY MUGEN!
- A lot of bullshitting game play haxx that is not funny in any way.
- Extremely Ugly Animations.
- Ear-bleeding sounds.
- Bad taste in general.
- Broken templates (like the EOH template)
- Misaligned throws and animations
- Debug Flood
- Glitches in general that I can not easily fix.
- Huge .ssf & .snd files
- ...and more! The above are the ones I can think of right now.

This.
(http://img7.imageshack.us/img7/2826/ybag.png)
Stuff like this.

What is that?
Title: Re: What ruins a mugen character for you?
Post by: Janis L.C.V. on December 02, 2013, 09:45:57 pm
That's Y-Kun's 'Anti Cheap Character System'. The round starts off like that with the character making siren sounds. If I get out of the block state, I die.
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on December 02, 2013, 10:02:38 pm
At the risk of sounding like an accuracy whore...

-Characters that are intentionally not done as close as possible to source (especially with MB characters). The only exceptions I let go are with characters where its system mechanics are TOO much of a chore to code in MUGEN or fairly impossible to work around (Blazblue and Arcana Heart are the only exceptions I can admit currently).

-SAF moves.

-KOF slash sounds and SFA series punch hit sounds and CFJ hit sounds (Come on, people, there are more hit sounds than just those :/). When it is about sound effects, I'm VERY nipticky (I change it to more pleasant sound effects, though... only with characters I like, of course).

-Overuse of lows and overheads (and more in attacks or special moves where they were NOT lows and/or overheads in source).

-Characters with missing sprites (mostly with dizzy animation).

-Ridiculously flashy characters (come on, people, you don't have to make a character too damn flashy to make it look good).

-When a character is granted a 360 move or a dome move (when the actual input weren't either of those). And yes, I say dome move, not pretzel. :|

-And...

- Being clearly obvious it was made in a custom style just because the author could not make the character correctly. Those CTVW edits, Eternity of Heroes characters, most "POTS style" characters, and the vast majority of Samurai Shodown conversions I am looking at all of you.

I'm guilty for Karin, but then again... no one has made a better conversion for her. :<
Title: Re: What ruins a mugen character for you?
Post by: Cybaster on December 02, 2013, 11:16:17 pm
Sprite misalignment.

There are so many MVC styled characters that have pretty sprites, only to get butchered by lousy animations with horrible alignment.
Title: Re: What ruins a mugen character for you?
Post by: HeroPwn on December 02, 2013, 11:33:27 pm
- Not a fluid animation (for example a kick could only have 2 or 3 sprites from starting point to to finish point).
- Bad coding, especially when you're playing a character exactly from the source game and it just those things in the original can't be done because of some mess in the coding, that why I decided to learn coding for mugen.

-Sprites look weird, Like one arm is bigger than the other (I can understand if that how the character look, but if you have a broly with a big arm and a arm skinner than a tooth pick, just fix it please).

- Bad AI (Repetitive and maybe cheap).
Title: Re: What ruins a mugen character for you?
Post by: WizzyWhipitWonderful on December 02, 2013, 11:35:18 pm
Chain combos in characters that don't normally have them(tcs)
Massive portraits
bad clsn/excessive amounts of clsn(I've seen a couple with 30+ clsn boxes in a stance)
Sprite swaps
bad/missing sounds
Beta characters that never get fixed
etc

ALL this.
Title: Re: What ruins a mugen character for you?
Post by: Prototype God on December 03, 2013, 12:01:28 am
Lot of u guys pretty much just have a list of bad traits in general. For me, what ruins a character is not having a well thought out moveset. It gets annoying when everyone has a "shoryuken", or has a playstyle similar to a shoto, or just has moves that aren't necessary. 
Title: Re: What ruins a mugen character for you?
Post by: Keku on December 03, 2013, 12:06:34 am
What used to "ruin" a character for me was whatever reputation this side of the community attributed it in relation to individual or collective standards. Accuracy, pseudo Waru EX-Groove being labeled PotS-style, whatever bad rap an author had to bear over a lackluster contribution from years past, etc.

Always bugged me when I saw "don't use this one when X made better" or people assuming someone made something in another style in fear of not getting the system right. Whether it's the case or not, just let me play what I want to play and if it's fun, bam. S'all there is to it. Never strayed from that ever.

I'm not as into it now as I was before, so I don't particularly care anymore. However, I don't get how quite a few of these... complaints (if you can call them that) managed to get here if for the most part you can fix everything yourself. A lot of the stuff I'm reading makes me think that some of you assume that a character is made for the specific purpose of your enjoyment and not just to be put out there like they usually are. If it's too wonky to adjust (like a template that's been worked on for years and years on end with shit too delicate to be messed with (see: HyperHiro's WanWan stuff, ⑨, kishio's Risk system)) I can understand, but for everything else... with the countless tutorials around to help even the most code-fearing users, I don't get how most of these are problems.


However,
Sprite swaps
Fuuuuuck those.

Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 03, 2013, 01:02:02 am
Characters that cause errors, cheap palletes, missing sprites, horribly OP, nude, has no noise, bad palletes. Yeah, that's about it.

I also want to add those instakill characters. I know I can just not download them, but why would I want a character that basically takes away one of Mugen's main purposes?
Title: Re: What ruins a mugen character for you?
Post by: dampir on December 03, 2013, 01:29:20 am
ugly mvc2 hitsparks..even if they are accurate to surce.....marvel super jump even if it is accurate to source ,shin super ultra giga mega endles powerfull mega invencible,unstopable level 1000000000000000000000 or death alive god whatever kind of character...
Title: Re: What ruins a mugen character for you?
Post by: Baby Bonnie Hood on December 03, 2013, 04:43:29 am
-Characters with no intro, lose poses, win poses, etc.  Even if it's source accurate, the lack of them makes the char feel kinda... bland.

One of the reasons I don't like EFZ characters very much.

- Characters that insist that they are themselves but have their own functional identity scrapped in favor of the author's ideas. It doesn't help that their ideas are almost always awful.

I am so very guilty of this.
Title: Re: What ruins a mugen character for you?
Post by: The Magic Toaster on December 03, 2013, 06:04:10 am
No AI kinda ruins it but thats just me. Personally, when theres a good idea but its not used to its full possibility. Also, bad effects like that one Kyo edit with some shitty Desktop background as a super BG.
Title: Re: What ruins a mugen character for you?
Post by: Tsunamidusher on December 03, 2013, 06:14:37 am
The list is too large for me, I've become quite a picky lil fucker. So I'll only post the recent reasons for deleting characters I've had.

5. Special Effects whores
This has been mentioned, but basically a basic sprite that is loaded with special affects that often don't add to the character using it. You see these mostly on "insert adjective here" versions of characters that exist. The Orochi's mostly have idle stands with giant columns of CVS effects exploading around them.

4. Bad Special Effects
Similar to #5, but it's the right effect on the wrong sprite. Imagine SF2 Guile using CVS2 sonic boom effects, that just looks ugly and unfitting.

3. Combo Whores
I've deleted quite a few of these recently... Those characters that supposedly are meant to combo you for about 20 seconds and wind down time because you're character doesn't come with a built in combo-breaker. Oh... "That's because it's canon to the game, they're meant to precisely combo you like an EVO player!" Kiss my ass, I'm all for Good (even Great) AI for FIGHTING, not god characters with 100% perfect Super Cancels, highest priority cross over attacks or...

2. Characters that lack a warning sprite and ending/vulnerability sprite
I think all characters should have their stregnths and weaknesses varied. I always stop playing when a super is instant without a chance to block the attack OR an attack is blocked and they have no vulnerability frames for punishment. That's an instant Delete to me.

And the number one reason a character is ruined to me...
1. Raging Demon
Look, I get it, it can be used for comedy purposes... but really? I don't and will never understand when someone gives a non-hadou character some raging demon move. All I see is lazy way to code a grapple that can insta kill. Emphasis on LAZY.
Title: Re: What ruins a mugen character for you?
Post by: DAN_HIBIKI on December 03, 2013, 10:43:41 am
I always stop playing when a super is instant without a chance to block the attack OR an attack is blocked and they have no vulnerability frames for punishment.
Or even worse! They do a super and hit you while superpause STILL PERSISTS! I've seen one whore with that trick before.
Title: Re: What ruins a mugen character for you?
Post by: BaganSmashBros on December 03, 2013, 11:17:46 am
1. Attacks and idle animations with less that 3 frames
2. Giant characters (unless its Hi-Res character, then he/she can`t be small)
3. Characters like Giga Bowser
4. Characters with game-breaking glitches/bugs
5. Lack of sounds or hit sparks
6. Sprite swaps (i made few in the past, but i didn`t really released them)
7. Characters with bad sprites/sprites drawn in MS Paint
8. Clones?
9. Misaligned clns/sprites
10. Long/big/don`t know how to call them/long-lasting sounds that won`t stop playing even after character is hit
11. Sounds with music or something else heard
12. NSFW characters and creepy characters not named Red or Slenderman...or just all creepy characters available?
Thats all i remember for now.
Title: Re: What ruins a mugen character for you?
Post by: Watta on December 03, 2013, 12:28:15 pm
-Attacks are too weak/strong
-God like AI
-Horrible sounds
-Cheap moves
-Bad sprites
-Ugly mvc hitsparks
-never ending combos
-hits lack "oomph"
-bad portraits :qq:
-bad palettes
-weird red-blue transparency fails

And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*

Characters that are released in beta form, and will be "updated" in the future. ::)

Kind of like a lot of our stages. :smug:
Title: Re: What ruins a mugen character for you?
Post by: DAN_HIBIKI on December 03, 2013, 01:24:04 pm
And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*
I sorry, but QCFQCB and likes of that inputs never was too hard for me. It's as easy as regular QCFx2 and etc. Blame FULL CIRCLEx2 instead.
Title: Re: What ruins a mugen character for you?
Post by: AlexSin on December 03, 2013, 01:43:11 pm
Blame FULL CIRCLEx2 instead.
For once I agree with you!
I really can't do that input (like with SF3 Hugo's Gigas Breaker, but I know it's accurated to the source).

I don't like:
- misuse of sprites;
- misalignments (both in the .sff and in-game animations);
- CLSNs that are made with that shitty tool that still exists (AutoCLSNs);
- debug flood; missing required sprites;
- badly coded throws;

and pretty much what everyone here said (I don't want to repeat the same things).
Title: Re: What ruins a mugen character for you?
Post by: Magma MK-II on December 03, 2013, 05:44:34 pm
Being from Touhou.
Title: Re: What ruins a mugen character for you?
Post by: Watta on December 03, 2013, 06:07:26 pm
And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*
I sorry, but QCFQCB and likes of that inputs never was too hard for me. It's as easy as regular QCFx2 and etc. Blame FULL CIRCLEx2 instead.

nonono, not QCFQCB. That shits' easy. I meant
This
(http://i.imgur.com/q6Ag0Dp.png)
That stuff might be easy for some, but I can't do it AT ALL.

Oh man 360* moves are annoying. I mean, I can do it with PotS' Geese, but not with other characters :bigcry:
Title: Re: What ruins a mugen character for you?
Post by: Umezono on December 03, 2013, 06:21:37 pm
360 moves are so easy with a pad and probably even easier with a stick lol

For keyboard just do em off an empty jump

Title: Re: What ruins a mugen character for you?
Post by: Bastard Mami on December 03, 2013, 06:37:06 pm
And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*
I sorry, but QCFQCB and likes of that inputs never was too hard for me. It's as easy as regular QCFx2 and etc. Blame FULL CIRCLEx2 instead.

nonono, not QCFQCB. That shits' easy. I meant
This
(http://i.imgur.com/q6Ag0Dp.png)
That stuff might be easy for some, but I can't do it AT ALL.

a lot of those command can be "shortcutted" to several halfcircles so you can actually pull them on fight.
Title: Re: What ruins a mugen character for you?
Post by: DAN_HIBIKI on December 03, 2013, 06:39:56 pm
360 moves are so easy with a pad and probably even easier with a stick lol

For keyboard just do em off an empty jump


HAH

In SF4, I can do [B, DB, D, F, UF], or [QCB, F, UF], or even such nonsence as [B, F, D, U], and i'll still pull off dat Spinning Piledriver.
The FULL CIRCLEx2 is more frustrating. It seems it consists of doing such trick, pressing U, and doing such trick again!

First time i realised that FULL CIRCLE is not just goes backwards is misinputting it. The SPD was still confirmed. Later, i was experimenting with such commands, and i realised that FULL CIRCLE is alot trickier than it looks like.
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on December 03, 2013, 08:15:17 pm
Now for some character ruining elements.

- Charge characters turned into quarter circle characters and I know why you did it you scrub.

- Charge characters with their charge timings botched so you can do some straight up SVC Chaos Guile bullshit.

- AI patches on charge characters that make them blatantly not charge as they repeatedly spam their charge moves the moment they regain control.

- Basara being turned into a charge character. And also having his reach basics become quarter circle special moves. And also being given Sticky Fingers abilities...

- Okay that's enough about charge characters

- Banal, play it way too safe movesets on self-sprited characters. 100Megashock's Mewtwo is so horribly guilty of this. As are most of SeanAltly's characters. Like, at least try to make them interesting. Yeah you are likely to screw up when you try to be interesting but that's what feedback is for. You learn from the mistakes. You need to learn to evolve. What fun is there in creating when you're repeatedly throwing out easily coded systems and movesets while not really learning anything.

- Also, "wacky alternate reality" versions of characters that don't embrace their ridiculous concept and just do their normal moves but with a little more combo potential or damage or shiny fx or whatever. The Evil shoto fad would've been less obnoxious if more of them were like Spec Ops characters and the things Kelexo makes and less like "I used CVS2 fx on a Street Fighter 3 sprited evil palette ryu with extra boosts in his life and velocities".
Title: Re: What ruins a mugen character for you?
Post by: Umezono on December 03, 2013, 08:27:54 pm
Lmao was that all on Jmorphman's Guile with Railgun's AI patch
Title: Re: What ruins a mugen character for you?
Post by: Aldo on December 03, 2013, 08:33:30 pm
I hate 360´s so I just edit the commands into quarter circles and half circles.

/scrub.
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on December 03, 2013, 08:43:03 pm
Lmao was that all on Jmorphman's Guile with Railgun's AI patch
That Guile I remembered most vibrantly when writing the AI patch bit. Like who the heck turns Jmorph's Guile into an SVC Chaos Guile and gets away with it lmao
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on December 03, 2013, 09:07:21 pm
Oh man 360* moves are annoying. I mean, I can do it with PotS' Geese, but not with other characters :bigcry:

If the character has a roll/evade, its less difficult (and kinda mind game inducing). Try a 720 or worse... a 1080.

And for the one who mentions the dome input... in controller is less difficult.

- Charge characters turned into quarter circle characters and I know why you did it you scrub.

How did I forget this?
Title: Re: What ruins a mugen character for you?
Post by: Amidweiz on December 03, 2013, 09:38:14 pm
Being from Touhou.

Ya when you have to use mortaro, rugal, or Jin Fuha and spam their projectile shields the fight just becomes a "Stop hitting yourself" game and also this could apply to eternal fighter zero's characters as well but there noted on how cheap they can get with there stolen mechanics from other games. (Even though the EFZ was suppose to be an ode to fighting games in general, EFZ is about as an ode to fighting games as DmC is an ode to the original Devil May Cry.)
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 03, 2013, 10:28:40 pm
Being from Touhou.

Nah. More like being a loli in general.
Title: Re: What ruins a mugen character for you?
Post by: Jmorphman on December 04, 2013, 05:35:30 am
I hate 360´s so I just edit the commands into quarter circles and half circles.

/scrub.
I changed Kn's MotW Rock to use a KOF style HCB,F command for his command grab, cause I just could not pull off the command at all, it was just too unforgiving. It's perfectly fine! It's not wrong! >:[

That Guile I remembered most vibrantly when writing the AI patch bit. Like who the heck turns Jmorph's Guile into an SVC Chaos Guile and gets away with it lmao
Spoiler, click to toggle visibilty
Title: Re: What ruins a mugen character for you?
Post by: vgma2 on December 04, 2013, 06:32:33 am
Before we move on from the subject of commands....

Besides hating on 360 moves, (I cannot do those at all) I do not like HCFHCF or HCBHCB moves.

I can perform a regular HCF or HCB just fine, so why do I have so much trouble doing it twice in a row?
Title: Re: What ruins a mugen character for you?
Post by: Umezono on December 04, 2013, 06:35:54 am
I hate 360´s so I just edit the commands into quarter circles and half circles.

/scrub.
I changed Kn's MotW Rock to use a KOF style HCB,F command for his command grab, cause I just could not pull off the command at all, it was just too unforgiving. It's perfectly fine! It's not wrong! >:[

That Guile I remembered most vibrantly when writing the AI patch bit. Like who the heck turns Jmorph's Guile into an SVC Chaos Guile and gets away with it lmao
Spoiler, click to toggle visibilty
I didn't even know you did AI for your characters, sweet. Though hopefully ShinSmoke picks up all your characters at one point or the other so they got a shot on stream.
Title: Re: What ruins a mugen character for you?
Post by: Cyanide on December 04, 2013, 06:40:09 am
Anything where the author releases it over and over with minor updates half the time breaking new stuff each time. It's better to delete than worry about keeping up.

