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DeCeballos

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Messages by DeCeballos

    

Re: Aura in char

 February 06, 2021, 05:13:16 PM View in topic context
 Posted by DeCeballos  in Aura in char (Started by DeCeballos February 06, 2021, 12:15:02 PM
 Board: M.U.G.E.N Configuration Help

It would need a bit more explanation. I don't really know how to fix this.

     Posted: February 06, 2021, 05:48:47 PM
It is already solved, it was ontop what I had to modify, thank you very much. Now I would only need to figure out how to replace the aura sprites when the char jumps and change it for other different aura sprites that I have.
    

Re: Aura in char

 February 06, 2021, 01:44:43 PM View in topic context
 Posted by DeCeballos  in Aura in char (Started by DeCeballos February 06, 2021, 12:15:02 PM
 Board: M.U.G.E.N Configuration Help

I'm still a little newbie, this is my line of code, it's at the beginning of state -3 (In a tutorial I saw that they put it at -3):

;==========================================================
[Statedef -3]
;==========================================================

;---------------------------------------------------------------------------
; Aura
[State -3, Aura]
type = explod
trigger1 = 1
trigger1 = !ishelper
trigger1 = numexplod(9050) = 0
anim = 9050
id = 9050
pos = 0,0
postype = p1
bindtime = -1
removetime = -1
scale = 1,1
sprpriority = -4
ontop = 1
ownpal = 1
removeongethit = 1

 What should I modify?
    

Re: Aura in char

 February 06, 2021, 12:37:11 PM View in topic context
 Posted by DeCeballos  in Aura in char (Started by DeCeballos February 06, 2021, 12:15:02 PM
 Board: M.U.G.E.N Configuration Help

I did it and nothing changed.
    

Aura in char

 February 06, 2021, 12:15:02 PM View in topic context
 Posted by DeCeballos  in Aura in char (Started by DeCeballos February 06, 2021, 12:15:02 PM
 Board: M.U.G.E.N Configuration Help


Hello, I have put an aura to my char by adding this in state -3:

; Aura
[State -3, Aura]
type = explod
trigger1 = 1
trigger1 = !ishelper
trigger1 = numexplod(6300) = 0
anim = 6300
id = 6300
pos = 0,0
postype = p1
bindtime = -1
removetime = -1
scale = 1,1
sprpriority = 2
ontop = 1
ownpal = 1
removeongethit = 1

The problem is that the char is seen behind the aura, I would like to know how to put the animation of the aura behind the char so that it is not covered by the aura colors. And I have another question, and I have seen chars that when the character jumps the animation of the aura changes to another animation in which the base of the aura is not flat and the flashes are also momentarily seen under his feet. Obviously for that I will need other sprites that already I have another animation and I would like to know how to change to that animation during the jump. Thank you.
    

Pause menu in Hyper Dragon Ball Z 5.0

 February 05, 2021, 06:12:10 PM View in topic context
 Posted by DeCeballos  in Pause menu in Hyper Dragon Ball Z 5.0 (Started by DeCeballos February 05, 2021, 06:12:10 PM
 Board: M.U.G.E.N Configuration Help

Hi, I have seen in some videos how they activate a pause menu in this game where you see a list of combos of the characters that you can consult. What keys do you have to press to access the pause menu?
    

Problem with positions of special bars in Hyper Dragon Ball Z

 February 04, 2021, 12:20:23 PM View in topic context
 Posted by DeCeballos  in Problem with positions of special bars in Hyper Dragon Ball Z  (Started by DeCeballos February 04, 2021, 12:20:23 PM
 Board: M.U.G.E.N Configuration Help

Hello, this is my first message in this forum. My problem is the following: I am using the widescreen version of Hyper Dragon Ball Z, and I have this problem: The characters that I put perfectly adapt to the coordinates of the Mugen (426,240) if I change them in the character's .def file, Except the special mode bars, which keep appearing as if they were still on a 4: 3 screen and it is impossible to correct this by moving the sprites in the .sff. The bar of p1 is in the correct position, But the one on p2 appears almost in the middle of the screen. The truth is that I don't know what I should touch to fix this.