I am working with a monitor with some small color problems (especially blue and purple) and now looking at the images of the post on the screen of my phone I realize that perhaps there is a slight increase in the purple colors of the stage doing that these stand out a lot, if someone could confirm it, I would appreciate it and update the stage with the problem corrected.
Thanks, although there is a pixel created by me, much of the material is extracted from HDBZ stages (See credits). It's my way of honoring that great team. I'm practicing and will post new stuff in the near future. Greetings and thanks!
Hello everyone, I would like to know if you can make the portrait of the first character stay on the screen while you are selecting the second character, since in my Mugen when you select the first character, only his name remains but not his portrait. I would like that while I am selecting the second char the portrait of the first is behind. I would like to know if in VS screen the two portraits of each char of the teams could appear.
Hi, I have observed this happen, the colors look more intense in windowed mode than in full screen. In full screen they become slightly lighter. Is there any way to correct this?
Hello everyone, I share with you my latest work, it is about the Universal Tournament, also called Tournament of Champa's or Tournament of the Gods, adapted to the visual style of HDBZ. It is about the nameless asteroid where Goku and company face for the first time to the warriors of universe 6 in Dragon Ball Super. I hope you enjoy it.
Hello, watching HDBZ live on YouTube, it seemed to me that they entered a pause menu where a list with the combos of each character appeared. Is that correct? Or maybe I am confused, since I have not been able to find any of this.
The stages are with their original author names, I have kept the accreditations without modifying anything. All the new sprites are creations made by me, is there anything else I should add? Thanks for the clarification.
Edit: Sorry, I have updated all the accreditations, it is my first upload and I was not very sure if the name of the original author in the .def file was enough, just in case I also write in the topic the names of the authors of the stages that I used.sorry for the inconvenience.
Hello everyone, I share with you my first contribution to this forum.
King's castle: A creation based on the place where Goku fights Piccolo Daimaoh in the first Dragon Ball, adapted to the Z2 visual style, I hope you like it.
Capsule spaceship: This is the stage Gravity chamber converted into the spaceship that Goku uses to travel to Namek. In this edition you can see the outer space in motion through the windows,and also several new elements inside the spaceship.
Hi, I'm using mugen 1.1 and I've seen that the char portraits in the lifebar don't share the color palette, is there any way to make it possible to make the shared palette appear?
Re: Help! Placing sprites in the background of stages.
Hello, I would like to know how I can select the different depths to place the sprites in a stage. I need to put a background that can be seen through a window but I am not able to figure out how.
Hi, is there a way to reduce the blink time between stage active font and stage active2 font? I'm creating a stage selector with images and I need the images to alternate more slowly.