Anything where you don't stand a chance unless you're from the game of origin. Mugen allows all sorts, it should all be somewhat capable of fighting anything and winning. Touhou stuff is inside this, proj spam = laaaaaaame

Broken AI. If you don't know how to do AI, don't. Don't even try. No AI is better than broken AI.
Title: Re: What ruins a mugen character for you?
Post by: SlySuavity on December 04, 2013, 09:14:23 am
Adding on to Cyanides' gripe with AI, I've grown to loathe how predictable these tend to be, whether it's doing cookie-cutter patterns or just flat out block whoring (don't get me started on that). Monotonous as all hell. Why can't every AI be like Rajaa Dhalsim? :c
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on December 04, 2013, 01:48:21 pm
-Unfair AI (seems to be a common pet peeve)
-EoH template (it's just an excuse to be lazy)
-A spriteswap (unless it's intentional or it works, which is rare)
-Characters that are scaled via the scalex/y code with odd values (I'm not fond of pixellation)
-The awesome sprites hide how shit the character is coded
-The character is overpowered
-The character raises my hopes based on its name alone, but dashes them when I actually see it.
-The character is supposed to be a "joke", but is unfunny (its sound file consists merely of stuff like "PINGAS!" and "DINNER!")
-Misaligned/non-existent hitboxes

Yeah. I'm pretty picky.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 04, 2013, 09:57:47 pm
I also can't stand those characters who's files are broken up, then you'll have to fix that, which can be time consuming.
Title: Re: What ruins a mugen character for you?
Post by: oraora? on December 05, 2013, 05:06:41 pm
- Characters that don't play like themselves
- Undefeatable AI (Muteki, Ikaruga etc luckily their AI can be adjustable)
- AI Cannot be adjusted (GM, Warusaki3 etc)
- Characters' style that are play from other game that they are not present like SNK vs. Capcom Chaos's Ryu in King of Fighters 98 Style
- Character's whose creator ignore bug report when I email to him/her (Ukege)
- God Orochi, God Magaki, God Adel....etc (Except God Rugal since he is from Capcom vs. SNK 2)
Title: Re: What ruins a mugen character for you?
Post by: Tsunamidusher on December 05, 2013, 09:23:12 pm
Wow, how could I forget my biggest peeve?

Striker Heavy/Abuse characters
This is what killed me ever liking Haruhi's mugen character. Its those characters that summon strikers consistently to fight for the character with the hit box. They absorb opponent attacks, they do their damage even if the player is hurt after summon and just leave me with a bad taste of "Why am I not fighting the character I downloaded?"

And im not talking about a stfikrr summonned during a super, i mean the just arrivd constantly throughout a fight! Many Naruto characters have this problem too.
Title: Re: What ruins a mugen character for you?
Post by: MellyInChains on December 06, 2013, 12:31:08 am
- Character's whose creator ignore bug report when I email to him/her (Ukege)

unless you speak japanese there's probably a very good reason he didn't reply back
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on December 06, 2013, 01:59:09 am
Wow, how could I forget my biggest peeve?

Striker Heavy/Abuse characters
This is what killed me ever liking Haruhi's mugen character. Its those characters that summon strikers consistently to fight for the character with the hit box. They absorb opponent attacks, they do their damage even if the player is hurt after summon and just leave me with a bad taste of "Why am I not fighting the character I downloaded?"

And im not talking about a stfikrr summonned during a super, i mean the just arrivd constantly throughout a fight! Many Naruto characters have this problem too.

Another one, though in the case of Haruhi, I play her without summoning strikers. Found out she doesn't really need them. They're only kind of ok for a Super Combo (for example, Captain Commando's Captain Storm)
Title: Re: What ruins a mugen character for you?
Post by: inktrebuchet on December 07, 2013, 06:37:37 pm
The only thing that "ruins" MUGEN for me is that for the most part everything seems like the same old, same old.

I would really love to see some new crazy creative stuff pop up more often in MUGEN.
Title: Re: What ruins a mugen character for you?
Post by: Prototype God on December 07, 2013, 06:44:02 pm
mugen characters that are really loud are the fucking worst. Can't play for 5 minutes in Mugen without worrying about some stupid joke/God character raping my ears.
Title: Re: What ruins a mugen character for you?
Post by: Ex☆Cham on December 07, 2013, 07:18:58 pm
-Sprites with a black outline around.
-No power charge avalible.
-Has HUD like GM Street Fighter Chars or Most of the CVS chars.
-Palete errors (Mostly due the ports aparently).
-Slow gameplay.
-AI that only spam projectiles mostly.
-Big headed chars (Like Touhou)
-MvC Hitspaks.
Title: Re: What ruins a mugen character for you?
Post by: DAN_HIBIKI on December 07, 2013, 08:38:24 pm
-Big headed chars (Like Touhou)
What i can say about big headed chars, i hate all of them, including chibis.
Title: Re: What ruins a mugen character for you?
Post by: MellyInChains on December 07, 2013, 09:10:36 pm
mugen characters that are really loud are the fucking worst. Can't play for 5 minutes in Mugen without worrying about some stupid joke/God character raping my ears.

lol sorry about that
Title: Re: What ruins a mugen character for you?
Post by: TrinitroRoy on December 07, 2013, 11:22:04 pm
-Big headed chars (Like Touhou)
What i can say about big headed chars, i hate all of them, including chibis.

LOL, why the hate? :smug:
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 07, 2013, 11:52:45 pm
Possibly because they have the most Mugen conversions out of any character.
Title: Re: What ruins a mugen character for you?
Post by: Saikoro on December 07, 2013, 11:55:17 pm
The small and big portrait.

Seriously, at least look good on the select screen before I find out about your poorly done character.

Thank you. I cringe whenever I see a badly done piece of art, especially when the character is very good!!
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on December 08, 2013, 12:54:29 am
Possibly because they have the most Mugen conversions out of any character.

I didn't think Ryu had a big head.

Spoiler, click to toggle visibilty
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 08, 2013, 02:05:36 am
But, Pocket Ryu is cool. Unlike Tohou. Even then, I think Tohou still has more conversions/edits.
Title: Re: What ruins a mugen character for you?
Post by: Bastard Mami on December 08, 2013, 02:35:08 am
it's not because of that, big heads really get in the way of gameplay, I also disilke those.
Title: Re: What ruins a mugen character for you?
Post by: TrinitroRoy on December 08, 2013, 09:53:06 am
it's not because of that, big heads really get in the way of gameplay, I also disilke those.
I understand the disliking part, but how do big heads get in the way of gameplay? They are just MUGEN characters.
Or are you specifically talking about Touhou characters? Because even I can agree that many MUGEN versions of Touhou characters are known to be quite on the spammy side, but that really varies from author to author anyway. And there are still MUGEN versions of Touhou characters, which aren't that spammy.
So please tell me: How do they get in the way of gameplay?

Now back on-topic, what I don't like is:
-cheap edits
-edits with almost no effort (sprite swaps, pallette swaps, etc.)
-ignorant and arrogant MUGEN authors, which don't listen to feedback
-sprites or sounds with horrenderous quality, which can be done better (if they cannot be done better, then I shut up)
-characters, which have so many issues/problems/bugs/bad coding, that they become almost unplayable
Title: Re: What ruins a mugen character for you?
Post by: Ex☆Cham on December 08, 2013, 10:01:16 am
LOL, why the hate? :smug:

Pshhs Touhou Fanboy lol
What i mean is that i dont like the sprite style of those (I have Touhou chars but normal sized)
For me the gameplay doesnt matter if i dont like the graphics on the char >>>DELETE.

Title: Re: What ruins a mugen character for you?
Post by: TrinitroRoy on December 08, 2013, 10:41:53 am
For me, I don't care, what sprite style MUGEN chars use.
What's important for me, is, if the coding, the sounds and the sprites are good, no matter what sprite style they are (even MS Paint characters can look good, although I'm still not a fan of them).
Title: Re: What ruins a mugen character for you?
Post by: sabockee on December 08, 2013, 10:49:02 am
-ugly sprites
-visible bugs
-missing sounds
-misaligned sprites\hitsparks
Title: Re: What ruins a mugen character for you?
Post by: Aile on December 08, 2013, 11:20:53 am
Lets see
-Chibi characters no exception even if there a small hand full of "good ones"
-Characters that clam to be maid in a  game-play style of but doesn't ascetically look the part sprite wise
-Characters that waste time letting you choose you color pallet in game instead of just traditionaly selecting it at the select screen
-Lazy sprite swaps/ edits
-Cardboard cutout characters
-Overpowered simple edit of X characters AKA set to power = 10000000 in the cns
-Gigantic select portrat thats 100x the normal / custom portrait size although that one rar
-Eardrum cracking SND files
-missing basic animations such as jumping , crouching ect
-charaters that have cheaply coded armor frames
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 08, 2013, 11:30:14 am
What do you mean by cardboard cutout characters?
Title: Re: What ruins a mugen character for you?
Post by: Kazagami on December 08, 2013, 01:55:06 pm
^ Paper Mario-ish characters? Like those Yumina and Friends Monstrosity by Rakurai.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on December 08, 2013, 05:25:43 pm
I think he means stuff like King Harkinian, CD-i Mario/Luigi, etc.
Title: Re: What ruins a mugen character for you?
Post by: Aile on December 08, 2013, 08:56:44 pm
What do you mean by cardboard cutout characters?

I think he means stuff like King Harkinian, CD-i Mario/Luigi, etc.

Yep
Title: Re: What ruins a mugen character for you?
Post by: Amidweiz on December 08, 2013, 10:32:18 pm
Full games without consistency (E.G Most MKP clones, & Alexlexus infamous SF3 Full (http://www.youtube.com/watch?v=6GDPuc_5K7c) game (http://www.youtube.com/watch?v=rirRKSMIpVs))
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on December 08, 2013, 10:56:33 pm
I want that fullgame/complitation.
Title: Re: What ruins a mugen character for you?
Post by: Hayonik on December 09, 2013, 01:01:37 pm
Chars without snd or snd with incomplete sounds.
Chars with very hard A.I.
Chars with sucks original commands: SNK commands as example Raising Storm of Gesse or Break Spiral of Duck King.
360º & 720º commands. And one of the most motherfucker command: The Capcom command, Hold DB, DF, DB, DU
Chars with grooves.
The rest already was cited.
Title: Re: What ruins a mugen character for you?
Post by: Bastard Mami on December 09, 2013, 03:44:56 pm
it's not because of that, big heads really get in the way of gameplay, I also disilke those.
I understand the disliking part, but how do big heads get in the way of gameplay? They are just MUGEN characters.
Or are you specifically talking about Touhou characters? Because even I can agree that many MUGEN versions of Touhou characters are known to be quite on the spammy side, but that really varies from author to author anyway. And there are still MUGEN versions of Touhou characters, which aren't that spammy.
So please tell me: How do they get in the way of gameplay?

dude, collision boxes, big heads short limbs.
Title: Re: What ruins a mugen character for you?
Post by: TrinitroRoy on December 09, 2013, 08:00:20 pm
dude, collision boxes, big heads short limbs.
Any character can have collision box problems. Especialy those found in official Capcom games. :smug:
Oh, and about the big head and short limbs part, I guess you have never played Pocket Fighters/Gem Fighters then.
Title: Re: What ruins a mugen character for you?
Post by: DAN_HIBIKI on December 09, 2013, 08:21:07 pm
Chars with sucks original commands: SNK commands as example Raising Storm of Gesse or Break Spiral of Duck King.
360º & 720º commands. And one of the most motherfucker command: The Capcom command, Hold DB, DF, DB, DU

I have one fully charge-based character, and two of his supers have this as a part of the input: [DB for 1 second, DF, DB, U]. Yes, just U. This is up to date with SSF4, complete with whole of a bunch 'a time to press everything after "DB for 1 second". I revealed it most recently, just after revealing the trickiness of FULL CIRCLE.
Title: Re: What ruins a mugen character for you?
Post by: Mothman on December 21, 2013, 06:34:08 am
Limited movesets. I've come across quite a few characters that had very few combos to execute. That takes away a lot of the fun for me.
Title: Re: What ruins a mugen character for you?
Post by: DIABLO'S PRIMAL BARBEQUE on December 23, 2013, 11:02:34 am
Limited movesets. I've come across quite a few characters that had very few combos to execute. That takes away a lot of the fun for me.

Sometimes this. I can stand it a bit better, since I got raised on Mortal Kombat and Primal Rage, which has VERY few combos, but if those combos aren't that good, yeah, it's out of my roster real quick.
Title: Re: What ruins a mugen character for you?
Post by: Master Shake on December 25, 2013, 03:17:10 pm
Poor AI
Bad quality Sprites
Big potraits
excesive Helpers! i dont like then,is not bad when only have 1&2 but.....4or 5,thats exaggerated
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 19, 2014, 08:17:13 pm
Usage of the word "Retarded" in its name

Vore moves edited into another author's char (I believe this happened to DShiznetz's Lucario just recently)

Soundfiles that are made up of sounds from The_None's works, anything meme/YTP-related, and fart noises

EDIT: It was actually Moku's Lucario who got the vore treatment. Yeah, I fucked up.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 19, 2014, 08:20:29 pm
You mean that OTW "I'm gonna kick some ass"? God, I hate that, too..................


:mini:Vore sucks:mini:
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 19, 2014, 08:26:42 pm
You mean that OTW "I'm gonna kick some ass"? God, I hate that, too..................

Not only that, but anything that was used in any of his old "silly soundpacks" ("All you need is a kick in the ass," "A hole in your ass," that Bart Simpson "Eat my shorts" soundclip from Bart vs. The Space Mutants, etc).
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 19, 2014, 08:38:18 pm
Not only that, but anything that was used in any of his old "silly soundpacks" ("All you need is a kick in the ass," "A hole in your ass," that Bart Simpson "Eat my shorts" soundclip from Bart vs. The Space Mutants, etc).

PgrsMAGEN111 much?
Title: Re: What ruins a mugen character for you?
Post by: Tsunamidusher on March 19, 2014, 08:41:17 pm
:mini:Vore sucks:mini:
That is the creepiest thing in mugen these days... who's doing that?

Also, adding HNK systems given to Touhou characters. A recent annoyance, mind you. Its beginning to make me look at actual HNK characters differently... and that's a mistake!
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 19, 2014, 08:45:47 pm
^Daniel9999999:
I know, right? It's like those kinds of guys in the YT community want to believe that using those sounds can make their creations seem more appealing to the autistic crowd, even though they weren't even good to start with. I mean, who would want a char with those sounds and all of its sprites replaced with shit-paleted Touhou ecchi fanarts? I mean besides sampae32.

^Tsunamidusher:
Too many people IMO.

And yeah, I agree with you on the whole Touhoukuto thing. Why would anyone put those two worlds together, anyways?
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 19, 2014, 08:52:12 pm
I know, right? It's like those kinds of guys in the YT community want to believe that using those sounds can make their creations seem more appealing to the autistic crowd, even though they weren't even good to start with. I mean, who would want a char with those sounds and all of its sprites replaced with shit-paleted Touhou ecchi fanarts? I mean besides sampae32.

I'm quite sure MAGEN is just trolling though, because it's like the easiest way to get attention.

I honestly reccommend you not to use the word autism so much in a negative context.

And yeah, I agree with you on the whole Touhoukuto thing. Why would anyone put those two worlds together, anyways?

dude mugen
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 19, 2014, 08:56:49 pm
Yeah, I'm pretty sure he is, as well. BTW, is it okay if I just call them YT kids instead?
Title: Re: What ruins a mugen character for you?
Post by: Orochi Gill on March 19, 2014, 08:57:08 pm
Extreme overpowered-ness
Insane AIs, especially ones that highlight every flaw in the character
Poor sound rips or "silly" sounds (I don't want my char to belch out soundclips from 10 thousand sources "to be funny")
Horrendous CLSN work
Invincibility (as in, you can never hit it)
Instant kills UNLESS they're made very difficult to use (not like Nobun's old works)
Mass misaligned sprites
Complete lack of sounds or no sounds other than default mugen sounds
"Extreme Touhou style" (as in, the typical Touhou style but taken to the next level; Kurogane and .DAT did this a lot)
Paletteswaps/spriteswaps/soundswaps
Char made by certain authors [not naming anyone for this] (not anywhere as much now though)
Accuracy to sources that translate badly to a fighting game environment
Assert errors (I have not seen a char do this since 2009 though)
Certain templates (EoH and DCvM being the main ones)
Using resources from a deceased author
Lots of flashy effects
Char is leaked or an edit of a leak (I think I've only seen this once at MFG)
Awkward controls (I have Z X and Q for X Y and Z and A S and W for A B and C. If it's only using X, A, B, and C, it'll be a problem).
Cinematics/cutscenes

I think that covers all of it
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 19, 2014, 08:57:56 pm
Yeah, I'm pretty sure he is, as well. BTW, is it okay if I just call them YT kids instead?

That's better.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 19, 2014, 09:26:53 pm
SF2 accurate characters. I can't stand those.
Title: Re: What ruins a mugen character for you?
Post by: Renzo F on March 19, 2014, 09:57:39 pm
Anything trying to be Evil/Orochi and that kind of stuff. Like Rare Akuma, but when the character is not intended to be a joke.
Title: Re: What ruins a mugen character for you?
Post by: BaffleBlend on March 20, 2014, 07:17:56 pm
"Assist character" attacks. C'mon, guys, that's just lazy.

EDIT: ...oh my. Vore characters?! Mine innocence, it hast been slain.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 20, 2014, 08:32:58 pm
Shiki Tohno/Shiki Nanaya edits

Ronald McDonald edits

Taunts that are out of character (remember Darkon's Yoshimitsu with the bird-flip?)

Movesets that are out of character ('sup, Lucario and Gouken?)

Self-insert chars of YT kids that use Old Daniel as a sprite base

Unneeded sexualization (remember School Swimsuit Len?)

Attempts at converting cartoon chars that just aren't meant as fighters

Anything that can be classified as "nightmare fuel" (all of Souken's chars with the exception of Jinmen)

Meme chars (Chuck Norris, Shoop Da Woop, Derp, Rick Astley,etc.)

