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GDPenguin

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Messages by GDPenguin

    

Re: SF4_Cruise Ship Stern

 February 24, 2021, 08:08:45 am View in topic context
 Posted by GDPenguin  in SF4_Cruise Ship Stern (Started by Kamui_De_Los_Vientos February 22, 2021, 10:09:22 pm
 Board: Your Releases, 1.0+

Looking good, but I agree with the hue thing.
Nice work.
    

Re: MUGEN Stage: Ice Coffin of the Sleeping Ancient (game: soulcalibur mobile)

 February 10, 2021, 08:40:21 am View in topic context
 Posted by GDPenguin  in MUGEN Stage: Ice Coffin of the Sleeping Ancient (game: soulcalibur mobile) (Started by Helgast Compani February 09, 2021, 09:29:13 pm
 Board: Your Releases, 1.0+

Nice!
This would work great with parallax.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 January 24, 2021, 02:07:08 pm View in topic context
 Posted by GDPenguin  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

    

Re: The CS Discussion Thread

 January 24, 2021, 09:36:42 am View in topic context
 Posted by GDPenguin  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

That Sonson CS is so good.
    

Re: Super Crasy Jam - The king of Fighters Multiverse

 January 07, 2021, 02:18:49 pm View in topic context
 Posted by GDPenguin  in Super Crazy Jam - The king of Fighters Multiverse (Started by Wou Mugen December 31, 2020, 06:32:27 am
 Board: Projects

That looks crazy smooth, dude.
Also that option screen is super smooth as well. Very rare to see it look that subtle. :)

Keep it up.
    

Re: Wip: Shinnok MK4 style and mk mugen 2d style

 December 03, 2020, 04:45:34 pm View in topic context
 Posted by GDPenguin  in Morta Kombat Wip: Shinnok MK4 style and mk mugen 2d style (Started by utkr December 02, 2020, 08:09:44 pm
 Board: Sprite Projects

Could you re-upload the video without the filter so people can actually see the sprites?
    

Re: Marvel Vs DC full game development (original 3d designs)

 October 25, 2020, 12:55:41 pm View in topic context
 Posted by GDPenguin  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 am
 Board: Projects

Damn!
This is solid work here.
    

Re: Luigi

 September 16, 2020, 12:25:52 pm View in topic context
 Posted by GDPenguin  in Luigi  (Started by k6666orochi March 07, 2020, 06:09:49 pm
 Board: Projects

Could be pretty fun if he sucked the opponent into the vacuum and then spit him out again.
Good stuff overall.
    

Re: Grécia - Original Stage

 September 12, 2020, 12:10:19 pm View in topic context
 Posted by GDPenguin  in Grécia - Original Stage (Started by Wou Mugen September 12, 2020, 09:00:31 am
 Board: Your Releases, 1.0+

Those deltas tho. :)
Looks great.
    

Re: King of Fighter X Everything

 September 07, 2020, 06:52:20 am View in topic context
 Posted by GDPenguin  in King of Fighter X Everything (Started by alongcaca August 18, 2020, 12:15:14 pm
 Board: Projects

here an example what I mean of an just an suggestion example as menu using the FoughtKnight Haymaker otf font and make them into a sprite fonts :D


I feel like that font is too bulky for this style.

Looking good, dude.
I'm digging the stage select.
    

Re: Italy Section C - Parallax and Zoom update

 August 16, 2020, 08:27:07 pm View in topic context
 Posted by GDPenguin  in Italy Section C - Parallax and Zoom update (Started by GDPenguin August 16, 2020, 08:49:55 am
 Board: Your Releases, 1.0+

    

Re: Italy Section C - Parallax and Zoom update

 August 16, 2020, 01:32:11 pm View in topic context
 Posted by GDPenguin  in Italy Section C - Parallax and Zoom update (Started by GDPenguin August 16, 2020, 08:49:55 am
 Board: Your Releases, 1.0+

I see what you mean, I'll take a look at it
    

Re: Italy Section C - Parallax and Zoom update

 August 16, 2020, 12:42:47 pm View in topic context
 Posted by GDPenguin  in Italy Section C - Parallax and Zoom update (Started by GDPenguin August 16, 2020, 08:49:55 am
 Board: Your Releases, 1.0+

    

Italy Section C - Parallax and Zoom update

 August 16, 2020, 08:49:55 am View in topic context
 Posted by GDPenguin  in Italy Section C - Parallax and Zoom update (Started by GDPenguin August 16, 2020, 08:49:55 am
 Board: Your Releases, 1.0+

    

Re: Oscorp Lab 1.1 & 1.0

 August 08, 2020, 01:25:24 am View in topic context
 Posted by GDPenguin  in Oscorp Lab 1.1 & 1.0 (Started by MatreroG August 08, 2020, 12:03:09 am
 Board: Your Releases, 1.0+

The depth in this looks great!
    

Re: [1.1]Cave-Entrance2014 Edit + Temple of Providence

 August 03, 2020, 04:43:01 pm View in topic context
 Posted by GDPenguin  in [1.1]Cave-Entrance2014 Edit + Temple of Providence (Started by President Devon August 02, 2020, 06:06:22 am
 Board: Edits & Addons 1.0+

Damn...
This looks so good.
Well done.
    

Re: Dark Souls 2 Lifebars WIP [by nuclearBox]

 July 02, 2020, 07:09:10 pm View in topic context
 Posted by GDPenguin  in Dark Souls 2 Lifebars WIP [by nuclearBox] (Started by nuclearBox July 02, 2020, 03:34:31 pm
 Board: Projects

This actually looks pretty dope.
    

Re: JJJ's Office 1.1 & 1.0

 June 06, 2020, 10:07:37 am View in topic context
 Posted by GDPenguin  in JJJ's Office 1.1 & 1.0 (Started by MatreroG June 05, 2020, 03:26:46 pm
 Board: Your Releases, 1.0+

Love it my dude.
    

Re: Dark Phoenix Rebirth

 June 05, 2020, 12:16:26 pm View in topic context
 Posted by GDPenguin  in Dark Phoenix Rebirth (Started by XFields May 30, 2020, 12:13:22 pm
 Board: Sprite Projects

A little stiff, some in betweens would make this look pretty good.
    

Re: G from Street Fighter V - "Power to the Earth!"

 May 25, 2020, 09:46:57 pm View in topic context
 Posted by GDPenguin  in G from Street Fighter V - "Power to the Earth!" (Started by Violin Ken March 21, 2020, 08:31:31 pm
 Board: Projects

That 3D grab looks mental O.O