Hokuto Shinken techniques, Raging Demons, Proton Cannons, and Part 3 Dio steamrollers all pulled out of the author's lazy ass

Hentai edits of KOF chars (this happened to Chris just recently. Don't ask me how I found out about this)

Hentai edits in general

Using the initials "MvC/MvC2" as an excuse for dumbed-down gameplay
Title: Re: What ruins a mugen character for you?
Post by: Magma MK-II on March 27, 2014, 05:43:51 pm
Hokuto Shinken techniques, Raging Demons, Proton Cannons, and Part 3 Dio steamrollers all pulled out of the author's lazy ass

One day I thought of making a char called "Lazy Mugen Char", which would have all of these at the same time.
Title: Re: What ruins a mugen character for you?
Post by: Renzo F on March 27, 2014, 05:47:46 pm
PotS already did it with Rare Akuma.
Title: Re: What ruins a mugen character for you?
Post by: Legendary DeMoNk@I on March 27, 2014, 07:19:17 pm
Before i list i have to say the things mentioned below have to be at a great level of annoying and bad or all of these are happening at one time to the point of eye sore for me. im not that picky but some things have to be at a high level bad for me to delete it entirely or dont even download on Sight.

-Badly ripped sprites all over
-Moves don't connect or chain at all 90% of the time (when they are supposed to)
-No sounds in 85% of the character or wrong sounds period. female voice for the guy or visa versa
-sprites not aligned properly at all to a ridiculous level. everything it does its harlem shaking on screen
-along with the gameplay bugs theres theres errors all over the screen (followed by a game crash sooner or later)
-No super moves at all (i hate boring ass characters)
-not many moves. 3 attacks is just too dry for me especially if its not even a NES sprite character
-boring FX that are badly ripped and placed
-Default elecbyte FX in a character for everything. like its KFM.
-Almost all the hyper BG FXs are out of whack and not triggering right and disappearing right when it should
-attempted pots style or any creator style for that matter done extremely bad and left that way without updates
-Dino size fight portraits (not select screen). in combat
-Super overpowered characters. i love characters to pack a punch YES (no secret) but when special moves or normals that can kill you in 5 open hits damn there doing the work of the super moves then thats just bad to me.
-Most (98%) Joke characters like stick characters. cut out faces. crayon drawn characters. chuck norris. noisey laughin characters etc etc.
(only joke character i actually got a kick out of was pots BISON animal character).

&

-Very Very Bad AI....bad as in so bad that when you are using the character and the AI takes over the controls. I hated that crap in my own very early betas until i learned how to fix it. But when it happens in another author's character i can't digest it smh. i usually delete it. That plus when the character AI is just too weak. I like a challenge or i like to watch some intense battles. But if the character is that cool to me i usually just make my own personal patch of the AI for myself.

Spoiler, click to toggle visibilty
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 27, 2014, 07:55:03 pm
-Default elecbyte FX in a character for everything. like its KFM.

I always personally thought that was okay, what ruins it for me is chars using default hitsounds, those are really.... lame. The default sparks are fine imo and you can change them on your fightfx anyway.



17 supers in a character to add to the list from my end.
Title: Re: What ruins a mugen character for you?
Post by: Legendary DeMoNk@I on March 27, 2014, 08:28:42 pm
-Default elecbyte FX in a character for everything. like its KFM.

I always personally thought that was okay, what ruins it for me is chars using default hitsounds, those are really.... lame. The default sparks are fine imo and you can change them on your fightfx anyway.



Well thats about the same thing. you can change the sounds too. i did that for buckus captain america. added my own sounds. but when its a plain old character with no effort to add in sounds or FX entirely its corny to me. well most of the time if the character hardly has any moves really anyway.

15-17 supers are fine....i have a good 9 "good characters" with 20 hyper command triggers and 8 to 10 are the same super move on different damage levels. for all that 5 would have been enough and all different moves in visuals^^ And honestly put, as many supers as Reus evil Ryu had for example i never really did them all but the character was still hot *shrugs*
Title: Re: What ruins a mugen character for you?
Post by: MS_Todd on March 27, 2014, 08:32:23 pm
I can tolerate bad sprites if the char is fun, but the things ruins a mugen char for me are;

- hyperdiscoballflashy moves.
- helpers
- KOF Power charge. I really hate that.

and a lot of orochisaintdemonevilgod crap
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 27, 2014, 09:13:21 pm
Chars that are from one game and have the mechanics of another (SS6-styled Shin Koihime Musou conversions, for example)

Chars with clusterfuck gameplay styles (like that one Miku Hatsune. You know which one)
Title: Re: What ruins a mugen character for you?
Post by: Orochi Gill on March 27, 2014, 09:19:52 pm
All this time and I forgot how much any sort of hentai ruins a char for me

if I play mugen, it's to beat other characters, not to beat off :\
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 27, 2014, 09:30:13 pm
Chars that are from one game and have the mechanics of another (SS6-styled Shin Koihime Musou conversions, for example)

Chars with clusterfuck gameplay styles (like that one Miku Hatsune. You know which one)

You mean Yu-Torahu's? I can't stand that, too............
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on March 27, 2014, 10:38:24 pm
Oh! Oh! Ronald McDonald edits (or just "cheap wars" in general). The list is fucking endless (http://mugen.wikia.com/wiki/Ronald_McDonald).
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 27, 2014, 11:30:54 pm
Chars that are from one game and have the mechanics of another (SS6-styled Shin Koihime Musou conversions, for example)

Chars with clusterfuck gameplay styles (like that one Miku Hatsune. You know which one)

You mean Yu-Torahu's? I can't stand that, too............

That's the one!

^GarchompMatt:

I actually mentioned those things in the previous page.

On Topic:

Edits of one author's chars by a fan of that author who thinks he knows what he's doing (see RabbitGentleman14/RGMFighter14's edits of some of Most_Mysterious's chars).

Any attempt of an author at emulating their favorite author (see the above mentioned author's Custom Kung Fu Man, which uses some elements of Evil KFM and sounds of M_M's other chars).

Fan-made Mortal Kombat ninja pallete-swaps.

Fan-made pallete-swaps of any Sonic the Hedgehog character. This isn't friggin' DeviantArt or FurAffinity.

Any attempt at making a char from a children's show get all Shadow the Hedgehog-level edgy (like that one Elmo who has Perfect Cell's super and shoots Barney, Bloo, and Kohaku in his intros).
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on March 28, 2014, 01:44:45 am
Any attempt at making a char from a children's show get all Shadow the Hedgehog-level edgy (like that one Elmo who has Perfect Cell's super and shoots Barney, Bloo, and Kohaku in his intros).
I'm sorry but that Elmo is like, the best character in MUGEN
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 28, 2014, 01:58:57 am
Chars that are from one game and have the mechanics of another (SS6-styled Shin Koihime Musou conversions, for example)

Chars with clusterfuck gameplay styles (like that one Miku Hatsune. You know which one)

You mean Yu-Torahu's? I can't stand that, too............

Fan-made pallete-swaps of any Sonic the Hedgehog character. This isn't friggin' DeviantArt or FurAffinity.

Does most of the Sonic characters here: AD REFERRALS ARE NOT ALLOWED/forums/downloads.php?do=cat&id=165 fit that too?
Title: Re: What ruins a mugen character for you?
Post by: The Answer on March 28, 2014, 02:10:26 am
Any character that says fuck accuracy in favor for shiny fx and AIR COMBOS OMG SO PRO MLG SMOKE WEED I'M DED

Title: Re: What ruins a mugen character for you?
Post by: Sinnesloschen on March 28, 2014, 02:11:22 am
Me not liking the character ruins the character.

/thread
Title: Re: What ruins a mugen character for you?
Post by: The Answer on March 28, 2014, 02:12:53 am
^ so like almost everything?? lol I kid I mean everything.
Title: Re: What ruins a mugen character for you?
Post by: Sinnesloschen on March 28, 2014, 02:14:02 am
:brood:
Title: Re: What ruins a mugen character for you?
Post by: Japanese Jesus on March 28, 2014, 02:29:09 am
When a character is 'oversaturated' with techniques. Parry and air-block aren't enough.

This character also needs EX Specials, Super Cancel, Charge-Up, Custom Combo, dial-combos, Evade, AND Just Defend.
Title: Re: What ruins a mugen character for you?
Post by: C.v.s The Abstract on March 28, 2014, 02:45:00 am
not taking the  time to make  a good potential character......
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 28, 2014, 03:09:49 am
Characters that throw you away when you approach and spam projectiles. Also, Just Defending, the dumbest FG gimmick ever.
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 28, 2014, 03:13:46 am
Also, Just Defending, the dumbest FG gimmick ever.
[avatar]http://i925.photobucket.com/albums/ad94/4udonge/main/reimu_facepalm.png[/avatar]
Except it fucking makes sense in CvS2 because it's the other way you gain meter besides getting hit in K Groove.
Title: Re: What ruins a mugen character for you?
Post by: Zemilia on March 28, 2014, 03:14:09 am
Also, Just Defending, the dumbest FG gimmick ever.

..Wait.. what?

Did I just read that correctly
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 28, 2014, 03:48:07 am
Also, Just Defending, the dumbest FG gimmick ever.

Except it fucking makes sense in CvS2 because it's the other way you gain meter besides getting hit in K Groove.

Is that the SamSho revenge meter one? Isn't it basically parrying?
Title: Re: What ruins a mugen character for you?
Post by: Sinnesloschen on March 28, 2014, 04:00:02 am
Yes and no. Try looking it up.
Title: Re: What ruins a mugen character for you?
Post by: Zemilia on March 28, 2014, 04:01:50 am
...What? No.

Basically, the Just Defend System is not just parrying. It gives you a bit of meter, and heals you a bit as well. Just think of this as a situation: You're very very low on life, and an opponent has half a life. He/she attacks you with a Multi-hitting attack (a super, special, or a multi-hit normal). Just Defend all of that; Your life is all healed up, and you gain a bit of meter from it too.

Also, it's not even just in K-Groove. It actually originated from Garou: Mark Of the Wolves (Then again, it was like how Street Fighter's parry's like... only backwards and helpful).

Spoiler, click to toggle visibilty
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on March 28, 2014, 04:06:09 am
Just Defend is the safer version of Parry.

At the exact moment you're attacked, if you block, you'll defend at the right time to be granted a higher power gain than from being hit, and also, you're rewarded with a small recover of life. Since it is done exactly at the right time you're defending, its' called Just Defend for that reason, which has always been better for me than parrying which is riskier (despite I suck playing at Garou: Mark of the Wolves).

Me not liking the character ruins the character.

/thread

If you were trying to be sarcastic... you failed, big time. e_e
Title: Re: What ruins a mugen character for you?
Post by: Aldo on March 28, 2014, 04:11:05 am
K-Groove on CvS2 is gay (lame) anyways.

Just Defend is the safer version of Parry.

At the exact moment you're attacked, if you block, you'll defend at the right time to be granted a higher power gain than from being hit, and also, you're rewarded with a small recover of life.

I really need to re-play MOTW. You gained some life after a just defend in there too??

Title: Re: What ruins a mugen character for you?
Post by: Sinnesloschen on March 28, 2014, 04:13:11 am
If you were trying to be sarcastic... you failed, big time. e_e
I was being serious.
Title: Re: What ruins a mugen character for you?
Post by: Himeragi Yukina on March 28, 2014, 04:16:52 am
Me not liking the character ruins the character.

/thread

Not trying to start shit here, but why does that sound like pure personal bias?

On topic:

I can't say there's a lot that outright ruins a character for me, but if I had to say one thing that bothers me? It's people who don't even bother to learn the inner mechanics of a character first. Yeah, not so much an inherently MUGEN character thing, but certain people's videos have outright disappointed me -- well, if it hasn't forced me to do some work of my own.
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on March 28, 2014, 04:18:52 am
Yes, Aldo.

Just Defend is easier to work around, since its a backwards input, which why a couple of games took a page from said mechanic and instated them on their own games with some small twists of their own. Some similar games have this feature, where instead of gaining life, either, you would take no damage from blockable specials/supers, you would recover quicker from the guardstun or, be able to attack after JDing (while still getting the life gain bonus). Former two were taken from MBAA which allows that in Crescent/Full Moon, and the latter can be found in Crimson Alive (Sanae63 here knows what I mean, since he plays the game).

Also, Aldo, K-Groove isn't shitty. You clearly haven't seen characters that take advantage of K-Groove to deal damaging super combos (looks at Zangief). Arguebly, the worst groove is the P-Groove.

If you were trying to be sarcastic... you failed, big time. e_e
I was being serious.

If you say so. >.>
Title: Re: What ruins a mugen character for you?
Post by: ShinZankuro on March 28, 2014, 04:21:08 am
What ruins a mugen character for me?

Well.. A list of reasons:

- Giving a clashy FX on characters [Yeah, using MvC2 sparks in a MvC1 hyper bg is one of then]
- Bad sound rips
- "movecontact" overused
- Cheap Supers.. Or CHEAP CHARACTERS [Except epic joke characters like Rare Akuma, because Rare Akuma are a Chuck Norris of Mugen :P ]
- Bad conversions to ANY style [Especially the bad conversions to a MvC style...And yes, Kong conversions are WORSE..No offenses to creator, but that characters are... Oh Lord]
- BAD SPRITESWAPS[Yeah, Nemesis.. I'm looking to you now]
- And the most WORSE than everything I said:



A HURRY TO CREATE ANYTHING ANYWAY!


It's because of this I said, I and my team are working slowy in our MvC adaptations. Perfectionism is life :P
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 28, 2014, 04:38:30 am
the latter can be found in Crimson Alive (Sanae63 here knows what I mean, since he plays the game).

Yep, and it could be cancelled into four different attacks: one weak punch, a knockdown kick, an antiair, and a dodge.
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on March 28, 2014, 05:48:49 am
Characters that throw you away when you approach and spam projectiles. Also, Just Defending, the dumbest FG gimmick ever.
You don't even know enough about fighting games to name the dumbest fighting game gimmick ever. :/
Title: Re: What ruins a mugen character for you?
Post by: MS_Todd on March 28, 2014, 06:00:26 am
Aside of what i previously said, something i also dislike but in less terms for a character is when it doesn't have throw moves. I mean, someone doesn't need to be a grappler kind of char to have a throw, isn't? SF's boxers have throw moves adapted to his styles and nobody complains about that :)
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 28, 2014, 05:13:31 pm
Explosive visual FX that would make Michael friggin' Bay crap out a vital organ.

Any attempt at making a tame character become all CreepyPasta.exe (like, well, pretty much every Touhou, Ronald McDonald, and Shiki edit you can find on NicoNico).

Screen-filling bullet-hell-level projectile barrages.

Fatalities/Animalities that are hilariously bad (like that one where that one pallete-swapped ninja turns into a monkey and starts wailing on the guy's nads).

Painstakingly detailed fatalities that would put those of Eternal Champions CD to shame (not sure if something like this has happened in MUGEN, but it really wouldn't surprise me if it did).

Dumb spriteswap concepts (Geno Garfield, anybody?).

Add-ons that are meant to...ahem...enhance the appeal of certain female fighters.

Giving MK elements to chars from other digitized fighting games (remember SFTM Cammy with the Hello Kittality?)

Cartoon conversions that use sprites from licensed GBA/NDS/SNES/Genesis side-scrollers (though there are some exceptions).

Juvenile humor of any sort (again, some exceptions).

Any sort of hateful jabs at less-experienced members of the YT community. Just because they say that you're "ruining their chars" by giving them feedback doesn't mean you have to make a tastelessly insulting edit of their self-insert char (I'm sure at least one person will get that one).

Colonel Sanders edits (hey, it's not just Ronald and the sister-fucker who are getting the HYPERREALISTIC BLOOD AND SHIT treatment).

Anything that turns a notoriously difficult fighting game boss into an even bigger dickhole (like maybe an army of Generals instead of just one).
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on March 28, 2014, 11:33:30 pm
Can't remember whether or not I noted it before, but I dislike characters that use sprites that were clearly never meant for fighting games, particularly those that make the character heavily undersized and... screw it; anything that uses Pokémon Mystery Dungeon and Ranger sprites. That's what I was getting at.

On that subject, characters that have sprites with the wrong perspective. Because we all know that Street Fighter is a top-down beat 'em up.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 29, 2014, 01:37:35 am
(remember SFTM Cammy with the Hello Kittality?)


WHERE IS THIS?
Title: Re: What ruins a mugen character for you?
Post by: Zemilia on March 29, 2014, 02:55:57 am
Spoiler, click to toggle visibilty

Geez, how many do you even have? I'm curious now.

(spoilered, cause post is really long).

Also:

(remember SFTM Cammy with the Hello Kittality?)


WHERE IS THIS?

I can't help but giggle at this one. Idk why. :P
Title: Re: What ruins a mugen character for you?
Post by: Ex☆Cham on March 29, 2014, 02:59:01 am
System Huds like some chars as the OMK chars and Guilty Gear chars.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on March 29, 2014, 03:07:30 am
(remember SFTM Cammy with the Hello Kittality?)


WHERE IS THIS?

I honestly have no clue. All I remember is that it was one of those MK Project things and it was featured in a fatality compilation vid that featured other chars that were just as nutso as that.

Oh, and she had a MK3 Jax-esque fatality (that used what appeared to be her HD Remix sprite).
Title: Re: What ruins a mugen character for you?
Post by: Cyanide on March 29, 2014, 03:23:39 am
Anything where it's pretty clear the author doesn't actually care about what they're making.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 29, 2014, 05:07:02 am
Well, anti cheap systems(Y Kun and Kaz's Ryu?) missing sprites, YTP sounds in silly voicepacks, glitchy A.I. insanely long supers, anything related to a majority of anime and characters that can't airblock.
Title: Re: What ruins a mugen character for you?
Post by: SoldierSunday on March 29, 2014, 06:36:10 am
A Character that is pretty balanced, then you find out he has a jab infinite(Another Ryu).
Title: Re: What ruins a mugen character for you?
Post by: Jango on March 29, 2014, 09:51:40 am
Title: Re: What ruins a mugen character for you?
Post by: Zemilia on March 29, 2014, 11:01:42 am
  • Characters that are being ported over to another style in general. More often than not, this fails more than it succeeds. Don't get me wrong, I've seen some good examples (ie: Warusaki3 porting Jill over to CvS2 style was genius, as was Captain Commando), but more often than not, most people don't understand the system they're converting to and completely fail.

That's actually one fear that I have. It's also the reason why I've been going to "the lab" lately with a certain selection of fighting games; just to prepare myself to convert another char to another style, but hopefully make it as in-depth as possible.

Also:
  • Characters that follow accuracy to the point that they keep the bugs that were present in the original as well. You are porting a character over to an engine and have the opportunity to do what the programmers couldn't, and instead you decide that the code some underpaid programmer crapped out to make deadline is gospel, and go to great pains to replicate a mistake.

Well, people are pretty much determined to do that sort of stuff. Not like anyone would be really determined to replicate the Iron Man infinite found in MvC2.
Title: Re: What ruins a mugen character for you?
Post by: Legendary DeMoNk@I on March 29, 2014, 06:24:17 pm

  • Characters that follow accuracy to the point that they keep the bugs that were present in the original as well. You are porting a character over to an engine and have the opportunity to do what the programmers couldn't, and instead you decide that the code some underpaid programmer crapped out to make deadline is gospel, and go to great pains to replicate a mistake.


Yeah i can definitely agree with that. I like some near accuracy stuff too hell yeah but without those obvious bugs from the source game that broke the character or made gameplay bad
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on March 29, 2014, 06:40:12 pm
  • Characters that follow accuracy to the point that they keep the bugs that were present in the original as well. You are porting a character over to an engine and have the opportunity to do what the programmers couldn't, and instead you decide that the code some underpaid programmer crapped out to make deadline is gospel, and go to great pains to replicate a mistake.
But who wouldn't want to replicate this?

It's too funny not to remake.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 29, 2014, 06:43:20 pm
AERIAL RAVES! I hate them because I button mash and I never connect properly. Also, the character jumps too high or not all the way up......................
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on March 29, 2014, 06:57:45 pm
Why are you even into MUGEN? I'm sorry but it's obvious you know very little about fighting games and you don't even want to bother learning even though learning and getting better is kind of the point to fighting games.


...Or is your adverse attitude towards fighting game mechanics exactly why you're into MUGEN?
Title: Re: What ruins a mugen character for you?
Post by: Amidweiz on March 29, 2014, 07:07:00 pm
- Bad conversions to ANY style [Especially the bad conversions to a MvC style...And yes, Kong conversions are WORSE..No offenses to creator, but that characters are... Oh Lord]

You haven't seen anything until you see old MvC patches made by Mr.Infinite  and r@ce45. (This is the reason Mr.Infinite  and r@ce45 sucked back in the day... thank god they have improved) These things make kong characters look like accurate conversions in comparison.


Title: Re: What ruins a mugen character for you?
Post by: Websta on March 29, 2014, 07:08:42 pm

But who wouldn't want to replicate this?
[youtube]https://www.youtube.com/watch?v=p8Nvekwdz4g[/youtube]
It's too funny not to remake.

I now have a reason to use Basara.
Title: Re: What ruins a mugen character for you?
Post by: Roman55 on March 29, 2014, 07:13:08 pm
  • Characters that are being ported over to another style in general. More often than not, this fails more than it succeeds. Don't get me wrong, I've seen some good examples (ie: Warusaki3 porting Jill over to CvS2 style was genius, as was Captain Commando), but more often than not, most people don't understand the system they're converting to and completely fail.

  • Characters that follow accuracy to the point that they keep the bugs that were present in the original as well. You are porting a character over to an engine and have the opportunity to do what the programmers couldn't, and instead you decide that the code some underpaid programmer crapped out to make deadline is gospel, and go to great pains to replicate a mistake.
Personally I've always found that to show how committed the author is at making said character accurate. That's just me though.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 29, 2014, 07:41:02 pm
Why are you even into MUGEN? I'm sorry but it's obvious you know very little about fighting games and you don't even want to bother learning even though learning and getting better is kind of the point to fighting games.


...Or is your adverse attitude towards fighting game mechanics exactly why you're into MUGEN?

For the dream matches and always wining. I don't need to know what "frames" or "priority" are to enjoy a game of Mugen, or any FG in general.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on March 29, 2014, 07:53:47 pm
always wining.

You don't happen to be that same person that sparked something nasty over at MFFA, do you? With the choosing of overpowered/cheap characters just so you could always win?

Or am I mistaking similar people again?
Title: Re: What ruins a mugen character for you?
Post by: Ganbare-Lucifer on March 29, 2014, 08:16:36 pm
The fact that it's an Akuma Shoto clone... and makes no sense if the character does not relate to these powers.

^This.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 29, 2014, 08:27:13 pm
always wining.

You don't happen to be that same person that sparked something nasty over at MFFA, do you? With the choosing of overpowered/cheap characters just so you could always win?

Or am I mistaking similar people again?

Yes, it's me. More importantly, I don't like characters who have strikers you can't hit, and they spam them a lot.
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on March 29, 2014, 10:40:48 pm
  • Seeing some bastardization of POTS STYLE. The graphics used to be amazing but now they're as cliche as Teal and Orange (http://theabyssgazes.blogspot.com/2010/03/teal-and-orange-hollywood-please-stop.html). This is made worse when the character in question plays NOTHING like they should play (ie: being able to pretty much chain ANYTHING into ANYTHING, or the reverse in that nothing chains) and has "original moves," which means "new Ranbu super and a powered up version of an existing special." If your character doesn't have the resources to make a new move or you don't have the money/talent to get new material sprited and rebalanced into the character's gameplay, don't make a new move.
  • Characters that are being ported over to another style in general. More often than not, this fails more than it succeeds. Don't get me wrong, I've seen some good examples (ie: Warusaki3 porting Jill over to CvS2 style was genius, as was Captain Commando), but more often than not, most people don't understand the system they're converting to and completely fail.
  • Characters that follow accuracy to the point that they keep the bugs that were present in the original as well. You are porting a character over to an engine and have the opportunity to do what the programmers couldn't, and instead you decide that the code some underpaid programmer crapped out to make deadline is gospel, and go to great pains to replicate a mistake.

Finally, someone who understands how I feel regarding MUGEN characters. Good to know there's still people who doesn't get hooked by the "trend" of the moment.

Yeah, I know the feeling about repeating the same bugs from source.

AERIAL RAVES! I hate them because I button mash and I never connect properly. Also, the character jumps too high or not all the way up......................

If you're trying to be funny/sarcastic, you're failing so bad. Sorry, but I can't take people like you in a serious way.

Why are you even into MUGEN? I'm sorry but it's obvious you know very little about fighting games and you don't even want to bother learning even though learning and getting better is kind of the point to fighting games.


...Or is your adverse attitude towards fighting game mechanics exactly why you're into MUGEN?

For the dream matches and always wining. I don't need to know what "frames" or "priority" are to enjoy a game of Mugen, or any FG in general.

Oh, my, it's like I was back to 2009.
Title: Re: What ruins a mugen character for you?
Post by: Zemilia on March 29, 2014, 11:16:51 pm
Why are you even into MUGEN? I'm sorry but it's obvious you know very little about fighting games and you don't even want to bother learning even though learning and getting better is kind of the point to fighting games.


...Or is your adverse attitude towards fighting game mechanics exactly why you're into MUGEN?

For the dream matches and always wining. I don't need to know what "frames" or "priority" are to enjoy a game of Mugen, or any FG in general.

Oh, my, it's like I was back to 2009.

That's actually what I'm very suspicious about. Granted, I know he wants to have some "fun" in Mugen.. but even then his way of fun is just... Ughh..

Spoiler, click to toggle visibilty

And just to go slightly off topic here (Just to get this off my chest): @Yotoaemon I still cannot forgive you for the fact that you wanted Arcades to die.
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on March 29, 2014, 11:36:23 pm
That's actually what I'm very suspicious about. Granted, I know he wants to have some "fun" in Mugen.. but even then his way of fun is just... Ughh..

Spoiler, click to toggle visibilty

The Tournament era was so... how can I say it...? Breeded a lot of people who only cared for easy wins. There were very few people who actually cared about what the characters could do.
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 30, 2014, 04:06:57 am
Any sort of hateful jabs at less-experienced members of the YT community. Just because they say that you're "ruining their chars" by giving them feedback doesn't mean you have to make a tastelessly insulting edit of their self-insert char (I'm sure at least one person will get that one).

Is this about that the minor george edit which has his head rip from death?

And if it is, then just say things as they are. No need to hide them.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on March 30, 2014, 04:14:57 am
I think he means Y Kun, who kills George in one of his intros.
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on March 30, 2014, 04:18:41 am
I think he means Y Kun, who kills George in one of his intros.

his creator doesn't go in this forum tho
Title: Re: What ruins a mugen character for you?
Post by: MysticSoldier5 on April 04, 2014, 01:09:02 pm
I think I've found a pet peeve now courtesy of stumbling around on YouTube. Lewd, NSFW characters. Disgusting...  --;
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on April 04, 2014, 01:19:22 pm
^
THIS. Why I sorta hate Nijikaku.............


More importantly, I hate characters that turn Mugen into anything that isn't fighting. Like that one Minesweeper character, and that one Tetris character...........
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on April 04, 2014, 01:40:57 pm
More importantly, I hate characters that turn Mugen into anything that isn't fighting. Like that one Minesweeper character, and that one Tetris character...........

What, bonus games? Breaking targets is fun though.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on April 04, 2014, 02:21:00 pm
But, those are still fighting. That Tetris and Minesweeper one turn Mugen into a puzzle game, though.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on April 04, 2014, 06:43:10 pm
But, those are still fighting. That Tetris and Minesweeper one turn Mugen into a puzzle game, though.

Yes, blindly ignore the amount of effort and work that went into making them :blank:
Title: Re: What ruins a mugen character for you?
Post by: Umezono on April 04, 2014, 08:54:29 pm
this guy has probably the worst taste of anyone in anything ever
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on April 04, 2014, 09:12:32 pm
More importantly, I hate characters that turn Mugen into anything that isn't fighting. Like that one Minesweeper character, and that one Tetris character...........

screw, you.[avatar]http://fc09.deviantart.net/fs70/f/2014/092/8/c/yuu_redraw_by_daniel9999999-d7csntj.png[/avatar]
Title: Re: What ruins a mugen character for you?
Post by: Omega on April 04, 2014, 09:19:56 pm
I can like any character except sounds, voices with uncleaned background music. Another thing is cheap and overpowered characters in Mugen.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on April 04, 2014, 11:28:55 pm
voices with uncleaned background music

With Audacity's heavily improved sound reduction tool, there's now no excuse.
Title: Re: What ruins a mugen character for you?
Post by: vgma2 on April 05, 2014, 08:38:40 am
^So it's that good eh?  I gotta check out that feature sometime.
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on April 05, 2014, 09:11:17 am
More importantly, I hate characters that turn Mugen into anything that isn't fighting. Like that one Minesweeper character, and that one Tetris character...........

Such a blatant case of hypocrisy.
Title: Re: What ruins a mugen character for you?
Post by: Zemilia on April 05, 2014, 09:22:30 am
More importantly, I hate characters that turn Mugen into anything that isn't fighting. Like that one Minesweeper character, and that one Tetris character...........

Sometimes I wonder if you're either joking or being serious. If you're serious; then oh boy, I can sense a lot of irony in that sentence alone.
Title: Re: What ruins a mugen character for you?
Post by: Rote Zaungast on April 05, 2014, 09:42:23 am
lmfao doraebarbie never change
Title: Re: What ruins a mugen character for you?
Post by: Legendary DeMoNk@I on April 05, 2014, 09:43:41 am
^So it's that good eh?  I gotta check out that feature sometime.

IMO its a great tool i use it all the time. i like it way better than wavepad
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on April 07, 2014, 03:58:21 am
What ruins MUGEN for me? Well... OP'd characters due to them having NORMAL attacks that deal almost 600 damage or something like that, Hyper attacks are an exception. And characters who has a cheap palette that OHKOs any character that ATTEMPT to hit it from close. Good example is Sylveon by... I forgot who... and what also ruins a MUGEN character for me are the punishing commands to pull off a Super. (SNK characters... you ALL are a good example of this.) And hard to pull commands such as Bison's Psycho Crusher in SFII, CvS. I DO play Capcom Vs SNK sometimes but I was never used to the commands to pull a super. I grew up with the Vs. Series and Air Combos and such. I've tried Street Fighter Alpha 3 and Darkstalkers and I do enjoy playing the games but I'm not very good with supers NOR fighting against another player... commands were hard to pull and remember because I don't main anyone... I just play as anyone. Back to topic, yeah... supers with hard commands are what ruins MUGEN characters for me.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on April 07, 2014, 05:33:27 pm
Any sort of hateful jabs at less-experienced members of the YT community. Just because they say that you're "ruining their chars" by giving them feedback doesn't mean you have to make a tastelessly insulting edit of their self-insert char (I'm sure at least one person will get that one).

Is this about that the minor george edit which has his head rip from death?

And if it is, then just say things as they are. No need to hide them.

I was actually talking about Nmorge Badswamp by sgdr991 or whatever his name is.
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on April 07, 2014, 10:06:08 pm
I was actually talking about Nmorge Badswamp by sgdr991 or whatever his name is.

Well to be fair at least he tried to change the character a bit, tho he did see it's pointless to insult George anymore since he hasn't been on deviantART in eons by now.

     Posted: April 07, 2014, 10:12:02 pm
(http://fc07.deviantart.net/fs70/f/2014/096/c/8/kevin_mcloud_by_narayan23456-d7db6la.gif)
back on track, shit like this can single handedly ruin a char for me. Even before downloading.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on April 07, 2014, 10:23:15 pm
I was actually talking about Nmorge Badswamp by sgdr991 or whatever his name is.

Well to be fair at least he tried to change the character a bit, tho he did see it's pointless to insult George anymore since he hasn't been on deviantART in eons by now.

Yeah, but that really isn't stopping the rest of the YT/dA kids from bashing the poor kid (or any of his friends for that matter).

Anyways, time for me to get back on topic.

-Source accuracy, specifically if said source has bland gameplay.
-Tiny projectiles with MASSIVE hitboxes
-Sexy KOs. Specifically on underaged chars (I get it, Japan. You're all pedophiles. Enough).
-Touhou chars pretending to be chars from other, better series (Like that Tewi Inaba who summons the other moon-dwellers in a Juda-esque manner and uses Joseph's hyper).
-"Me-first" conversions of chars from hi-res titles.
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on April 07, 2014, 10:26:31 pm
Unneeded sexualization (remember School Swimsuit Len?)
-Sexy KOs.

You're beginning to repeat dude.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on April 07, 2014, 10:26:53 pm
I was actually talking about Nmorge Badswamp by sgdr991 or whatever his name is.

Well to be fair at least he tried to change the character a bit, tho he did see it's pointless to insult George anymore since he hasn't been on deviantART in eons by now.

      Posted: April 07, 2014, 10:12:02 pm
(http://fc07.deviantart.net/fs70/f/2014/096/c/8/kevin_mcloud_by_narayan23456-d7db6la.gif)
back on track, shit like this can single handedly ruin a char for me. Even before downloading.

Hahahaha, Lol. He toatally stole your sprite

-"Me-first" conversions of chars from hi-res titles.

What do you mean by that?
Title: Re: What ruins a mugen character for you?
Post by: Sinnesloschen on April 07, 2014, 10:29:06 pm
-Source accuracy, specifically if said source has bland gameplay.
Are you serious.
Title: Re: What ruins a mugen character for you?
Post by: Japanese Jesus on April 07, 2014, 10:38:06 pm
What ruins MUGEN for me? [...] hard to pull commands such as Bison's Psycho Crusher in SFII, CvS.

It's a charge special. You hold back for a few seconds and then press forward. There's nothing difficult about it.  It's actually one of the easier special commands.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on April 07, 2014, 10:47:54 pm
it's pointless to insult George anymore since he hasn't been on deviantART in eons by now.

That's because his account got terminated.
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on April 08, 2014, 01:03:37 am
It's a charge special. You hold back for a few seconds and then press forward. There's nothing difficult about it.  It's actually one of the easier special commands.

I know that but to go from a punch/kick to Psycho Crusher was the problem.
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on April 08, 2014, 07:56:13 am
That's still easy. It's all in the buffer
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on April 09, 2014, 08:19:51 pm
-Source accuracy, specifically if said source has bland gameplay.
Are you serious.

Yeah, maybe I shouldn't have said that.
Title: Re: What ruins a mugen character for you?
Post by: xcheatdeath on April 10, 2014, 02:56:02 am
- characters with the HUD system from their source game i see it in a lot of high res characters,

- oh and the SF3 characters with the bar at the bottom, it's really annoying, the lifebars in mugen are there for a reason..

- Super Hard AI that isn't adjustable (though that's been said pretty often)

- no charge up (I've grown really fond of it, it's weird to not have it, unless i've played the source of the character im playing with, then it doesn't really bother me)

- Not at least being able to chain some attacks, I've always been a fan of combo-ing attacks and maybe a special

- characters with super armor, I know there's a hulk out there that has it, oh jeez I hate it.

- when they are made for one resolution, like I've seen some HD characters built only for 720p, and that's a quick and easy way to make people lose interest.

- Those characters that like, don't die. (That one Gill with regeneration, you kill him, and he comes right back with full health.)
Title: Re: What ruins a mugen character for you?
Post by: Jango on April 10, 2014, 03:47:45 am
- characters with the HUD system from their source game i see it in a lot of high res characters,
9's BBB chars piss me off for exactly that reason.

Also Marilyn Sue by a random Mugen Infantry douchebag says "Hi."
(http://i.imgur.com/zHDDFBM.gif)

- oh and the SF3 characters with the bar at the bottom, it's really annoying, the lifebars in mugen are there for a reason..
I can kinda understand it if the char in question has a Super Art select, but I wonder if it could also be done by having the power parameter's power amount change based on the variable used to detect the super art.

Actually that idea sucks, never mind.

- no charge up (I've grown really fond of it, it's weird to not have it, unless i've played the source of the character im playing with, then it doesn't really bother me)
I can think of a few chars that break with that. For example, my old Ren Idagawa had a power charge as well as a custom-combo-esque super, so he was capable of doing some really retarded shit. I hope The_None balanced that when he took it over.

- Not at least being able to chain some attacks, I've always been a fan of combo-ing attacks and maybe a special
Same here, as long as the chains make sense. For example, Infinite's Oni's chaining is ridiculous. When I make a char nowadays, I try to follow the source game's rules first, then see if I can bend the combo rules and still make it balanced.

- Those characters that like, don't die. (That one Gill with regeneration, you kill him, and he comes right back with full health.)
That was one of Gill's supers in SF3.

Title: Re: What ruins a mugen character for you?
Post by: mAdLaX on April 10, 2014, 03:55:12 am
Then again, overpowered, incomplete and leaked characters.
Title: Re: What ruins a mugen character for you?
Post by: xcheatdeath on April 10, 2014, 04:06:52 am
9's BBB chars piss me off for exactly that reason.

Also Marilyn Sue by a random Mugen Infantry douchebag says "Hi."
(http://i.imgur.com/zHDDFBM.gif)
yeah that, I hate it. one of my biggest petpeeves in mugen.

I can kinda understand it if the char in question has a Super Art select, but I wonder if it could also be done by having the power parameter's power amount change based on the variable used to detect the super art.

Actually that idea sucks, never mind.
well, even if the character is able to just select the super art, that's fine with me, that doesn't bother me. Anything Pre-match is fine with me. I just get annoyed when there's stuff there during the match

I can think of a few chars that break with that. For example, my old Ren Idagawa had a power charge as well as a custom-combo-esque super, so he was capable of doing some really retarded shit. I hope The_None balanced that when he took it over.
The only characters I've used from the none is blizzard and glacius. So i wouldn't know. but combo-esque supers aren't too bad. I could easily master that style.

Same here, as long as the chains make sense. For example, Infinite's Oni's chaining is ridiculous. When I make a char nowadays, I try to follow the source game's rules first, then see if I can bend the combo rules and still make it balanced.
I haven't played his oni yet, but I enjoy good chains as long as their logical, I've been playing a lot of MK9 lately(took me what, 3 years? to pick it up) and the chains from regular combo to special is really nice, but i enjoy the chains infinite has for the most part.


That was one of Gill's supers in SF3.
i barely remember SF3, I haven't played it in years, but that probably explains why i never defeated him.


Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on April 10, 2014, 10:41:09 pm
I know I already mentioned pallete-swapped Sonic and MK chars, but I think pallete-swaps in general are just as bad. Especially if the "author" who "made" them claims that they are his own "original chars." To me, that's both lazy and insulting to those char's original authors.
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on April 10, 2014, 10:43:22 pm
I think pallete-swaps in general are just as bad.

MK Ninjas, Evil Ryu.

There's nothing really bad about palette-swaps, what's bad are the ones that add no variation nor something interesting to the table.

And to avoid couple of redundant posts later on: When an edit that tries to sound like it did change a few things ends up adding nothing new at all.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on April 10, 2014, 11:01:09 pm
MK Ninjas, Evil Ryu.

There's nothing really bad about palette-swaps, what's bad are the ones that add no variation nor something interesting to the table.

And to avoid couple of redundant posts later on: When an edit that tries to sound like it did change a few things ends up adding nothing new at all.

I should have mentioned that there were some exceptions (like the ones you just mentioned).

And yeah, I should really stop repeating myself.
Title: Re: What ruins a mugen character for you?
Post by: ELECTR0 on April 10, 2014, 11:55:36 pm
No air block or hold button to block. I understand a character being source accurate, but not giving it an air block spells DOOM in battle.
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on April 12, 2014, 02:45:31 am
Custom Voices. I really don't understand those. Like, the original game voice acting is usually fine why do you need to dig around newgrounds for a $20 or less voice actor to bring a much less professional voice to your character? Like, even the broken English voice work in characters like Galford put more into their acting than these generally hired individuals that have English as their first language.

It's just...It's like having Toonz but choosing to commission someone to do an animation for you in Windows Movie Maker.
Title: Re: What ruins a mugen character for you?
Post by: Websta on April 12, 2014, 03:29:26 am
- characters with the HUD system from their source game i see it in a lot of high res characters,

I understand that having another hud can look bad depending on the lifebars you're using, but modern FGs are more complex than the FGs of 10+ years ago. Having that hud is more often than not a very important part of said character's gameplay.
Title: Re: What ruins a mugen character for you?
Post by: xcheatdeath on April 12, 2014, 10:24:27 pm
understandable. I believe the guilty gear characters sorta need the "burst" thing at the top right?

I was mainly referring to those like the SF4 characters and the revenge meter, I'm sure there's an easy way to code it without having the bar there(i.e seanaltly's characters start glowing/flashing/whatever when their health gets low enough to use their desperation move or whatever it's called)

But the most up-to-date FG's I own are Mortal Kombat 2011, SSFIV: AE and UMVC3

So i don't know how deeply a lot of hud's are in the newer games.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on April 12, 2014, 11:20:34 pm
Also, SSB styled characters. I can't stand timed blocks, like on Homer, and I really might need more than 13 attacks average. Plus, they can't airblock.
Title: Re: What ruins a mugen character for you?
Post by: Jango on April 13, 2014, 12:43:53 am
Custom Voices. I really don't understand those. Like, the original game voice acting is usually fine why do you need to dig around newgrounds for a $20 or less voice actor to bring a much less professional voice to your character? Like, even the broken English voice work in characters like Galford put more into their acting than these generally hired individuals that have English as their first language.

It's just...It's like having Toonz but choosing to commission someone to do an animation for you in Windows Movie Maker.
Personally I'd only do that for 100% original characters, but at one point for Pupa, I was considering looking for a VA since the sound quality for her voice is ATROCIOUS (yes, I'm even using the voices on the CD Soundtrack). Not to mention it gives you more options for things like character-specific intros and the like.
Title: Re: What ruins a mugen character for you?
Post by: MightyKombat on April 13, 2014, 12:44:57 am
It can sort of work if they actually bother to emote but nine times out of ten if it isn't Edwyn Tiong its fucking Rina "Deepthroat a bottle of Valium" Chan
Title: Re: What ruins a mugen character for you?
Post by: Spook Toque on April 18, 2014, 03:35:15 pm
AIs that are very hard to block, such as making sure that any attack they do is an overhead only while you block low and other situations like that, and the "ability" to be immune to F1s which makes finding someone like Rare Akuma in arcade mode make you have to give up.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on April 18, 2014, 05:45:01 pm
When they have attacks that can "kick up" a character from the ground (I'm not talking about attacks that just hit opponents on the ground, I mean attacks that also send them into the air). That's just unfair when the AI uses it. You think the air juggling is over, when BAM! You're back into the air for some more juggling, without even the slightest chance of recovering.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on April 18, 2014, 10:14:25 pm
-Characters that cause your hitstun to be accurate to source, specifically on SF2 chars.(Unless I already said that.) And can cause a dizzy effect from being hit too much, even if the characters don't have that.
Title: Re: What ruins a mugen character for you?
Post by: Foobs on April 19, 2014, 08:39:32 am
...How'd you tell accurate hitstun from a game you don't play from random, pulled out from the creator's ass hitstun? Do you memorize frame data from a game you tell everyone you don't like?

...more importantly, when did you learn about hitstun?
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on April 19, 2014, 12:51:34 pm
Games like Street Fighter II had big hitstun and large damage output. You don't need to look at the code to know big hitstun when you see it.
Title: Re: What ruins a mugen character for you?
Post by: MadGhost on April 29, 2014, 11:14:30 am
Usually the spritework. Bad spriting or animating just kills it for me.
Title: Re: What ruins a mugen character for you?
Post by: Cyanide on April 30, 2014, 10:18:42 am
I don't believe dizzy should exist outside of full games. Not coding it into your own character so it becomes dizzy or allowing your combo to force other characters to be dizzy.

Certain moves can have it as a feature, but it should not be a global character feature, in the mixed world of mugen it simply breaks too much.
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on April 30, 2014, 02:28:41 pm
From what I've seen recently... the MvC versions of Sasquatch and Talbain have a dizzy system... but you have to combo quick and hit them with many hyper moves as possible because their invisible stun meter decrease fast. Maybe some put a dizzy system to their characters for source game reasons or to weaken the AI a bit.
Title: Re: What ruins a mugen character for you?
Post by: Smurfyeah on May 02, 2014, 05:19:31 pm
Never been a fan of characters that have a move for every situation. Meaning they don't follow traditional rules of a grappler, keep away, rush character. I've usually seen this in Dbz characters but if seen that in other original/edited characters. Imagine street fighters zangief with the speed of Vega(claw). I just this think all characters should have an exploitable weakness and profound strength.

It is also annoying to see simulation characters in fighting game form. For example dbz's Satan (hurcule) shown to be as weak as he is in the show while showing no real win strategy against others in a fighting game setting.
Title: Re: What ruins a mugen character for you?
Post by: Bastard Mami on May 02, 2014, 05:26:12 pm
I don't believe dizzy should exist outside of full games. Not coding it into your own character so it becomes dizzy or allowing your combo to force other characters to be dizzy.

Certain moves can have it as a feature, but it should not be a global character feature, in the mixed world of mugen it simply breaks too much.
I partially agree and think it's the same thing for guard block, if anything it shold be code so your character makes other characters dizzy/break their guard, but doing it the other way (your character becoems dizzy/guard broken) completely ruins the character for mugen use.
Title: Re: What ruins a mugen character for you?
Post by: MysticSoldier5 on May 03, 2014, 06:57:20 pm
Okay, I don't like finding out that a character has infinites. Kinda kills the enjoyment factor of said character.
Title: Re: What ruins a mugen character for you?
Post by: supergarrocha on May 03, 2014, 07:23:23 pm
Many things:
- Bad AI or no AI at all (the most important thing).
- Bad spriting.
- Bad coding .
-When a char has infinites and super jumps.

Title: Re: What ruins a mugen character for you?
Post by: MysticSoldier5 on May 04, 2014, 09:53:00 am
I nearly had my experience with a character in my roster ruined by a trait the author put in where that character would crash M.U.G.E.N upon encountering a character/author that said author didn't like.

...However, I played with the code in a way that the bias is ignored outright. :P
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on May 05, 2014, 10:14:34 pm
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?
Title: Re: What ruins a mugen character for you?
Post by: luis2345 on May 05, 2014, 11:56:27 pm
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?
That's just disgusting
Title: Re: What ruins a mugen character for you?
Post by: MysticSoldier5 on May 06, 2014, 03:47:26 am
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?

Sounds like that character conversion was ruined before it was ever made.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on May 06, 2014, 11:48:30 am
I don't think this is the sort of thread to go around hating internet personalities, regardless of whether you like them or not :/
Title: Re: What ruins a mugen character for you?
Post by: MysticSoldier5 on May 06, 2014, 04:10:49 pm
I have no enmity toward authors or internet personalities. Spriteswaps and spiteful attempts to crash a game because of something you don't like, on the other hand...
Title: Re: What ruins a mugen character for you?
Post by: Bastard Mami on May 06, 2014, 04:31:06 pm
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?
like the edits of ahrimanes' elektra.
Title: Re: What ruins a mugen character for you?
Post by: Amidweiz on May 06, 2014, 11:57:59 pm
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?

Funny thing that thing isn't even a sprite swap... It's a palette swap with one sprite changed and the sounds changed to be the annoyingness that is pewdiepie.
Title: Re: What ruins a mugen character for you?
Post by: MysticSoldier5 on May 07, 2014, 10:50:31 pm
I'd like to add that a good number of things that could've made a M.U.G.E.N character not so fun for me I've been able to fix with some fairly small changes to the character's coding. 8)
Title: Re: What ruins a mugen character for you?
Post by: Tsunamidusher on May 08, 2014, 12:04:50 am
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?

Funny thing that thing isn't even a sprite swap... It's a palette swap
*coughShe-Hulkcough*
Title: Re: What ruins a mugen character for you?
Post by: XenoCard on May 08, 2014, 12:07:04 am
I think what ruins a M.U.G.E.N character is the cliche stuff. Over Powered moves and poor sprites.
Title: Re: What ruins a mugen character for you?
Post by: inktrebuchet on May 08, 2014, 10:11:46 pm
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?
I didn't realize that was STEALING... Sounds like they are just using something that is available to use.

Much like everyone in this community does with Capcom, SNK etc. sprites.

But maybe I'm crazy!
Title: Re: What ruins a mugen character for you?
Post by: Smurfyeah on May 09, 2014, 01:51:26 pm
The MUGEN community is very hypocritical when it comes to original work. By that logic, major companys would have shut MUGEN down a long time ago. I've had my own sprite work used in other people's projects before without credit. I don't mind. I'm not a programmer, so they technically did me a favor. It's all fan art in the long run.
Title: Re: What ruins a mugen character for you?
Post by: Kamekaze on May 09, 2014, 07:26:40 pm
How about stealing the sprites of one author's original creation to make something else, like that conversion of Pewdiepie that uses sprites from Rikard's Rikard?
I didn't realize that was STEALING... Sounds like they are just using something that is available to use.

Much like everyone in this community does with Capcom, SNK etc. sprites.

But maybe I'm crazy!
The MUGEN community is very hypocritical when it comes to original work. By that logic, major companys would have shut MUGEN down a long time ago. I've had my own sprite work used in other people's projects before without credit. I don't mind. I'm not a programmer, so they technically did me a favor. It's all fan art in the long run.


It becomes stealing when it's someone who made the stuff themselves FROM SCRATCH mind you and the person who took it didn't ask permission to use it. But that's not enforced so whatever. The reason big companies don't care about what we do is because they called it fan art and they know we're not making profit off of it.

The big misconception of this comes from when people say WELL HEY YOU'RE JUST STEALING STUFF FROM CAPCOM. Which is not true given that we as a community asked them about their opinion on the matter. Meaning they were aware we are doing this. Stealing comes from taking something without the first party being aware of it or giving their graces to do so. It doesn't boil down to asking because you should. It becomes asking out of respect for something someone else spent their priceless time on.
Title: Re: What ruins a mugen character for you?
Post by: inktrebuchet on May 09, 2014, 07:37:34 pm
It becomes stealing when it's someone who made the stuff themselves FROM SCRATCH mind you and the person who took it didn't ask permission to use it. But that's not enforced so whatever. The reason big companies don't care about what we do is because they called it fan art and they know we're not making profit off of it.

The big misconception of this comes from when people say WELL HEY YOU'RE JUST STEALING STUFF FROM CAPCOM. Which is not true given that we as a community asked them about their opinion on the matter. Meaning they were aware we are doing this. Stealing comes from taking something without the first party being aware of it or giving their graces to do so. It doesn't boil down to asking because you should. It becomes asking out of respect for something someone else spent their priceless time on.
Hummm... When you put it that way.

Kamekaze, I think you may have changed my opinion on this subject. Thanks for taking the time to reply on this.
Title: Re: What ruins a mugen character for you?
Post by: Lichtbringer on May 09, 2014, 08:12:04 pm
It becomes stealing when it's someone who made the stuff themselves FROM SCRATCH mind you and the person who took it didn't ask permission to use it. But that's not enforced so whatever. The reason big companies don't care about what we do is because they called it fan art and they know we're not making profit off of it.

Afaik only Capcom and SNK "don't care" about it, and consider Mugen Chars,stages and Games as Fanart, but in most cases it is still stealing, because the Mugen community "don't cares" and uses stuff from many games, and from many companies without asking them for permission to use there stuff.

Because we all now that not all companies are like capcom in terms of fanwork, many companies could and would probably sue the crap out of the community if they believe, that they have to do it to defend there IP's because of the US Copyright laws etc.

Title: Re: What ruins a mugen character for you?
Post by: Kamekaze on May 09, 2014, 08:53:21 pm
It becomes stealing when it's someone who made the stuff themselves FROM SCRATCH mind you and the person who took it didn't ask permission to use it. But that's not enforced so whatever. The reason big companies don't care about what we do is because they called it fan art and they know we're not making profit off of it.

Afaik only Capcom and SNK "don't care" about it, and consider Mugen Chars,stages and Games as Fanart, but in most cases it is still stealing, because the Mugen community "don't cares" and uses stuff from many games, and from many companies without asking them for permission to use there stuff.

Because we all now that not all companies are like capcom in terms of fanwork, many companies could and would probably sue the crap out of the community if they believe, that they have to do it to defend there IP's because of the US Copyright laws etc.



Very few companies care at all about what we do and the ones that do have sent C&D orders in the past that we've complied with out of, you guessed it, respect. That's what all of this should be about. No one should have enforce not being a douche about using someone else's stuff.
Title: Re: What ruins a mugen character for you?
Post by: Bastard Mami on May 09, 2014, 11:34:04 pm
french bread just send a polite email to japanese mugen creators to stop distribution of mugen chars based on their works, that's all it took, not even a C&D, info leaked to this side of the comunity and we folowed thru as well; before the emails by capcom and snk that explicitly gave us permission capcom and snk releases were limited to old games, recent games did not get stuff made from them.
Title: Re: What ruins a mugen character for you?
Post by: Tsunamidusher on May 12, 2014, 10:29:55 pm
I'd like to add characters that have a overuse the "screenshake" state.
When even weak melee attacks cause the screen to move up and down, I stopped getting a feeling of "weight" to their attacks, just making me dizzy. heh heh
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on May 13, 2014, 03:39:00 pm
I'd like to add characters that have a overuse the "screenshake" state.
When even weak melee attacks cause the screen to move up and down, I stopped getting a feeling of "weight" to their attacks, just making me dizzy. heh heh

Rajaa's Maki does that on every attack she makes a hit on. But I'm cool with the screen shaking. Adds more "ooh!" and "ouch!" there in my opinion.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on May 13, 2014, 09:22:28 pm
I hate sudden loud noises, like I had this one crappy BIS Mario that was a Luigi spriteswap, and when I used his pepper attack, it sounded like a goddang rocket launching at like, 75% volume...
Title: Re: What ruins a mugen character for you?
Post by: D. HoChoy on May 16, 2014, 05:44:24 pm
- Impossible A.I.
- Awkward animation/sprites
- OPed super moves (OPed anything is bad but super moves are the worst because they can be indefensible)
- General lack of creativity or originality
Title: Re: What ruins a mugen character for you?
Post by: Krizalid99v2 on May 18, 2014, 04:26:02 am
- Moonwalking
- Lack of hit pause / wrong hit pause time
- Awkward animation
- Continuous jump-over-opponent with no auto turn when landing
- Default Mugen hitsparks and hit sounds  :wacky:
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on May 19, 2014, 03:56:16 am
- Default Mugen hitsparks and hit sounds  :wacky:
I found it too dull myself... so I used the MvC2 hitsparks and sounds as my default ones. Took me a while to get the alignment for the hitsparks right.
Title: Re: What ruins a mugen character for you?
Post by: smhungary89 on May 26, 2014, 10:30:26 pm
- Choppy animations
- Ruined palettes
- Lame voice clips
- Weak AI
- Crappy moves
- Poorly edits
- No intro, and/or winpose
- Too many CLSN on one animation
- Creators who still use GameMakeAnime, and MakeDust controllers
- Creators who use false parameters like: volumescale, projscreenbound, superpausemovetime, nobgpalfx, flag1, velset = 0,0,0
- Creators who use helper type aura with CLSN boxes, or explods with CLSN boxes.

Oh and I almost forgot. Bad Dragon Ball Z chars by FRS games. Like this: http://www.youtube.com/watch?v=rd48C8gNnWc
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 05, 2014, 05:47:39 pm
Gonna go with what Jango said on page 8 about chars that rely too much on random humor, considering that most of the things made by the kids on YT fall under this category. I mean, they've must think that they'll earn a place in the same MUGEN pantheon as The_None by cramming as many random throwaway gags into a char (and somehow neglecting to focus on things like balance or gameplay mechanics).
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on June 06, 2014, 07:31:23 am
most of the things made by the kids on YT fall under this category.

I don't see it as many as you do, examples?
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on June 06, 2014, 12:51:35 pm
I really don't like KOF, Sammy or MvC styled characters. KOF's chaining feels really slow and off, Sammy's too complicated, and I suck at Aerial Raves, although most of the time the character jumps too high or too low. 
Title: Re: What ruins a mugen character for you?
Post by: smhungary89 on June 06, 2014, 02:43:55 pm
chars that rely too much on random humor, considering that most of the things made by the kids on YT fall under this category.
You mean those stupid meme chars for example?
Title: Re: What ruins a mugen character for you?
Post by: R@CE AKIR@ on June 06, 2014, 03:29:21 pm
- A character wiht bad spriting
- A character that fills incomplete due to it not having enough sprites as it should
- Horrible coding
- Bad collision boxes
- Insane A.I.
- Ugly palettes
- Bad choice of sound FX (I'm that type of guy, if the sound effects are messed up, then it ruins the characters to me)
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 06, 2014, 05:19:59 pm
This is in response to Daniel's question.

Well...TheIranSonic and the aforementioned sgdr991 are prime examples of YT-based authors who seem to value juvenile random humor over good coding. Hell, I remember when TIS just stole code from Omega Tiger Woods and Dee Bee Kaw (the shrimpbus and Pepsi can, respectively) for use in his self-insert character. As for sgdr991...well, I've said all I needed to say about him when I talked about his utterly tasteless George edit.

Yeah, those are the only ones that come to mind.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on June 06, 2014, 05:51:57 pm
You forgot DarkMasao2/Arcadaboy...
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 06, 2014, 06:37:40 pm
I'm pretty sure that DM2 and Aracdboy are two separate people who share a common interest in bugging the MUGEN community by sprite-swapping everything they see and making nonsensical posts (especially the latter troll, what with his "2014 TheNooo retard bashing showcase" and "Download MUGEN called Greeny Phantom" messages on YouTube).

Back on topic

Audio bugs (Like with that one MvC Hayato conversion where the announcer says "KO" like 3 or 4 times.)
Title: Re: What ruins a mugen character for you?
Post by: Websta on June 06, 2014, 06:43:35 pm
the announcer says "KO" like 3 or 4 times.

This should be considered a special feature.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 06, 2014, 06:49:17 pm
That depends on your definition of "special."
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on June 06, 2014, 08:33:13 pm

Good thing they don't anymore, TIS seems to be doing his own thing and Sgdr is learning coding and doing some inspired stuff in regards to paranormal inspired things.

In other words, if you're gonna criticize the "MUGEN YT Kids" community keep up with it.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 06, 2014, 11:14:01 pm
Yeah, maybe you're right. I should stop dwelling on the past actions of certain YT-based authors and start being more concerned with the new breed of kids who are dragging the engine's name through the mud.
Title: Re: What ruins a mugen character for you?
Post by: Japanese Jesus on June 06, 2014, 11:16:45 pm
I really don't like KOF, Sammy or MvC styled characters. KOF's chaining feels really slow and off, Sammy's too complicated, and I suck at Aerial Raves, although most of the time the character jumps too high or too low. 

So you don't like KOF chain-combos ... but you also don't like dial-combos and air combos, so what do you like?
Title: Re: What ruins a mugen character for you?
Post by: jaede_ on June 06, 2014, 11:18:12 pm
Yeah, maybe you're right. I should stop dwelling on the past actions of certain YT-based authors and start being more concerned with the new breed of kids who are dragging the engine's name through the mud.

maybe you should be concerned on enjoying the engine more lol.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 06, 2014, 11:23:54 pm
Yeah, that really should be my main priority.

On Topic

Original (that is, thought up by the author) gameplay mechanics that are convoluted and don't even work most of the time.
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on June 07, 2014, 12:03:30 am
I really don't like KOF, Sammy or MvC styled characters. KOF's chaining feels really slow and off, Sammy's too complicated, and I suck at Aerial Raves, although most of the time the character jumps too high or too low. 

So you don't like KOF chain-combos ... but you also don't like dial-combos and air combos, so what do you like?

Hmmmm... Well, I like how with Pac Man Delta I can just mash and do 30+ combos, so I guess custom, or "crappy" glitchy characters?
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 07, 2014, 12:31:08 am
So basically, you have no standards whatsoever?
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on June 07, 2014, 02:35:51 am
Mmmmmmm... Nope...
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on June 07, 2014, 04:37:44 am
I really don't like KOF, Sammy or MvC styled characters. KOF's chaining feels really slow and off, Sammy's too complicated, and I suck at Aerial Raves, although most of the time the character jumps too high or too low.

So basically, you have no standards whatsoever?

Besides lacking standards... its someone you shouldn't take seriously. <.<
Title: Re: What ruins a mugen character for you?
Post by: Magma MK-II on June 07, 2014, 04:43:30 am
He's probably just playing the wrong genre.
Title: Re: What ruins a mugen character for you?
Post by: Chronan on June 07, 2014, 04:48:14 am
Because of my religion, characters who commit acts of violence I cannot tolerate.

Other than that:
Hentai characters (once again religious reason),
Missing required frames (partly religious reasons),
Super high damage (getting high on anything is bad),
and bullshit AI (bullshit belongs on the farm, also religious reasons).
Title: Re: What ruins a mugen character for you?
Post by: ShadowMan44 on June 07, 2014, 06:20:21 am
Three words... SHUN. GOKU. SATSU -_-
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on June 07, 2014, 01:30:32 pm
What if it's Akuma or Evil Ryu?
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on June 07, 2014, 03:00:54 pm
Come now moon runes. Surely common sense would dictate that he means characters that have the attack for the sake of having the attack, rather than those who have the attack in their source material.
Title: Re: What ruins a mugen character for you?
Post by: ShadowMan44 on June 07, 2014, 07:54:34 pm
What if it's Akuma or Evil Ryu?

That's fine, I just hate it when characters that aren't even related to Street Fighter are given the Raging Demon move.

An example of this is Ed (Seriously, I don't think Ed would even know how to use it) a version Sonic (I can kind of see him doing that in a crossover game) and of course, pretty much every other "Evil" character that has been ever made.
Title: Re: What ruins a mugen character for you?
Post by: Tsunamidusher on June 07, 2014, 08:21:00 pm
And the number one reason a character is ruined to me...
1. Raging Demon
Look, I get it, it can be used for comedy purposes... but really? I don't and will never understand when someone gives a non-hadou character some raging demon move. All I see is lazy way to code a grapple that can insta kill. Emphasis on LAZY.
You're not alone there, dude.
Title: Re: What ruins a mugen character for you?
Post by: Griffin JAGElroy on June 07, 2014, 09:22:02 pm
Yeah, the whole LOLRANDOMRAGINGDEMON thing is just idiotic, especially if its only used in a poorly thought out intro where the char uses it on Kuromaru or some other char that the author hates. I mean, what does that even prove (besides the fact that they lack creativity and really hate hentai)?

But, if an author puts their own twist on that move (like that of TN's Missigno.), then all is good.
Title: Re: What ruins a mugen character for you?
Post by: Japanese Jesus on June 07, 2014, 09:27:02 pm
there was this one creator who gave the bone guy from naruto sgs

what a freaking stupid IDIOT
Title: Re: What ruins a mugen character for you?
Post by: ShadowMan44 on June 07, 2014, 09:28:47 pm
And the number one reason a character is ruined to me...
1. Raging Demon
Look, I get it, it can be used for comedy purposes... but really? I don't and will never understand when someone gives a non-hadou character some raging demon move. All I see is lazy way to code a grapple that can insta kill. Emphasis on LAZY.
You're not alone there, dude.

You aren't either.
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on June 07, 2014, 10:25:15 pm
Raging Demon should be left alone on characters who could use it in the original. And another thing I started to hate.

CHEAP palettes. Some authors tend to use cheap palettes to make their character completely invincible and immune to F1. What's the point of that? That's taking the fun out of the character itself. Sure I want to win but I don't want to win like THAT! It's just not right!
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on June 07, 2014, 10:52:02 pm

CHEAP palettes. Some authors tend to use cheap palettes to make their character completely invincible and immune to F1. What's the point of that? That's taking the fun out of the character itself. Sure I want to win but I don't want to win like THAT! It's just not right!

THIS!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: What ruins a mugen character for you?
Post by: DNZRX768 on June 08, 2014, 04:12:46 am

CHEAP palettes. Some authors tend to use cheap palettes to make their character completely invincible and immune to F1. What's the point of that? That's taking the fun out of the character itself. Sure I want to win but I don't want to win like THAT! It's just not right!

THIS!!!!!!!!!!!!!!!!!!!!!!!

I agree, especially if they do not tell you that the palettes are cheap.

Ruined a good survivor run or two.
Title: Re: What ruins a mugen character for you?
Post by: Umezono on June 08, 2014, 04:32:20 am
Mmmmmmm... Nope...
so ive come to the conclusion that this guy is now just saying anything that goes against what fans of this genre enjoy and consider essential, just to make people mad lol
Title: Re: What ruins a mugen character for you?
Post by: ShadowMan44 on June 08, 2014, 04:48:51 am

CHEAP palettes. Some authors tend to use cheap palettes to make their character completely invincible and immune to F1. What's the point of that? That's taking the fun out of the character itself. Sure I want to win but I don't want to win like THAT! It's just not right!

THIS!!!!!!!!!!!!!!!!!!!!!!!

I agree, especially if they do not tell you that the palettes are cheap.

Ruined a good survivor run or two.

Well, I thought that putting "Order=0" would prevent the horrid cheap characters from appearing in the survival mode, but here's the thing, the whole order system absolutely does not work for me period.
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on June 08, 2014, 05:51:48 am
I agree, especially if they do not tell you that the palettes are cheap.

Ruined a good survivor run or two.

Those palettes are most of times, palettes 11 and 12. Just delete the pal11 and pal12 from the char's def file and you're set.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on June 08, 2014, 09:57:25 am
Well, I thought that putting "Order=0" would prevent the horrid cheap characters from appearing in the survival mode, but here's the thing, the whole order system absolutely does not work for me period.

Either you're not specifying a stage for them to be fought on (or "random"), or the stages you have chosen have spaces in their .def filenames.
Title: Re: What ruins a mugen character for you?
Post by: ShadowMan44 on June 08, 2014, 07:31:17 pm
Well, I thought that putting "Order=0" would prevent the horrid cheap characters from appearing in the survival mode, but here's the thing, the whole order system absolutely does not work for me period.

Either you're not specifying a stage for them to be fought on (or "random"), or the stages you have chosen have spaces in their .def filenames.

Nope, not the problem, the "Order=0" works, it's just that I try to set a character to appear in the second match "order=2", but it doesn't work because it automatically switches to a completely different character.
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on June 09, 2014, 03:11:31 pm
From what I see... the order system is not supposed to work in Survival Mode, only Arcade mode.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on June 09, 2014, 03:40:31 pm
Oh right. I misread that.

No, order doesn't work in survival mode.
Title: Re: What ruins a mugen character for you?
Post by: smhungary89 on June 10, 2014, 03:49:02 pm
CHEAP palettes. Some authors tend to use cheap palettes to make their character completely invincible and immune to F1. What's the point of that? That's taking the fun out of the character itself. Sure I want to win but I don't want to win like THAT! It's just not right!
I can tell you. Some people like cheap chars, others don't. But what if I want to make a hybrid, a character, what is normal in default, but can be cheap? Simple, I separate its cheap mode, on the 12th palette. Why? Because people mostly select the 1st palette in anyway. So I gave you the chance to choose. It's a win-win. And also don't forget one important thing, cheap mode made against other cheap chars.
Title: Re: What ruins a mugen character for you?
Post by: Crimson Array on June 13, 2014, 05:20:35 am
What ruins a character for me?

Characters with no AI or has horrible sprites or has incomplete sprites...

No AI = I understand it's hard to code an AI in this characters but fighting against a model really isn't in my best interest, I'd go for practice for that~~

Horrible Sprites = It takes a lot of dedication to make even a single sprite and takes a lot of time making a sprite set for 1 move.... I know most people don't know how to make sprites but yeah, it's just me you know~~
Don't get me wrong, I support junior sprite makers =3
(How do I support them and not like the sprites at the same time? Well... I can't answer that just go with it ^^)

Incomplete sprites = I get a character and test him/her out for the first time, looks good but once I try to do a simple kick or punch attack, the character disappears for a millisecond then reappears at the peak of the punch/kick then disappears again going back to it's original stance.. or sometimes there's not even a walk animation and it just slides around....

Note: It's just me okay, sorry if I may be a perfectionist ;v;
Title: Re: What ruins a mugen character for you?
Post by: smhungary89 on June 13, 2014, 01:54:40 pm
Characters with no AI or has horrible sprites or has incomplete sprites...
I completely agree. Also, bad scaling, effects without transparency, and of course, ruined sprite palette.
Title: Re: What ruins a mugen character for you?
Post by: Big Meme on July 08, 2015, 06:12:30 pm
If a character has no sounds or KFM's default sounds, it leaves a bad taste in my mouth.
Title: Re: What ruins a mugen character for you?
Post by: Zzyzzyxx on July 08, 2015, 07:10:39 pm
I wonder how many pages you had to go back to find this thread.

On topic:

1 - KFM's constant values.

2 - KFM's common1.cns without any improvement.

3 - Stiff gameplay, which is the direct result of not dealing with the points I mentioned above.
Title: Re: What ruins a mugen character for you?
Post by: Warden-San on July 08, 2015, 07:27:40 pm
2 - KFM's common1.cns without any improvement.
Ah yes, the source of those terrible non-MOTW SNK characters that can crouch while running.
Title: Re: What ruins a mugen character for you?
Post by: TehSpudZ on July 03, 2016, 08:17:02 pm
Sheer brokenness, if that's a word
Title: Re: What ruins a mugen character for you?
Post by: PeXXeR on July 04, 2016, 01:55:01 am
Crazy dumb AI with no recovery, also when the AI hits that 1 frame it needs to chain the living fuck out of you.

Chars that parry everything, chars that combo you perfectly on wake up everytime.
Psychic AI, chars with no recovery, chars that drop a 30 combo when you look at them funny,
Did I mention chars  with no recovery ? It gets me so mad and puts me in a shitty mood they can chain the living fuck out of me but they cant block a hodouken ?

Some chars, I cant even attack, like wonder woman by lognair her AI is crazy, she just does not stop, I press buttons to punish her but nothing happens, I got so mad of this, I removed her AI.

GM's Alex AI gets me mad too, he's psychic, parrys my first hit of my hyper then hyper bombs me.
Dont get me started on Sander's wolverine AI, thank god you can tweak it in the def.

Muteki's chars in my mugen ? No thank you.
Even though I really like his Faust.

Making the AI uber cheap does not make it more fun, it just makes me find ways to beat them cheaply.

 I have no problems with challenge but make it fair or give me an option.

AI problems, I know, but still..

Hentai bullcrap, I've seen some weird shit. I do not want my 2d sprites to jiggle all around(Mai is an exception she was like that in her source games)

Chars that,have a very cheap move that you can spam over and over left there like that on purpose.

Edit.
GM's Ibuki is annoying as all fuck, she can't chain a single hit when you play as her, but when the AI has control of her bitch goes MVC style, she even has a launcher ffs. She can chain and air combo your ass to oblivion.
Lets not mention that 80% of gm chars the damage output is ludicrous
Title: Re: What ruins a mugen character for you?
Post by: Hannah Montana on July 13, 2016, 09:56:16 am
hello everybody.
for me:
-overuse of strikers instead make a playable character, like a Lion King's Simba who got 3 strikers and he only get 2 basic attacks.
-lack of basics like no jump or no crouch attacks, that makes him/her very puny and weak, except if the character is Goro or Kof 2000 -2001 boss that is not good.
- unnecessary fanservice-that ruined kfg the old one is better.-
Title: Re: What ruins a mugen character for you?
Post by: Kamekaze on July 13, 2016, 02:14:26 pm


Edit.
GM's Ibuki is annoying as all fuck, she can't chain a single hit when you play as her, but when the AI has control of her bitch goes MVC style, she even has a launcher ffs. She can chain and air combo your ass to oblivion.
Lets not mention that 80% of gm chars the damage output is ludicrous

rofl sounds like you've never heard of target combos.
Title: Re: What ruins a mugen character for you?
Post by: Shining Zio on July 14, 2016, 01:30:06 pm
I'd hate to see him fight Mass AI.
Title: Re: What ruins a mugen character for you?
Post by: PeXXeR on July 14, 2016, 10:21:18 pm
I can beat her with pretty much every char in my roster, but she is annoying.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on July 14, 2016, 10:57:38 pm
The A.I. will always have a habit of making a character look easier to use than it actually is, providing it has been coded properly, due to it being able to pull off moves exactly when they need to be used, which is very beneficial when it comes to characters with precise combo timings.
Title: Re: What ruins a mugen character for you?
Post by: MotorRoach on July 14, 2016, 11:04:37 pm
Characters who have like at least 30 different special moves and at least 15 hyper moves to go along.
Title: Re: What ruins a mugen character for you?
Post by: PeXXeR on July 15, 2016, 12:10:26 am
The A.I. will always have a habit of making a character look easier to use than it actually is, providing it has been coded properly, due to it being able to pull off moves exactly when they need to be used, which is very beneficial when it comes to characters with precise combo timings.

Yeah I agree, what it comes down to is that the AI on some chars is godly, and I do still think some AI break  the recovery on some moves.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on July 15, 2016, 12:40:47 am
The A.I. will always be at an advantage to the human player because they can perform frame-perfect stuff whenever they need to, but at the same time the A.I.  is limited to being unable to think like a human and will be linear to some degree, sometimes repeating obvious patterns instead of mixing their game up.

Some A.I. are also really dopey and will try to block an attack that's unblockable when fully charged, haha.

But on the subject of both this thread and A.I., I dislike it when the A.I. is capable of doing things you physically can't do, not because of strict timing, but literally the A.I. has access to moves and combos only it can perform.
Title: Re: What ruins a mugen character for you?
Post by: Prime SC on July 15, 2016, 01:26:55 am
Crazy ai lol I got so mad facing divinewolfs Mai I punched my laptop -_-
Title: Re: What ruins a mugen character for you?
Post by: yaminogun on July 15, 2016, 01:58:32 am
1.invincibility frame that doesn't make sense
2.without smart ai.
3.not stable yet
4.spam ai
5.unplayable
6.ai only moves
7.high damage on weak attack
8.unfinished
9.lag my mugen or cause fps drop
10.bad sprite
11.undefeated
12.extremely cheap
13.has issue
14.cause issue to other char
15.infinites combo
16.instant kill
17.single combo that kill
18.ai cheat
19.no chance to counter
20.broken in latest mugen 1.1
21.moves that too hard to perform
22.boring
Title: Re: What ruins a mugen character for you?
Post by: Bob8644 on July 26, 2016, 10:26:26 pm
The biggest thing that turns me away from a character for me is when creators just lazily scatter the files in the folder around, and then have them not work and have US clean up their mess.

Like, BRUH. We're not your parents, that's your responsibility.
Title: Re: What ruins a mugen character for you?
Post by: Luis on July 27, 2016, 01:11:52 am
You gotta love it when the name of the folder doesn't have the same name as the DEF.file. What ruins a character for me is no AI and too much NSFW.
Title: Re: What ruins a mugen character for you?
Post by: Masterhand128 on July 27, 2016, 01:15:14 am
For me is when a cheapie character uses dangerous methods like Postman, Dragon tier or others.
Seriously, these characters has bat or VBS files for removing a character or the worst for destroying your operating system!
Title: Re: What ruins a mugen character for you?
Post by: TheFclass97 on July 27, 2016, 01:29:30 am
- Shit for AI (really, the least biggest problem imo cause the gameplay is what maters and we can always play online matches to prove some shit, but decent AI would be nice).

- Easy to fix mistakes that were overlooked/not cared for.

- NSFW chars (especially those with good sprites).

- Overly simplistic (Rarely, not all the time tbh).

- Hitboxes that just... shouldn't.

- No readme's with a movelist (could always look up the cmd, but I shouldn't have to resort into that).

- NO FOLDERS ALREADY MADE IN A ZIP AND HAVING TO MANUALLY MAKE A NEW FOLDER FOR THE DAMN CHAR(Seriously, it's dumb, although more of a pet peeve of mine).

- Chibi sprites (Re-scales are Ok... sometimes...).

- General boss stuff and purposely made "broken" chars (few exceptions... very few...).

I have already probably done some of this shit, so yeah, I'm a hypocrite. Kappa. But ye...



Spoiler, click to toggle visibilty




Title: Re: What ruins a mugen character for you?
Post by: Bob8644 on July 27, 2016, 01:30:28 am
You gotta love it when the name of the folder doesn't have the same name as the DEF.file.

I mean when the files aren't where they need to be at all and aren't in the proper folders.

See also: Jmorph, Yu Toharu, and Mikita. I mean, their characters are great and all, but they can't bother to organize.
Title: Re: What ruins a mugen character for you?
Post by: Sheriff Gadget on July 27, 2016, 03:12:06 am
1. Characters who heal themselves to full health when you are about to KO them (I'm pointing at you, Gill).
2. Characters who do nothing but spam hyper attacks, even when it takes twice as long for the player to perform one.
3. Poorly made spriteswaps  (this is a given by this point).
Title: Re: What ruins a mugen character for you?
Post by: Luis on July 27, 2016, 03:46:55 am
You gotta love it when the name of the folder doesn't have the same name as the DEF.file.

I mean when the files aren't where they need to be at all and aren't in the proper folders.

See also: Jmorph, Yu Toharu, and Mikita. I mean, their characters are great and all, but they can't bother to organize.
That wasn't a responds to you. I was just saying that one of the things that is annoying is the folder names. You saying folder just reminded me of that.

Title: Re: What ruins a mugen character for you?
Post by: Umezono on July 27, 2016, 04:18:45 am
You gotta love it when the name of the folder doesn't have the same name as the DEF.file.

I mean when the files aren't where they need to be at all and aren't in the proper folders.

See also: Jmorph, Yu Toharu, and Mikita. I mean, their characters are great and all, but they can't bother to organize.
Well, heres a simple fix rather than complaining, just tell @Jmorphman: the issue and I'm sure he'll fix it.
Title: Re: What ruins a mugen character for you?
Post by: Jmorphman on July 27, 2016, 05:16:00 am
Which of my characters don't have the right stuff in the proper folders :???:
Title: Re: What ruins a mugen character for you?
Post by: Orochi Gill on July 27, 2016, 05:25:38 am
1. Characters who heal themselves to full health when you are about to KO them (I'm pointing at you, Gill).

You say this as if Gill didn't have this in the source.

He was a boss after all
Title: Re: What ruins a mugen character for you?
Post by: LunaTuna on July 27, 2016, 03:19:26 pm
I feel like mugen characters are usually ruined when they have crazy AI, this is why I always create loopholes for my characters when I make my AI :bow:.

- AI that locks you in the corner until you waste your power to counter attack them
- ReversalDef specials when you try to jump hit them
- AI characters that stand there waiting for you in the corner and f*ck you up once you cause any movement whatsoever
- AI characters that blocks too much even if your attack switches from hitting mid to low in one HitDef.
- Fall-recovery near ground no matter what even after the enemy gets almost pulverized by a hyper move
- All characters made by Zelgadis people that don't understand how to align characters properly.
Title: Re: What ruins a mugen character for you?
Post by: Amidweiz on July 27, 2016, 09:43:24 pm
Little or to no damage being dealt with a character
Title: Re: What ruins a mugen character for you?
Post by: Bob8644 on July 28, 2016, 12:12:29 am
Which of my characters don't have the right stuff in the proper folders :???:

I've downloaded your Kyo and Rolento, and everything is just completely scattered. I blame the insane amount of palettes.
Title: Re: What ruins a mugen character for you?
Post by: Jesuszilla on July 28, 2016, 01:02:05 am
I have his Kyo and everything's in proper folders so ???


I just throw stuff in the main folder except for portraits lol.
Title: Re: What ruins a mugen character for you?
Post by: Speedpreacher on July 28, 2016, 01:39:23 am
Yeah, I don't know what you're talking about. All of the palettes are in a folder called Palettes.
Title: Re: What ruins a mugen character for you?
Post by: Jmorphman on July 28, 2016, 01:53:35 am
Maybe try redownloading them? I'm not sure what else to tell you.
Title: Re: What ruins a mugen character for you?
Post by: doc2211 on July 28, 2016, 03:10:49 am
If the character is really Combo Heavy. Like you can only get in decent damage if you use combos (lookin at you, frank west, no offense)
Edit: Also if the character's AI is very brutal BECAUSE of combos.
Title: Re: What ruins a mugen character for you?
Post by: 2Dee4ever on July 28, 2016, 03:13:29 am
That's kinda the game-play aspect he was going for(MVC & what not)
Title: Re: What ruins a mugen character for you?
Post by: Memo on July 28, 2016, 03:13:58 am
 a little tip for you guys who "hate" creating a new folder for a char because we zipped all the folder contents together,  example file is Ken.zip......you open it and you see a def and all the other stuff, not just 1 folder to drag out. right click that shit and youll see(extract to Ken\) it will create the folder for you and have all the files in there.

and whats so messy about Jmorphmans char folders? everything is where it should be! nice and neat not all scattered around the place!
Title: Re: What ruins a mugen character for you?
Post by: Jesuszilla on July 28, 2016, 03:15:19 am
THANK YOU MEMO

I FUCKING HATE PEOPLE WHO PUT THE CHARACTER FOLDER INSIDE THE ZIP, UGH.

EXTRACT TO, NOT EXTRACT HERE. God I FUCKING HATE THAT CRAP.
Title: Re: What ruins a mugen character for you?
Post by: Handmaiden of the Seascape on July 28, 2016, 03:15:39 am
1. Characters who heal themselves to full health when you are about to KO them (I'm pointing at you, Gill).

You know Gill can be interrupted when ressurrecting, right?
Title: Re: What ruins a mugen character for you?
Post by: Memo on July 28, 2016, 03:33:13 am
THANK YOU MEMO

I FUCKING HATE PEOPLE WHO PUT THE CHARACTER FOLDER INSIDE THE ZIP, UGH.

EXTRACT TO, NOT EXTRACT HERE. God I FUCKING HATE THAT CRAP.

lol I hate that shit too, its too easy to unzip it correctly, peeps just gotta learn how to use there computers haha.
Title: Re: What ruins a mugen character for you?
Post by: TheFclass97 on July 28, 2016, 03:34:04 am
THANK YOU MEMO

I FUCKING HATE PEOPLE WHO PUT THE CHARACTER FOLDER INSIDE THE ZIP, UGH.

EXTRACT TO, NOT EXTRACT HERE. God I FUCKING HATE THAT CRAP.

lol I hate that shit too, its too easy to unzip it correctly, peeps just gotta learn how to use there computers haha.

Right...

Spoiler, click to toggle visibilty
Title: Re: What ruins a mugen character for you?
Post by: MellyInChains on July 28, 2016, 04:11:10 am
extract without confirmation, fools
Title: Re: What ruins a mugen character for you?
Post by: Sheriff Gadget on July 28, 2016, 01:42:09 pm
1. Characters who heal themselves to full health when you are about to KO them (I'm pointing at you, Gill).

You say this as if Gill didn't have this in the source.

He was a boss after all

My apologies. By saying that , I meant characters like the most recent versions of Josh Geary who heal themselves to death when you fight them. I just jumbled my words.
Title: Re: What ruins a mugen character for you?
Post by: Sheriff Gadget on July 28, 2016, 01:42:54 pm
1. Characters who heal themselves to full health when you are about to KO them (I'm pointing at you, Gill).

You know Gill can be interrupted when ressurrecting, right?

Really?! How can it happen?
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on July 28, 2016, 01:45:44 pm
It's funny to think people still use Windows' silly extractor.
If there's a folder, just copy+paste it into the chars folder.
If there's no folder, just copy+paste the files into a new folder in the chars folder.

Or just use WinRAR. Whichever works best.
Title: Re: What ruins a mugen character for you?
Post by: Kamekaze on July 28, 2016, 02:22:06 pm
I feel like mugen characters are usually ruined when they have crazy AI, this is why I always create loopholes for my characters when I make my AI :bow:.

- AI characters that blocks too much even if your attack switches from hitting mid to low in one HitDef.
- Fall-recovery near ground no matter what even after the enemy gets almost pulverized by a hyper move
-default AI does this, so that's usually because they dont have AI
-That's the character using the move's fault

1. Characters who heal themselves to full health when you are about to KO them (I'm pointing at you, Gill).

You know Gill can be interrupted when ressurrecting, right?

Really?! How can it happen?

Throw something at him....or just attack him in any way. It's about having reach to hit him since he slowly pushes you away. you can still jump in to hit him though
Title: Re: What ruins a mugen character for you?
Post by: Darkflare on July 28, 2016, 07:25:16 pm
THANK YOU MEMO

I FUCKING HATE PEOPLE WHO PUT THE CHARACTER FOLDER INSIDE THE ZIP, UGH.

EXTRACT TO, NOT EXTRACT HERE. God I FUCKING HATE THAT CRAP.

lol I hate that shit too, its too easy to unzip it correctly, peeps just gotta learn how to use there computers haha.
Yea, I hate the opposite of this.

My apologies. By saying that , I meant characters like the most recent versions of Josh Geary who heal themselves to death when you fight them. I just jumbled my words.

You say that like Josh Geary is a good character or something.
Title: Re: What ruins a mugen character for you?
Post by: DelusionTrim on July 28, 2016, 08:05:50 pm
Badly drawn sprites... really gets on my nerves when they have bad edges, shading (pillow shading and such). Also, when the animations are done in a way that makes the characters look robotic... like copy/paste a limb and put that exact same frame in a slightly different position for it to "move", it just looks so bad.

Everyone hates cheap A.Is that are nearly unstoppable, but I also really dislike when the A.I of a character is just a piece of cake to deal with. It just feels like a filler match throughout... even worse when the character is original and very interesting, it's like I'd love to have an engaging fight against this character that looks really cool.

Unblockable supers as well, but only those that aren't done on purpose (and isn't cheap). It's like the A.I does a combo, I block it, then it cancels into super and I can't block the super at all no matter what, it's just really annoying especially when the A.I has a habit of doing such a thing.

Also, not things that "ruins a character" for me because I can fix these by just messing with the files or Fighting Factory, below are just some nitpicks of mine:

-Characters' sprites with a smaller horizontal scale in cns, something like "X scale = 8.3333...", I prefer to have sprites unscaled, so I just change the value(s) to 1.
-Too much damage, someone like Ogre for example is a character I love but god his damage output is insane for someone with long combos like him, had to decrease his general damage so I can stand a chance against him. Also to a lesser extent, when a move does a little too much damage and can be comboed into itself over and over, for example Evil Dan with his air throw: it does insane damage and can link into itself 6 times IIRC, I just had to decrease its value.
-Weird color shadings... something like the edges lacking contrast, a color shade that's supposed to be dark is as bright if not brighter than the lightest shades, or the contrast for the general palette being too low or too high, wrong use of hue for light to darker shades, etc. Quick solution to this is to just open up Fighter Factory and make a better looking palette.
Title: Re: What ruins a mugen character for you?
Post by: Kurumi on July 28, 2016, 08:49:09 pm
For me, characters that has a one-hit kill at the start of the match irks me. Next would probably those characters with badly-made sprites. Lastly, OP characters that can take out your health under five seconds or even less.
Title: Re: What ruins a mugen character for you?
Post by: LunaTuna on July 29, 2016, 01:09:21 am
I feel like mugen characters are usually ruined when they have crazy AI, this is why I always create loopholes for my characters when I make my AI :bow:.

- AI characters that blocks too much even if your attack switches from hitting mid to low in one HitDef.
- Fall-recovery near ground no matter what even after the enemy gets almost pulverized by a hyper move
-default AI does this, so that's usually because they dont have AI
-That's the character using the move's fault


And both can be implemented with AI. For example somebody made AI for koopakoot's maylee and all it does is defend but also has annoying AI to beat the hell outta you, and also fall recovery can easily have AI where specific moves like hyper moves cannot cause you to recover during it.

Title: Re: What ruins a mugen character for you?
Post by: BlurryXenon on July 30, 2016, 09:18:43 am
*Cheap characters (except Rare Akuma, he's hilarious.)
*Sonic recolors (no seriously, they exist.)
*Hentai chars (why)
*Horrible sprites
Title: Re: What ruins a mugen character for you?
Post by: RMaster007 on July 31, 2016, 02:23:10 am
Characters with hypers that cause the engine to freeze up.
(Looking at you, Shadow Kouma.)
Title: Re: What ruins a mugen character for you?
Post by: Darkflare on July 31, 2016, 02:58:35 am
I think that's a "your computer" thing rather than the character's fault.
Title: Re: What ruins a mugen character for you?
Post by: gabe555 on August 01, 2016, 02:15:10 am
Oh god, I hate wven there's no hitsounds and hitsparks, I mean I hate the default ones
Title: Re: What ruins a mugen character for you?
Post by: Synck on August 02, 2016, 10:40:23 pm
Only bad coding ruins a mugen character for me. On no matter if character has or has not bad sprites, I'll always try any character which has a great coding (even if the sprites are the worst).
Title: Re: What ruins a mugen character for you?
Post by: Jessy on August 04, 2016, 01:10:03 am
when a char is small like those non-fighting games chars and the creator makes them 2x scale and look pixelated as hell like an atari game...only if the char is HR and biggest sprites like SFTM, MK or HR games is valid resize...like MurakamiMOB or KOF XIII chars...
or when a creator releases 10 chars being the same but unplayable and full of bugs and glitches and even the creator of that not enjoy playing with it..(just watch those oscure SMB chars hosted in MA made by tanicfan22)
-bad sprite swaps or pallette swaps...
Title: Re: What ruins a mugen character for you?
Post by: totaln00b on August 04, 2016, 02:32:40 am
1) Bad Sprites
2) Individual moves that are waaaay too powerful
3) Only one palette
4) Now that add004 and unotag exist, most characters with built-in strikers (some of them are cool tho)
5) Pandora palettes (who thinks this is a good idea?), although I guess this is fixable
Title: Re: What ruins a mugen character for you?
Post by: Weiss Circal on August 07, 2016, 02:14:30 am
Lets say you downloaded a character and you like everything about it except one thing, but that one single thing ruins the whole experience for you.


Level one fullscreens.
Gaining power from supers or EX moves. (why is this so common?)
 And overpowered supers.
Title: Re: What ruins a mugen character for you?
Post by: Jesuszilla on August 07, 2016, 02:56:28 am
Gaining power from supers or EX moves. (why is this so common?)

Probably because you keep downloading shitty characters.
Title: Re: What ruins a mugen character for you?
Post by: yamme on August 07, 2016, 03:29:48 am
Gaining power from supers or EX moves. (why is this so common?)
Probably because you keep downloading shitty characters.
I don't think the power gain thing is something to base calling other chars bad on. It's a little mistake that's as easy to miss as it is to fix.
Title: Re: What ruins a mugen character for you?
Post by: coldskin1 on August 07, 2016, 04:44:27 am
characters that crashes,fall of stage,infinte animation loop bug
Title: Re: What ruins a mugen character for you?
Post by: MR. IBZS II on August 07, 2016, 04:51:44 am
Infinite animation loop bug

Awww man, I forgot completely about this annoying thing. I really hate this, too.
Title: Re: What ruins a mugen character for you?
Post by: DarkWolf13 on August 07, 2016, 05:00:16 am
Gaining power from supers or EX moves. (why is this so common?)

Probably because you keep downloading shitty characters.
I don't think the power gain thing is something to base calling other chars bad on. It's a little mistake thats as easy to miss as it is to fix.
Also the fact that there people who don't know that supers/hypers aren't supposed to give back the attacker power.
Title: Re: What ruins a mugen character for you?
Post by: Duos.act on August 07, 2016, 05:05:11 am
Gaining power from supers or EX moves. (why is this so common?)

Probably because you keep downloading shitty characters.
I don't think the power gain thing is something to base calling other chars bad on. It's a little mistake thats as easy to miss as it is to fix.
Also the fact that there people who don't know that supers/hypers aren't supposed to give back the attacker power.

How?
That's not me being snarky, that is me legitimately asking.  How do you make a character based on a fighting game and not understand how a fighting game works? 
Title: Re: What ruins a mugen character for you?
Post by: Zzyzzyxx on August 07, 2016, 05:06:29 am
It's far more likely than you think.
Title: Re: What ruins a mugen character for you?
Post by: Duos.act on August 07, 2016, 05:33:23 am
Probably.  I'm just assuming that if you are emulating a genre then you'd be following the common concepts of it.  I know Mugen can do more than just fighting game style movement but I'm assuming we're talking about fighting game characters, and in almost every one with very rare exceptions it's generally a rule that supers don't give you back meter.  I just assumed it was one of those things that was common knowledge like normal attacks not doing chip damage and the low/mid/high system.
Title: Re: What ruins a mugen character for you?
Post by: Weiss Circal on August 07, 2016, 05:35:32 am
It's far more likely than you think.

Which is very surprising.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on August 07, 2016, 02:55:35 pm
like normal attacks not doing chip damage

Except that Mortal Kombat characters do chip damage with their Normals, do they not?

You'd be surprised at the amount of people who make stuff for MUGEN who have never played a fighting game in their life; it appeals heavily to that crowd of wide-eyed children who get overly excited by the prospect of having their favourite characters duke it out.
Title: Re: What ruins a mugen character for you?
Post by: Duos.act on August 07, 2016, 09:36:21 pm
like normal attacks not doing chip damage

Except that Mortal Kombat characters do chip damage with their Normals, do they not?

You'd be surprised at the amount of people who make stuff for MUGEN who have never played a fighting game in their life; it appeals heavily to that crowd of wide-eyed children who get overly excited by the prospect of having their favourite characters duke it out.

That is the one exception, and it also doesn't follow a lot of other concepts either.  It's different from everything else.

Well, if they never played a fighting game how would they be excited by seeing their favorite characters fight, because they wouldn't know the characters?  I guess sometimes people make Nintendo or whatever characters but the extreme majority of things people make are fighting game characters.

I just don't understand.
Title: Re: What ruins a mugen character for you?
Post by: DW on August 07, 2016, 09:57:00 pm
They're right y'know. I understand how you feel, MC2 I used to feel the same way. I didn't understand how things like that were done or however it goes, but I realized about 2-3 year ago that most people who play and create for MUGEN, aren't actually players of FGs. It's more so just the novelty of dream match ups that appeal to the masses.
Title: Re: What ruins a mugen character for you?
Post by: DelusionTrim on August 07, 2016, 10:29:40 pm
Infinite animation loop bug

Awww man, I forgot completely about this annoying thing. I really hate this, too.

Reminds me of Kazmer's Liu Kang, he has a fatality that's just an infinite loop, meaning the match won't ever end :V
Title: Re: What ruins a mugen character for you?
Post by: Duos.act on August 07, 2016, 11:01:13 pm
They're right y'know. I understand how you feel, MC2 I used to feel the same way. I didn't understand how things like that were done or however it goes, but I realized about 2-3 year ago that most people who play and create for MUGEN, aren't actually players of FGs. It's more so just the novelty of dream match ups that appeal to the masses.

I feel you, I just don't understand how a dream match of mostly fighting game characters would appeal to someone who hasn't played fighting games.  Not a matter of not agreeing, I just really don't understand.  I assumed that if you were someone who wanted to see Nintendo characters fight Naruto characters or something then going to Mugen and seeing a bunch of SF, MK and SNK characters fighting would just turn you off.
Title: Re: What ruins a mugen character for you?
Post by: DW on August 08, 2016, 04:52:28 pm
Yeah. Though a lot of people may actually like FGs and the chars associated with them as well. However, they don't understand all the nuances of the gaming mechanics and what not, utility of techniques, etc. You don't have to be a hardcore player of FGs, but you do have to be adept at them to grasp these concepts. Not just play them seldomly/watch combo showcases, as I'm sure you know. That's why I see a lot of chars suffer due to that lack of understanding. I relate this best to basketball. There all those who actually understand the game and watch, and there are those who just see highlights on ESPN and talk shit about who are great players. As with FGs, there are those who actually understand and know about the concepts and mechanics implemented... While the majority I would say, just see flashy moves and cool combos, though don't know the proper application process of putting it together. That's why things like that happen, overall, just ignorance.
Title: Re: What ruins a mugen character for you?
Post by: Zzyzzyxx on August 08, 2016, 06:24:09 pm
When you think about the ammount of people who have fun with DBZ or Naruto games, or whatever other anime like Zatchbell, One Piece, in their consoles, you can see the appeal that Mugen might have to them.

However, we are losing the track of what this thread was supposed to be about.
Title: Re: What ruins a mugen character for you?
Post by: 2Dee4ever on August 08, 2016, 07:18:28 pm
This is in a spoiler because this is an "opinion"
Spoiler, click to toggle visibilty
Title: Re: What ruins a mugen character for you?
Post by: Duos.act on August 08, 2016, 07:30:07 pm
In the case of sonic boom it depends.

The reason charge moves are charge moves is because they are fast.  For example if Balrog was able to just rush punch all day without charging he'd have you in lock down forever because of how fast that move comes out and recovers.  It's possible to make moves like these into input moves but you'd probably need to alter the move so it has startup and recovery similar to hadoken.  That's what Seth and Nash have with their sonic booms.

But that doesn't matter if you really don't care and just want to get straight to the heart of the crazy shit mugen lets you do.  If that's what you're going for then don't worry about it.  Really depends on what your plan is.
Title: Re: What ruins a mugen character for you?
Post by: DW on August 08, 2016, 08:17:20 pm
In the case of sonic boom it depends.

The reason charge moves are charge moves is because they are fast.  For example if Balrog was able to just rush punch all day without charging he'd have you in lock down forever because of how fast that move comes out and recovers.  It's possible to make moves like these into input moves but you'd probably need to alter the move so it has startup and recovery similar to hadoken.  That's what Seth and Nash have with their sonic booms.

This is exactly what I was getting at. Most people don't actually realize why charge moves have that specific input, as opposed to it being an QCF motion. Custom stuff isn't the problem, it's when something is subjectively wrong is when it causes a problem. Like a super giving back meter, or buffing a grapple attack to lunge forward and grab p2, with barely any start up and can be used in block strings. There's a difference between custom and unnecessary buffs. Or something as simple as the above mentioned input for Sonic Boom. A lot of times, things are a way for a reason. Understanding of those reasons will help one develop better creation from a subjective standpoint. At the end of the day though, of course one is free to do what they want. No one is obligated to hold up to anyone's standards or expectations other than their own. Which is fine. Though if something is broken and unfair, nothing really justifies that. Anyone's free to do it of course, but that doesn't mean others can't point it out either.
Title: Re: What ruins a mugen character for you?
Post by: BurningSoul on August 09, 2016, 11:13:40 pm
 - OP Characters(you can code chars fair and then code the most brutal AI,no need to turn char into a KILLINGMACHINE.),
OP chars  just does same stuff in all of their attacks(Looking at you TOPS you just did this because many people like broken dbz chars)
-randomly inserted codes,you can't even tell what the fuck is going on in cns(Batman by Alucard)
-Good coded,Good sprited,non-punishable characters beats the shit out of you and AI (seriously Vegito by MFT and EGC 2.0)
-Character with too high damage,bad clsn,bad codes,bad sprites and (100 Hit KO moves and OP)(Mugenmundo)
-Sonic OC's,Sonic chars performs kamehameha(seriously wtf at least make him say chaos spear or something like that)
-Hentai chars
-Chars that combo everything while AI has the control while you can't do anything once you play with him (Naruto by Bagilu)
Dbz chars that just teleport attacks you(seriously where the fuck is Martial Arts,)
-Annoying cartoon chars(I don't care anything about coding they are cartoons)
Title: Re: What ruins a mugen character for you?
Post by: PeXXeR on August 10, 2016, 03:47:47 pm
In the case of sonic boom it depends.

The reason charge moves are charge moves is because they are fast.  For example if Balrog was able to just rush punch all day without charging he'd have you in lock down forever because of how fast that move comes out and recovers.  It's possible to make moves like these into input moves but you'd probably need to alter the move so it has startup and recovery similar to hadoken.  That's what Seth and Nash have with their sonic booms.

This is exactly what I was getting at. Most people don't actually realize why charge moves have that specific input, as opposed to it being an QCF motion. Custom stuff isn't the problem, it's when something is subjectively wrong is when it causes a problem. Like a super giving back meter, or buffing a grapple attack to lunge forward and grab p2, with barely any start up and can be used in block strings. There's a difference between custom and unnecessary buffs. Or something as simple as the above mentioned input for Sonic Boom. A lot of times, things are a way for a reason. Understanding of those reasons will help one develop better creation from a subjective standpoint. At the end of the day though, of course one is free to do what they want. No one is obligated to hold up to anyone's standards or expectations other than their own. Which is fine. Though if something is broken and unfair, nothing really justifies that. Anyone's free to do it of course, but that doesn't mean others can't point it out either.

I am not a big fan of charge specials , but I love how POTS handled Nash and how Jmorph handled Guile they kept the sonic boom on the classic input but gave us an option for the hypers to not be chargable. When me and my friends have a fight night no one picked Guile,Nash  and Bison, but when I told them the hypers are not chargable anymore they are fan favorites,lol.
I will never change Nash and Guile or Q's or Bison's charge specials, but for hypers if it does not make the char OP I may switch it.
Title: Re: What ruins a mugen character for you?
Post by: PlasmoidThunder on August 10, 2016, 05:15:45 pm
That's a shame; I love me some charge characters.
Title: Re: What ruins a mugen character for you?
Post by: Jessy on August 10, 2016, 06:34:21 pm
this,just imagine Shermie vs that atari lookin dog...
(http://www.fightersgeneration.com/characters3/shermie-orochi-stand.gif)(http://i.imgur.com/6oPsELS.png)
the left is ok but the right dog looks fucking horrible..

why hate hentai chars?they are hot..
Title: Re: What ruins a mugen character for you?
Post by: Duos.act on August 10, 2016, 07:08:41 pm
In the case of sonic boom it depends.

The reason charge moves are charge moves is because they are fast.  For example if Balrog was able to just rush punch all day without charging he'd have you in lock down forever because of how fast that move comes out and recovers.  It's possible to make moves like these into input moves but you'd probably need to alter the move so it has startup and recovery similar to hadoken.  That's what Seth and Nash have with their sonic booms.

This is exactly what I was getting at. Most people don't actually realize why charge moves have that specific input, as opposed to it being an QCF motion. Custom stuff isn't the problem, it's when something is subjectively wrong is when it causes a problem. Like a super giving back meter, or buffing a grapple attack to lunge forward and grab p2, with barely any start up and can be used in block strings. There's a difference between custom and unnecessary buffs. Or something as simple as the above mentioned input for Sonic Boom. A lot of times, things are a way for a reason. Understanding of those reasons will help one develop better creation from a subjective standpoint. At the end of the day though, of course one is free to do what they want. No one is obligated to hold up to anyone's standards or expectations other than their own. Which is fine. Though if something is broken and unfair, nothing really justifies that. Anyone's free to do it of course, but that doesn't mean others can't point it out either.

I am not a big fan of charge specials , but I love how POTS handled Nash and how Jmorph handled Guile they kept the sonic boom on the classic input but gave us an option for the hypers to not be chargable. When me and my friends have a fight night no one picked Guile,Nash  and Bison, but when I told them the hypers are not chargable anymore they are fan favorites,lol.
I will never change Nash and Guile or Q's or Bison's charge specials, but for hypers if it does not make the char OP I may switch it.

I really think it doesn't matter for supers because those are resource based moves.  However charge based supers do help if it's a reversal because you can more easily do it from a blocking position since you're already holding down+back.
Title: Re: What ruins a mugen character for you?
Post by: 2Dee4ever on August 10, 2016, 07:50:13 pm
Why doesn't anyone implement proper priority? Why can a jab stop your lvl3!?!?!?  Why no invernurable frames where there should be invernurable frames, i.e.) command dodges/attacks that roll under. Why does your character have zero recovery(looking at you infinite Lol) just joshing, but freaking A'. Why did warusaki3 give Zangief full screen grabs? Now that I think about it... Looking back they all are like that.(Geniune question, was there a reason for that?) Lmao. Why put a slash spark for a head butt? Why does your sff go from 0 to 1000 to 5000 to Sprite 827 in the middle followed by 3000. This right here.. An organized sff, while not really a problem is hella annoying to me. I just don't like looking at it and Im upset at myself that I used to be like that.
Title: Re: What ruins a mugen character for you?
Post by: RMaster007 on August 11, 2016, 05:00:08 am
hello everybody.
for me:
-overuse of strikers instead make a playable character, like a Lion King's Simba who got 3 strikers and he only get 2 basic attacks.
-lack of basics like no jump or no crouch attacks, that makes him/her very puny and weak, except if the character is Goro or Kof 2000 -2001 boss that is not good.
- unnecessary fanservice-that ruined kfg the old one is better.-

And characters that have cheap A.I which repeatedly spam specials with high damage.
(I'm talking about your Tom)
Title: Re: What ruins a mugen character for you?
Post by: Kamekaze on August 11, 2016, 02:14:31 pm
Why doesn't anyone implement proper priority? Why can a jab stop your lvl3!?!?!?  Why no invernurable frames where there should be invernurable frames, i.e.) command dodges/attacks that roll under. Why does your character have zero recovery(looking at you infinite Lol) just joshing, but freaking A'. Why did warusaki3 give Zangief full screen grabs? Now that I think about it... Looking back they all are like that.(Geniune question, was there a reason for that?) Lmao. Why put a slash spark for a head butt? Why does your sff go from 0 to 1000 to 5000 to Sprite 827 in the middle followed by 3000. This right here.. An organized sff, while not really a problem is hella annoying to me. I just don't like looking at it and Im upset at myself that I used to be like that.

people barely follow animation standards and you expect them to understand attack priority lol?
Title: Re: What ruins a mugen character for you?
Post by: Hannah Montana on August 15, 2016, 09:30:08 am
hello everybody.
And characters that have cheap A.I which repeatedly spam specials with high damage.
(I'm talking about your Tom)
i want to tell ya  first i am not attacking you or anyone.i know about characters like Kain the supreme do where they use alot of strikers in screen or Damnd by Lord Sinistro:they are playable and enjoyable the strikers are secondary.
the 'cheap AI' is not a point for me while not mean unbeatable,glitches and bugs everywhere.that makes challenging and as we know AI makes the moves in one instant. i defeated my Tom with KFM with no real problem.